Carrier Rush 3
Whoopee! More ways to do the infamous Carrier rush, submitted by -_Flyboy_-.
Ok...this is not a newbie strat....it requires speed, and if you do it too late its useless...
Ok....you all know how to start...2 gateways, forge, 2cybernetics, citadel, 1 stargate, a few pylons, and some d at the front of your base.
Build lots of probes....50/60 is good 36 mining 22 on gas 2 to build
warp in fleet beacon, 4 more stg, 2 rbfacilities. warp templar archive....warp 12 stargates total, then get arbiter tribunal, observatory and rb support facility
UPG: disruption web, 8 carriers, 2 armor/attack/shields/ psionic storm
you'll have lots of money, so upg anything u want
Build 10 corsairs, 3 reavers, 10 carriers, 3 arbiters, 4 templars, and 6 observers...send all the air units to the side of opponents base.
distruption web turrets and kill command center..don't lose arbiters
if you lose units build mass scouts to replace....take out command center, turrets, and air, and then you can do whatever you want..
WARNING: Watch out for zerg. if you don't do this quickly they may have defilers....i can usually do this strat in 10 mins...but if u don't hurry you'll get plagued and then you're dead
CreepColony's Opinion: Not only will defilers plague you, but if they have dark-swarmed hydras, you're dead.