When Animals Attack: Empathic Rapport Any character with the Animal Companion Background shares an empathic rapport with their animal. As a result, the character can mentally command their animal companion, and they can communicate as well. To issue commands, the character makes a roll based on the level of their Animal Companion background, as follows:
| Level | Roll | Speed |
| * | Chi (diff. 8) | -2 |
| ** | Chi (diff. 7) | +0 |
| *** | Chi (diff. 6) | +1 |
| **** | None required | +3 |
| ***** | None required | Special |
Special: At level 5 commands can be issued without using an action, but otherwise commanding one's companion counts as one maneuver for the turn.
| Animal | Str | Dex | Sta | Health | Basic Attacks |
| Alligator/Croc: | 3 | 2 | 3 | 10 | Bite, Jaw Lock |
| Bear: | 5 | 3 | 5 | 14 | Bite, Claw, Pummel |
| * Grizzly: | 6 | 3 | 6 | 14 | Bite, Claw, Pummel |
| * Polar: | 6 | 3 | 7 | 16 | Bite, Claw, Pummel |
| Bird of Prey: | 2 | 4 | 2 | 5 | Beak, Diving Attack, Talons, Flight |
| Camel: | 6 | 3 | 3 | 14 | Bite, Rear Kick |
| Cat, House: | 1 | 3 | 2 | 6 | Bite, Claw, Pounce |
| * Lion: | 4 | 3 | 4 | 14 | Bite, Claw, Pounce |
| * Panther: | 3 | 4 | 4 | 12 | Bite, Claw, Pounce |
| * Tiger: | 5 | 4 | 4 | 15 | Bite, Claw, Pounce |
| Dog, Small: | 1 | 3 | 2 | 6 | Bite, Claw |
| * Medium: | 2 | 3 | 3 | 8 | Bite, Claw |
| * Large: | 4 | 3 | 4 | 10 | Bite, Claw |
| Dolphin: | |||||
| Dragon: | Bite, Claw, Flight, Diving Att, Talons | ||||
| * Oriental: | Bite, Claw, Flight, Diving Att, Talons | ||||
| Elephant: | 8 | 2 | 7 | 16 | Charge, Ram (some Gore) |
| Goat, Mountain | |||||
| Shark: | 5 | 2 | 5 | 14 | Bite |
| * Great White: | 6 | 3 | 6 | 18 | Bite (+2 DMG Bite) |
| Simian, Chimp: | 3 | 4 | 3 | 8 | Bite, Claw, Brachiation |
| * Gorilla/Ape | 6 | 4 | 6 | 14 | Bite, Pummel, Brachiation, Constriction |
| * Kinkajou: | 2 | 5 | 3 | 7 | Bite, Claw, Kung Fu, Brachiation |
| Snake, Const: | 2 | 3 | 3 | 8 | Bite, Constriction |
| * Poisonous: | 1 | 3 | 3 | 5 | Bite, Venom |
| * Anaconda: | 4 | 3 | 4 | 12 | Bite, Constriction |
| Spider: | 0 | 3 | 1 | 3 | some have Venom |
| * Tarantula: | |||||
| # Squid, Giant | 7 | 3 | 6 | 20 | Constriction, *Two hex Reach |
| Ungulates | 4 | 3 | 4 | 8 | Charge, Ram, Rear Kick |
| * Bull | 6 | 3 | 5 | 16 | Charge, Gore, Ram, Rear Kick |
| # Diablo | 8 | 2 | 7 | 20 | Gore, Charge (see S of S) |
| * Deer | 5 | 4 | 4 | 12 | Charge, Gore, Ram, Rear Kick |
| * Horse: | 6 | 3 | 5 | 14 | Charge, Gore, Ram, Rear Kick |
| * Moose/Elk | 6 | 3 | 5 | 16 | Charge, Gore, Ram, Rear Kick |
| Walrus: | 6 | 1 | 6 | 14 | Gore |
| Wolf: | 3 | 3 | 3 | 8 | Bite, Pounce |
| Wolverine: | 4 | 4 | 4 | 12 | Bite, Claw, Pounce |
All Animals have Willpower 2, and an animals Chi equals 1/2 (Animal Companion Background + Animals Sta)
Animals Attacks: Punch (Horn Attacks), Bite, Claw, Kick, Athletics, and Other (Venoms & Focus maneuvers)
| Attack | SPD | DMG | MV | DEF_____ | Tech. | System_______________________________________ |
| Beak | +2 | +1 | +3 | S,C,A | Bite | |
| Bite | +0 | +2 | +0 | S,C,A | Bite | |
| Brachiation | +2 | None | +0/+0 | N/A | Athletics | Move from tree to tree, acts like Wall Spring (can be combined with Basic Attack) |
| Charge | -2 | +1/Spc | +4 | S,C,A | Punch | Horned Ram. |
| Claw | +1 | +2 | +0 | S,C,A | Claw | |
| Constriction | -3 | +1 | None | S,C miss A | Other | Sustained Hold |
| Diving Attack | +5 | +3 | +6 | S,C,A | Athletics | Aerial. |
| Flight | +3 | None | +3 | N/A | Athletics | Aerial. |
| Gore | -1 | +4 | One | S,C,A | Punch | KD, Opponent lands up to 3 hexes away. |
| Jaw Lock | +0 | +2 | One | S,C,A | Bite | Sustained Hold. |
| Pounce | -1 | +2 | +4 | S,C miss A | Athletics | Aerial; both are considered KD. |
| Pummel | -2 | +5 | One | S,C,A | Punch | |
| Ram | +1 | +3 | +3 | S,C,A | Punch | KD. |
| Rear Kick | -2 | +4 | One | S,C,A | Kick | KD if opponent takes more DMG than his Dex. |
| Talons | +1 | +1 | +0 | S,C,A | Claw | |
| Venom | N/A | Spc | N/A | None | N/A | May only be played with a successful Bite Attack; Victim must make a Sta Roll (Diff determined by Storyteller-based on how strong the venom is) each turn or take an additional DMG. If the DMG inflicted by the first attack is greater than Opponents Sta and they fail the roll they loose a point of Sta also until anti-poison measures are taken |
Animal Companion Maneuvers and Powers
| Name | Spd | Dam | Mv | Defense | Prerequisites___ | System_________________________ | Cost |
| Soul Merge | ? | ? | ? | N/A | F3,Animal 4,Shared Eyes | Merge with your animal, see thru their eyes and control their body, your body goes limp during this maneuver | Any 2 |
| Soul Control | ? | ? | ? | N/A | F4,Animal 5,Soul Merge | Control your animal and still retain control of yourself | Any 3 |
| Beast Focus | (+0) | (+0) | (+0) | (normal) | F3,Animal 4,Shared Eyes | The character may use any Focus maneuver with the effects originating from their animal companion | Any 3 |
| Share Chi | N/A | N/A | N/A | N/A | F3,Animal 3,Shared Eyes | The Fighter may draw on the Chi of his animal companion as though it were his own and vice versa | Any 2 |
| Share Life | N/A | N/A | N/A | N/A | F3,Animal 5,Soul Merge | Cost: 1 CHI. The character and their animal companion are both considered to have one Health total, equal to the sum of their individual totals, and damage to either one will harm both. This lasts until the end of the scene | Any 3 |
| Shared Eyes | N/A | N/A | N/A | N/A | F2, Animal 2 | Cost: 1 CHI. The character can see whatever their animal companion is seeing and vice versa. Remember that most animals have monochromatic (colorless) vision | Any 2 |