QUALIFY [source: Skip Frey, "How to Win at Dice Games"] This is an exciting gambling game that can provide hours of stimulating entertainment for a group of any size. According to Culbertson's Hoyle, "Qualify" is a game in which the Banker does not enjoy an advantage over the players. If this is so, "Qualify"' is the only Counter Game we've come across to offer such an even break. Playing Time - A player's turn takes only a minute or two, A round of play by four players takes about 5 minutes. Number of Players - Any number can play in a social game. Number of Dice - Five. Equipment - A dice cup; chips or coins for betting. Object of Game - To accumulate 25 or more points in five casts of the dice.Only the highest die of each cast counts in the scoring. To Start - A Banker may be chosen by lot, or each player may roll the dice with the highest roller becoming the Banker. Each player places a bet. with the Banker.The Banker then covers all bets. A House limit on the size of a player's wager may be enforced. The Play - The player to the left of the Banker goes first and play proceeds clockwise. The first player throws all five dice for his first cast. He sets aside the highest of these dice. He then throws the four remaining dice for his second cast. He then sets aside the highest die from his second cast. He now throws the three remaining dice for his third cast. This process continues, with the player setting aside the highest die from each cast, until he has thrown the last remaining die for his fifth and final cast of the frame. At this point, the player totals his score by adding together the values of the five dice as they lie after his five casts. If the sum of the five dice is less than 2 5, the player loses his bet to the Banker. If the sum of the five dice is 25 or more, the player qualifies for a payoff from the Banker. He must then cast the five dice once again to determine the amount of his payoff. (This roll is called the Payoff Roll.) The amount of the payoff is determined by the number of times the player's Pay Number appears in his Payoff Roll. The player's Pay Number is deter- mined as follows: If the Player's Total Then His Pay for Five Casts Is: Number Is: 25 1 26 2 27 3 28 4 29 5 30 or more 6 The player collects from the Banker an amount equal to his original bet for each die that shows his Pay Number. Examples: 1. A player who scores 25 in his first five casts has a 1 for his Pay Number.If his Payoff Roll produces two l's, the player collects at 2-to-1, or twice his bet from the Banker. 2. A player who scores 28 in his first five casts has a Pay Number of 4. If his Payoff Roll produces three 4's, this lucky player collects a 12-to-1 payoff from the Banker. A player whose Payoff Roll does not produce his Pay Number loses his stake to the Banker. After the first player has finished his turn, the second player takes his turn against the Banker. When all players have had a turn, the man to the Banker's left becomes the new Banker. Each player in turn should have an opportunity to act as Banker for a round of play by his opponents. Remarks - "Qualify" proves to be an exciting game because the fifth cast is almost always the deciding factor as to whether or not a player will total 25 points for his five casts. A player requires a perfect score (four 6's) after four casts to be sure of qualifying for a Payoff Roll whatever the outcome of his fifth and final cast of the frame. Only if a player is unable to set aside a count of at least 19 from his first four casts does he have no chance of qualifying with the final die. The single cast of the five dice in the Payoff Roll is also fraught with suspense. A lucky throw may bring a big payoff, while an unlucky throw might cost the player his wager despite his high total in the first five casts. VARIANT "Par" is a variant of "Qualify," played without a Banker.The player shooting the dice pays or collects an equal amount from each of the other players. To start a round, the player with the dice announces his bet. Play then proceeds exactly as in "Qualify." If the player fails to reach 24 points in his five casts, he must pay an amount equal to his original bet to eacb player for eacb point by which he falls short of 24 (not 25). For example: A player betting $1 who scores 21 points on his five casts must pay $3 to each player, for he is 3 points shy of 24 points. If he had bet $2, he would pay $6 to each player. If a player scores exactly 24 points for his five casts, he neither wins nor loses. His stake is returned to him, and the dice pass to the next player. If the player scores 25 or more points on his five casts, he then takes his Payoff Roll and collects on each die showing his Pay Number, as in "Qualify." But he collects this amount from each of the other players. For example: A $1 bettor scores 26 points in his five casts. He therefore has a Pay Number of 2. In his Payoff Roll, he casts two 2's. This player collects $4 from each of the other players. If the player does not produce a Pay Number in his Payoff Roll, he must pay each player an amount equal to his original bet.