The Dojo's weapons page

The sections:

Techniques

details of the weapon types (what I am working on to determine what weapon can be used with what special maneuver - this is sorta just common sense, if it seems like it could work together then use it; you would'nt want nunchaku wielding lunges generally, but if you want- go ahead!)

The weapons statistics, not done yet, but most of them are in the WOD: Combat book or Contenders anyways, I have only added a few extra, which will be added shortly.

Weapon dscriptions

Maneuvers

Firearms

The Weapon Techniques:

I have also modified the 'Special' category in a few places.  I split the Firearms Technique up, its now Pistols, Rifles and Heavy Firearms, this is one I'm not sure about.

I have added a 'type' to each weapon, this determines which special maneuvers it may be used with.  The types are:
Entanglers
Firearms
Clubs/Chopping
Piercers
Pole/Staves
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The Weapons:
Weapon			Tech	Speed	Damage	Move	*Type	Origin	Special
Axe, Battle		Club					
 ", Hand		Club					
 ", Throwing/Hatchet	Thrown					
Bagh Nakh		Knife	+ 1	+ 1	+ 0			-
Balisong		Knife	+ 2	+ 1	+ 0			Easily concealed
Baton/Short Stk		Blunt	+ 1	+ 0	+ 1			
Bayonet			Spear						
Bisento			PoleArm						
Blowgun			Special						the technique is Blowgun or your stamina - i not decide yet.
Bokken			Sword	+ 1	+ 3	+ 0			
Boomerang		Thrown						
Bow, Dai Kyu		Bow						
 ", Han Kyu		Bow						
 ", Long		Bow	+ 1	+ 2	+ 0			Range: 120 Yrds
 ", Short		Bow	+ 2	+ 1	+ 0			Range: 90 Yrds
 ", Yumi		Bow	+ 0	+ 4	None			Range: 150 Yrds		
Brass Knuckles		Punch	+ 0	+ 1	+ 0			Comb. with Punches
Bundi/Katar		Knife, Punch				
Cestus			Punch						
Chain			Chain						
Chakram			Thrown						
Chigiriki		Chain						
Cinquedea		Knife						
Club			Club						
Combat Knife		Knife						
Crossbow		Pistol						
 ", Heavy		Pistol						
Dagger/Aikuchi/Tanto	Knife						
Dart, War		Thrown						
Fan									
 ", Iron								
Fingernail Razors	Spec						
Flail/Nunchaku		Flail					
Flying Claw								
Fukumi-Bari								
Garrote			Spec						
Hammer, Copper		Club					
 ", War			Club					
Hand Sling		Thrown -1						
Javelin			Thrown					
Jitte/Sai		Knife					
Kawanga								
Knife			Knife					
 ", Circular		Knife -2						
 ", Throwing		Thrown					
Kris			Knife						
Kusari								
Kusari Fundo (-1 spd, +1 Dam to manriki gurari stats)
Kusari Gama							
Lance			Spear						
Mace			Club					
Manriki Gusari		Chain					
Morning Star		Flexible				
Naginata/Dah-Dau	Spear					
Nine Dragon Trident	Spear					
Power Tools:								
 Chainsaw								
 Industrial Drill						
 Jackhammer								
Razor									
Shikomi-Zue							
Shinai								
Shuko								
Shuriken/Throwing Coins	Thrown					
Sickle/Kama							
Spear/Chiang(Thrusting)						
 ", Throwing																
Staff								
 ", Staff-sling								
 ", Thorn								
Stake									
Steel Whip		Chain						
Stiletto		Knife						
Switchblade		Knife						
Sword, 								
 ", Bastard(1 1/2 Hand)	Swd					
 ", Broad		Swd					
 ", Butterfly		Sword	+ 0	+ 2	+ 0			
 ", Falchion		Swd						
 ", Fencing Sabre)	Swd						
 ", Hook		Swd						
 ", Katana		Swd						
 ", Long		Swd						
 ", Nine Ring		Swd						
 ", Ninjato		Swd						
 ", Pata		Swd					
 ", Rapier (Epee)	Swd						
 ", Saber		Swd							
 ", Scimitar (Chinese Willow Leaf Knife has same stats)				
 ", Short (Gladius)	Swd					
 ", Spring/Urumi	Swd					
 ", Two Handed		Swd					
 ", Wakizashi		Swd				
Tetsubo			Club						
Three-Section Staff	Flail					   M	
Throwing Knife		Thrown/Knife					
Tiger Fork		Polearm						
Tonfa			Blunt						
Trident			Spear							
Yari			Spear						
Whip			Chain					

Country/Region of Origin
C- Chinese		N- Indonesian		E- European
J- Japanese		K- Korean		M- Malaysian
I- Indian (Vedic)	F- Filippino		

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Weapon Descriptions:
This section will give names for cross cultural weapons, and those with more than one name.

