Coriolanus' Creature Compendium
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Click a letter above to find your creature. Creatures are listed in alphabetical order according to their TARGET name.

*: undead, AS: Attack Strength, DS: Defense Strength, CS: Casting Strength, TD: Tantric Defense, HP: Hit Points
All art on page is original work with the exception of the Crocodile, the Torches,the Eagles, Kojak, Nikki Tyler, Underdog and the Vruul. No artwork may be used without permission from Shyaporn@aol.com

A

Ant, Giant
Level: 1 (2)
AS: 5 (10)
DS: 3 (8)
CS: N/A
TD: 3 (6)
HP: 30
Attacks (AS): 20
Speed: Medium
Location: Dark Cavern, Tunnels (W)
Skin: Ant pincer (25)
Description: The giant ant looks like a giant armored version of a common ordinary ant. Its faceted eyes stare back at you with apparent disinterest.
Notes: A few ants (approx 1 in 10) are actually second level, and their stats are in parenthesis. A much less crowded area than the catacombs, Ants are a just a little harder than Rats, but the lack of other hunters competing for them more than makes up for it. Some have Ant Larvae on them when searched which can be sold at the Furrier's. Careful you don't get lost in their twisting home. And remember, he's got high hopes.


B

Banshee*
Level: 55
AS: 330
DS: 185
CS: 250
TD: 195
HP: (?)
Crittable: N
Attacks (AS): Scream (Simultaneously warding every person in the room, including those hidden or invisible. Failing by a little results in a light stun, while failing by more than 20 or so causes you to drop what you are carrying, and fall prone and stunned, while the banshee instantly attacks you. Hidden/invisible characters who successfully make the warding roll will remain hidden or invisible, and if someone fails badly enough that they stop, drop, an' roll, the banshee will cease screaming. Banshees will sometimes instantly go invisible when swung at, and will sometimes instantly raise their TD and elemental DS by 100 when cast at. This defense can be dispelled with 417
Speed: (?)
Location: Darkstone
Treasure: Nil
Description: Probably once a female wizard or sorcerer, this horrible creature has been bound to life after death by some horrible magic. Her rotting teeth, decaying flesh, and tattered robes leave little evidence left of her original appearance. Fading in and out of view, at times you can even see straight through her to the other side!
Notes: You ever stay out way too late and NOT call your wife or girlfriend to let them know where you are? Ever come home that same night, smelling of liquor and perfume? How did she react? Well, this is pretty much the same thing. Women… can’t live with ‘em, can’t banish them to hell.

Beetle, Giant Fog
Level: 32
AS: 207
DS: 145
CS: n/a
TD: 96
Crittable: Yes
Attacks (AS): Fog Cloud
Skinnable: Giant Beetle Carapace (1000)
Treasure: No
Location: Broken Lands
Description: The giant fog beetle appears to be some sort of giant insect. It looks a little like some misshapen scorpion, but the tail on it is not as long as a scorpion's would be, and it flares like the tail of a lobster rather than ending in a poison sting. The segmented body is wide, supported by six short multi-jointed legs. A dull red chitinous shell covers most of its body, and a broad carapace protects its head. Two massive claws provide the creature with formidable weapons.
Notes:


C

Cat, Fire
Level: 18
AS: 165
DS: 90
CS: N/A
TD: 54
Crittable: Yes
Attacks (AS): Claw (165), Fire Crits, Disease
Skin: Fire cat claw (600)
Treasure: No
Location: Lyserian Hills, Smokey Cave
Description:The fire cat is a sleek animal, a real beauty to behold. It is fairly large, standing head-high to a halfling. Its fur ranges from red to orange in color, and it has long claws that have a metallic glint.
Notes:

Cobra
Level: 4
AS: 60
DS: 50
CS: n/a
TD: 12
HP:
Attacks (AS): Bite (60), Poison
Speed: Medium
Location: Graveyard, creek
Skin: Cobra (25)
Tresure: No
Description:
Notes: People for some reason buy their skins on the net alot. I find people are willing to pay 300-500 a skin on the net, depending on your personal bartering skills.

Cockatrice
Level: 6
AS: 50 (claw), 40 (charge)
DS: 34
CS: n/a
TD: 18
Crittable: Yes
Attacks (AS): Claw (50), Charge (40), Paralyzing Gaze
Skinnable: Cockatrice feather (35)
Treasure: Yes
Location:Upper Trollfang
Description:A smaller relative of the basilisk, the cockatrice has a serpentine body, with feathered head, wings, and legs. Having the cold, freezing gaze of its larger cousin, the cockatrice should not be treated lightly. A sharp beak and raking claws complete this small but deadly package of evil.
Notes:

Crab, Pale
Level: 2
AS: 15
DS: 24
CS: N/A
TD: 6
Crittable: Yes
Attacks (AS):
Skin: Pale Crab Pincer (25)
Treasure: No
Location: River's Rest, sea tunnels
Description:The giant pale crab is about a foot across and has large pincers at the end of each of its two arms. Its multiple legs make a skittering noise as it walks. The pale color seems to be the result of living in dark, wet caves for its entire life.
Notes:

Crocodile
Level: 6
AS: 80
DS: 40
CS: n/a
TD: 18
HP: (?)
Attacks: Bite (80), Charge (70)
Speed: (?)
Location: River's Rest, Zoo
Skin: Crocodile snout (75)
Description: A large scaled lizard, with a wide gaping mouth full of sharp teeth, it has short powerful legs barely long enough to lift the beast off the ground. The crocodile also has a long powerful tail that looks rather dangerous
Notes:


D

Darkwoode*
Level: 13
AS: 100
DS: 70
HP: 210
Location: Darkstone, Sentoph,
Attacks (AS): Swing (100), Major Shock (90), Tremors, Wind
Speed: Medium (?)
Description: A skeletal tree-trunk with long straggling branches, the darkwoode holds the unliving force of a once sentient tree-spirit. An unfelt breeze seems to stir the dead and decaying leaves that still cling to it, giving it a travesty of the beauty it once held as a living tree. Given its original form long ago to protect sacred groves, it remains now, warped and twisted, yet still attempting to carry out the duties it failed in long ago.
Notes:

Dirge, Death*
Level: 9
AS: 60
DS: 70
CS: 27-28
TD: 27
HP: 125
Location: GY Bog, Darkstone
Attacks (AS): Swing (90), Fear, Calm
Speed: Medium (?)
Skin: Dirge Skin (35)
Description: (?)
Notes:


E

Eagle, Blood
Level: 3
AS: 26
DS: 40
CS: n/a
TD: 69
Attacks (AS): Claw (26), Maneuver Attack (They can pick you up and drop you in a ravine, where you go splat.)
Speed: (?)
Location: River's Rest, Citadel, outside
Skinnable: Blood red eagle feather (90)
Description: With a body length of nearly 3 feet, and a wingspan of 8 feet, a blood eagle is without a doubt, the biggest eagle you've ever seen. The body is covered with brown and black feathers. The powerful wings raise dust whenever the eagle nears ground. Large black eyes gleaming intelligently at you and a claws sharp enough to rip apart a bear give this creature a distinctly threatening appearance.
Notes: My understanding is, the larger races have an easier time against the manuever attack than smaller races such as halflings and elves.

Eagles, The
Level: The 70's
AS: 26
DS: 40
CS: n/a
TD: 69
Attacks (AS): Drums (26), Vocals (2), Acoustic (?)
Speed: (And any other substance you can name)
Location: Hotel California
Skinnable: Cowboy Hat (90)
Description: Past their prime. Tend to gather in packs, living off of box sets and drinking from pools of Viagra and Propecia, they thrive in the wilds of Vegas.
Notes: Only older, middle aged folk are vulnerable to their charms any longer.


F

Figure, Hooded
Level:30-35
AS:178
DS:140-225
CS:150/175
TD:150-205
HP: ?
Crittable: Yes
Attacks (AS): Figures are high level wizards, sorcerers, or rangers, and have access to any of the spells available to these professions. They are not multi-class creatures, so will only have access to the spell lists of one of the three. The most common offensive spells they use are Elemental Blast, Elemental Wave, Elemental Strike, Mana Disrupt, Cone of Lightning, and the various single target Elemental aimed spells available to Wizards. They have no prep time on their spells. They appear already spelled up with all the defensive spells available to their profession.
Location: Broken Lands, IM Abandonned Farm
Treasure:Yes
Description:It is hard to see much of the hooded figure because of the voluminous hooded cloak. However, the figure does appear to be that of of a young human, or humanoid, male. His skin is very pale, almost an opalescent white in color and his eyes are an ominous dull grey. You can see a few locks of curly black hair streaked with stark white tufts concealed by the hood of his cloak. When he glances in your direction, you can feel his gaze almost as a physical blow. He holds himself erect, a tall and imposing figure giving evidence of great pride.
Notes: Rich! Rich! You'll be a happy miser! Or just plain dead...

Firephantom*
Level: 6
AS: 60
DS: 20
HP: 85
Location: Gtoth/Darkstone
Attacks (AS): Firebolt (60), Fireball (60), Swing (40)
Speed: Medium (?)
Description: (?)
Notes:






Fisherman
, Spectral*
Level: 6
AS: 40
DS: 30
HP: 100
Location: Seashore
Attacks (AS): Trident (60)
Speed: Slow
Description: (?)
Notes:


G

Ghost*
Level: 2
AS: 40
DS: 35
HP: 50
Location: Coastal Cliffs
Attacks (AS): Sword (40)
Speed: Slow
Description: Casper, the friendly ghost, I mean aside from the sword and shield... He'll drink your blood, push you in the mud... Casper the friendly ghost!
Notes: Usually not too crowded in ye old ghost area.

Ghoul, Greater*
Level: 3
AS: 40
DS: 20
HP: 60
Location: GY
Attacks (AS): Claw (40)
Speed: Medium (?)
Description: Larger and meaner than its lesser brethren, the greater ghoul shambles along with its filth-encrusted claws and ragged bits of decaying flesh hanging from sharp fangs in its decaying jaws. A few filthy bits of rotting cloth still cling to its diseased and festering body as it wanders dimly in more search for flesh.
Notes: Not bad hunting for those years 2 to 6. After that, one should switch to Dirges or Mummies, or if one is particularly gifted, Werebears, Darkwoodes and Wraiths. They lurk abouts the Dirge area, so make good supplemental prey for treasure, favor and subsistance experience.

