'Cos we all love jokes. Got any good clean ones? e-mail me at: cevans9159@aol.com
Table of Contents
SR Christmas Songs (12/2/00)
In honor of the newest Star Wars movie soon to be gracing the screen, I came up with this idea. (Episode 1 that is) Tired ofJedi Masters speaking to you from the grave? Wish they'd just shut-up and leave you alone? Exhausted by all that Force mumbo-jumbo? Then rush on down to your nearest Lord of the Sith Supply Store and get yourself some "Obi-Gone"! Yes, "Obi-Gone" will get rid of those pesky ghostly Jedi Masters and leave you to lead your life the way you want it! Only $29.95. Act now and get your free 30 minute video tape, "How To become a Dark Lord of the Sith." |
Bad Centering Skills One night, while on #Shadowrun (on IRC) a bunch of us came up with a list of possible centering skills for a physical adept to use. Fortunately, Jett saved the log of our conversation and posted it on her site.
Well, it's 02:20 and I'm a bit tired and in an odd mood. It's too quiet in #Shadowrun...so my mind is wandering. The other day when flipping through the channels on the television, I came across the Jeff Foxworthy show. For those of you who don't know of which I speak, he's a comedian who tells a lot of jokes about Rednecks. "If you have more than 4 dogs living under your porch, then you just may be a redneck." With that in mind, and no claim of sanity to stop me, I present a few warped versions of this idea set in the Shadowrun universe.
"Walking in the Redmond Barrens" by Tay-Dor, 2000 (Sing to the tune, Walking in a Winter Wonderland)
Bystanders scream, are you listning? In the streets, blood is glistning. It's a murderous night, the gangers all fight, Walking in the Redmond barrens. Dreamchippers zone on the curbside, as their brains, they do fry. The Sams and their 'ware, better beware, Walking in the redmond barrens." In the backroom we can buy a weapon. We can even get a smartlink too. They'll ask are you SINless, we'll say, "No drek!" We've got to get us ID's too." Later on, we'll perspire as we look for a buyer. The plans that we've made will get us all flayed, Walking in the Redmond Barrens.
"Death Rest Ye SINless Gentlemen" by Tay-Dor, 2000 (Sing to the tune, God Rest Ye merry Gentlemen)
Death rest ye SINless gentlemen let nothing now decay. For Tanamous needs organs and I've got bills to pay. Two full bodies and a leg will make my rainy day. Oh tidings of lifestyle without soy, boy oh boy. Oh tidings of lifestyle without soy.
The ABC's of Shadowrun (By Charybdis)
A starts us off with Aztechnology, chum. If they're involved, walk away... Better yet, run. A is also for Armour, and Astral, and Ares, And APDS Ammo which somehow everyone carries. B is for Bullets for every sam's gun. And also for Barriers, so spirits can't come. B is for Barghests and Banishing too, Something we hope our team's mages can do. C is for Combat, the core of it all. And also for Contacts whom all runners call. C is for Conjuring--like elementals and spirits, And for the Cockatrice that paralyzes those who get near it. D is for Dunkelezhan, the Dragon, Big D, Who left quite a will for the world to see. D is also for Decking, for skating the IC, And for Dwarves, and for Drain, and for six-sided Dice. E is for Elves, who run both the Tirs And for Elementals which a sane runner fears. E is for Essence which most sammies lack And for Explosives, a favorite attack. F is for Fuchi, of cyberdeck fame, And also for FASA, who gave us the game. F is for Firearms, Force points, and Flechette, And F is for Foci, a great Astral threat. G is for Gaming, which we all like to do, And for the Gamemasters, the proud and the few. G is for Grenades, Gas vents, and Guns, All our wiz Gear that we need on our runs. H is for Hermetic, the path of the Mage And for Harpies, best viewed in a cage. H is for Hearth spirit called for a service or two, And for Heal, a spell that just might save you. I is for Iggies, your Initiative dice, And for the bane of the decker, that classic black IC. I is for Insect spirits, the bugs that invaded Chicago And also for Initiation and the adventure Imago. J is for Johnson, the great corporate liar, Who hands out the nuyen to runners for hire. J is for Jacks, used for decks and for rigs, And also for Jail, which no runner digs. K is for the magical squid called the Kraken And also for Karma earned for shooting and hacking. K is for Kage, a defunct Shadowrun Zine And also for Krupp, after Saeder, I mean. L is for Lowfyer, the great corporate wyrm And L's for Lone Star, the police services firm. L is for Lifestyle, which runners should buy, And also for Legwork-- do it or die. M is for Manhunter, the gun made by Colt And the oft chosen spell, the force 6 Manabolt. M is for Matrix where the deckers all play And it's for Monowhip used in Melee. N is for Naga, the magical snake And for the Nuyen we all hope to make. N is for Nature spirits, summoned by shamans And for NPCs-- both the unique and the common. O is for Orichalcum, the magical metal Which is used in the foci talismongers all peddle. O is for Orks, who with a few trolls can be found Deep below Seattle, in the Ork Underground. P is for Paranormal like some animals are And for Projectiles-- weapons used from afar. P is for the Programs which the deckers all use To break into systems and their data peruse. Q is for Quickness, which is one attribute Of the combat pool used to dodge and to shoot. Q is for Quebec on the UCAS's north border Which also has runners disturbing its law and its order. R is for Riggers with their vehicles and drones And for Renraku who built that Arcology home. R also is for the gun the Ruger Superwarhawk And for the Radios we use to subvocal or talk. S is for Sammies, Spirits, Shamans, and SINs And also for the Shadows we live and run in. S is for the beleaguered city, Seattle, Where so many runners work and do battle. T is for Totems, the odd spirit guides And also for Trolls with their tough dermal hides. T is for Tactics to give you an edge And T's for Trauma patches, so you don't end up dead. U is for Unexplained Genetic Expression, UGE, And also Unarmed Combat, like Tae Kwon Do or Ti Chi. U is for Universal Omnitech, a corp with biotech facilities And Universal Brotherhood: "Unleash your inner abilities." V is for Vehicles to escape after your runs And for Vanquisher and Vindicator, both miniguns. V is also for Vashion Island, armoured attire, And V's for VITAS and the dreaded Vampire. W is for Wendigo, sometimes confused with the Yeti Who would rather eat you than eat soy or spaghetti. W is for Wards to protect you from spells And for Willpower which protects you from magic as well. X starts very few words that deal with runs Except those annoying X-rays which detect hidden guns. X does end a few, though, on the simsense scene Like Dir-X and Full-X, that format supreme... Y is for the contact, the Yakuza boss; He is one Johnson you had better not cross. Y is for Yamaha Pulsar which fires a charge And for the Yedi which is fuzzy and large. Z is for Zurich-- the Orbital, I mean Where the great Corporate Court is known to convene. Z is also for Zero Perspiration, chum, And Z's the alphabet's end, so now I am done. (With thanks and apologies to AdamJ, Skye, Dodger, DocRaven, Bull, Dvixen, Krilion, and the other Undernet #Shadowrun ops and regulars who not only put up with my silly whims but also willingly --or not so willingly-- played my goofy little ABC game...)