AXES:

BOWS:
Yumi
	Japanese Bow
Hankyu
	Ninja Half Bow, could be easier concealed.

BLUNT/CLUBS:
Tonfa
	A billy club like short club.

CHAINS:
Kusarifundo/Kusari-Fundo
	Weighted short chain, from eighteen inches to three feet long.
Shinobi-Kai
	A bamboo rod with a chain attached.
Kawanga
	A weighted chain, used to grapple or climb with.
Manriki-Gusari
	A weigthed chain, from two and one half feet long to four feet. known on Okinawa as Surushin.


FLAILS:
Three section Staff
	also called a Sa Tjat Koen
Nunchaku
	Flail.

HAVY FIREARMS:
Hyakurai-Ju
	A Wooden barrel filled with guns on one fuse which is lit

KNIVES:
Sai/Jitte
	A knife like weapon, with two 'prongs' protruding from the hilt, these are used to block and parry.  This is known in the south end of China and Indonesia as the tjabang. The jitte sometimes has only one fork.
Manji-No-Sai
	A sai with a blade at each end and one fork going along each blade

PISTOLS:

RIFLES:

SLINGS:

SPEARS:

STAVES:
Bo/Rokushakubo
	A quarterstaff, 6' long.
Jo
	A staff, 4' long.
Hambo
	A 'half' staff, 3' long.

SWORDS:

THROWN WEAPONS:
Shuriken
	Small Ninja throwing weapons, usually divided into multi bladed
shuriken called: Hira Shuriken (3-8 bladed) and Bo Shuriken (flat one or
two pointed), they both are considered to have the same stats.

WHIPS:

OTHER:
Fukiya
	Ninja Blowgun
Sui-Fukiya
	Ninja Water blowgun, where a plunger is used to expell liquids.
Teko
	Brass Knuckles

COMBINATION WEAPONS:
Kyoketsu-Shoge
	A small hand sickle with an additional blade running outstraight
from the shaft (resembles a small r), there is a braided cord that has a
ring attached to the end and can be used to entangle.  could also be used
for climbing, dragging heavy loads, pulling heavy loads up to the ninja or
binding an enemy.
Kusari Gama
	A weighted chain with a sickle attached.
Shinobi-Zue
	A hollow staff with a weighted chain inside, used for surprise.
Shikobi-Zue
	A hollow bamboo staff with a spring loaded blade in it.

ARMOR and SHIELDS:
Neru-Kawa Ito
	A laminated leather shield used by the ninja.

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Armed Maneuvers

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Any:
Weapon Creation (Chi Weapon)
Weapon Channeling			Chi Channeling
Two Weapon Technique (Florentine, jap-NiTenIchiRyu)

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Melee (any non ranged, thrown, bow or entangling weapons):
Sticking Strike
Dazing Blow
Double Strike				Double Hit Punch
Riposte					Guard Punch
Feint					Feint
Dragon Strike				Dragon Punch
Flaming Dragon Strike			Flaming Dragon Punch
Power Upperstrike			Power Uppercut
Lightning Strike			100 Hand Slap
Spinning Back Strike			Spin Backhand
Spinning Knuckle Strike			Spin Knuckle			
Spinning Top				Spinning Clothesline
Turbo Spinning Top			Turbo Spin Clothesline
Flurry					Rekka Ken
Disarm					Disarm
Backflip Strike				Backflip Kick
Dashing Strike				Dash Punch
Chi Weapon Strikes			Chi Strikes

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Entanglers:
Throttle				Neck Choke
Pull
Entangle				Bear Hug
Leg Sweep Takedown			Leg Sweep Takedown
Toss
Murderer Slam				Murderer Slam

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Chain/Whip:
Rattlesnake Whip			100 hand slap (with KD!)