Ghoul, Lesser*
Level: 1
AS: 10
DS: 5
HP: 60
Location: GY
Attacks (AS): Claw (20)
Speed: Slow
Description: Resembling a decaying corpse more than anything else, the lesser ghoul is hunched over so that its long arms trail along the ground. Sharp claw-like nails tip both hands and feet and the stench of corruption wafts thickly from the sodden rags of clothing that cling to its leprous body. Strings of gnawed flesh will drop from the creature's loose-lipped mouth as it continues to chew on something better left unknown, usually some other hapless adventurer.
Notes: Good hunting for young disciples of Voln, from levels 1-3. At level 4, you should be able to adequately hunt greater ghouls and the like, although the Lesser Ghoul will still provide you with ample experience and favor.

Giant, Skeletal*
Level: 12
AS: 120
DS: 40
HP: 290
Location: Sentoph
Attacks (AS): Pound (120), Flail (110)
Speed: Medium
Description: (?)
Skin: Giant Bone (45)
Treasure: Yes
Description: One would assume a large, skeletal...giant.
Notes: Are you a warrior or rogue of level 10? Have you been training in Hiding and Ambush? Are you in Voln? If you answered Yes to all the above questions, then WHY are you not hunting Skeletal Giants?

Giant , Stone
Level: 26
AS: 138 (stomp), 153 (pound), 123 (ensnare), 113 (weapon)
DS: 97
CS: 109/112
TD: 75/78 (sorc), 78/81 (spirit), 90/93 (elem)
AvD: 21
CvA: 25
Perception: Unknown
Undead: NO
Crittable: Hard
Skinnable: NO
Treasure: YES
Location: Stone Valley
Spells: Spirit Defense, Natural Colors, Resist Elements, Phoen's Strength, Self Control, Tremors, Boil Earth
Abilities: Small rage attack which seems to boost AS by 50 while dropping DS by 65. Can slap the ground, sending up a spray of rock which may damage and stun if not avoided.
Description: Looming high above you, taller than three of the tallest giantmen, this stone giant dominates the surrounding area. The stone giant's skin is a smooth dull grey with mottled brown splotches and its eyes, concealed under a heavy brow, gleam black with hatred.
Notes: These are difficult for sword swingers.

 

Giant , Storm
Level: 18
AS: 140 (fist), 100 (spells)
DS: 54/74
CS: n/a
TD: 59, 57 (sorc)
AvD: 34
CvA: 20/25
Perception: Unknown
Crittable: Easy
Skinnable: Giant Skin (100)
Treasure: YES
Location: Sentoph Abbey in IceMule
Spells: Call Wind, Gas Cloud, Minor Water, Major Shock, Spirit Defense, Spirit Warding I
Abilities: Stomp, Gale force breath which can knock you into the next room. Touching them will shock you and hurt your hand.
Description: The storm giant's regal bearing and calm demeanor stand in sharp contrast to the raging tempest surrounding it. Standing taller than the tallest giantman, the storm giant stares at you with dull grey eyes that refuse to reflect the sparks of electricty that crackle out from them.

Goblin
Level: 2
AS: 40
DS: 30
HP: 50
Crittable: Yes
Location: Mine Road, GY, Grcs
Attacks (AS): Scimitar (40), Flail (40), Swing (40)
Speed: Medium
Description: Round-headed with a squat nose and a wide mouth, the goblin has greenish skin with a sickly yellow cast over all. Roughly as tall as a dwarf or halfling, the goblin moves with a nervous energy but rarely looks directly at you. A yeasty smell as of molding bread or of something left to rot in a dark damp place completes the goblin's aura of repulsivenss.
Skin: Goblin Skin (35)
Treasure: Yes.
Notes: Suprisingly dangerous in the Graveyard for youngins... be careful, those flails have a killer AvD.

Gremlin, Nasty Little
Level: 6
AS: 50
DS: 90/45
CS: n/a
TD: 10
Crittable: Yes
Attacks (AS): Tackling (Gremlins will jump up on you, and try to knock you down before attacking), Stealing (They will rummage through yer stuff and steal goodies. Stealing causes their DS to drop, and if you kill the gremlin, you get the item back.)
Skinnable: No
Treasure: Yes
Location: Twin Canyons
Description: The gremlin is a small furless creature with beady little eyes and sharp teeth that have been filed into triangular fangs. It has long, metal capped, nails protruding several inches from the tip of each finger. Though humanoid in form, it has a natural facial expression that is as wicked as any other known to nature.
Note: Unless distracted by food, gremlins will attempt a Tackling or Stealing attack. Sometimes you can throw them to the ground while avoiding their attack. They like wands, gems, jewellery, and herbs, which they can remove from even closed containers. When a gremlin gets something it thinks is valuable, it fussily stashes it in its loot sack, which can later be found on its dead body. If a gremlin successfully steals from you and gets away, it will hide the item in one of two places in the area. Searching those areas returns the item, but runs the risk of disease for one location and injury for another. These nasty little creatures come in black, blue, green, orange, red, and yellow, but vary in little else besides color.

