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rdboyd@aol.com
Page 2 Reality Series
| Page 3 Alibamu |
Page 4 Mabila | Page
5 Battle of Mabila
Copyright © 2000
[See Copyright Exceptions at "Index Introduction" below]
Index Introduction All pages on this site are educational with low graphics and high text. If you have the time and interest you are invited to spend some time either reading or copying this Index page and page 2 for personal edification but not for distribution or selling. However, no permission is granted without additional authorization from the University of Alabama Press to copy, in any form, whatsoever, pages 3, 4 and 5.
Site Index
Page 1 Index Summary (All Pages/Sites are described on this
Index Page)
Page 2 The Reality Series
Important Recent News [Main Most Recent Item]
Explaination of Weird Dreams WASHINGTON (Oct. 13, 2000) - It has been reported that a recent study has found why dreams are so weird. According to the report, based on testing and analysis of computer games, sleep experts as well as people with amnesia. The researchers have found that those with amnesia that play the game known as "Tetris" could not remember having played the game and could never improve their skills when playing it. However, people not having amnesia could remember the game and improve on their skills. According to a psychiatrist, Dr. Robert Stickgold of Harvard Medical School (Boston), heading the study, is what was referred to as an "in-box" filing methodology used by the brain to sort and file such information: ''The trick is to move it to the file cabinet and to file it in the right place.'' Dr. Stickgold is quoted additionally as saying: ''A lot of REM (rapid eye-movement) dreams, those really quirky, strange, bizarre dreams that we have late at night, is the brain looking for ways to cross-index. It is looking for cross references -- does this fit with this. Sometimes it does and sometimes it doesn't.'' When it doesn't fit, the dream seems weird, he said. When the cross-reference is a good one, the brain can reinforce the memory. When the brain checks or cross-references the information and finds it to be good then it files the information but when you remember a weird dream then the brain has failed to find the correct cross-references and slots to file it in order to support and improve memory. Verification of this was found to be supported with people having amnesia. Oddly enough, when Stickgold skied he discovered the following: "When you go downhill skiing, when you go to sleep, you can feel the turns.'' According to Stickgold, this would make a good test but that he knew that it would be difficult to get permission to take first-timers downhill skiing to test this theory out. Later, however, he learned about the game "Tetris" (a computer game) that utilizes falling and rotating grapical images that are controlled by players of the game. Stickgold stated [when] ''I play Tetris, that is all I see going to sleep." In other words, the game is dream-related. In the journal "Science" Stickgold and his associates reported that of 27 volunteers used, nearly two-thirds had dreams about the game "Tetris" when they had played it. Five of the 27 people had amnesia (derived or caused by accidents, disease or stroke). Computer Games Are Followed by Strange Images People in both groups reported that, as they fell asleep, they dreamed about images of blocks falling and rotating, as they do on the computer screen when the game is in progress. They did not actually dream about the game itself. The amnesia patients did not remember playing the game and they did not ever improve, unlike the volunteers with normal memory. Three of them did report the strange dreams, however. ''What these results, especially from the amnesics, tells us is that when the brain puts dreams together, it does it without knowledge of and access to memories of actual events in our life,'' Stickgold said. ''We have two different memory systems. The hippocampal codes information on events from our lives. So when I ask you what did you have for breakfast, you go to the hippocampus for the answer." Furthermore, Dr. Stickgold said, "A second system is the neocortical." Therefore, "...when I ask you when we go out for breakfast 'what do you like for breakfast?', that is a different type of question. When you go for that general information you go to the neocortex. An amnesic can tell you what they like for breakfast. They can't tell you what they had for breakfast." The reason for this difference is that the amnesiac's hippocampus is damaged. These findings indicate that the brain does not access the hippocampus to obtain images for dreams but that, in the long-term, the brain goes to the neocortical system, according to researchers. Related Neo-Tech Advances Prior to this Article In the Neo-Tech Discovery on page 252 under "Advantage #112" the last paragraph under the sub-title "Dreaming - Thinking in Reverse" is very interesting related information because it is stated (as far back as 1992) that: "Dreaming is the thinking process in reverse: Dreaming is the mind's garbage-disposing process. Dreams help purge the mind of unintegrated clutter, mysticism, and meaningless non sequiturs absorbed while awake. Thus, contrary to the mystical notions of Freud, dreams have no meanings or connnections to reality. And dream "analysis" is nothing more than feeding regurgitated clutter back into the mind. Plus, the more mysticism and non sequiturs that crowd the mind, the more frequent and nightmarish dreams become. Then subsequent dreams increasingly lose their therapeutic, garbage-disposal effects. If the mind becomes increasingly loaded with mystical notions, one's dreams grow less effective in purging and protecting the mind from clutter. The mind then becomes unable to store, integrate, or function efficiently enough to let the person live as a happy, intelligent, productive, conscious being." Sources: AOL Online News; Reuters 17:16 10-12-00 [* Original Source]; The Neo-Tech Discovery, May 1992 *Copyright 2000 Reuters Limited. All rights reserved. Republication for redistribution of Reuters content, including by framing or similar means, is expressly prohibited without the prior written consent of Reuters. Reuters shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon. All active hyperlinks have been inserted by AOL.
