Jack 1.0
Hans Kuijf
General Method: 5-card major, 15-17 NoTrump
Two Over One: Not game forcing
Openings, overcalls and preempts are normal
Forcing: 2 clubs (Always strong) and 2 diamonds (Flannery)
NOTRUMP OPENING BIDS
1NT: 15 to 17 HP, 5 card major allowed, systems on after DBL
2C : Stayman-relay (can be 8-9 HP without 4 card major)
2D : Transfer to H
2H : Transfer to S
2S : Transfer to C
2NT: Transfer to D
3C/3D/3H/3S : Natural, GF
4C : Gerber
4D : Transfer to H (to play 4H)
4H : Transfer to S (to play 4S)
4S : Minors (5+/5+)
4N : Quantitative
2NT : 20 to 22 HP, 5 card major allowed
3C : Puppet-Stayman (Dutch variation)
3D : 4 card major
3H : 5 card H
3S : 5 card S
3NT : no 4 or 5 card major
3D : Transfer to H
3H : Transfer to S
3S : Transfer to C
3NT : 5 S + 4 H
3NT : Gambling (solid minor)
NoTrump rebids:
1x-P-1y-P-1NT = 12-14
1x-P-1y-P-2NT = 18-19
1x-P-1y-P-3NT = 18-19, 6+ in x
MAJOR OPENINGS: 5+ cards
Conventions: Splinters (possibly Garozzo splinters), Bergen like raises
1NT = 6-9 HP (10 HP possible but rare) non forcing
2H/S = 3, 6-9 HP
2NT = 4+ GF
3C = 4+, 7-9 HP
3D = 4+ invite
3H/S = 4+, 2-6 HP
MINOR OPENINGS: Clubs 2+, Diamonds 4+
Conventions: Splinters, Inverted minor
Special are:
1C-P-2NT = 6-9 HP with 5+ clubs (bad suit)
1C-P-3C = 6-9 HP with 5+ clubs (good suit)
1D-P-2NT = 6-9 HP with 5+ diamonds (bad suit)
1D-P-3D = 6-9 HP with 5+ diamonds (good suit)
TWO LEVEL OPENINGS:
2C: Strong, SF/GF
2D: Negative
2H/2S/3C/3D: 5+ with two tophonneurs
Special: 2C-P-2D-P-2Major-P-2NT = second negative
2D: Flannery (5H + 4S, 11-15 HP)
Raises are preemptive
2NT is relay
2H: Weak, 6-11 HP, 6 card with at least 2 honneurs,
(possibly good 5 card in 3rd position)
2NT: Asking
3C: Minimum, bad suit
3D: Minimum, good suit
3H: Maximum, bad suit
3S: Maximum, good suit
3N: Solid suit
2S: See 2H
SIMPLE OVERCALL:
1 level 7+ HP, good suit, almost never 4
2 level 8+ HP, good suit
and then
New suit: Non forcing, constructive
Raises are weak
Direct cuebid: fit or strong
Jump cuebid: fit, good raise
CONVENTIONAL CALLS AND SPECIAL SITUATIONS:
- CheckBack Stayman
- 4th suit one round forcing
- Weak jump overcall
- Ghestem
Cue bid: shows the highest and lowest; except 1D-3D
shows the majors
2NT: shows the lower two suits
3C: shows the higher two suits; except 1D-3C is weak
- Dutch variation of Michaels leap versus preempts on two and three level
- Negative doubles through 4D
- Responsive doubles
- Support double
- Splinters
- Mixed cuebids
- Roman Keycard (14 - 30 - 2 - 2 + trump Q)
- DOPI - ROPI
- Multi-Landy after 1NT
DBL : 4 card major, 5+ minor versus strong NT
DBL : 14+ HP versus weak NT
2C : Majors
2D : 6 card major
2H : 5 H + 4+ minor
2S : 5 S + 4+ minor
2NT : Minors
- Lebensohl after intervention over 1NT
after
takeout double over weak 2D/2H/2S
- Balancing NT: 11-14 HP after 1C-P-P and 1D-P-P
11-16 HP after 1H-P-P and 1S-P-P
- Direct NoTrump overcall 15-17 HP with stop, systems on
- After weak 2H/2S 2NT = 16 - 18 HP (see 2NT opening for conventions)
- Some fit jumps in competition (only when we opened)
- After Multi-2D (Multi 2D not allowed):
DBL : 12-15 HP balanced or strong unbalanced or
19+ HP balanced
2H/2S : 5+ natural
2NT : 16-18 HP
3C/3D : 6+ natural
4C/4D : 5+ minor and 5+ major
LEADS AND SIGNALS:
Leads: 1st/3rd/5th, top of sequence (both vs suit and NoTrump)
for example:
A from AK,
J from AQJ, T from KJT,
T or y from
KJTxy, J from JTxyz, J or z from JTxyz (normally the J)
Signals: count (low = even) first time a suit (not trump!) is played
discarding: count