Guardian, Fire
Level:
AS:
DS:
CS:
TD:
Crittable:
Attacks (AS):
Skin:
Treasure:
Location:
Description: A towering mass of flame and smoke formed into a caricature of a living being, the fire guardian is awesome to behold. The fumes of endless burning and the fierce heat serve this foul thing as well as any armor made by mortal; and the power of its flame has fused even the finest vultite shields to the hands of their wearers and turned mighty swords into dripping stubs of molten alloy.
Notes: Mean creatures... but they make a great creme brulee!


H

Hobgoblin
Level: 3
AS: 50
DS: 25
HP: 60
Location: Hobs, GY
Attacks (AS): Swing (50)
Speed: Medium
Description: This is a large humanoid creature, similar to its smaller cousin the goblin. It has a snub nose with a wide mouth with large and very sharp teeth and a greenish-yellow, leathery skin. Reputed to be uncommonly fond of collecting treasure, these are among the most hunted beings that exists. but many are the whitening skulls that adorn the crude dwellings of the hobgoblin, for treasure is not all they collect
Notes: Excellent hunting for most under 9 trainings. Good treasure.


I

Giant Icecube
Level: 3
AS: 30
DS: 25
HP: 60
Location: Hobs, GY
Attacks (AS): Brain Freeze, Soak (30)
Speed: Slow
Description: This mutant chunk of frozen water lurks about the glaciers of Elanthia, the tumblers of Helga's, and the overactive imagination of the keeper of these archives. Look, there isn't anything beginning with the letter "I", okay?
Notes:
Good for a refreshing beverage.

Initiate , Sheruvian
Level: 41
AS: 240
DS: 195
CS: 222
TD: 171
AvD: 35
CvA: 25
Perception: Unknown
Undead: NO
Crittable: Average
Skinnable: NO
Treasure: YES
Location:   Sheruvian Monestary   Spider Temple    
Spells: Living rune, Mind Jolt...among many more.
Abilities: Seems that they can drain spirit randomly, this cannot always be warded against. They can tend their own wounds, and also pray to Sheru to renew their blood loss. They shake off stuns and can wake their brethren from stuns and calms, and are immune to cold. They can raise AS ( 50) by bellowing.
Description: It is hard to tell if the Sheruvian initiate is human, or some foul spawn of inhuman parents. The head of the warrior-monk has been shaved smooth and is covered in dark, mystic runes tattooed on its scalp. A heavy brow hangs low over its cold, calculating eyes that bore through you as the Sheruvian initiate sneers at you.
Notes: Items dropped by an Initiate (ie. sword, shield, armor etc) are cursed.


J

Jumping Jacks? Jamiroquai? Seriously... how about some Jackals? Not the bad Bruce Willis remake either.


K

Kobold
Level: 1
AS: 10
DS: 10
CS: n/a
TD: 3
Attacks (AS): Short Sword, Javelin
Speed: Medium
Location: Lower Dragonsclaw, Forest; Kobold village; Mine Road; Wehnimer's, exterior; Icemule Trace, exterior
Skinnable: Kobold Skin (25)
Description: Smaller than a dwarf or even many halflings, it has ruddy skin and a hairless pate topped with small horns. Long-limbed for its size, the kobold eschews any display of brute strength and relies on what agility it pretends to have. The kobold stares back at you with beady little black eyes, sizing you up as a foe.
Notes:
Uniquely unintelligent, kobolds have been known to run into each other, fight each other, fight themselves, trip adventurers, and a myriad of other enviable activities. They also occasionally wander past the guards into town. Please... don't get killed by a kobold. Its just... well, its just horribly embarassing.

Kojak, Lt. Theo
Level: 40
AS: 260
DS: 260
CS: 260
TD: 200
Attacks (AS): Right Hook (160), Lollipop (260)
Speed: Medium
Location: Manhattan South Precinct
Skinnable: Hat/750
Description: Original Tuff Guy.
Notes:
Who loves you baby?


L

Lich, Monastic*
Level: 27
AS: 247 (weapon), 255 (unarmed)
DS: 175
CS: 92
TD: 81
HP: (?)
Attacks (AS): Weapon (247), Unarmed (255), Blind, Summon Ki-Lin
Speed:
Location: Monestary
Descrption:
Notes:


M

Magru
Level: 37
AS: 225
DS: 210
CS: n/a
TD: 111
Crittable: No
Attacks (AS): Pound (225), Acid Stream, Immune to all weaponry except magical blunt weapons.
Treasure: Yes (Gems Only)
Location: Broken Lands
Description:The Magru appears to be a huge, gelantinous red blob that pulses, swelling and shrinking slightly with a hypnotic rythm. Its skin a glistening, disgusting ooze.
Notes:

Master/King, Ghoul*
Level: 16
AS: 125
DS: 80
HP: 180
Location: GY, Darkstone
Attacks (AS): Bite (125), Claw (120), Pound (90), Fear, Spirit Defense
Speed: Fast
Description: Broader and taller than the more common ghouls, the Ghoul Master stands with a cold bearing of command or power. Tattered rags of velvet and silk drape the corrupt form and a keen light of evil will and force dominates the ruined face now rotting and festered. The aura of its power tingles along your nerves and brings a cold sweat to your brow as you gaze into its eyes, now vacant, which seem to stare at you with cruel disdain.
Notes: They have a tendency to swarm in their solitary mound in the GraveYard. But the double chain they wear under the tatters of their garments is valuable to the collector.

