Casting an Army
by Rob Dean
Introduction
When I was growing up in the 1960s I had a lot of plastic soldiers, but
somehow there never seemed to be enough of them. I was intrigued by the
pictures of homecasting sets in the Sears catalog, and eventually a set
appeared for some now-forgotten Christmas or birthday. Unfortunately,
there were apparently some tricks to the casting business which my dad and
I didn't know, because once we ran out of the starter metal provided with
the set, we couldn't get a complete figure to cast. So the mold was
stored away, and the dream of an endless supply of soldiers was displaced
by my introduction to Airfix plastic figures. Many years later, my dad
came across the mold in a dusty corner of the basement, and sent it along
to me. I was already casting again by then, and tried it out. To my
delight, it turned out to be fairly easy to use, and I was immediately
able to cast good figures. What was the secret? About 40% tin in the
alloy . . .
Why Cast an Army?
So, with all of the amazing lines of miniatures available today, why would
anyone want to cast his own figures? Positive features of casting include
low cost, ease of conversion, availability of large (40mm and 54mm)
figures, and the satisfaction of knowing that you did almost everything
yourself. Are there drawbacks? Yes. Homecast figures are seldom as
detailed as commercial figures. They generally have more flash than
commercial figures, and therefore take more time to prepare to paint. You
also have to exercise caution in the casting process -- molten alloy at
600 degrees F or more is no joke. I'll address each of these points in turn.
One of the most appealing features of homecasting is the low cost per
figure. A commercial rubber mold should be good for hundreds of castings,
and runs around $12 to $15. A metal mold should last indefinitely, and
costs about the same, so the per figure amortized cost of the molds over
their life is very low. On a good day, the average time needed for a
casting is only a couple of minutes, so the initial investment in time is
also pretty minimal. The bulk of the cost is the cost of the metal. With
tin running around $7 per pound (and lead around $0.60/lb), 40% tin alloy
is worth about $3.20/lb. Typical 25mm foot figures run about 40 to the
pound, and 54's about 6 - 8 to the pound.
With the variety of figures and poses available today, there is not much
need to do conversions. Since fewer poses are available in homecast
molds, it is often desirable to do conversions. Luckily, this is easy and
cheap. Even if you only need a head or an arm from a figure, there is no
waste since the rest can go back into the melting pot in the next session.
Incomplete castings can also be used for parts, or converted into casualty
figures.
Many of the molds available are for larger scale figures (40mm and 54mm).
I have to admit that I have a lot of "retro" tastes, and I have long held
an ambition inspired by Little Wars and Joseph Morsehauser's How to Play
War Games in Miniature to play games with a table full of 54mm figures.
Due to the prohibitive cost of commercial 54mm lead figures, the only way
I can approach this goal is through homecasting.
The additional sense of satisfaction derived from casting your own armies
would be hard to measure. Many of us already derive a great deal of
satisfaction from painting armies and preparing terrain and so forth.
However, I do get a bit of an extra kick when putting on a convention game
using the homecast figures. Large figures always have a pretty high "head
swivel" factor, and you get a lot of comments and questions from
non-casters when you tell them that you made it all yourself.
Now, on to the drawbacks. For a variety of reasons (mostly technical),
the amount of detail on homecast figures is lower than on commercial
figures. This can be overcome to some extent by painting style. I tend
to paint large figures with more of a "toy soldier" style than a "museum
diorama" style, and don't use as much washing and drybrushing as I would
on an average bunch of 25's. In addition, some details such as buttons
and button lace can be painted on. After getting used to this, I tend to
think this is an advantage -- cast details that are not painted look
shabby to me, but painted details left out are not distracting.
Flash is more of a problem with homecast figures than it is with most
commercial figures. It is difficult to clamp a mold tightly enough to
prevent flash without causing other problems, and it becomes more
difficult as the molds heat up in repeated use. If there is a cure for
this I haven't discovered it yet. Rubber molds are generally better than
metal molds. Ultimately, you just have to budget more time for cleanup of
the figures.
Safety can be an issue in casting. A well ventilated workspace is a must,
and I would strongly recommend gloves and eye protection including side
shields. I wear goggles over my regular glasses. This is needed due to
my habit of rapping the full molds on the work surface to dislodge any
bubbles while the metal is still molten. Usually this works well, but
occasionally you generate a flying metal droplet. These don't have enough
heat capacity to burn you, but I wouldn't want to catch one in the eye.
Gloves are desirable since the outsides of the molds get pretty hot. I
make a point of handling fresh figures only with pliers.
All in all, I feel that the benefits of casting outweigh the problems, and
I hope that you will consider this part of the hobby if you haven't
already.
What Do I Need?
So it sounds interesting and you've decided to give it a try. What do you
need to get started?
You should have:
Some of these are common workshop items. The ladle should be one intended
for use with molten metal, with a pouring spout, and not something
borrowed from the kitchen. It needs to be able to sit securely on the
heat source, which can be a dedicated electric heater, a camping stove, or
possibly even the kitchen stove. I have to admit that I used to cast in
the kitchen, but would only recommend this if you are both very neat and
using a lead free casting alloy. Clamps will vary depending on the type
of mold being used. I have special clamps purchased along with some of
the metal molds, large spring clamps from the hardware store, and large
binder clips from the office supply store. Screw type clamps are
generally too much trouble, only work with metal molds, and slow down
production when you are trying to make a lot of figures. Mold release is
usually lampblack from a candle for metal molds and talcum powder for
rubber molds.
