"PERUVIAN LIARS DICE" (a.k.a. "Perudo") (For reference only. "Perudo" is a registered trademark of University Games Corporation, Burlingame, CA.) OBJECT To be the last player with one or more dice. ROUNDS Perudo is played in rounds. Players take a cup and place five dice in it. To start each round, all players shake their cups to mix the dice, then flip them over on the table. Using their cups to shield their dice so that no other players can see them, players tilt up their cups to peek at their own dice. In each round, players take turns bidding until one player says "Dudo" ("I doubt" in Spanish), signifying that he/she disagrees with the previous bid. Players only roll their dice once per round. THE FIRST BID Player 1 starts by announcing a bid, based upon the quantity of any particular number that could be counted if all players were to lift up their cups to show their dice. Players do not actually know how many of any particular number are under the cups; they only know what dice they have. Players may bluff-they do not need to have any of a particular number to bid that number. For example, a player does not need to have any fives to bid "6 fives." FOLLOWING BIDS After Player 1 bids, the player on Player 1's left (Player 2) has two choices: 1) increase the bid, or 2) say "Dudo." Players must either bid or say "Dudo" whenever it is their turn; they may not pass. INCREASING THE BID To increase the bid, Player 2 may either: 1) increase the quantity, or 2) increase the number, or 3) increase the quantity and the number. To increase the quantity, a player bids a higher quantity of the same number that the previous player bid. Or, Player 2 may increase the number, by bidding a number higher than Player 1 bid. Alternatively, Player 2 may increase the quantity and the number, by bidding both quantity and number higher than those that Player 1 bid. After Player 2 bids, play passes to the left. Each player, in turn, must increase the bid or call "Dudo." Play continues for this round until a player calls "Dudo." CALLING "DUDO" (l DOUBT) When a player believes that the player who just bid has bid incorrectly (i.e., incorrectly estimated the quantity of the number bid), that player may say "Dudo" instead of making a bid. Players may only say "Dudo" to the player on their right. COUNTING THE DICE When a player says "Dudo," that player lifts his/her dice cup and announces the quantity of the number just bid that he/she has under the cup. Continuing to the left, each player lifts his/her cup in turn, counts the quantity of the number bid under the cup, and adds that quantity to make a running total. After all other players have lifted their cups and counted, the player who bid last (i.e., the player who was doubted) lifts his/her cup, adds his/her quantity of the number bid, and announces the final total. SCORING If the final total is greater than or equal to the last bid, then the player who said "Dudo" takes 1 of his/her dice and places it in the discard pile. This player must now play with 1 less die than he/she held on this round. If the final total is less than the last bid, then the player who made the bid places a die in the discard pile. A round is over when a player loses a die. To start the next round, all players pick up their remaining dice, put them back in the cups, and start over. Only one player may lose a die in each round. The player who lost a die during this round bids first on the next round. A player who loses all of his/her dice is out of the game. The player to this player's left bids first on the next round. SPECIAL RULES ACES Instead of calling a higher quantity or higher number to increase the bid, players may make a bid using aces (ones). When players bid with aces, they halve the quantity called by the previous player. Players may not start a round by bidding aces. If the quantity bid does not divide equally, the player who wishes to bid aces must round up. To increase the bid, the player on the left of the player who bids aces must either bid a higher quantity of aces, or double the quantity of aces bid and add one (if the player wants to bid a number other than aces). or, the player on the left may call "Dudo," in which case players count the quantity of aces (as described in Counting the Dice, above). PALAFICO When players lose their fourth die (i.e., they have only one die remaining), they declare themselves "Palafico." For the next round, there are three special rules: 1) Aces are not wild, for this round only; 2) The player who is Palafico starts the round, and may start by bidding aces (this is the only time that a player may start with aces); 3) The rest of the players must increase the bid by raising the quantity, or they may call "Dudo." In other words, players must bid the same number that the Palafico player bid; they may not change the number. There is one exception-. players who have already been Palafico may change the number when it is their turn to bid. Other players must then bid this number. These special Palafico rules do not apply when only two players are left in the game. WINNING THE GAME The last player left with one or more dice wins the game.