One-level overcalls are extremely aggressive, often 4-card suits,
approximately 6-14 HCP. They deny hands suitable for a NTO or a
RJO. We do not overcall for no reason, however. We will either have a
decent hand, or a decent suit, or a lead-director of some sort.
Continuations:
raises are all blocking/to play (a single raise suggests four trumps,
but may be made with 3-card support).
A new suit at the 1-level is a 1-round force, either a weak hand with
a rebiddable suit, or a "flower bid" (an invitational hand with 3+card
support for opener's suit and 4+ cards in the suit bid).
1N is Lebensohl, one of the following hands:
a signoff in a suit that is lower-ranking than the overcall.
a flower bid in opener's suit (rebid overcaller's suit)
an invitation in NT with a stopper (rebid 2N)
a choice of games hand (3N or game in overcallers suit - rebid 3N)
A new suit at the 2-level is a flower bid
A cue-bid is a no-fit invitation.
Overcaller's step rebid is negative/waiting. His rebid of the overcalled suit shows a weakish
hand with a 6-card suit. All other calls are natural and show extras.
Jump-shifts are mini-splinters
2N shows opening hand values with 4-card support or better.
Overcaller's continuations are as follows:
A rebid of 3 of the overcalled suit shows a minimum and is very discouraging.
Rebids below 3 of the suit are counter-game-tries. They tend to
show values in the bid suit.
Bids above 3 of the suit show game-going hands. Bids of a new suit show
shortness and 3N is choice of games.
If opponents bid or make a negative double, we use support
doubles/redoubles.
A 1N overcall shows (usually) about 6-14 HCP, with at most 2 cards in
opener's suit and at least 3 in every other suit. Some hands stronger than
the given range may be treated with a 1N overcall if they are not suitable
for other systemic bids. With one of these hands, overcaller must bid
again, raising to game, doubling, or cue-bidding.
Continuations:
New suits are natural/blocking at any level.
NT bids show the 2 lowest unbid suits.
A cue-bid is investigatory. Cue-bidder has an invitational
hand or a "choice of preempt" hand. A cue-bid is forcing to the 3-level.
If the opponents double:
A redouble show 4 cards in the highest unbid suit.
New suit bids show 5-card suits.
A pass denies all of the above. If advancer passes, a redouble by
overcaller promises a 5-card suit somewhere.
The cheapest two jump overcalls show approximately 6-14 HCP and
at least 5-4 in the overcalled suit and the one directly above
(always 5 in the lower-ranking suit- at least 10 cards if at the 3-level).
NTO's usually take precedence over RJO's.
3 of our minor shows minimum shape, minimum strength.
3 of our major shows a minimum, but extra length in
the major.
3 of "their" minor shows extras and non-overwhelming shape.
Now simple bids in our suits are non-forcing, while the 4th suit
bidding one of their suits is a general force.
3 of "their" major shows a minimum, extra length in our minor, and
no extra length in our major.
3N shows extras, a stopper in their suit and denies extra length in
our major.
bids above 3N show extras, extra shape and are natural in our suits,
show shortness in "their" suits.
(1C)-2D
pass, 2H = preference
2S = natural, constructive, non-forcing
2N = 3+ hearts, invite or better
3C = diamond interest, almost-game-force
3D,3H,4D = preemptive/to play
3S,4C = shortness, slam interest
games = to play
(1C)-2D-(p)-2N
3C = non-minimum, non-big-shape (3D and 3H are now
non-forcing, 3S is a general force)
3D = minimum, minimum shape
3H = minimum, 5 or more hearts
3S = minimum, 6 or more diamonds
3N = maximum, club stop
higher = extras , big shape
Finally, the opponents usually are not silent when we RJO.
Our agreements are exemplified by the following auctions:
(1H)-2S-(dbl):
All our calls are on. Pass is a spade preference.
Redouble shows a club fit and invitational or better values.
(1H)-2S-(p or dbl)-2N
(3H)-?
pass = denies five spades, minimum
double = extras, denies five spades
3S = five spades, minimum
higher = promises five spades, extras
RJO that shows both majors ((1C)-2H or ((1D)-2H).
The continuations are similar, but not identical, to the preceding case.
A 2N advance promises 3 or more spades.
A cue-bid is invitational or better and suggests hearts.
It is probably best to give examples for the continuations:
(1D) - 2H
pass, 2S = preference
2N = invite or better, 3+ spades
3C = constructive, natural, non-forcing
3D = invite or better, suggests hearts
3M = preempt
games = to play
4m = shortness, slam try
(1D) - 2H - (p) - 2N
3C = extras, not big shape
3D = minimum, 4-6
3H = minimum, 4-5
3S = minimum, 5-5
3N = extras, diamond stop
higher = big shape, extras
(1D) - 2H - (p) - 3D
3H = minimum
3S = extras, extra spades
3N = extras, NT interest
higher = extras, big shape
3-level RJO ((1H)-3C, (1S)-3C, (1S)-3D)
There is much less room to maneuver here. Simple continuations
are called for.
simple preferences and game bids are to play
a raise or jump-preference to 4m is preemptive
a cue-bid is investigatory, a stopper ask until proven otherwise
a simple bid of the "4th suit" is natural, constructive, non-forcing
A direct cue-bid shows the shape for a RJO but with non-touching suits. It is unlimited.
Continuations:
These are similar to continuations after RJO's, with added complications because of the
wide range. Overcaller is certainly entitled to act again with extra values even over simple preferences.
