| SIGN NAME | FUNCTION | COST | RANK | DURATION |
|---|---|---|---|---|
| SIGN OF RECOGNITION | Find other members | FREE | 1 | N/A |
| SIGNAL | Signal members | FREE | 2 | N/A |
| SIGN OF WARDING | +5 to DS | 1 MP | 3 | 10-15 sec/level |
| SIGN OF STRIKING | +5 to AS | 1 MP | 4 | 10-15 sec/level |
| SIGN OF CLOTTING | Stops Bleeding | 1 MP | 5 | 10-15 sec/level |
| SIGN OF THOUGHT | AMU-NET access | 1 MP | 6 | 1 min/level |
| SIGN OF DEFENDING | +10 to DS | 2 MP | 7 | 10-15 sec/level |
| SIGN OF SMITING | +10 to AS | 2 MP | 8 | 10-15 sec/level |
| SIGN OF STAUNCHING | Improved Clotting | 1 MP | 9 | 1 sec/level |
| SIGN OF DEFLECTION | +20 to DS vs Bolts | 3 MP | 10 | 10-15 sec/level |
| SIGN OF HYPNOSIS | Calms a foe | 1 SP | 11 | N/A |
| SIGN OF SWORDS | +20 to AS | 1 SP | 12 | 10-15 sec/level |
| SIGN OF SHIELDS | +20 to DS | 1 SP | 13 | 10-15 sec/level |
| SIGN OF DISSIPATION | +20 to TD | 1 SP | 13 | 10-15 sec/level |
| SIGN OF HEALING | Restores all HP | 2 SP | 15 | N/A |
| SIGN OF MADNESS | +50 to AS/-50 to DS | 3 SP | 16 | 15 seconds |
| SIGN OF POSSESSION | Calms all foes | 4 SP | 17 | N/A |
| SIGN OF WRACKING | Restores all MP | 5 SP | 18 | N/A |
| SIGN OF DARKNESS | Teleports you to COL HQ | 6 SP | 19 | N/A |
| SIGN OF ??? | ??? | ??? | 20 | ??? |
When used, this allows you to identify other members of the Council. It will also indicate what rank they are in relation to you (lower, same, or higher). Those who are not of the council might also notice your gestures and look at you in a funny way.
This is the best way to discuss items pertaining to the council. If you need to ask another member a question in a crowded area, use this sign.
All three of these signs may be run at the same time to boost your DS by +35. Warding and Defending drain your MP immediately, but Shields drains your SP when it wears off.
Like the DS signs, all three may be used simultaneously to boost your AS by +35. Striking and Smiting drain your MP as soon as you activate them, but Swords drains you when it wears off.
Both of these signs do the exact same thing: They stop your wounds from bleeding. Staunching lasts longer and costs the same. When someone DIAGNOSEs you, they will see that no new blood is coming out of your wounds.
It is VERY important that you highlight these phrases:
This sign works EXACTLY like a crystal amulet. In fact, if you are wearing an amulet, you can pull, turn, or touch it to change thought channels even though you don't rub it.
This sign is only somewhat useful. It adds +20 to your DS against MINOR elemental attacks such as minor shock, minor water, and minor fire. It DOES NOT protect against major cold, major fire, or major shock.
Both of these signs calm one (hypnosis) or more (possession) monsters for a random amount of time. The targets are chosen at random, and you will be told which beast was calmed. If you get no entrancement messages, the sign failed.
Note: These will work on any 'monster' that is highlighted with the SET MONSTERBOLD command. This includes all the NPCs in the town. Ever wanted to calm the Constable? Here's your chance!
This merely boosts your TD by +20. It works in a similar fashion as Swords and Shields.
This is a true lifesaver, and one of the blessings to the Empath profession. If you're in the middle of a big battle and are down to 5 HP, Heal!
This is a fun sign to use. Despite its short duration, it can be extremely effective when used with Haste or Cone of Lightning. Be careful, though. Losing 50 DS pts may give a critter an opportunity to kill you.
This is the best sign, hands down. It restores ALL your mana for 5 SP. Remember to hide before you wrack, or you may end up being punished.
Note 1: Clerics with the Well Of Life spell (308) can transfer SP to a Wracker, making a powerful mana generating team.
Note 2: Wracking in quick succession is not possible provided you have the necessary SP. If you wrack, are sent SP by a cleric, and try to wrack again, you will get a message saying you haven't recovered.
When used, this teleports you to the nearest Darkness set point. In the landing, this happens to be the Council's Headquarters, but different cities have different locations.
Note: If you use this sign to return to a set point and attempt to use it again, you will receve a message saying that you are already there. Thus, you cannot accidentally use Darkness twice.
For a text version of this guide, click here!