Miner, Spectral
Level: 40U
AS: 232
DS: 130
CS: 180/200
TD: 125
Crittable: No
Attacks (AS): Pick (232), Guidance, Quake (will only affect those who are joined in a group), Curse, Torment
Treasure:Yes
Location:Graveyard, Shadow Valley
Description:This somewhat orc-like looking humanoid creature is surrounded with an eerie white glow and appears to be transparent. You can just make out the excessively wrinkled skin and long bushy grey eyebrows which serves to make it appear ancient.
Notes:

Monkey
Level: 6
AS: 75
DS: 60
CS: n/a
TD: 18
Crittable: Yes
Attacks (AS): Bite (75), Swing (70), Hiding, Stealing from Disks, Hijinks.
Skin: Monkey Paw (90)
Treasure: Yes
Location:River's Rest, Citadel: Zoo
Description:A short humanoid creature, covered in brown fur, and very agile. It has a long tail that it uses to help climb things and hold things. It looks very smart, and seems to be full of mischief.
Notes: Wanna buy a Monkey?

Mummy, Lesser*
Level: 6
AS: 40
DS: 30
HP: 100
Location: GY
Attacks (AS): Claw (40), Ensnare (10)
Speed: Medium
Description: Its a mummy... come on!
Notes: Excellent prey for that Volner who is trapped in the horrid time between level 5 and 10. Although the nearest node is a bit of a bother to get to (Dark One's Keep), the crypt is a nearby refuge for empaths and clerics.


N

Nymph, Sea
Level: 2
AS: 40
DS: 35
HP: 45
Location: CC
Attacks (AS): Dagger (40), Song of Holding
Speed: Slow
Description: A babe... covered in seaweed... (?)
Notes: Always so bloody crowded, there are not enough sea nymphs to make effective hunting. They also tend to run away alot, so you'll find other people are often killing the nymph you've been working on.


O

Orc, Greater
Level: 5
AS: 80
DS: 50
CS: n/a
TD: 15
Crittable: 2
Spells: n/a
Abilities: n/a
Skinnable: Orc Scalp (45)
Treasure: Yes
Location: Upper Trollfang
Description: Taller than a common man and of substantially heavier build, the greater Orc is a solid mass of bone and gristle. Red-rimmed eyes glare angrily out from under a thick bony forehead. Irregular clumps of rank hair cover its body and head. Its arms resemble thick and twisted tree trunks, ending in ragged claws crusted with dried gore.
Notes:


P

Phantom
Level:2U
AS: 20
DS: 10
CS: n/a
TD: 6
Crittable: N
Attacks (AS): Swing (20), Minor Shock (20), Spirit Defense
Location: Graveyard, Shadow Valley
Skin: N/A
Description:
Notes: Clerics, Empaths, Rogues, Warriors, Rangers: If you need a set of double leather... they got em. Lots of em.

Pooka, Ghostly*
Level: 33
AS: 211
DS: 106
CS: 149/165
TD: 106 (vs. spirit/cleric), 122 (vs. elemental), 132 (vs. sorc),
Crittable: N
Attacks (AS): Bite (211), Spirit Fog, Spirit Warding I, Forget, Fear, Spirit Shield, Slow I, Immobilizing Gaze (the closer your stance to defensive, the more likely you are to be immobilized)
Location: Graveyard, Shadow Valley
Skin: N/A
Description: You are almost stunned by the odd illusion surrounding this pitiful equine which seems to absorb all the color from everything around it. The ghostly horse appears to be weighed down by some heavy chains which cover its entire body. The sight of its obvious torment tears at your soul.
Notes: Alright, ALRIGHT already... I KNOW its supposed to be a Ghost Horse with chains. I had forgotten that, and couldn't get the image of a big teddy bear with fangs out of my head. I'm working on the horsey.


Q

Shouldn't we have something like a Banshee Queen? Or a Wasp, Bee or Ant Queen? Or perhaps a Flaming Queer? Something?!? How about a wandering Don Quixote?


R

Rat, Giant
Level: 1
AS: 5
DS: -10
CS: n/a
TD: 3
Crittable: Easy
Skinnable: Rat Pelt (25)
Treasure: NO
Location: Wehnimer's Catacombs and Sewers Rivers Rest Tunnels IceMule Catacombs
Spells: NO
Abilities: Disease
Description: Larger than a domestic cat, the giant rat stands over a foot high. Dark brown in color, shading off to white on the belly, with naked pink ears and narrow glinting eyes, the rat glares with unrestrained bloodlust. Known to exist in great packs, the rat has brought more than one over-eager adventurer to an early grave.
Notes:

Rat, War (Spike)
Level: Really High.
AS: Really, REALLY High.
DS: Better than yours.
CS: Hmmm
TD: Not bad for a big furball.
HP: Garbage and refuse have made him hearty.
Attacks (AS): Many and Varied.
Speed: Fast as the beating of the hummingbird's wings.
Location: Wehnimer's and parts unknown.
Skin: Shaggy.
Description: He appears to be a very old rat, has soft white fur, black paws from which protrude razor sharp claws, grey eyes and a long muscular tail. He has a sparkle of intelligence in his eyes that seems to reflect great knowledge. Quite bigger then most of the animals you have seen, you estimate him to be close to 10 feet long and weighing 300 pounds. He is wears a spiked collar with a tag that reads "Spike".
Notes: Has an uncanny ability to evade death. Truly, he has the favor of the gods... not to mention a rather melodramitic streak running in him.

