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Road Scholars:
Games and Activities
GAMES
In Grandmother's Trunk - This is a great one for memorization,
recitation, and alphabetizing! The youngest player goes first.
She says, "In grandmother's trunk, I found an apple."
Or any other word beginning with A. The next player has to repeat,
"In grandmother's trunk, I found an apple, and a
boxing glove." The third, "In grandmother's
trunk, I found an apple, a boxing glove, and a
cardboard cutout of Scooby Doo." After all players
have had a turn, the youngest takes another turn, repeating all
that has gone before her. You can play this a couple of different
ways. If you like a competitive style, those who fail to remember
are "out." If you have different ages, the younger
ones can choose anything while the older are required to choose
from a certain category (like fruit or automobile makes.) It's
a lot of fun, especially if you have some creative players in
the game. If you have a 9 year old boy (hi David!), you might
want to make certain Mom has the letter "P" [furrowed
brow].
Out of State - I don't recommend the way my
brothers played this game with me while we were growing up. An
out of state license plate meant a punch on the arm. Joe sure
seemed to find a lot of out of state vehicles! ;-) We play a
kindler, more gentle version. The first person to spot an out
of state license plate and call it out loud gets one point. If
he can name the capital, he gets another point. We keep track
of points on a monthly basis. Hawaii is extra -- we made it 50
points (still 1 for the capital); same with Rhode Island, Canada,
and Alaska (10, 2, and 5, respectively). You'll want to change
point values by scarcity in your area.
Fractured Phrases - This license plate game is another
that can be customized by maturity level. For the younger ones,
simply naming words might be enough. Call out a license plate,
"YBA 112." Think of a word beginning with each letter.
Make it progressively more difficult with the next oldest child
needing to make a sentence ("You'd better
answer.") Another, three words with something in
common ("Youth, baby, adult"); and the oldest group
assigned their foreign language study or parts of speech.
Alphabet Signs - I loved seeing liquor stores
out the car window when I was young. No, not what you might think!
Qs were so hard to come by! The Alphabet Sign game is pretty
simple and straightforward. You have to find, in alphabetical
order, letters on signs. That includes road signs, billboards,
and buildings. It does NOT include license plates or bumper stickers.
Too easy to "mistake" an O for a Q on a vehicle moving
65 mph. Start at the same time. Players must call out their letters
and, for readers, the word in which it appears. "A, on the
Road Work Ahead sign." "B, on the Billboard for rent
billboard." "X on the exit ramp." etc etc Letters
must be found in order. If you have mixed ages, you can handicap
the older children by changing their rules to finding TWO of
each letter before moving on. Just make sure you explain to your
neighbors why your kids are arguing over who saw the liquor store
first ;-).
Fortunately/Unfortunately - A great one for narration. Your
storytellers will love it. Mom begins. "Unfortunately, I
forgot to pack snacks for this trip." Jenna chimes in, "Fortunately,
there's a Jack In The Box along the way." David continues,
"Unfortunately, I didn't bring my wallet." To which
Elisha replies, "Fortunately, they take checks!" Lizzie's
turn, "Unfortunately, Mom already spent all of Dad's money
in the checking account." And back to Mom, "Fortunately,
I have a little cash." And so on. You can play silly and
outrageous fiction, or reality-based, depending upon the mood.
Everything in its Place
- First, determine
what category your answers will fill. You can play as general
or specific as you like. Cities is a good one. Let Mom go second.
First player begins with A. He must think of a city that begins
with A. "Austin". Mom now has to think
of one that begins with N. Double points if they are in the same
state. "Nashville." "Ooh.
E is a hard one!" "Edmonton." "Hey,
no fair, that's in Canada!" Better make the category more
specific. US Cities. Back to N. No, Nashville can't be used again.
"Norman." "That's not a city, that's
a boy!" "No, Norman is in Oklahoma. It counts."
"You didn't know that. You just guessed." "I knew
it." "Did not." "Did so." "It
counts. Hmmm...it counts DOUBLE because it begins and ends with
the same letter. Next?" "Norman."
"Your sister already said that." "No, I
meant Norman, North CAROLINA, not Norman, Oklahoma." "Ahhh,
that doesn't count either." Anyway, you get the idea.
