The STAR WARS Roleplaying Game FREQUENTLY ASKED QUESTIONS LIST Version 3.3 by Neil Creek 3rd May 1995 updated and maintained by Mark Hudson : heywood254@aol.com January 15, 2000 The latest version of this FAQ can be found via the World Wide Web or FTP at: http://members.aol.com/heywood254/swrpgfaq.txt NEW ADDITIONS SINCE LAST VERSION: (3.2) NEW SECTION: PART 1: QUESTIONS ABOUT WIZARDS OF THE COAST 1.1 DOES WIZARDS OF THE COAST HAVE THE LICENSE TO PRODUCE THE STAR WARS RPG? 1.2 WHAT SYSTEM WILL THE NEW SWRPG USE? 1.3 WHAT ABOUT THE D6 SYSTEM OF WEG'S STAR WARS RPG? 1.4 WILL WIZARD'S SWRPG AT LEAST BE COMPATABLE WITH WEG'S SWRPG? 1.5 AW, MAN, I LIKE THE STAR WARS RPG JUST THE WAY IT IS! DO I GOTTA CHANGE? NEW SECTION: PART 6: GLOSSARY OF COMMON TERMS AND ACRONYMS REVISED SINCE LAST VERSION: 2.1. DID WEST END GAMES GO OUT OF BUSINESS? 2.2. WHAT IS THE STATUS OF THE STAR WARS RPG? 2.3. DID THE ROGUE SQUADRON SOURCEBOOK OR ADVENTURE JOURNAL #16 EVER COME OUT? 3.9. IS THE NEW 'REVISED AND EXPANDED' VERSION OF THE RULES REALLY JUST A THIRD EDITION? 4.14. WHAT IS THE RESOURCE POOL? 4.18. WHAT ARE THE SPOILER, STATS AND FLUFF TOPICS? HOW DO I USE THEM? 5.1. WHEN IS THE JEDI SOURCEBOOK COMING OUT? PART 7: ACCREDITATION LIST INTRODUCTION This is the Frequently Asked Questions list for the the Star Wars Roleplaying Game mailing list. The purpose of this FAQ is to inform newcomers to the list what it is all about, and to act as a reference for any questions which the list users may commonly want to ask. This way, the volume of traffic on the list can be more restricted to other aspects of the roleplaying game. The FAQ is also a kind of advertisement for the mailing list and for the Star Wars Roleplaying Game in general. I would like to extend special thanks to Neil Creek who wrote and compiled the original version of this FAQ with the help of several other members of the list. Neil designed the FAQ to be a dynamic thing, evolving and growing. To that end, if anyone who reads this FAQ has any suggestions, additions and comments, please email me to see that they are included in future versions. The FAQ may be distributed far and wide, so that anybody with an interest in Star Wars and the Roleplaying Game will be able to read and refer to the list. No copyright is held on the material in this list, and I ask only that any uses for this list you can find be for the advancement of the Star Wars universe and also be considerate of the contributors. Enjoy, and may the Force be with you! Mark Hudson heywood254@aol.com LIST OF QUESTIONS Part 1: Questions about Wizards Of The Coast 1. Does Wizards Of The Coast have the license to produce the Star Wars RPG? 2. What system will the new SWRPG use? 3. What about the D6 system Of WEG's Star Wars RPG? 4. Will Wizard's SWRPG at least be compatable with WEG's SWRPG? 5. Aw, man, I like the Star Wars RPG just the way it is! Do I gotta change? Part 2: Questions about West End Games 1. Did West End Games go out of business? 2. What is the status of the Star Wars RPG? 3. Did the Rogue Squadron sourcebook or Adventure Journal #16 ever come out? 4. Does West End Games have an Email address or Web site? PART 3: Questions about The Star Wars Roleplaying Game 1. What is a roleplaying game? 2. What do I need to play the game? 3. Where can I get the rule books? 4. How much do they cost? 5. What Star Wars RPG books have been published? What do they contain? 6. What is the difference between first and second edition rules? 7. Which is better? 8. What is The Star Wars Roleplaying Game, Revised and Expanded? 9. Is the new 'Revised and Expanded' version of the rules really just a third edition? 10. Does West End Games have an Email address or Web site? Part 4: Questions about the Star Wars RPG Mailing List 1. What is the Star Wars Roleplaying Game Mailing List? 2. How do I subscribe to the SWRPG mailing list? How do I unsubscribe? 3. What happens when I subscribe? 4. Do I really gotta read and keep the welcome letter? 5. Can I receive the List mail in digest format? 6. I'm going away, but I don't want to unsubscribe from the list, can I stop the mail? 7. Why can't I post to the list? I'm subscribed! 8. My server went down and I missed some messages, how can I get backup copies? 9. Who is Jae Walker? 