The sections:
Techniquesdetails of the weapon types (what I am working on to determine what weapon can be used with what special maneuver - this is sorta just common sense, if it seems like it could work together then use it; you would'nt want nunchaku wielding lunges generally, but if you want- go ahead!)
The weapons statistics, not done yet, but most of them are in the WOD: Combat book or Contenders anyways, I have only added a few extra, which will be added shortly.
I have also modified the 'Special' category in a few places. I split the Firearms Technique up, its now Pistols, Rifles and Heavy Firearms, this is one I'm not sure about. I have added a 'type' to each weapon, this determines which special maneuvers it may be used with. The types are: Entanglers Firearms Clubs/Chopping Piercers Pole/Staves ------------------------ to the top The Weapons: Weapon Tech Speed Damage Move *Type Origin Special Axe, Battle Club ", Hand Club ", Throwing/Hatchet Thrown Bagh Nakh Knife + 1 + 1 + 0 - Balisong Knife + 2 + 1 + 0 Easily concealed Baton/Short Stk Blunt + 1 + 0 + 1 Bayonet Spear Bisento PoleArm Blowgun Special the technique is Blowgun or your stamina - i not decide yet. Bokken Sword + 1 + 3 + 0 Boomerang Thrown Bow, Dai Kyu Bow ", Han Kyu Bow ", Long Bow + 1 + 2 + 0 Range: 120 Yrds ", Short Bow + 2 + 1 + 0 Range: 90 Yrds ", Yumi Bow + 0 + 4 None Range: 150 Yrds Brass Knuckles Punch + 0 + 1 + 0 Comb. with Punches Bundi/Katar Knife, Punch Cestus Punch Chain Chain Chakram Thrown Chigiriki Chain Cinquedea Knife Club Club Combat Knife Knife Crossbow Pistol ", Heavy Pistol Dagger/Aikuchi/Tanto Knife Dart, War Thrown Fan ", Iron Fingernail Razors Spec Flail/Nunchaku Flail Flying Claw Fukumi-Bari Garrote Spec Hammer, Copper Club ", War Club Hand Sling Thrown -1 Javelin Thrown Jitte/Sai Knife Kawanga Knife Knife ", Circular Knife -2 ", Throwing Thrown Kris Knife Kusari Kusari Fundo (-1 spd, +1 Dam to manriki gurari stats) Kusari Gama Lance Spear Mace Club Manriki Gusari Chain Morning Star Flexible Naginata/Dah-Dau Spear Nine Dragon Trident Spear Power Tools: Chainsaw Industrial Drill Jackhammer Razor Shikomi-Zue Shinai Shuko Shuriken/Throwing Coins Thrown Sickle/Kama Spear/Chiang(Thrusting) ", Throwing Staff ", Staff-sling ", Thorn Stake Steel Whip Chain Stiletto Knife Switchblade Knife Sword, ", Bastard(1 1/2 Hand) Swd ", Broad Swd ", Butterfly Sword + 0 + 2 + 0 ", Falchion Swd ", Fencing Sabre) Swd ", Hook Swd ", Katana Swd ", Long Swd ", Nine Ring Swd ", Ninjato Swd ", Pata Swd ", Rapier (Epee) Swd ", Saber Swd ", Scimitar (Chinese Willow Leaf Knife has same stats) ", Short (Gladius) Swd ", Spring/Urumi Swd ", Two Handed Swd ", Wakizashi Swd Tetsubo Club Three-Section Staff Flail M Throwing Knife Thrown/Knife Tiger Fork Polearm Tonfa Blunt Trident Spear Yari Spear Whip Chain Country/Region of Origin C- Chinese N- Indonesian E- European J- Japanese K- Korean M- Malaysian I- Indian (Vedic) F- Filippino to the top -------------------- Weapon Descriptions: This section will give names for cross cultural weapons, and those with more than one name. AXES: BOWS: Yumi Japanese Bow Hankyu Ninja Half Bow, could be easier concealed. BLUNT/CLUBS: Tonfa A billy club like short club. CHAINS: Kusarifundo/Kusari-Fundo Weighted short chain, from eighteen inches to three feet long. Shinobi-Kai A bamboo rod with a chain attached. Kawanga A weighted chain, used to grapple or climb with. Manriki-Gusari A weigthed chain, from two and one half feet long to four feet. known on Okinawa as Surushin. FLAILS: Three section Staff also called a Sa Tjat Koen Nunchaku Flail. HAVY FIREARMS: Hyakurai-Ju