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Tired of the same old laser eye blasts and hidden radar? Want something new for your borg or bot? Then you've come to the right place Psychotronic Cybernetics Aura Generator: This handy gadget functions just like Alter Aura. An android or cyborg with this add-on will appear to be a normal human to any psi who uses See Aura. Costs $2,000,000 See Aura: Additional feature for an optics package which employs techniques of Kirlian Photography. Costs $85,000. Functions identical to See Aura when activated. Telepathic Transceiver: This device functions much like a radio, but it uses the same energies and frequencies which telepaths use. A bot or borg with this device can communicate with a telepath. This gadget is identical to the sensitive psi power of telepathy except that the range is 200'. Cost: $750,000. Range can be extended up to 10 miles at a cost of $750 per extra foot of distance. NOTE: All of these system are emulators for super abilities found in the Heroes Unlimited trilogy or the Revised Heroes Unlimited Second Edition. Adhesion: This is a real simple system for a light borg or bot (under 350 lb). The palms of the hands and the soles of the feet are equipped with two micro chemical succretors. One succretes a super-adhesive, the other succretes the solvent agent. Cost: $75,000 per foot, $100,000 per hand Energy Resistance: This system allows a robot or cyborg to divert the main force of an energy attack from itself and disperse it harmlessly into the air. Same bonus as the Energy Resistance power. Cost: $2,000,000. NOTE: A robot using this in conjunction with a solar generator can have an energy absorption unit installed which will divert the energy (all damage points which did not actually harm the robot) into power. Every diverted point increases the charge by one minute Winged Flight: A pair of superlight wings is grafted onto the character's back. Can be for a borg or a bot so long as it is within the the weight limit (250 lbs, not counting wings). Wing SDC: 75 each. Weight: 30 lb. Speed: 200 MPH. Cost: $400,000 + $75,000 per extra 20 MPH of speed. Detachability Option: $50,000. Retractability Option: $150,000 (and must have a fully bionic torso)
(Optional)Healing Factor (Cyborg only): Nanotechnological cellualar repair units are stored and regenerated within a cybernetic "organ". These provide the character with the same bonuses as Healing Factor, but only for the original organic parts. Cost: $1,500,000
Sonic Power: Includes Advanced Audio and the "Emit High Pitched Whine" and "Sonic Boom" abilities. $1,500,000 (Optional)Teleport: This system consists of a small self-teleportation device or a transporder to be used by an external device (no, the external devicecannot self-teleport).
Subliminal Hypnotic Suggestion: This device is a special option for the advanced speech systhesizer or bionic mouth/throat. It causes the voice to resonate with sublimal commands designed to make the victim obey the speaker. A standard save vs. psionics applies. Cost: $500,000. NOTE: Deaf characters and character's who'se ears are protected with filters are immune to this power. Also, if this ability is being transmitted over a communication system, then the quality of the system determines the chance of success. For example, a copper-wire phone line gives the victim +4 to save, but a fiber optic line only gives a +1 bonus to save The following are special cybernetic implants to replace sections of the brain and nervous system. Due to the highly experimental nature of these cyebrnetics, two costs are given. The first cost is for a relatively Earth-tech organization. The second cost is for highly advanced civilizations. Cyber Reflex Module: The portions of the
brain controlling coordinated movement are replaced with a cyber component.
Cost: $3,500,000 ($900,000).
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