Diversified Innovations

MEDIEVAL MADNESS

INSTRUCTIONS

CONTENTS

Game Board
Gold Nobles
4 - Pawns
33 - Title Cards
2 - Dice
4 - Champion Cards
8 - Cottage Cards
4 - Dungeon Pass Cards

OBJECTIVE

The objective of the game is to collect 6,000 gold nobles and become the king or queen.

SETUP

Choose a player to be the banker. This is the player who will give out the gold nobles as each player earns them.

Each player chooses a pawn and receives 200 gold nobles, and places their pawn on the entrance to the castle. The banker places 500 gold noble in the treasury which is located in the center of the board.

Choose who goes first. The next player to go is the one on the right hand side of the first player. Continue around until all players have had a turn.

PLAYING THE GAME

On the first roll, move your pawn onto the outer wall of the castle. The pawn moves around the wall clockwise, which is to your left. Each player moves the number of spaces shown on the dice. Both dice are rolled on each turn. The number of spaces moved is the total of both dice. When you land on a space, follow the direction shown on the space. After you have followed the directions, the next player takes their turn.

If you are instructed to collect gold nobles, the banker gives you the amount indicated from the gold nobles in the game box that were not given out at the start of the game. If you are instructed to pay gold nobles, those gold nobles are placed in the Royal Treasury in the center of the game board. They are not pain to the banker or returned to the game box.

If you are instructed to pay or receive gold nobles to or from a player, those gold nobles are paid to the player and are not paid to the Royal Treasury or returned to the game box.

As you collect gold nobles your wealth increases and so does your Title. When you have collected enough gold nobles, you may take the title card that matches that level of wealth. The number of gold nobles needed for each title card is present below:

Total Gold Nobles --- Title

1,000 -- Squire (boys) or Maid (girls)

2,000 -- Lord or Lady

3,000 -- Duke or Duchess

4,000 -- Prince or Princess

6,000 -- King or Queen

Once you take a title card, you keep it even if your total gold nobles temporarily decline below the level needed for that card. The one exception is when you go bankrupt (see bankruptcy instructions).

All players play along the outer wall of the castle. If they attained the title of Duke/Duchess or Prince/Princess, they may cross the drawbridge and play along the inner castle wall. When crossing the drawbridge you must pay 100 gold nobles even if you do not stop on it. Once on the inner wall, they do not have to stay there. They may return to the outer wall, but remember to pay the drawbridge fee of 100 gold nobles.

If a lower titled player is called onto the inner wall for a joust, a tournament or a combat, they may stay there only until they reach the drawbridge where they must return to the outer castle wall. Remember. They must pay the 100 gold nobles to cross the draw bridge. Only high ranking players may stay on the inner wall.

Most spaces on the board are simple collect, pay, lose turn or move ahead spaces. Some are more complex and require further instruction. These are presented below;

SPECIAL SPACES

INHERIT COTTAGE: When you land on here, take one cottage card and take another turn. If there are no cottage cards left, just take another turn. This is a free cottage card. Players may own as many cottage cards as are available. As players "sell" their cottages, those cottages become available to the other players.

ROYAL STIPEND: This is a payday space. You collect the indicated gold nobles whether you land on the space or just pass over it. There are two Royal Stipend spaces - one on the outer wall and one on the inner wall.

JOUST: When you land on a Joust space, you MUST challenge a player to a joust. The challenged player moves his pawn (or Champion Card) to the space. Each player rolls one die. The highest roll wins. The challenger wins ties. The loser pays the winner 100 gold nobles. Both players continue play from the joust space.

A player who is called to a Joust space and is on the same wall as the space moves his pawn around the wall to the space. If they pass over a Royal Stipend space, they collect the gold

nobles. However, if they are called to a joust on a different wall from where there pawn is located, they go directly to the space. They do not collect any stipends or pay any drawbridge fees.

If a player lands on or is called to a joust space and they have a Champion Card, they may choose to play their Champion Card. The Champion Card adds one to the value of the die rolled. If the player wins, they retain their Champion Card. If the player loses, they not only lose the match, they lose their Champion Card.

A challenger who chooses to play their Champion Card does not have to move their pawn to the space. They simply place their Champion Card next to the space. In this case, they get no credit

for passing any stipend spaces.

Players may not be moved from the dungeon. They may compete in the joust, but their pawn stays in the dungeon.

DUNGEON: If you land on the dungeon space or are sent to the dungeon space, you must stay there until you roll a 3, 5, 7 or 9 on the dice. However, you may use a dungeon pass to get out. You may use the dungeon pass at anytime. For example, you roll the dice to see if you got out; if not, you then use the dungeon pass to move out with whatever number was rolled. Once you use the dungeon pass you must return it to the banker. You may only hold one dungeon pass card at a time.

BUY A DUNGEON PASS: If you do not already have a dungeon pass, you may buy one. The cost is as follows.

Title -- You Pay

Squire/Maid -- 50 gold nobles

Lord/Lady -- 100 gold nobles

Duke/Duchess -- 150 gold nobles

Prince/Princess -- 200 gold nobles

KING'S TOURNAMENT: When you land on this space, you MAY play in the King's Tournament. You do not have to play in the tournament. If you choose to play, you must invite another player to compete against. The invited player moves his pawn (or Champion Card) to the space. Each player rolls one die. The highest roll wins. Nobody wins if it's a tie.

The winner collects half the money in the Royal Treasury.

A player who is invited to a tournament space and is on the same wall as the space moves his pawn around the wall to the space. If they pass over a Royal Stipend space, they collect the gold nobles. However, if they are called to the tournament from a different wall from, they go directly to the space. They do not collect any stipends or pay any drawbridge fees.