Metal can be obtained from mold suppliers, but is usually more expensive
than it would be if you can find a local source. For special lead free
alloys it may be your only choice, but for lead/tin you may be able to
turn up a local supplier by checking the Yellow Pages under "Metal,"
"Recycling," or "Plumbing Supplies." Most of the molds I own work well
with an alloy of 40% tin and 60% lead. I used to buy bar solder of this
composition in approximately one pound ingots, but we recently salvaged an
enormous amount of scrap lead (weights from a high speed centrifuge), and
have been alloying it with pure tin bars from the same dealer from whom we
had bought the 40/60 bars. I have a ten pound capacity electric melting
pot, so this is fairly easy. When starting you probably ought to stick to
the 40/60 bars.
Why Won't This Work?
Once you have all of the gear assembled, it will be time to try casting.
Hopefully, everything will work and you will open the mold to find
complete figures. Real life is often not quite that simple, however.
The two most common sources of problems are air bubbles trapped in the
mold, and metal solidifying before the mold is filled.
Air bubble problems can sometimes be cured by tapping the mold gently
while pouring the metal. If that doesn't work, ensure that there is
enough mold release agent. The mold release acts as a network of
microscopic airways around the surface of the figure. If that is not the
problem, you may have to cut additional vents into the mold, generally
from an extremity (arm, musket tip, etc.) to the top of the mold. They
should not be cut through any area that should be filled with metal.
Vents may be carved into rubber molds with a hobby knife, and may be cut
into metal molds with a triangular file or a Dremel tool.
Problems caused by the metal solidifying before the mold is filled are
generally solved by increasing the temperature of the metal. Also, as the
molds heat up from repeated casting, cooling of the metal inside is
inhibited. If the metal is already as hot as the mold will withstand, and
warming the mold doesn't help, the other possibility is to change the
alloy. An alloy with a lower melting point will take longer to solidify
than one with a higher melting point, if heated to the same temperature.
The lowest melting point of a lead/ tin alloy is 361o F, which is reached
at 63% tin / 37% lead. Because of the higher cost of tin it is usually
desirable to use as little as you can, but the option does exist if
needed.
Where Can I Get Supplies?
Most hobby and game stores do not carry casting supplies, so you will
probably need to use mail order. I've used the first three suppliers
listed below, with satisfactory service from all three. Jacoberger is
listed as the only supplier currently carrying the Nuernburger Meisterzinn
molds, but I have not tried ordering from them.
Castings, Orcas Island, P.O. Box 298, Eastsound, WA 98245-0298
Phone: (360) 376-3266
Dutkins Collectables, 1019 West Route 70, Cherry Hill, NJ 08002
Phone: (609) 428-9559
Website: http://www.dutkins.com/
The Dunken Co., 509 Main Street, P.O. Box 95, Calvert, TX 77837
Phone: (409) 364-2020
Jacoberger, 96, Rue du Buet, Z.I. Les Fourmis, 74130 Bonneville, France
Website: http://www.jacoberger.com/
What is Available for a Wargamer?
Molds for homecasting are always going to be a fairly specialized
interest. As a result, new lines of molds are not frequently offered, and
the selection in existing lines is somewhat limited. However, by using
some combination of the suppliers listed above, it should be possible to
put together any of the following projects:
In 25mm: Fantasy
Romans and Barbarians
Later Napoleonics
American Civil War
British Colonials (Zulu War)
In 40mm: 18th Century (Prince August)
18th - 19th Century (Nuernburger Meisterzinn)
Renaissance
In 54mm: Trojan War
Later medieval
American Revolution
Napoleonics
American Civil War
British Colonials
Foreign Legion
World War II
In 40mm, there are two manufacturers. Prince August has a series of
semiround figures, mostly in tricornes and turnback coats suitable for
anything from the War of the Austrian Succession through the American
Revolution. There are a few molds which are intended to represent
specific units of the Seven Years War. There are some missing hat types
which would be nice to have for the Revolution (dragoons in crested
helmets, light infantry in caps, and British Grenadiers in bearskins in
particular). Nuernberger Meisterzinn has a small range of semiround Seven
Years War figures a little larger than the Prince August figures, but
generally compatible. In addition, they sell a series of ten molds which
make multiple part figures mostly in turnback coats, which have separate
heads in a variety of headgear. These can be used, with a little bit of
artistic license, for anything from the War of the Austrian Succession up
to the Napoleonic Wars. I'm currently casting them for two different
projects -- one on the French and Indian War, and the other on the French
Revolutionary wars concentrating on a skirmish game set in 1793 as the
first phase. For the French and Indian War, I also have a few Prince
August molds for somewhat generic American Indians and frontiersman in
buckskins and fur cap, but I believe that these molds are out of
production.
Miscellaneous
It is sometimes possible to find antique molds for toy soldiers. One of
my fellow gamers and homecasters is an antique dealer, so he has the
opportunity to acquire old molds occasionally in the line of business.
This should not be viewed as a good way of putting together a wargaming
project, since it is rare to find multiple molds on any given topic at one
time. For example, he has long had a single mold making three figures
from the 1930s Buck Rogers comic strip, and it was only recently that he
found a second. Luckily, we found a supplier for figures cast from old
molds (Eccles Brothers Ltd., Madison Road, Box 253-D, Burlington, IA
52601) and we were able to put together a rather eccentric Buck Rogers
game. If we were dependent on antique molds alone we would still be
waiting.
Another thing to consider is that most antique molds were for semiround
figures, which look a little odd to the average gamer today. We like
them, but our group is widely considered to be somewhat eccentric. Also,
many antique molds are found warped and require careful clamping in order
to produce usable figures. In short, if you're visiting antique stores
anyway, looking for antique molds will give you something to do, but don't
expect to wargame with the figures unless you're very lucky.