If you have a child that takes things as literally as one of
mine does (hi David!), you'll want to be very specific with the
rules. It's a lot of fun, and can go on indefinitely.
Buzz - I was always "out"
right away with this. Buzz requires thinking fast on your feet,
or thinking ahead like a chess player. But it's a fun game nevertheless.
It's also a welcome change from all the language games for your
math-minded child. Choose the game number first. 3 is a good
one. Start with the youngest. She counts off out loud. "1".
The next child is "2." But the third child isn't 3.
He sounds off, "Buzz." Anything with a 3 OR A MULTIPLE
OF 3 becomes "buzz." Here's how the 3 game would
play out. "1, 2, buzz, 4, 5, buzz, 7, 8, buzz, 10, 11, buzz,
buzz, 14, buzz, 16, 17, buzz, 19, 20, buzz, 22, buzz, buzz, 25,
26, buzz, 28, 29, buzz, buzz, buzz, buzz, buzz, buzz, buzz, buzz,
buzz, buzz, 40, 41, buzz, buzz, 44, buzz, 46, 47, buzz, 49, 50."
I don't know that we've ever gotten to 50, though I suppose if
you have teens, you might. 2 is really difficult. 5 is the easiest
for us.
Twenty Questions - An old stand-by. Everyone knows
this one, right? Yes or no questions. It helps if the person
who is "it" tells Mom or Dad what he is first. That
way, if the little ones get confused, Dad can step in an correct
them. I picked Eli's first guess. "Are you Buzz Lightyear?"
"Yes." Game over ;-) Usually, it's not that quick.
"It" chooses something to be. I'm the steering wheel.
They have to guess within 20 questions. "Are you alive?"
is usually first. "No." "Are you something
we can see right now?" "Yes." etc etc Sometimes
this has to be 30 questions, and sometimes we simply "forget"
to count.
The Word Game - An easy one, but you'll need
to join in to make sure it doesn't go off on a tangent that's
inappropriate. The concept is simple. Each person gets one word,
in turn. Jenna: "I"; Mom: "love";
David: "stinky"; Elisha: "old";
Elizabeth (said with absolute glee): "David."
"No Elizabeth, you can't use the name of someone in the
car." "Can I use Uncle David?" "Hmmm...let's
make it no names, period." If you have older children, you
can vary this in a couple of different ways. Play that whomever
ends a sentence is "out." Or, assign older children
to specific words -- parts of speech or words beginning with
a particular letter.
Rhyming - I'm not a big fan of rap and
wouldn't allow my children to listen to it, but simple rhyming
can be a lot of fun. One sentence each, in turn. Don't let your
smart-alec start with, "Today I ate an orange," or
"My favorite color is purple." ;-) Best if Mom or Dad
begins. Some words that are easy for the younger set to rhyme:
Bat, Ball, Win, Sit.
"We're going to
the store to get some bread,
That's where we're going, Mom said.
Put on your seatbelt, knucklehead!
Hey! I just saw Grandpa Fred!"
I Spy - Along the same lines as 20 Questions,
but with no limit to the amount of questions. "I spy
with my little eye something green." It's a little
easier because it has to be something in plain view. Rotate questions.
The questioner gets to ask until he gets a "no." Then
it's the next player's turn. First one to guess what it is wins
and becomes "it."
Six Syllable Stories (say THAT three times fast!) -
This is a fun one, but requires a little more thinking. Start
a story line. "Once upon a time, there..." Next player
adds six syllables to the story. "...was a carful of a..."
Next adds six more. "mazing, flying, acro..." and so
on and so forth. If you have younger children, change it to six
words, or four words, or one sentence. That's easier than syllables
for them. You can also play one-word at a time, though we have
found that the longer phrases are more productive. Whatever works
for your own. This is really good for narration practice, especially
if you have a child who may be a little insecure about telling
a whole story out loud.
ABC Story - This is better for the older
children. Create a story five words at a time. The catch? Each
of your five words must begin with the same letter, and be in
alphabetical order. "About an acre away, a..." "boy's
best buddy, Brian, began..." "calling Cathy's cat.
'Come Calico!' " The game can end when the alphabet is completed
or after everyone has a specific amount of turns.
Four Letter Words - No, not the ones you're thinking
of. These are parts to a round-robin story. Each word has to
be four letters long. It's not as easy as you might think!