If a player lands on or is called to a tournament space and they have a Champion Card, they may choose to play their Champion Card. The Champion Card adds one to the value of the die rolled. If the player wins, they retain their Champion Card. If the player loses, they not only lose the tournament, they lose their Champion Card.

A challenger who chooses to play their Champion Card does not have to move their pawn to the space. They simply place their Champion Card next to the space. In this case, they get no credit for passing any stipend spaces.

Players may not be moved from the dungeon. They may compete in the tournament, but their pawn stays in the dungeon.

COTTAGE REPAIRS: Pay 50 gold nobles for each cottage you own.

HIRE A CHAMPION: If you do not have a champion, you may hire one. The cost to hire him is listed below. If you already have a champion, you must pay his wages. The amount to be paid is also listed below. You are only allowed one champion at a time, and you do not have to hire one. A Champion will add one to the value of the die when you roll in a joust, tournament or trial by combat.

Title -- To Hire Pay-- To Pay Wages

Squire/Maid -- 100 gold nobles -- 50 gold nobles

Lord/Lady -- 150 gold nobles -- 100 gold nobles

Duke/Duchess -- 200 gold nobles -- 150 gold nobles

Prince/Princess -- 300 gold nobles -- 200 gold nobles



DRAWBRIDGE: Whenever you cross the drawbridge, pay 100 gold nobles. No matter the direction, you must pay. Whether you land on it or not, you must pay.

THE INNER WALL: Only players with the title of Duke/Duchess or Prince/Princess may cross over the drawbridge and play on the inner wall. Players of lessor rank who are called to a Joust or Tournament on the inner wall and have moved their pawn there, may only play on the inner wall until they reach the drawbridge. At the drawbridge, they must cross back over to the outer wall. They must pay the drawbridge fee (100 gold nobles) when they cross back to the outer wall. While on the inner wall, the lower ranked player must obey the instructions on any spaces they land on.

TRIAL BY COMBAT: Any player who has not attained the title of Prince or Princess, simply takes another turn. If your title is Prince or Princess but you do NOT have at least 6,000 gold nobles, simply take another turn.

Players who have the title of Prince/Princess and have at least 6,000 gold nobles may challenge the other players for the right to become King or Queen and win the game.

A trial by combat is the same as the King's Tournament EXCEPT the challenged players do not move their pawns to the Trial by Combat space. Each player battles from their own space by rolling one die. The player challenging for the crown must roll against all the players. Each player may use their Champion, but if they lose the roll, they lose their Champion. If the player who is attempting to win the game loses against the first player challenged, they must roll against the other players without a Champion.

ln a four-player game, the challenger must beat two of the three players. In a three-player game, they must beat both players. If they lose the challenge, they continue around the board until they land on the Trial by Combat space. If they still have the title and the 6,000 gold nobles, they may challenge again.

If they beat the necessary number of players, they take all the money in the Royal Treasury and place the King/Queen card on the thrown, They are the winners.

SELL COTTAGE: lf you own a cottage, you may sell it. You may only sell one at a time. The price the cottage sells for is 1,500 gold nobles.

WIN KING'S FAVOR: If you do not have one, take a FREE dungeon pass.

COLLECT TAXES: You may collect taxes from each player whose title is lower than yours. The tax rate is as follows:

Title of Player -- Taxes Paid to You

Squire/Maid -- 50 gold nobles

Lord/Lady -- 100 gold nobles

Duke/Duchess -- 150 gold nobles

CAUGHT PLOTTING KING'S OVERTHROW: You may avoid going to the dungeon by paying a fine of 1,000 gold nobles. If you have a dungeon pass, you must still go to the dungeon. Once in the dungeon you may use the pass. All other rules of the dungeon apply.

CARDS

TITLE: When you collect 1,000 gold nobles, you become a Maid (girls) or a Squire (boys). The more gold nobles you collect, the higher your title. The title cards and the money needed to earn them are listed below:

Gold Nobles -- Boys Title -- Girls Title

1,000 -- Squire -- Maid

2,000 -- Lord -- Lady

3,000 -- Duke -- Duchess

4,000 -- Prince -- Princess

6,000 -- King -- Queen

After you collect the needed gold nobles to earn your title, show the money to the banker (the player handling the payout) and they will give you the correct title card. Once you have gained a title, you cannot lose it even if your total wealth falls below what was needed to get the title. However, if you go bankrupt, all titles are lost (see bankruptcy).

When you have attained the title of Duke or Duchess, you may cross the drawbridge to play on the inner castle wall.

COTTAGE: Players may own as many cottages as they inherit or buy. There is a total of eight cottages. Once all eight cottages are owned by all or one of the players, no more can be obtained until one is sold back to bank. However, players are free to sell or buy cottages from one another. The price of those sales is up to the individual players.

CHAMPION: Each player may only hold one Champion card. Using the Champion card in a joust, tournament or combat will allow you to add one to the value of the die rolled. Thus, if you roll a four, it is counted as a five. If you lose a roll while using your champion, you also lose the Champion. You must rehire him.

DUNGEON PASS: A dungeon pass gets you out of the dungeon. You may use it anytime. For instance, if you roll to get out but fail to get a 3, 5, 7, or 9, you may use the dungeon pass to get out on whatever you did roll. Once you use the pass, you must return it to the banker. You may only hold one at a time. Another pass can be obtained to replace the one used if you land on either of the dungeon pass spaces.

BANKRUPTCY

If you run out of money, regardless of your titles or possessions, immediately turn in all your cottages, title cards, champion cards and dungeon passes and go directly to the dungeon. The banker will give you 200 gold nobles, and you will continue the game from there. All rules governing getting out of the dungeon apply.

WINNING THE GAME

The game is won when a Prince or Princess with more than 6,000 gold nobles defeats the other players in combat and wins the kingdom.


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