(in the following, m and M refer to the two suits shown by the cue-bidder,
om and OM to the other two suits):
2 of any suit, or minimum response in one of our suits= simple
preference, not encouraging.
2N= 3+ likely cover cards, invitational+, most shapes
3m,4m or 3M (if not minimum response)= LTT bid, less than 3 cover cards
3om= game-forcing, agrees m, suggests exploring for 3N or slam
3OM= high-card raise to 4M, forcing passes are now in effect, may have
slam interest
games= to play, forcing passes are NOT in effect
Continuations after 2N advance (in the following, mimimum = at least
6-1/2 losers):
3m = minimum shape, minimum strength
(advancer's bids are now to play)
3om = most non-minimums, but usually 5 or 6 losers
(3M or 4m are now invites, 3D or 3S (depending on the suits) is a game force and a
further inquiry)
3M = minimum strength, but extra length in M
3OM = minimum strength, but extra length in m
3N = about 3-4 losers, denies extra length in M, stopper in their suit
4m = 4 losers or better, likely 4-6 shape
4OM, 4om= at least 5-5 shape, 4 losers or better, void in bid suit
Any 3-level jump overcall which is not defined as a RJO is an intermediate
jump overcall (at least a good 6-card suit and values to compete to the
3-level; some defensive values are expected. Depending on suit length
and quality, the HCP range is something like 12+-16).
Continuations are natural. New suits are forcing.
A 4m overcall is Namyats, showing a good 4-level overcall in the corresponding major.
Over this, use your favorite methods. A step advance should be some sort of asking bid.
A 4M overcall is preemptive. (4C is preemptive over after a 1H opening bid; so is 4D after a
1S opening).
A 2N overcall shows a strong (4-1/2 losers or less) 2-suited hand with
touching suits (at least 5-4 in theory, but in practice at least 10 cards
in the suits).
Continuations:
A return to the anchor suit is weak, preference
A bid of the minor of the same color of the opening bid (sounds weird,
but it works) is the only way to initiate an asking sequence (it does
not necessarily show game interest).
For responses see below.
After overcaller has shown his strength and suits, it's important
for advancer to know if his cover cards are working. So
after the response to the initial ask, the cheapest non-playable step
is a shortness ask.
A bid in one of overcaller's "optional" suits is weak if
it is below 3 of the anchor suit or
it is the cheapest such bid available.
(except for the auction (1D)-2N there will only be one such bid)
All game bids (with the exception of 3N) are to play.
The three cheapest bids that do not fall under one of the above
are splinters in support of the anchor suit.
Everything else (there is very little left) is "natural".
The two cheapest steps show a minimum, the next two show extras.
The second suit is shown "naturally" (if neither of the 2 steps is
an "optional" suit, 3N=minors).
Higher bids show maximums with unusual shape.
Responses to shortness ask:
1st step= lower shortness
2nd step= higher
3rd step= both
This is how it works in practice:
(1C)-2N
(the anchor suit is hearts)
3C= ask
3D= weak, preference
3H= weak, preference
3S,3N(=D),4C= splinters in support of hearts
4D= ????
4H,4S,5C(!!!),5D = to play
(1C)-2N-3C-?
3D= min, H & D
(now 3N,4H,5D are to play, 4D = invite, 4C = splinter in support of diamonds and 3S= shortness ask)
3H= min H & S (similar continuations, 4C = shortness ask)
3S= extras H & S (4C = shortness ask)
3N= extras H & D
(4C = shortness ask; note that 4D is non-forcing over 3N in this auction)
(1D)-2N
(the anchor suit is spades)
3C= weak, preference
3D= ask
3M= weak, preference
3N (=H),4m= splinters in support of spades
(1D)-2N-3D-?
3H= min, H & S (4C= shortness ask)
3S= min, C & S (4D= shortness ask)
3N= extras, H & S (4C = shortness ask)
4C= extras, C & S (4D= shortness ask)
(1H)-2N
(the anchor suit is clubs)
3C= weak, preference
3D= ask
3S= weak, preference
3H,3N(=S),4D= splinters in support of clubs
4C= ???? (RKC in clubs, maybe?)
(1H)-2N-3D-?
3H= min, C & D
(3S= shortness ask; note that 4D is to play here; 4C is a mild invite)
3S= min, C & S (4D= shortness ask)
3N= extras, C & D
(4H = shortness ask, note that 4C is an invite here, and 4D is weak)
4C= extras, C & S (4D= shortness ask)
(1S)-2N
(the anchor suit is diamonds)
3C= ask
3D= weak, preference
3H= weak, preference
3S, 3N (=H), 4C = splinters in support of diamonds
(1S)-2N-3C-?
3D= min, C & D (3H=shortness ask)
3H= min, D & H (3S=shortness ask)
3S= extras, D & H (4C=shortness ask)
3N= extras, C & D
(4H= shortness ask; note again that 4C is weak here, and 4D is an invite)
2-level overcalls are fairly sound from the point of view of playing
strength. However, they do not promise any defense: a hand worth a
fairly sound preemptive jump overcall in standard will be treated
with a simple overcall in OS.
We like to use Rubens advances and over 2-level overcalls.
Note that this is illegal in ACBL events, except for Mid- and Super-Chart events.
When that is so, we treat a new suit as a 1-round force, and a cue-bid as a limit
raise or better. In the specific auction (1S)-2H, 2N shows a limit raise with 4 or more
trumps.
In any case, jump-shifts are fit-showing.
A double by a passed hand promises the shape/values for a NTO, and promises
4 cards in the highest unbid suit.
A NTO by a passed hand denies 4 cards in the highest unbid suit.