Who Am I? - A good logic game. If you have
the board game version of this (and actually still have all the
cards!), you're likely well versed in the rules. For the rest
of you, it's similar to I Spy. Yes or no questions can be asked.
"I'm thinking of a person. Can you guess who it is?"
"Is it a man?" "Yes." "Is he
older than you are?" "Yes." "Does
he have grey hair?" "No." Jenna is very
disappointed, having narrowed it down significantly for the next
questioner. "Does he live in California?" "Yes."
"Is he related to you?" "Yes." "Is
it Grandpa?" "No." David asked too early.
Elisha thinks for a moment. "Is it one of your brothers?"
"Yes." "Is it Uncle...um, never mind. Does
he have blonde hair?" "Yes." "Is it
Uncle Brian?" "Yes! Hooray!" The correct
guesser gets to choose the next person.
Props - Okay, I admit it. Paul watches
Whose Line Is It Anyway? We've modified their idea, and play
Props in the car. It's a non-competitive game that stretches
our children's creativity. Elisha is especially good at it. Take
a bag of whatever you have in the car -- a diaper bag, purse,
toy bag, even the food bag. The children take turns removing
an item and using it as a prop. For instance, a baby bottle might
become an elephant's trunk, or a pen may end up to be an Olympic
javelin. Make sure each child gets a chance to act out a short
scene before the next one takes a turn. This can be hilarious
:-).
Digital Safari - I love our digital camera. It
may not be the fanciest model, but it takes great pictures and
it's easy to erase the not-so-great ones. And, most importantly,
it's sturdy enough for the children to use. For the Digital Safari
game, make a list of a dozen or so items that possibly may be
found along your route. Assign point values to each item, and
give extra credit to clear photos. Then give your budding shutterbug
half an hour to photograph as many as possible before it's the
next adventurer's turn. You might assign him to find a red barn,
a police car, someone in another car waving, a cow, etc.
My personal favorite car
game is the Quiet Contest. Guess who made this one up?
Not the children! Five minutes is about the limit for my five-year
old, so five minutes from home or our stop, I'll say, "Let's
have a Quiet Contest!" Mine are up for anything that
is a "contest." *snicker* Mouths close, giggles are
surpressed. One whole minute of silence! "Cough, cough."
I can tell a fake one. "That's 1 point for you, Eli."
"But I didn't say anything." "That's 1 more."
"Ha ha, you got a point," Lizzie whispers. "That
makes 2 for Eli and 1 for Lizzie." Four minutes is all
David can stand. "Mom, I need to go to the bathroom."
Five minutes is up, and Jenna gets to choose the restaurant.
"She always wins," whines Elisha. "Just pick one
with a bathroom!" pleads David.
CURING THE "ARE
WE THERE YET?"S
It's the question every
driver loathes. Especially when it's voiced by a messy face with
nose crunched up in a nasal tone that indicates the questioner
isn't necessarily looking for an answer. There are a few ways
to combat this, none of which works every time.
For long trips, get your
interrogator his own map or Rand McNally Atlas. Turn it around
on him! "How much longer until our next stop?" "Are
we halfway there yet?" Let him be your navigator. Give him
a marker and let him trace the route and make notes as you go
along.
For shorter trips on the
freeway, see who can hold their breath the longest between mile
markers! Of course, unless you drive like my dad, none of them
is likely to be able to make even the first marker. But that
30 seconds of silence sure is nice ;-). Mile markers can also
be another source of amusement. Give them one minute (about the
time between markers, or 45 seconds for my dad) to relate the
number to something else. For instance, mile 252 becomes
52 weeks in a year. Mile 258 is "+3"
-- 2+3=5, 5+3=8. Mile 270 is when
daddy says Jenna can get married -- age 70. 254
is four seasons.
Send
us your Road Scholar ideas!
We're happy to credit you :-).
Copyright (c)
2001, 2002 Julie Gentry.
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More Games
Resources
Card Games
for the Car and Other Places
Matheeno - A fun game that
teaches math and strategy
Authors - Portraits of 13 famous authors
appear on their cards, and their prominent works are noted.
Uno -
A classic. Parker Brothers version of Spite Your Neighbor.
The Game Curriculum - Cover all your
subjects through games. |