Reiver
Level: 24
AS: 225
DS: 185
CS: n/a
TD: 72
AvD: 27/31/35
CvA: 0/-1/-2/-12
MAvA:
Perception: Low
Crittable: Average
Skinnable: NO
Treasure: YES
Location:   Reiver Settlement in Luinne Bheinn
Spells: NO
Abilities: YES Occasionally break bind/stuns/etc. Immune to cold.
Description: The reiver stands tall and proud. Moss-green eyes dominate the strong face and tousled, dark hair crowns the head. The reiver is well-muscled and toned, with calloused hands used to the wielding of weapons. Forged by a hard history and a harsh climate, the reiver is a tough fighter with a sense of honor and duty. Normally calm and amiable, the reiver's visage is thunderous when kith and kin are threatened or there are krolvins lurking.
Notes: Reivers wear double chain, augmented chain, chain hauberk, or half plate, hence the variation in AvD and CvA.




Revenant
Level: 4
AS: 60
DS: 45
CS: 12
TD: 12
MB: 33
MD:
AvD: 35 (27)
CvA: 18 (-12)
MAvA:
Perception: Unknown
Undead: YES
Crittable: NO
Skinnable: NO
Treasure: Only When Repelled
Location:   Graveyard   Garrison    
Spells: NO
Abilities: NO
Description: You have never seen anything quite like a revenant, so you are not really sure what to make of it or how dangerous it might be.
Notes: Values in parentheses are for Garrison revenants, who wear half plate. Revenants in the graveyard wear reinforced leather.

Rolton
Level: 1
AS: 15
DS: 0
HP: 35
Location: Wehnimers, RR
Attacks (AS): Bite (20)
Speed: Slow
Description: A domestic variety of this giant sheep can be seen in peaceful herds on the hills and mountainsides. But when left to run wild, this creature can become quite savage, and can even become carnivorous. A four-footed animal the size of an ox, covered with a thick dirty fleece matted with twigs and thorns, it opens wide a startlingly cavernous mouth lined with a stunning array of teeth. Its thick and sturdy legs are tipped with a set of claws that could easily disembowel the unwary who tried to make light of this wild creature.
Notes: Don’t embarrass yourself by being killed by a large sheep. Please.

Rolton, Zombie*
Level: 1
AS: 15
DS: 0
HP: 35
Location: RR, Outside Citadel (RR)
Attacks (AS): Bite (20)
Speed: Slow
Description: An undead version of the domesticated breed, these were one of the earlier attempts by the Council of Twelve to create undead. They litter the countryside, viciously attacking any living thing they see.
Notes: Same as a rolton… but dead. If this thing kills you… quit. Go home. You’re done. Don’t bother.


S

Salamander, Fire
Level: 3
AS: 22
DS: 38
HP: 40
Location: Catacombs (W)
Attacks (AS): Bite, Claw, Charge
Speed: Slow
Description: The fire salamander is pale white, with bright red eyes, sharp claws, feathery gill slits and a flickering tongue.
Notes: Not bad eating, in a pinch. Not alot of them, but not hunted much so its not crowded. Immune to fire.

Servant, Arachne
Level:21
AS:165
DS:170
CS:n/a
TD:63
Crittable:2
Spells:n/a
Abilities:n/a
Skinnable:No
Treasure:Yes
Location:Spider Temple, outside
Description:Originally human, the dedicated servants of Arachne long to surrender their mortal form for that of their eight-legged deity. Dressed in a mockery of clerical robes, they affect false padding and clever constructions to assume, however poorly, an arachnoid shape. Ludicrous though this mummery seems, no one laughs at their power or their very real menace, or the brooding tales of those whose transformations have gone far beyond mere costume. Dark tales are whispered of what may lurk beneath the robes of the more advanced servants when they are stripped away in death and decay.
Notes:

Shade, Lesser*
Level: 2
AS: 15
DS: 10
HP: 40 (?)
Location: Catacombs (W)
Attacks (AS): Short Sword (15), Minor Shock (15), Calm, Fear
Speed: Slow
Description: The lesser shade bears the outline of a man and looks solid, but you can see faint images of the background through it.
Notes: Located in the crypt under the temple in Wehnimer’s, they are a good beginning creature for weak characters needing to free some undead souls. Warriors and other stronger characters shouldn’t waste their time here.