A Wooden barrel filled with guns on one fuse which is lit KNIVES: Sai/Jitte A knife like weapon, with two 'prongs' protruding from the hilt, these are used to block and parry. This is known in the south end of China and Indonesia as the tjabang. The jitte sometimes has only one fork. Manji-No-Sai A sai with a blade at each end and one fork going along each blade PISTOLS: RIFLES: SLINGS: SPEARS: STAVES: Bo/Rokushakubo A quarterstaff, 6' long. Jo A staff, 4' long. Hambo A 'half' staff, 3' long. SWORDS: THROWN WEAPONS: Shuriken Small Ninja throwing weapons, usually divided into multi bladed shuriken called: Hira Shuriken (3-8 bladed) and Bo Shuriken (flat one or two pointed), they both are considered to have the same stats. WHIPS: OTHER: Fukiya Ninja Blowgun Sui-Fukiya Ninja Water blowgun, where a plunger is used to expell liquids. Teko Brass Knuckles COMBINATION WEAPONS: Kyoketsu-Shoge A small hand sickle with an additional blade running outstraight from the shaft (resembles a small r), there is a braided cord that has a ring attached to the end and can be used to entangle. could also be used for climbing, dragging heavy loads, pulling heavy loads up to the ninja or binding an enemy. Kusari Gama A weighted chain with a sickle attached. Shinobi-Zue A hollow staff with a weighted chain inside, used for surprise. Shikobi-Zue A hollow bamboo staff with a spring loaded blade in it. ARMOR and SHIELDS: Neru-Kawa Ito A laminated leather shield used by the ninja. ----------------- to the top Armed Maneuvers ----------------- Any: Weapon Creation (Chi Weapon) Weapon Channeling Chi Channeling Two Weapon Technique (Florentine, jap-NiTenIchiRyu) --------------- Melee (any non ranged, thrown, bow or entangling weapons): Sticking Strike Dazing Blow Double Strike Double Hit Punch Riposte Guard Punch Feint Feint Dragon Strike Dragon Punch Flaming Dragon Strike Flaming Dragon Punch Power Upperstrike Power Uppercut Lightning Strike 100 Hand Slap Spinning Back Strike Spin Backhand Spinning Knuckle Strike Spin Knuckle Spinning Top Spinning Clothesline Turbo Spinning Top Turbo Spin Clothesline Flurry Rekka Ken Disarm Disarm Backflip Strike Backflip Kick Dashing Strike Dash Punch Chi Weapon Strikes Chi Strikes ----------------------- Entanglers: Throttle Neck Choke Pull Entangle Bear Hug Leg Sweep Takedown Leg Sweep Takedown Toss Murderer Slam Murderer Slam ------------------------------ Chain/Whip: Rattlesnake Whip 100 hand slap (with KD!) ------------------------------- Piercers: Lunge Lunge Punch Fatal Stab Seppuku Stab Thru Seppuku Strike with no Thought Fleche ------------------------------------- Slashers: Scissor Slash Fire & Stones Cut Strkie with no Thought Strike of Flowing Water One Cut Rat's Head Strike Ox's Neck Strike --------------------------------- Chop: Buffalo Punch Buffalo Punch Earth quake Shockwave ------------------------------------- Pole: Staff Sweep Foot Sweep Iron Broom Spinning Foot Sweep Vault Attack Flying Body Spear Spinning Wall Great Wall of China ------------------------------ Missiles: Missile creation ----------------------------- Swords only Iaijutsu to the top --------------------------------------------- FIREARMS * Scopes: Difficulty to hit is reduced by 1 for a scope if the fighter aims for at least one round. * A character may 'aim' and gain a +1 bonus to Damage, you may gain extra dice up to your perception this way (one die per round) Automatic Weapons may fire in bursts, and get these Attacks at Firearms 1: * Three Round Burst (+ 0) (+ 1) (+ 0) Takes 3 bullets * Short Spray (- 1) (+ 2) (+ 0) Takes 1/3 of clip (at least 6 bullets) * Full