When Animals Attack: Empathic Rapport Any character with the Animal Companion Background shares an empathic rapport with their animal. As a result, the character can mentally command their animal companion, and they can communicate as well. To issue commands, the character makes a roll based on the level of their Animal Companion background, as follows:
Animal Companion Commands
Level     Roll Speed
* Chi (diff. 8) -2
** Chi (diff. 7) +0
*** Chi (diff. 6) +1
**** None required +3
***** None required  Special

Special: At level 5 commands can be issued without using an action, but otherwise commanding one's companion counts as one maneuver for the turn.

Animal Statistics
Animal Str Dex Sta Health Basic Attacks
Alligator/Croc: 3 2 3 10 Bite, Jaw Lock
Bear: 5 3 5 14 Bite, Claw, Pummel
* Grizzly: 6 3 6 14 Bite, Claw, Pummel
* Polar: 6 3 7 16 Bite, Claw, Pummel
Bird of Prey: 2 4 2 5 Beak, Diving Attack, Talons, Flight
Camel: 6 3 3 14 Bite, Rear Kick
Cat, House: 1 3 2 6 Bite, Claw, Pounce
* Lion: 4 3 4 14 Bite, Claw, Pounce
* Panther: 3 4 4 12 Bite, Claw, Pounce
* Tiger: 5 4 4 15 Bite, Claw, Pounce
Dog, Small: 1 3 2 6 Bite, Claw
* Medium: 2 3 3 8 Bite, Claw
* Large: 4 3 4 10 Bite, Claw
Dolphin:
Dragon: Bite, Claw, Flight, Diving Att, Talons
* Oriental: Bite, Claw, Flight, Diving Att, Talons
Elephant: 8 2 7 16 Charge, Ram (some Gore)
Goat, Mountain
Shark: 5 2 5 14 Bite
* Great White: 6 3 6 18 Bite (+2 DMG Bite)
Simian, Chimp: 3 4 3 8 Bite, Claw, Brachiation
* Gorilla/Ape 6 4 6 14 Bite, Pummel, Brachiation, Constriction
* Kinkajou: 2 5 3 7 Bite, Claw, Kung Fu, Brachiation
Snake, Const: 2 3 3 8 Bite, Constriction
* Poisonous: 1 3 3 5 Bite, Venom
* Anaconda: 4 3 4 12 Bite, Constriction
Spider: 0 3 1 3 some have Venom
* Tarantula:
# Squid, Giant 7 3 6 20 Constriction, *Two hex Reach
Ungulates 4 3 4 8 Charge, Ram, Rear Kick
* Bull 6 3 5 16 Charge, Gore, Ram, Rear Kick
# Diablo 8 2 7 20 Gore, Charge (see S of S)
* Deer 5 4 4 12 Charge, Gore, Ram, Rear Kick
* Horse: 6 3 5 14 Charge, Gore, Ram, Rear Kick
* Moose/Elk 6 3 5 16 Charge, Gore, Ram, Rear Kick
Walrus: 6 1 6 14 Gore
Wolf: 3 3 3 8 Bite, Pounce
Wolverine: 4 4 4 12 Bite, Claw, Pounce

All Animals have Willpower 2, and an animals Chi equals 1/2 (Animal Companion Background + Animals Sta)

Animals Attacks: Punch (Horn Attacks), Bite, Claw, Kick, Athletics, and Other (Venoms & Focus maneuvers)
Attack SPD DMG MV DEF_____ Tech. System_______________________________________
Beak +2 +1 +3 S,C,A Bite
Bite +0 +2 +0 S,C,A Bite
Brachiation +2 None +0/+0 N/A Athletics Move from tree to tree, acts like Wall Spring (can be combined with Basic Attack)
Charge -2 +1/Spc +4 S,C,A Punch Horned Ram.
Claw +1 +2 +0 S,C,A Claw
Constriction -3 +1 None S,C miss A Other Sustained Hold
Diving Attack +5 +3 +6 S,C,A Athletics Aerial.
Flight +3 None +3 N/A Athletics Aerial.
Gore -1 +4 One S,C,A Punch KD, Opponent lands up to 3 hexes away.
Jaw Lock +0 +2 One S,C,A Bite Sustained Hold.
Pounce -1 +2 +4 S,C miss A Athletics Aerial; both are considered KD.
Pummel -2 +5 One S,C,A Punch
Ram +1 +3 +3 S,C,A Punch KD.
Rear Kick -2 +4 One S,C,A Kick KD if opponent takes more DMG than his Dex.
Talons +1 +1 +0 S,C,A Claw
Venom N/A Spc N/A None N/A May only be played with a successful Bite Attack; Victim must make a Sta Roll (Diff determined by Storyteller-based on how strong the venom is) each turn or take an additional DMG. If the DMG inflicted by the first attack is greater than Opponents Sta and they fail the roll they loose a point of Sta also until anti-poison measures are taken

Animal Companion Maneuvers and Powers
Name Spd Dam Mv Defense Prerequisites___ System_________________________ Cost
Soul Merge ? ? ? N/A F3,Animal 4,Shared Eyes Merge with your animal, see thru their eyes and control their body, your body goes limp during this maneuver Any 2
Soul Control ? ? ? N/A F4,Animal 5,Soul Merge Control your animal and still retain control of yourself Any 3
Beast Focus (+0) (+0) (+0) (normal) F3,Animal 4,Shared Eyes The character may use any Focus maneuver with the effects originating from their animal companion Any 3
Share Chi N/A N/A N/A N/A F3,Animal 3,Shared Eyes The Fighter may draw on the Chi of his animal companion as though it were his own and vice versa Any 2
Share Life N/A N/A N/A N/A F3,Animal 5,Soul Merge Cost: 1 CHI.  The character and their animal companion are both considered to have one Health total, equal to the sum of their individual totals, and damage to either one will harm both. This lasts until the end of the scene Any 3
Shared Eyes N/A N/A N/A N/A F2, Animal 2 Cost: 1 CHI.  The character can see whatever their animal companion is seeing and vice versa. Remember that most animals have monochromatic (colorless) vision Any 2