The Disclaimer and Rules
Disclaimers
Cedar Rapids by Night is a fictional roleplaying game based on works published by White Wolf Publishing, Inc. Any descriptions of real persons, places, or businesses in this game are intended solely for the entertainment of our players and are not intended as a factual commentary on those persons, places, or businesses. Nothing in this game is intended to disparage, slander, or malign any real person, place, or business.
The content of this game is consistent with the rules and regulations of White Wolf. Nevertheless, a few people may find the subject matter of this game to be offensive on moral or religious grounds. If you are one of those persons, we suggest that you leave this site immediately. Although we do not agree with your views, we respect your right to hold those views, and we do not wish to cause you any distress.
Vampire: The Masquerade, The Vampire Players Guide, and the related books and source materials are copyrighted works of White Wolf Publishing, Inc. Cedar Rapids by Night and its players make no claim to any copyrighted or trademarked works of White Wolf Publishing, Inc. or of any of the real persons, places, or businesses described in this game (including, without limitation, Microsoft, MCI, and the City of Cedar Rapids). However, any original works of authorship created in connection with this game may be subject to copyrights held by the author(s) of those works. Any person seeking to reprint or republish the materials used in this game should seek permission from the author(s) before doing so.
1) No touching, no stunts.
That means none whatsoever. It's far too easy for things to get out hane in the heat of the moment. Save the stunts for your imagination. If you can imagine you're a centuries old vampire, then you can sure imagine your're swinging on a chandelier ot leapng accross rooftops.
No Weapons:
No matter how careful you are. Whether its to prevent some fool from skweering himself on his new dagger, or to make sure the police don't think you're a threat, weapons of any sort are forbidden. Even fake or top weapons, trained attack gerbils or laser pens are not allowed. Use item cards instead.
No Drugs of Drinking:
Well, duh. Drinking and drugs to not imspire peak performance, and players who are so impaired are a threat to other players and the game. It's on e thing to play a character how is drunk or stoned, but another thing enturely to actually come to a game unter the influence, At best its's tasteless; at worst its illegal. So Don't do it.
It's Only A Game:
If a character dies, if a plot falls apart, if a rival gets the upper hand, its just a game. You and the rest of the players are doing this for fun. Taking things too seriously, or taking character issues into real life, will only spoil everyone's enjoyment, including yours. Remember, playing a game shoul be fun-
if you're not having fun, it's time for a reassessment.
Remember to leave teh game behind then the sessions over. "Soft" roleplaying (conversing in character without challenges) can be fun, and there's nothing wrong with talking about the gam afterward at the local diner. On the other hand, demanding weekly clan meetings or trying to rouse your primogen to talk busisness at three in the morning sidnifies the need for a change in perspective.
Be Mindful Of Others:
Not everyone arround you is playing the game, and it's in extremely poor taste to try and to feed off passers-by. You want to ensure that your game and your players are welcomed. Frightening people and getting the local law enforecment called on you is not the way to do it. This is escoeially true if you are playing in a public area, such as a park.
Have Fun
Not "Win" not "Go out and comquer everyone else." : Just have fun, because in MET, its not about how the game ends, but what happens on the way.
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