Spirit , Tree
Level: 26/27
AS: 190 (ensnare)
DS: 140
CS: 123
TD: 103
MB: 129 - 186
MD:
AvD: 34
CvA: 25
MAvA:
Perception: Average
Undead: YES
Crittable: NO
Skinnable: NO
Treasure: Only When Repelled
Location:   Danjirland (Wehnimers), Abandonned Farm (Ice Mule)     
Spells: YES Spirit Warding II, Call Lightning, Natural Colors, Call Wind, Boil Earth, Death Cloud
Abilities: NO
Description: You have never seen anything quite like a tree spirit, so you are not really sure what to make of it or how dangerous it might be.
Notes:

Squirrel, Rabid
Level: 2
AS: 30
DS: 25
HP: 45
Location: Kobold Village(W)
Attacks (AS): Bite (15), Claw, Disease (2nd)
Speed: Medium
Description: Its a squirrel. A very mad squirrel. With big teeth. A rabid squirrel is twice the size of your average squirrel. Its beady little eyes are blood-shot and watery and its mangy coat is a lusterless grey. The evil little creature slavers constantly and moves with terrifying speed.
Notes: A surprisingly dangerous animal... their poison can be very deadly. Do not underestimate them. Well... nah, go ahead, underestimate them.


T

Theerakulstit, Shyaporn
Level: 24
AS: 250
DS: 250
HP: 140
Location: New York City, Brighton Beach, Da Burgh of Pitts
Attacks (AS): Wit (250), Charm (140)
Speed: Fast (After morning shower)
Description: An aspiring New York Actor and the designer of this page, Shy (for short) is a graduate of New York University's Tisch School of the Arts, where he developed no marketable skills whatsoever.
Notes: You want to know more? Check out his homepage: Shyaporn's Home Page

Troglodyte
Level: 3
AS: 50
DS: 30
CS: n/a
TD: 9
Crittable: Yes
Attacks (AS):
Treasure:Yes
Location: Manticore Valley, Mine
Description:Short and massively squat, the troglodyte resembles a clay figure of a common man left in the hot sun until it settled into an untidy lump, misshapen and unlovely. Dressed in the crudest of untanned hides, the creature glares out at you with brutish cunning and hate from narrow eyes set deep beneath a heavily boned forehead. Massive arms and ragged claws caked with dirt twitch reflexively, ready to dig in the earth or to tear the throat out of anything it can catch and eat.
Notes:

Troll, Stone
Level: 22
AS: 169 (weapon), 169 (claw), 139 (ensnare), 154 (stomp)
DS: 139
CS: 93
TD: 71
Crittable: 2
Spells: Phoen's Strength, Quake, Resist Elements, Unbalance
Abilities: Regeneration, Body dragging, Immune to stun
Skinnable: No
Treasure: Yes
Location: Stone Valley
Description: Towering above you, the stone troll is an ugly, brutish looking creature. Its marbled grey skin is covered with pocks and divots. This lumpy grotesque troll grins maniacally at you, sending cracks and fissures across its face.
Notes:

Tyler, Nikki
Level: 36-24-26
AS: 200
DS: 1-900
CS: 93
T&A: 100
Crittable: Oh yes...
Attacks (AS): Scratch (150), Silicon Spray (200), Life Drain, Limb Disruption
Skin: Flick (500)
Treasure: Yes
Location: Coming to a dance club near you.
Description: This temptress of the blue veil flashes before you in 2 dimensions. She will typically attack male adventurers, although some females are vulnerable to her beguiling charms as well. The Tyler uses powerful limb disruption spells to cause her victim to lose the use of one of their hands, leaving the hapless warrior only one hand with which to defend themselves.
Notes: A defense against the Tyler's power is to cast Minor Water and Major Cold on oneself when one encounters one of these malevolent beauties.
http://myweb.worldnet.fr/~polaris/nikki/nikki.shtml


U

Underdog
Level: 18
AS: 120
DS: 150
HP: (?)
Location: Shoe Shine Stand.
Attacks (AS): Lightening, Thunder, Strength, Polishing, Dog Biscuit (120)
Speed: Fast
Skin: Flea-Ridden
Description: When in this world the headlines read, of those whose hearts are filled with greed, and rob and steal from those who need, to right this wrong with blinding speed comes Underdog. Speed of lightning, roar of thunder, fighting all who rob or plunder, Underdog!!! When criminals in this world appear and break the laws that they should fear, and frighten all who see or hear, the cry goes up both far and near for Underdog. Speed of lightning, roar of thunder, fighting all who rob or plunder, Underdog!!!
Notes: He's one bad son of a bitch.


V

Vereri, Nedum*
Level: 18
AS: 120
DS: 150
HP: (?)
Treasure: Yes
Location: Temple of Love
Attacks (AS): Morning Star (120), Bind, Fear, Calm, Talking Dirty
Speed: Fast
Skin: N/A
Treasure: Yes.
Description: Once a priestess, this woman's service to her deity has ended tragically with her binding to life after death. Tattered robes hang from her form, and although she is lovely in spite of her glowing eyes, you cannot look upon her for long without feeling that you might run from her in fear.
Notes: A Bitch

Vruul, Lesser*
Level: 45
AS: 280
DS: 230 (unspelled, no shield) - 295 (fully spelled with shield)
CS: 202/205
TD: 135
HP: 725-765
Crittable: Yes
Location: Broken Lands, Dark Temple
Attacks (AS): Minor and Major Spirit Spell Circles
Speed: (?)
Skin: Vruul Skin (1000)
Description: The lesser vruul has tough, leathery hide, as black as midnight. Bat-like wings sprout from its back, but they do not look large or strong enough to support its weight in flight. The vruul's claws are long, sharp and appear to be stained with the blood of many victims. Its eyes are eerie, solid green orbs that seem to glow with an inner power.
Notes: Immune to Heat, and directed Elemental Magic, including aimed bolt spells and those that require a warding roll. They aren't completely immune to the effects of elemental magic, as they can be Ewaved, if you do not direct the spell right at them. Wands supposedly work against them.


