DROP DEAD [source: Skip Frey, "How to Win at Dice Games"] Despite its name, this is a most entertaining game of chance for players of any age who would like to play for small stakes or just for fun. PLAYING TIME: About 5 minutes for each round. NUMBER OF PLAYERS: Any number can play. The game is suitable for head-to-head conflict between two players, but competition among a group of six or even more will prove most exciting. NUMBER OF DICE: Five. EQUIPMENT: Simple tally sheet, with the names of the players at the top; dice cup. OBJECT OF GAME: To achieve the highest score in a given number of rounds or innings. TO START: The order of play is not important in this game. Any player may begin. THE PLAY: Play proceeds clockwise. A game is not over until all five innings have been played out by all players. The first player begins his turn by rolling all five dice. If among the five dice cast, there is neither a 2 nor a 5, he scores the sum of the faces of the five dice, and he rolls again. Any throw which yields either a 2 or a 5, or both, does not score. The 2's and the 5's are set aside, and the remaining dice are recast. A player's turn continues until all the dice are "dead"; that is, until all the dice have shown either a 2 or a 5. Thus, if a player rolls all 2's and 5's on his first turn, he does not score, and he does not cast again. The results of all casts which do not yield a 2 or a 5 are added to compute the total score for a player's turn. A sample turn might be as follows: First cast: 5-5-3-3-1 No score. Two 5s are removed and the other three dice are recast. Second cast: 3-4-6 Score 13 points and recast all three dice. Third cast: 1-2-4 No score. Remove the 2 and recast two dice. Fourth cast: 1-5 No score. Remove the 5 and recast one die. Fifth cast: 3 Score 3 points and recast die. Sixth cast: 2 No score. Turn is completed. TOTAL SCORE: 16 points The game is played for five rounds. The player with the highest total at the end of five innings is the winner. If "Drop Dead" is played as a gambling game, each player contributes a given number of chips to the pot at the outset. The winner collects the pot. An option is to have the winner collect a stake of so much per point from each of his vanquished opponents. His margin of victory will determine the harvest of profits he reaps. "Drop Dead" is a game of chance, so no strategy hints are in order. However, a word of warning is offered to the optimist. Despite appearances, this is not a high-scoring game. A player's chance of scoring on his first cast is very slim, for the odds are heavily against rolling five dice without the appearance of a 2 or a 5. Only when the player is left with a single die do the odds favor a successful scoring throw. There are four favorable faces and two unfavorable faces. Thus the odds are 2-to-1 a player will score when rolling only one die. It is not unusual, though, for a turn to result in no score. A player tallying 20 or more points in a turn has done very well, indeed. Let's look at a simplified analysis of the scoring chances of the player who has two dice left to cast. Each die has two good results for every bad one, but a player does not score unless both dice come up good. The chances for each die may be represented as First Die a. good b. good c. bad Second Die d. good e. good f. bad Successful possibilities with two dice (from the diagram above) are: ad, ae, bd, and be. The total is four. Unsuccessful results are: af, bf, cd, ce, and cf. The total is five. The odds are thus 5-to4 against a scoring cast with two dice. The odds in favor of a successful throw become progressively poorer as the number of dice in the cast increases: The odds are 19-to-8 against a scoring cast with three dice. The odds are 65-to-16 (better than 4-to-1) against a scoring cast with four dice. The odds are 211-to-32 (about 13-to-2) against a scoring cast with five dice.