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Monaco Bay Weyr Alternate 7th Pass Guide

Introduction

Monaco Bay is a new Weyr, recently developed. We're an offline Weyr, so although we have some members who can corespond by email, a lot of our programs take place by US Postal, more commonly known as snail mail. We don't charge dues as of now but we may have to charge dues later if we get a lot of members or a longer 'zine.

We're in a Alternate 7th Pass, that is to say we're different from Anne's books. and you may find that our timeline is different from other online/offline roleplaying Weyrs. If you see anything you wanna question, feel free to mail any one of the BOD. We've also listed our email addresses, which are also reachable. A snail-mail address for a BOD representative is listed later in the guide:

Layer One
Lauri (Carramina@aol.com) and Keri (Mirzath@aol.com)

Layer Two
Beth (Bethdrgyn@aol.com), Alison (Brekke3221@aol.com) and Tara (Tigger112@aol.com)

Layer Three
Jamie (DuraleyHR@aol.com), Phoebe (MuddDrgn@aol.com), Crista (CrisDrgn@aol.com) and Dani (rei_of_light@yahoo)




A BREIF HISTORY OF MONACO BAY WEYR

To keep our world and Anne McCaffrey’s legally seperated, we’ve had to slighty alter Pern’s history to fit into our 7th Pass timeline. Here’s the jist of what’s different:

When the Crossing descibed in The Chronicles of Pern occured, there was a group of people who opted to stay on the Southern Continent; some to complete research, and others because they refused to be uprooted from their new stakeholds. They argued that the coast was more or less safe from the tectonic activity inland near Landing and Mount Garben, and said that they would stay there. The leaders of the colony agreed, but were faced with a dilema: how to protect the people who stayed South from the raveges of Thread.

With only eighteen dragons at their disposalat the time, it was agreed that half would aide the sleds in the South, and the other half in the north. Meanwhile, a site was searched for in which a permanent home for future dragons would be set up. A promising site was found in the mountains not far from Monaco Bay stakehold.

After Benden was founded, Monaco Bay Weyr was founded as Pern’s third Weyr. ((This is taken directly form the DLG2, with a few revisions by Yours Truly to keep us legal)) At Monaco Bay, the typical volcanic crater is abscent. After they leave the Weyrling Barracks, dragons sleep in wallows in the sand and their riders live in nearby cabins situated in and around the main Weyr area. This consists of offices for the Weyr/wingleaders and extensive kitchens, even though most of the cooking is done in the open air.

Both the Weyr and the surrounding holds flourished as the Turns went by, but the population stayed relatively small due to batches people moving North when the limited living space got crowded or to seek better opportunities at the "real" crafthalls on the Northern continent.

It is currently the Eighteenth Turn of the Seventh Pass or the 1776th Turn after Landing. The current Weyrleaders are C’varl, rider of bronze Tolth and Andria, rider of gold Kiath. Together, they keep the Weyr running semi-smoothly, prevent Thread from burrowing, keep pesky holders from seeking out more land further and further from the shore, and pretend they enjoy each other’s company the whole time!

The Monaco Bay badge as drawn by Phoebe North!



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This site maintained and updated by Alison.