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Piercers:
Lunge					Lunge Punch
Fatal Stab
Seppuku
Stab Thru Seppuku
Strike with no Thought
Fleche

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Slashers:
Scissor Slash
Fire & Stones Cut
Strkie with no Thought
Strike of Flowing Water
One Cut
Rat's Head Strike
Ox's Neck Strike

---------------------------------
Chop:
Buffalo Punch				Buffalo Punch
Earth quake				Shockwave

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Pole:
Staff Sweep    			Foot Sweep
Iron Broom			Spinning Foot Sweep
Vault Attack			Flying Body Spear
Spinning Wall			Great Wall of China

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Missiles:
Missile creation

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Swords only
Iaijutsu

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FIREARMS
* Scopes: Difficulty to hit is reduced by 1 for a scope if the fighter aims for at least one round.
* A character may 'aim' and gain a +1 bonus to Damage, you may gain extra dice up to your perception this way (one die per round)

Automatic Weapons may fire in bursts, and get these Attacks at Firearms 1:
* Three Round Burst	(+ 0)	(+ 1)	(+ 0)	Takes 3 bullets
* Short Spray		(- 1)	(+ 2)	(+ 0)	Takes 1/3 of clip (at least 6 bullets)
* Full Spray		(- 2)	(+ 4)	NONE	Takes the entire clip (at least 10 bullets)
	The Full or Short Spray may hit opponents in a cone going straight out from 2 adj hexes, adj to fighter.  Each additional target gets a -1 to the DMG modifier (roll separately for each.) And, for each hex (past the first 2) separating the Opponents the DMG is reduced by 2

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Firearms Maneuvers
Ambidexterous Guns (Double Fisting/John Woo Special)
	2: Pistols   3: Sub Mach. Guns

