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Darkhugh's Den's Video Game Reviews
AS SEEN IN:
March 1997
 

Saturn ProReview

Rampage World Tour
by Midway
 
Graphics Sound Control Fun Factor

Available Now
Action
1-2 Players
3 Playable Characters
Challenge: Low
Replay Value: Low
 

By Boba Fatt

Game reviewers are people, too (well, some more than others), and sometimes we have to throw the objectivity aside and root for a game to kick ass.  Such is the case with Rampage World Tour, Midway's update of the arcade classic Rampage.  "Update" is a very generous description: "Rampage 1.1" would be a better title.

Nearly a decade has passed since the glory days of Rampaging in the arcade.  We've waited patiently for an improved follow-up, and all we're offered are a few silly side- scrolling bonus stages.  No 3D graphics, no camera control, no combos or fatalities on your opponents... not even a new monster or cutscene, and you can't even play with three people!

True to its title, Rampage World Tour takes you to international locations, but they hardly reflect the change in scenery.  There are a dozen or so types of buildings repeated through the entire game.  Scumlabs, the evil scientists who've set George, Lizzy and Ralph on their rampage, have the same building in every country.  The sound is competent during gameplay, but the cutscenes between levels are awful: Dr. Betty, a Scumlabs assistant, calls the evil mastermind, but cycles between two or three comments after every level.  Speaking of levels, there are some 130, but there's only enough originality for a dozen or so.

Such utter failure to take advantage of new technology and add new elements to the original Rampage is inexcusable, and, despite the heavy nostalgia factor, Rampage World Tour's a huge disappointment.
 

PROTIP: Hit down and kick to block your opponent's attacks.  Get your paws off me, you damn dirty ape!

PROTIP: Stay close to the center of the screen during the bonus rounds to make sure you'll be able to reach the food before it flies by.

PROTIP: Try to leap to another building when the one you're on crumbles.  It saves time and helps you get that destruction percentage up.

PROTIP: Double-team Scumlabs by taking on separate buildings in 2-player mode.  You've gotta get everything before the city's evacuated.
 
 


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