Spray (- 2) (+ 4) NONE Takes the entire clip (at least 10 bullets) The Full or Short Spray may hit opponents in a cone going straight out from 2 adj hexes, adj to fighter. Each additional target gets a -1 to the DMG modifier (roll separately for each.) And, for each hex (past the first 2) separating the Opponents the DMG is reduced by 2 ------------------ Firearms Maneuvers Ambidexterous Guns (Double Fisting/John Woo Special) 2: Pistols 3: Sub Mach. Guns Crippling Shot Quick Draw Sniping 3: Rifles Speed Loading Spin Spray Target Shot Target Spray Pistol Whipto the top ARMED MANEUVERS: PUNCH BASED: continuous cut 1: Kenjut, Taijutsu double daisho cut 1: Kenjut flowing water cut 1: Kenjut stiking strike 1: Kenjut 2: Arnis rat's head strike 1: Kenjut fire & stones cut 1: Kenjut ox neck strike 2: Kenjut cresent moon slash 4: Kenjut snowfall strike 4: Kenjut thrust 1: Kenjut lunge (lunge punch) 2: kenjut, Taijutsu feint 1: Kenjut Earthquake strike (shockwave) hilt punch double strike (double hit punch) Overhead power slash (buffalo punch) Dragon Strike (dragon punch) flaming dragon Srike (flaming dragon punch) power upper slash (power uppercut) Shimmering Strikes, lightning strike, 100 x strike (100 hand slap) Scissor Slash Spinning back slash (spin back fist) spinning knuckle strike (spin knuckle) Spinning Top, Tornado Strike (Spin Clothesline) RENAME!!! turbo spinning top (turbo spin clothesline) RENAME!!! Fatal Stab Seppuku stab thru Seppuku Dashing Slash (dash punch) staff sweep (fist sweep) KICK BASED: Iron Broom (spin foot sweep) backflip slash BLOCK BASED: Deflecting slash/Guard strike (defl punch) 1: Arnis, Kenjut, Taijutsu GRAB BASED: Chain Toss 2: chain 3: any Murderer Chain 4: chain 5: any Throttle Pull ATHLETICS BASED: FOCUS BASED: Missile Creation Weapon Chann weapon creation electric shot WEAPON Florentine (2 weapon style/tech., jap- ni ten ichi ryu) body strike ? 2: Kenjutsu 4: Any Strike of flowing water strie with no thought Rattlesnake Whip iaido, lightning draw, quick draw, iaijutsu, etc, etc...fast draw to the top NAME SPD DAM MOVE DEF COST PREREQUISITES DESCRIPTION weapons usable with Chi Strikes (-1) (+0) None (Norm) (1C) F3,W3 Scissor Slash + 2 +2(x2) -- 2 sca (1W) W4,2 Weap Tech the fighter slashes anyone in the 3 front hexes, the front hex is hit twice, scissoring his weapons together. any slash weapon Fatal Stab -- 5 + 10 None none Weap5, F2 may not use w/ zen no mind Swords, impaling weapons (the clown prince: Yoshimitsu) Seppuku - 3 autodeath None N/A Weap1 seppuku! any stabbing weapon stab thru Seppuku -4 + 10 none none Weap5, F4, sepp, fatal stab may not use w/ zen no mind. dam to you and opp if she is behind you in an adj hex. any piercing weapon Chain Toss -- 2 + 5 ONE none Weap3, Throttle (G2?) similar to suplex in that the fighters switch hexes. chain, whip, lasso Murderer Chain -- 1 + 6 ONE none (1 W) Weap4, Chain Toss (G3?) non grap def vs. this, throw equal to str. chain whip lasso Pull + 1 + 2 none none (1W) Weap3, throttle any grabbing weapon (ie, chain, whip lasso) Shimmering Strikes +2 +1(x3) none sca (1 w, 1 c) w 5, f3 swing weapon so fast it is almost invisible any weapon (Is'nt this 100 times Strike) Missile Creation +2 none -- 2 n/a (1C) W4, F4 any missile weapon, especially bows (the magic bow of the ranger in d&d cartoon) weapon creation -- 2 none -- 2 N/A (2 C) Weap3, F5 you create a weapon(one per learning of this tech, each add weapon creation costs 1 pt less, not cumulative. the weapon appears this rnd, and has +0 +0 +0 stats. Any weapon, if you have the Tech. electric shot -- 1 + 3 none sca (1C) F 3, W 3 