Crippling Shot

Quick Draw

Sniping
	3: Rifles

Speed Loading

Spin Spray

Target Shot

Target Spray

Pistol Whip


to the top ARMED MANEUVERS: PUNCH BASED: continuous cut 1: Kenjut, Taijutsu double daisho cut 1: Kenjut flowing water cut 1: Kenjut stiking strike 1: Kenjut 2: Arnis rat's head strike 1: Kenjut fire & stones cut 1: Kenjut ox neck strike 2: Kenjut cresent moon slash 4: Kenjut snowfall strike 4: Kenjut thrust 1: Kenjut lunge (lunge punch) 2: kenjut, Taijutsu feint 1: Kenjut Earthquake strike (shockwave) hilt punch double strike (double hit punch) Overhead power slash (buffalo punch) Dragon Strike (dragon punch) flaming dragon Srike (flaming dragon punch) power upper slash (power uppercut) Shimmering Strikes, lightning strike, 100 x strike (100 hand slap) Scissor Slash Spinning back slash (spin back fist) spinning knuckle strike (spin knuckle) Spinning Top, Tornado Strike (Spin Clothesline) RENAME!!! turbo spinning top (turbo spin clothesline) RENAME!!! Fatal Stab Seppuku stab thru Seppuku Dashing Slash (dash punch) staff sweep (fist sweep) KICK BASED: Iron Broom (spin foot sweep) backflip slash BLOCK BASED: Deflecting slash/Guard strike (defl punch) 1: Arnis, Kenjut, Taijutsu GRAB BASED: Chain Toss 2: chain 3: any Murderer Chain 4: chain 5: any Throttle Pull ATHLETICS BASED: FOCUS BASED: Missile Creation Weapon Chann weapon creation electric shot WEAPON Florentine (2 weapon style/tech., jap- ni ten ichi ryu) body strike ? 2: Kenjutsu 4: Any Strike of flowing water strie with no thought Rattlesnake Whip iaido, lightning draw, quick draw, iaijutsu, etc, etc...fast draw to the top NAME SPD DAM MOVE DEF COST PREREQUISITES DESCRIPTION weapons usable with Chi Strikes (-1) (+0) None (Norm) (1C) F3,W3 Scissor Slash + 2 +2(x2) -- 2 sca (1W) W4,2 Weap Tech the fighter slashes anyone in the 3 front hexes, the front hex is hit twice, scissoring his weapons together. any slash weapon Fatal Stab -- 5 + 10 None none Weap5, F2 may not use w/ zen no mind Swords, impaling weapons (the clown prince: Yoshimitsu) Seppuku - 3 autodeath None N/A Weap1 seppuku! any stabbing weapon stab thru Seppuku -4 + 10 none none Weap5, F4, sepp, fatal stab may not use w/ zen no mind. dam to you and opp if she is behind you in an adj hex. any piercing weapon Chain Toss -- 2 + 5 ONE none Weap3, Throttle (G2?) similar to suplex in that the fighters switch hexes. chain, whip, lasso Murderer Chain -- 1 + 6 ONE none (1 W) Weap4, Chain Toss (G3?) non grap def vs. this, throw equal to str. chain whip lasso Pull + 1 + 2 none none (1W) Weap3, throttle any grabbing weapon (ie, chain, whip lasso) Shimmering Strikes +2 +1(x3) none sca (1 w, 1 c) w 5, f3 swing weapon so fast it is almost invisible any weapon (Is'nt this 100 times Strike) Missile Creation +2 none -- 2 n/a (1C) W4, F4 any missile weapon, especially bows (the magic bow of the ranger in d&d cartoon) weapon creation -- 2 none -- 2 N/A (2 C) Weap3, F5 you create a weapon(one per learning of this tech, each add weapon creation costs 1 pt less, not cumulative. the weapon appears this rnd, and has +0 +0 +0 stats. Any weapon, if you have the Tech. electric shot -- 1 + 3 none sca (1C) F 3, W 3 shoot a electric thing down the weapon toward opp any weapon range = Wits+Focus Pull (pull your opp. toward you) Strike of flowing water the next rounds attack if it is w/ same weapon on same opp gets +1Spd and +2 dam. +0 -1 -1 (1C) this is a setup attack strike with no thought you may play strike with no thought if your sword is still sheathed, at the following mods. +3 +0 none Pre: W3, iaijutsu Fire & stones cut +1 +2 -2 Weap3 cost: any: 1 clashed weapons, ignores blocks disarm -1 +5 -2 Weap4 cost: any:1 soal with str, if take 'dam' (which is not inflicted, just used to see if diarmed) then opp is disarmed. Sticking Strike/Cut +1 +0 +3 A3, Weap3 cost:? at the end of the round the fighter must use remaining move to keep as close to opp as possible One Cut +0 +7 +0 Weap5, F5 (1W) cost:? rat's head strike -2 +1 +0 Weap3 cost: 2: any ignores blocks Ox's neck strike -2 +4 -2 Weap2, Str4 cost: 3: any knockdown Dazing Blow -2 -2(+4) -2 ? Weap4 Arnis/Kali/Escrima, Bojutsu, Kenjutsu 1; Kobujutsu, Krabi-Krabong, Swordfighting 2, Any 3 -2 Damage, +4 damage used to figure the dizzy potential (roll 4 extra dice, pref. a different color to see if you may have dizzied the opp. Any Med+ Sized Weapon. Knocking someone out with a sword or club is relatively easy, while doing so with a switchblade is hard. Double Strike -1 -1(x2) One Weap4(in 1st), 2 Weap Tech Escrima, Kenjutsu 1; Swordfighting 2 This maneuver enables the character to strike simultaneously with two weapons; an opponent can block one, but not both. System: The attacker makes two strikes simultaneously. Defenders can only block one of the two strikes. If they dodge instead, they must move at least one hex away. Any paired weapons Staff Spin +1 +2 None ? Weap3, Dex3 The character spins his staff around very quickly, anyone who enters the same hex in front of the character takes damage as noted Staves, Polearms VAULT ATTACK (Stats for rich's kabbadi Staff guy's [Flying Body Spear?]) Prerequisites: Proper Weapon(bo staff, polearm, etc...) *, Athletics **, Kick ** Power Points: Any 2 Planting his weapon in the ground, the warrior vaults forward delevering a powerful kick into his foe's jaw. System: Damage is resolved using the Kick Technique not the Weapon Technique. This is an aerial maneuver. If the vault is interrupted by a crouching maneuver(like a sweep) the vaulting weapon is knocked away and the vaulter suffers a knockdown. Cost: None Speed: -2 Damage: +3 Move: None Fleche Prerequisites: Weapons 2 Power Points: Bojutsu, Kenjutsu, Ninjitsu, Swordfighting 1; Arnis/Kali/Escrima, Kobujutsu, Krabi-Krabong, Silat 2 Usable With: Axes, Blunt Weapons, Knives, Staves, Swords This maneuver takes its name from Fencing; it is most often used with swords, and is also known as a charge. The figher moves forward quickly, using his momentum to increase the damage inflicted. System: Use the modifiers below in addition to those of the basic strike type (see Contenders p. 118). Cost: None Speed: -1 Damage: +1 Move: +3 Iaido Prerequisites: Power Points: Kenjutsu 3; Any 5 Usable With: Swords, Knives Iaido is the art of sword-drawing, often taught to students of sword-fencing styles. It allows the character to draw and slash with one's weapon almost instantly, in one fluid motion. System: While drawing a swords normally takes one action, the character may draw it and attack once using only one action. Use the modifiers listed below. Cost: None Speed+3 Damage: +1 Move: +0 Riposte Prerequisites: Weapons 2 Power Points: Arnis/Kali/Escrima, Bojutsu, Kenjutsu, Kobujutsu, Krabi-Krabong, Ninjitsu, Silat, Swordfighting 1 Usable With: Axes, Swords This maneuver is a rapid strike following a block. System: A Riposte may only be used after the character has made a Parry, and is intended to take advantage of an opponent's temporary inability to react after attacking (i.e., the Speed bonus recieved from Parrying the attack). Cost: None Speed: See above Damage: +0 Move: None Chain Toss Prerequisit: Chain 3, Grab 2 Power Points: Weapon Style 2, Any 3 Description: The fighter entangles the opponent with the chain and flips him over her shoulder. System: Similar to Suplex, the warriors switch hexes. Cost: None Speed: -2 Damage: +5 Move: One Murderer Chain Prerequisits: Chain 4, Grab 3, Chain Toss Power Points: Weapon Style 4, Any 5 Description: Truly a devistating move. The fighter wraps a chain around his opponent's neck, lifts him in the air, and slams him down head first. System: This is an unblockable maneuver. Grappeling Defense does work against it however. The fighter can be thrown a number of hexes equal to the warrior's grab. Cost: 1 Willpower Speed: -1 Damage: +6 Move: One ========================================== PUNCH BASED Earthquake strike as shock wave any clubbing weapon (blunt) hilt punch may be used with normal punch adds 2 to dam any guard weapon (with basket hilt or etc. etc.) feint as feint any weapon Weapon Chann. same as psycho chan, but w/ weap(1 C) Weap1, F? any weapon (aka fire brand, flaming blade) double strike as double hit punch staff, sword, spear Overhead power slash as buff punch any weapon Dragon Strike (flying uppercut) as dragon punch any hard weapon (ie not whip, lasso, chain, scarf, etc. etc.) flaming dragon Srike as flaming dragon punch any hard weapon power upper slash as power uppercut any hard weapon lightning strike, 100 x strike as 100 hand slap any weapon Spinning Staff Wall as great wall of china staff, spear Spinning back slash as spinning backfist any weapon spinning knuckle strike as spin. knuckle but 1st hit is with punch and 2nd is weapon attack any weapon Spinning Top (Tornado Strike) RENAME!!! as spinning clothesline any weapon turbo spinning top RENAME!!! as turbo spinning clothesline any weapon deflecting strike as defl punch and weapon WEAPON FRENZY as Rekka Ken Any Weapon Weap4, A2 Cost:Any 4 Rattlesnake Whip as hundred hand slap, but causes KD. whip KICK BASED staff sweep as foot sweep any pole type weapon (staff, spear, bo, jo, etc.etc.) Iron Broom as spinning foot sweep any pole type weapon Disarm as Disarm (w/ Punch) any weapon? backflip slash as backflip kick any weapon BLOCK BASED Deflecting slash as defl. punch any weapon GRAB BASED Weapon Choke/Throttle as neck choke (wp2 g2 Spd: -1 Dam: +3 Mv: ONE), except sustained by weapon score, not grab, Dam: Wp+Str. any grabbing type Weapon(Nunchaku, Whip, Chain, etc...) Any 3 Good timing and quick footwork allow some weapon users to get in close to their targets and use the weapon chain to choke them. Throttle- Whip, Chain, Lasso as Neck choke but ranged. sustained by weapon and Dam of weapon+Str. ATHLETICS BASED Dashing Slash as stick and move. or fly heel stomp, any weapon but no aerial move thru move FOCUS BASED to the top ============================================== related weapons rules: very closely related weap. (ie katana and wakizashi) gives a -1 to technique. closely related weap. (ie club and maul, lng swd & broad swd.) gives a -3 to tech. Techniques: Florentine (2 weapon style/tech., jap- ni ten ichi ryu) W 3 (second W 2) fighter may use two weapons any two one handed weapons iaido, lightning draw, quick draw, iaijutsu, fast draw, etc, etc... minus one speed that round. to the top