W

Warfarer, Krolvin
Level: 25
AS: 155
DS: 140
CS: 125
TD: 125
Perception: Unknown
Crittable: Average
Skinnable: NO
Treasure: YES
Location:   Abandoned Mine   Warfarer's Ship
Spells: Defensive spells, E-Wave, E-Blast, Spirit Fog, Presence, Flare
Abilities: NO
Description: The krolvin mercenary warrior/warfarer) is an ugly, brutish looking beast. Shorter than most average men, the krolvin has a vaguely ape-like appearance. It has long dexterous fingers capped by long nails. Its skin is a grayish-blue and it has thick white hair covering its head and spreading across its shoulders and down its back.
Notes:

Wasp , Cinder
Level: 58
AS: 200
DS: 300
CS: n/a
TD: 229
Perception: Unknown
Undead: NO
Crittable: Average
Skinnable: NO
Treasure: NO
Location: Lava Flows
Spells: NO
Abilities: YES Sting is poisonous, and can lead to paralyzation
Description: With a body length of nearly 1 foot, and a wingspan of 18 inches, a cinder wasp is without a doubt, the biggest wasp you've ever seen. The body is black with irridescent blue highlights. The wings are like soap bubbles, clear with rainbows of color shimmering across them. Large redly glowing compound eyes and a stinger large enough to make a nasty stiletto give this creature a distinctly threatening appearance.
Notes:

Werebear*
Level: 10
AS: 95
DS: 70
CS: N/A
TD: 30
HP: 230
Location: Darkstone, Sentoph
Attacks (AS): Claw (95), Charge (90), Bite (85)
Speed: Medium (?)
Description: Smaller than a normal bear, the werebear still presents a menacing aspect. Eyes that glitter with a shred of their former humanity glare out at the world with undisguised rage and hate. Thick dark fur combined with a tough hide gives the beast a solid defense, and huge paws tipped with razor sharp claws give pause to even the well-armed adventurer.
Notes: Oooh... scary. Werebears are located in the area with Darkwoodes as well... they hit rather hard, so watch your HP and DS.

Wight, Arch*
Level: 20
AS: 155
DS: 160
HP: 400
Location: GY
Attacks (AS): Falchion (155), Boil Earth, Stun, Cloud, Shield, Fear
Speed: Fast
Description: (?)
Notes: Dangerous and deadly. Difficult to hunt without some wind, and even then their earth boiling makes hunting these abominations treacherous.

Wight, Tomb*
Level: 15
AS: 165
DS: 135
HP: 160
Location: GY
Attacks (AS): Sword (165), Drain, Fear
Speed: Fast
Description: (?)
Notes:

Witch, Wind
Level: (?)
AS: (?)
DS: (?)
HP: (?)
Location: (?)
Attacks (AS): Wind (?)
Speed: (?)
Description: Standing in the center of a swirling whorl of wind, the wind witch cackles evilly. Dull grey eyes stare out at you from under an unruly mop of tangled grey hair. The wind witch's bluish skin stands out against the tattered robes it wears.
Notes:

Wolf, Ghost*
Level: 11
AS: 100
DS: 65
HP: 200
Location: Danjirland, Ice Mule Trail
Attacks (AS): Bite (100), Claw (75), Disease
Speed: Fast
Description: Dead wolf, dead wolf!
Notes: One of these fearsome creatures guards the trail between Wehnimer's lands and Ice Mule Trace. Be wary of them youngins, they are not to be trifled with.

Wolfshade*
Level: 15
AS: 140
DS: 65
CS: n/a
TD: 45
MB: 75
CvA: 25
Crittable: Average
Skinnable: NO
Treasure: NO
Location: Sentoph, Temple of Love area
Spells: NO
Abilities: NO
Description: You have never seen anything quite like a wolfshade, so you are not really sure what to make of it or how dangerous it might be. But, well... it DOES look sort of like a wolf.... so maybe....
Notes: Good way to top off your experience and favor well.

Wraith*
Level: 15
AS: 90
DS: 85
HP: 240
Location: Abandoned Inn, Wolves Den, Darkstone, Barn (IM)
Attacks (AS): Short Sword (90), Major Shock (90), Coldball (90), Fear, Stun, Drain
Speed: Medium
Description: Burning red eyes and talons are all you need worry about these undead spirits of rage.
Notes: Once one of the easiest undead to hunt, the wraith has re-emerged in this era with new powers and abilities far beyond those of their predecessors. Different clans of wraiths exist, each using different equipment and means of attack. Watch your step.


X

Perhaps an accursed Xylophone? Sentient X-Rays? Xenomorphs? Xena, warrior princess?


Y

Why are there no Yeti in Elanthia?


Z

Zombie *
Level: 23
AS: 201
DS: 105
CS: n/a
TD: 76
HP: 250-450
Attacks (AS): Bite (195), Claw (201), Weapon (197), Drain
Speed: Fast
Location: Potter's Field, Abandonned Farmhouse (I)
Description:
Notes: They hit so HARD against cloth or leather armors... ouch!!!


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