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Many empaths enjoy field healing. That is going out and healing in the midst of battle, healing members of group they are hunting with, or just strolling along and coming across fallen adventurers. One of the most important things an empath needs to be while in the field whether it be healing, hunting or just simply exploring, is "light". So in preparing yourself to go out into the field you need to unload them silvers, store all your "fluff" jewelry and items in a locker, and get a disk before you go. Train yourself from day one to not carry much fluff or stock up on so many unnecessary items in your containers. Once you get into the habit of being light and not much fluff you will not have to worry about having to "unload" so much. My way to unload is to do away with anything that I do not absolutely HAVE to have. I can put my spare shields, armor, and weapons in my locker easily. I unload until I have a 5-second swing time. That is the best way to determine you are light enough. Bronnwyn can now wear a little bit of fluff without being hindered as much as she was when she was younger. As you grow older and gain levels your statistic values will increase and you will then be able to carry and hold more things without hindering yourself too much. One of the main reasons why you need to be able to go light is due to the maneuver attacks that critters have such as e-wave, clouds, boil earth, shards, etc. If you are light you will have a much, much better chance of dodging that maneuver attack, if you are not light you will greaten the chances of being hit and killed. Another good reason to go light is, it really helps you to drag them deaders. Bronnwyn as a Sylvankind has dragged Giantmen that weigh 350lbs out of the rift. It can be really hard and if she had boxes, coins, or simply too much fluff it would have prevented her from being able to drag deaders. I love seeing the looks on people's faces when they see Bronnwyn dragging in a very heavy Giantman. While in the field carry only one good-sized container such as a cloak with deep pockets. Carry a small back or sack for your gems and herbs. Always carry herbs and potions while in the field. Bundle your herbs. In your herb sack you should have one of each of the following herbs: Pothinar Grass - Heals Organ and Eye level 2 and 3 wounds Ephlox Moss - Heals level 2 and 3 limb wounds such as fractures and severed limbs Aloeas Stem - Heals Head and neck level 2 and 3 wounds Bolmaro Potion - or the ale/potion that each town herbalist provides for convulsions. Woth Flower - Heals level 2 and 3 SCAR from convulsions such as muscle spasms (keep in mind you must heal the wound all the way down to use the scar removal herb or spell) Calamia Fruit - Heals mangled limbs. A mangled hand or arm will cause one to have much higher tend time Sovyn Clove - Restores missing limbs that have been healed all the way down, an absolute MUST to carry in the field Wingstem Potion or its equivalent depending on what town herbalist you are at. This potion takes down level 2 and 3 scars on the organ and eyes to a level 1 scar. Having a level 2 or 3 wound or scar on both of your eyes will prevent you from being able to cast spells from your spirit circles. Always make sure you have a good supply of this potion or mana preserved if you know the spell 818. The scars spells can now *thankfully* be chosen where to heal. For example, after you have prepped 818 you would type "cure right eye" to get the severe bruising and swelling down, bypassing the major scar on the other organs. If you use the potion, you will have to drink a lot depending on how many major scars are on your organs. A level 3 scar will require 2 sips to reduce the scar down to a minor scar. If you have a level 3 scar on say your chest, abdomen, and back you will need 6 sips to reduce them and then FINALLY get to the eye that you really need to heal down. For this very reason I kept a WELL stocked bundle supply of pothinar grass and aloeas stem to have the wounded in the field to eat and heal down their bleeders, then I would heal their minor wounds taking away the hindering scars. I also carried two ales that you can pour into the dead, one was the ale for head and neck bleeders and the other was ale for the organ bleeders. This not only saves you mana but it also can save your life. For the reasons above is why many empaths will not heal in the field. So carry your herbal and ale supply. As a younger empath under the age of 50 your mana supply will not last that long healing the major wounds and scars so it is a good idea to keep these herbs on you. Group Hunting Know your group well. It is your responsibility to make certain that your group party members be aware of the round times an empath has from healing themselves. Once explained in a role-playing and tactful manner or in group whispers so as not to sound OOC, your party should be very respectful and considerate of your needs. After all, you are healing them as they get wounded and preventing them from dying. If the members of your group are in too much of a hurry to wait for you a few seconds to heal down and leave you behind then it is a good idea to stay away from those types. I have on several occasions been left behind by accident because it is so easy to forget about another professions needs. Almost always they come back, but there have been times I get totally forgotten about and have wound up dying while in round time waiting for my limb to regrow. With this in mind, it is a good idea that after the dust has settled from a battle to cast minor sanctuary (213) and take a look at all of your party members and heal them all and then heal yourself down as well. This allows so much opportunity for role-playing, getting to know your friends, and having a wonderful time other than just hack and slashing and gaining levels. In my opinion, there should be an empath in all hunting parties for this alone. Rescues ::UNDER CONSTRUCTION:: |
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