September 25, 2000 - Brain Development Inhibits Teen Maturity "The teen-age brain is a work in progress," according to Sandra Witelson, a neuroscientist at McMaster University in Hamilton, Ontario. Magnetic resonance imaging has helped to prove that the development of of the human brain is not complete for the prefrontal cortex during teen-aged years. This explains why young adults make immature and foolish decisions. The prefrontal cortex does not mature until a period between the ages of 12 and 20. Added to this factor is what is commonly known as "peer pressure" from other immature teen-agers. It is very difficult for such immature brains to cope with peer pressure and, consquently, that pressure has a very strong influence on a young developing mind. "The brain does reach about 95% maturation by age 5 but the corpus callosum, the cable connecting both the right and left hemispheres of the human brain, continues to develop into the 20+ year-old period of a person's life". Brain researchers suggest better training for teen-agers to cope with peer pressure. According to the article "...a pruning process takes place in the prefrontal cortex." At about age 10 "...the prefrontal cortex goes through a growth spurt when neurons grow new connections.But those connections die off if they are not used. The pruning process allows the brain to work more efficiently, researchers say. But until that process is complete, most young people don't have all the brain power needed for good judgement." Source: Knight Ridder Newspapers article published in the Mobile Register, September 25, 2000.
March 05, 2000 - Designer Babies: Scientists say it's not 'if' but 'when'!
Just one more confirmation of Neo-Tech's The Neo-Tech Discovery, Zecharia
Sitchin's "The Earth Chronicles" (Starting with The Twelfth Planet)
and The Reality of Time - A Definitive Explanation --all of which
are extremely advanced in regard to the evolution of our species. The above is only a very short "excerpt" from the many articles and reports being published in newspaper and magazine articles. You are encouraged to keep up to date with this very important news information.
February 10, 2000 - Man Creating Black Holes In Our Universe!
One of the most important recent news items is that of the laboratory research
and discovery of duplicating similar conditions to the so-called "Big Bang"
event by scientists in Geneva. This acquisition of knowledge through experimental
research, once confirmed independently by other scientists, will be one of
the greatest discoveries of mankind surpassing even those discoveries made
by the late Albert Einstein.
R D Boyd Page 2
Note
By utilizing and combining many of these sources one may be able to create
a "matrix" of information that will enable them to obtain a completely new
perspective regarding a particular subject.
Page | Site Summaries
Reality Series
Page 2 The Reality
Series Recommended Related Books, Movies and Music
Books
Mabila, Alibamu
Page 3 Hernando
de Soto's arrival at the Province of Tascaluca
Rediscover Mabila! <--Click Here and learn more about the efforts being undertaken to locate the lost ruins of Mabila, Alibamu - City of the Lost Pearls.
Recommended Related Books, Movies and Music
Books 1492 - Conquest of Paradise, Music by Vangelis, [Paramount Pictures, 1992]. These events are considered to be "pre-occurrence" to the de Soto Expedition. This movie depicts as near to the events of subsequent occurences with regard to the de Soto Chronicles, to date.
The Mission, Music by Enio Morriconi, [Warner Brothers,
1986] The Name of the Rose [James Horner; soundtrack] 1492 - Conquest of Paradise [Vangelis; soundtrack]
Previous Publications
Additional Pages and Links
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