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| Strong Hands (16 or more HCP) | |
|---|---|
| 1 C ! | Precision. Artificial; forcing; normally 16 or more HCP, any shape (but not 21-22 balanced). |
| 2 NT | 21-22 HCP, balanced, no 5+ major.
|
| Intermediate Hands (normally 11-15 HCP) | |
| 1 NT ! | In 1st or 2nd seat, 10+-13 HCP, may have a good 5-card major.
In 3rd or 4th seat, 11+-15 HCP, no 4+ major. |
| 1 D ! | Catch-All:
11-15 HCP, no 5+ major.
|
| 1 H, 1 S | Normally 11-15 HCP, 5+ suit.
In 3rd seat, may be 4+ suit with 8-12 HCP, lead directing. |
| 4 C ! | Namyats:
7 or 8 solid hearts, 5 losers.
|
| 4 D ! | Namyats:
7 or 8 solid spades, 5 losers.
|
| Preemptive Hands (normally no more than 10 HCP) | |
| 2 C !, 2 D,
| 5-10 HCP, natural, 6+ suit if vulnerable, 5+ non-vul. |
| 3 C, 3 D,
3 H, 3 S | Preemptive, natural, normally a 7-card suit.
|
| 3 NT ! | Weak Minor Preempt: Preemptive, normally an 8-card minor. |
| 4 H !, 4 S ! | To play. (Weaker than Namyats, or a less-than-solid suit.) |
| 4 NT ! | Super minor preempt, a little too good for 5 C or 5 D.
(Responses in minors are pass-or-correct; 5 H/S is choice-of-slams force; 5 NT GSF.) |
| 5 C, 5 D | To play. (A freakishly long suit.) |
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