shoot a electric thing down the weapon toward opp any weapon range = Wits+Focus Pull (pull your opp. toward you) Strike of flowing water the next rounds attack if it is w/ same weapon on same opp gets +1Spd and +2 dam. +0 -1 -1 (1C) this is a setup attack strike with no thought you may play strike with no thought if your sword is still sheathed, at the following mods. +3 +0 none Pre: W3, iaijutsu Fire & stones cut +1 +2 -2 Weap3 cost: any: 1 clashed weapons, ignores blocks disarm -1 +5 -2 Weap4 cost: any:1 soal with str, if take 'dam' (which is not inflicted, just used to see if diarmed) then opp is disarmed. Sticking Strike/Cut +1 +0 +3 A3, Weap3 cost:? at the end of the round the fighter must use remaining move to keep as close to opp as possible One Cut +0 +7 +0 Weap5, F5 (1W) cost:? rat's head strike -2 +1 +0 Weap3 cost: 2: any ignores blocks Ox's neck strike -2 +4 -2 Weap2, Str4 cost: 3: any knockdown Dazing Blow -2 -2(+4) -2 ? Weap4 Arnis/Kali/Escrima, Bojutsu, Kenjutsu 1; Kobujutsu, Krabi-Krabong, Swordfighting 2, Any 3 -2 Damage, +4 damage used to figure the dizzy potential (roll 4 extra dice, pref. a different color to see if you may have dizzied the opp. Any Med+ Sized Weapon. Knocking someone out with a sword or club is relatively easy, while doing so with a switchblade is hard. Double Strike -1 -1(x2) One Weap4(in 1st), 2 Weap Tech Escrima, Kenjutsu 1; Swordfighting 2 This maneuver enables the character to strike simultaneously with two weapons; an opponent can block one, but not both. System: The attacker makes two strikes simultaneously. Defenders can only block one of the two strikes. If they dodge instead, they must move at least one hex away. Any paired weapons Staff Spin +1 +2 None ? Weap3, Dex3 The character spins his staff around very quickly, anyone who enters the same hex in front of the character takes damage as noted Staves, Polearms VAULT ATTACK (Stats for rich's kabbadi Staff guy's [Flying Body Spear?]) Prerequisites: Proper Weapon(bo staff, polearm, etc...) *, Athletics **, Kick ** Power Points: Any 2 Planting his weapon in the ground, the warrior vaults forward delevering a powerful kick into his foe's jaw. System: Damage is resolved using the Kick Technique not the Weapon Technique. This is an aerial maneuver. If the vault is interrupted by a crouching maneuver(like a sweep) the vaulting weapon is knocked away and the vaulter suffers a knockdown. Cost: None Speed: -2 Damage: +3 Move: None Fleche Prerequisites: Weapons 2 Power Points: Bojutsu, Kenjutsu, Ninjitsu, Swordfighting 1; Arnis/Kali/Escrima, Kobujutsu, Krabi-Krabong, Silat 2 Usable With: Axes, Blunt Weapons, Knives, Staves, Swords This maneuver takes its name from Fencing; it is most often used with swords, and is also known as a charge. The figher moves forward quickly, using his momentum to increase the damage inflicted. System: Use the modifiers below in addition to those of the basic strike type (see Contenders p. 118). Cost: None Speed: -1 Damage: +1 Move: +3 Iaido Prerequisites: Power Points: Kenjutsu 3; Any 5 Usable With: Swords, Knives Iaido is the art of sword-drawing, often taught to students of sword-fencing styles. It allows the character to draw and slash with one's weapon almost instantly, in one fluid motion. System: While drawing a swords normally takes one action, the character may draw it and attack once using only one action. Use the modifiers listed below. Cost: None Speed+3 Damage: +1 Move: +0 Riposte Prerequisites: Weapons 2 Power Points: Arnis/Kali/Escrima, Bojutsu, Kenjutsu, Kobujutsu, Krabi-Krabong, Ninjitsu, Silat, Swordfighting 1 Usable With: Axes, Swords This maneuver is a rapid strike following a block. System: A Riposte may only be used after the character has made a Parry, and is intended to take advantage of an opponent's temporary inability to react after attacking (i.e., the Speed bonus recieved from Parrying the attack). Cost: None Speed: See above Damage: +0 Move: None Chain Toss Prerequisit: Chain 3, Grab 2 Power Points: Weapon Style 2, Any 3 Description: The fighter entangles the opponent with the chain and flips him over her shoulder. System: Similar to Suplex, the warriors switch hexes. Cost: None Speed: -2 Damage: +5 Move: One Murderer Chain Prerequisits: Chain 4, Grab 3, Chain Toss Power Points: Weapon Style 4, Any 5 Description: Truly a devistating move. The fighter wraps a chain around his opponent's neck, lifts him in the air, and slams him down head first. System: This is an unblockable maneuver. Grappeling Defense does work against it however. The fighter can be thrown a number of hexes equal to the warrior's grab. Cost: 1 Willpower Speed: -1 Damage: +6 Move: One ========================================== PUNCH BASED Earthquake strike as shock wave any clubbing weapon (blunt) hilt punch may be used with normal punch adds 2 to dam any guard weapon (with basket hilt or etc. etc.) feint as feint any weapon Weapon Chann. same as psycho chan, but w/ weap(1 C) Weap1, F? any weapon (aka fire brand, flaming blade) double strike as double hit punch staff, sword, spear Overhead power slash as buff punch any weapon Dragon Strike (flying uppercut) as dragon punch any hard weapon (ie not whip, lasso, chain, scarf, etc. etc.) flaming dragon Srike as flaming dragon punch any hard weapon power upper slash as power uppercut any hard weapon lightning strike, 100 x strike as 100 hand slap any weapon Spinning Staff Wall as great wall of china staff, spear Spinning back slash as spinning backfist any weapon spinning knuckle strike as spin. knuckle but 1st hit is with punch and 2nd is weapon attack any weapon Spinning Top (Tornado Strike) RENAME!!! as spinning clothesline any weapon turbo spinning top RENAME!!! as turbo spinning clothesline any weapon deflecting strike as defl punch and weapon WEAPON FRENZY as Rekka Ken Any Weapon Weap4, A2 Cost:Any 4 Rattlesnake Whip as hundred hand slap, but causes KD. whip KICK BASED staff sweep as foot sweep any pole type weapon (staff, spear, bo, jo, etc.etc.) Iron Broom as spinning foot sweep any pole type weapon Disarm as Disarm (w/ Punch) any weapon? backflip slash as backflip kick any weapon BLOCK BASED Deflecting slash as defl. punch any weapon GRAB BASED Weapon Choke/Throttle as neck choke (wp2 g2 Spd: -1 Dam: +3 Mv: ONE), except sustained by weapon score, not grab, Dam: Wp+Str. any grabbing type Weapon(Nunchaku, Whip, Chain, etc...) Any 3 Good timing and quick footwork allow some weapon users to get in close to their targets and use the weapon chain to choke them. Throttle- Whip, Chain, Lasso as Neck choke but ranged. sustained by weapon and Dam of weapon+Str. ATHLETICS BASED Dashing Slash as stick and move. or fly heel stomp, any weapon but no aerial move thru move FOCUS BASED to the top ============================================== related weapons rules: very closely related weap. (ie katana and wakizashi) gives a -1 to technique. closely related weap. (ie club and maul, lng swd & broad swd.) gives a -3 to tech. Techniques: Florentine (2 weapon style/tech., jap- ni ten ichi ryu) W 3 (second W 2) fighter may use two weapons any two one handed weapons iaido, lightning draw, quick draw, iaijutsu, fast draw, etc, etc... minus one speed that round. to the top