10. Can I discuss Decipher's Star Wars Collectable Card Game on the List? 11. What is a PBeM? 12. How do I join a Star Wars PBeM? 13. I've got some great new [ships\characters\systems] I want to share, where can I put them? 14. What is the Resource Pool? 15. I don't have FTP, can I still get the stuff from the Resource Pool? 16. Is there a problem with copyright when quoting from rule books? 17. I need help in my campaign, whom can I ask? 18. What are the STATS and FLUFF topics and how do I use them? 19. What's a Fluff? Part 5: Questions about the rules and content of the Star Wars RPG 1. When is the Jedi Sourcebook coming out? 2. Okay, is there at least a comprehensive list of Force Powers? 3. Where can I find the stats for the Lambda Class Shuttle? 4. Are there rules for starfighter modification and construction? 5. How many projectiles do starfighters carry? 6. Why does the Young Jedi template only have 15D of attributes? 7. According to 'The Movie Trilogy Sourcebook' Luke has two Dark Side Points; when did he get them? 8. What is Yoda's race? 9. What is The Jedi Handbook and where can I find it? 10. If the Enterprise fought a Star Destroyer, which would win? Part 6: Glossary of common terms and acronyms Part 7: Accreditation list PART 1: QUESTIONS ABOUT WIZARDS OF THE COAST 1.1 DOES WIZARDS OF THE COAST HAVE THE LICENSE TO PRODUCE THE STAR WARS RPG? Yes. In late 1999, Wizards of the Coast acquired the license to produce roleplaying games, miniatures and miniature table top games based on Star Wars. The first products are scheduled to ship in the fourth quarter of 2000. The license does not include the trading card game which is published by Decipher. For more information consult the WOTC website: http://www.wizards.com/ There is also a FAQ from Wizards on the SWRPG: http://www.wizards.com/roleplaying/starwarsfaq.asp 1.2 WHAT SYSTEM WILL NEW THE SWRPG USE? Wizard's SWRPG is, as of this update, in the earliest stages of development and no decisions concerning the rules system have yet been made. The lead designer of the game will be Bill Slavicsek who was a member of the original Star Wars game design team for West End Games. 1.3 WHAT ABOUT THE D6 SYSTEM OF WEG'S STAR WARS RPG? Wizard's Star Wars RPG will almost certainly be based on a different system than the D6 rules which were and continue to be used by West End Games. 1.4 WILL WIZARD'S SWRPG AT LEAST BE COMPATABLE WITH WEG'S SWRPG? Wizard's of the Coast promises that a conversion product for the two systems will be produced. 1.5 AW, MAN, I LIKE THE STAR WARS RPG JUST THE WAY IT IS! DO I GOTTA CHANGE? Of course not. WEG's Star Wars RPG has many fans who will continue to play the game and produce home made material for it. Play the game you enjoy. PART 2: QUESTIONS ABOUT WEST END GAMES 2.1. DID WEST END GAMES GO OUT OF BUSINESS? No. In July 1998, West End Games fired most of its creative staff and filed Chapter 11 bankruptcy for protection from creditors. WEG continues to sell material from its back stock and released a new printing of the main Star Wars rulebook. In 1999, WEG formed a partnership with a company called Yeti and have begun releasing new material. The DC Unverse RPG based on DC Comics' super-heroic adventures was published in late 1999. 2.2. WHAT IS THE STATUS OF THE STAR WARS RPG? Wizards of the Coast, publisher of Magic: The Gathering, the Pokemon Trading Card Game and owners of TSR, acquired the Star Wars license in late 1999. For more information see section 1. 2.3. DID THE ROGUE SQUADRON SOURCEBOOK OR ADVENTURE JOURNAL #16 EVER COME OUT? No. The X-Wing: Rogue Squadron Sourcebook and Star Wars Adventure Journal #16 were mistakenly included in West End's last new products listing. These books were not printed prior to WEG's bankruptcy and are not likely to be printed now that WEG has lost the license. Some of the fiction slated for unpublished issues of the Adventure Journal appears in Bantam Books' anthology "Tales from the New Republic." 2.4. DOES WEST END GAMES HAVE AN EMAIL ADDRESS OR WEB SITE? Yes! Visit the official West End Games site, World Wide WEG at: There you can order books from their catalog and view information about and errata for many of their games. You can also reach the folks at WEG via email: WEGang@aol.com - editorial WEGSales@aol.com - sales If you have America Online, you can post questions and comments for WEG in the Gaming Company Support area (Keyword: GCS). PART 3: QUESTIONS ABOUT THE STAR WARS ROLEPLAYING GAME 3.1. WHAT IS A ROLEPLAYING GAME? From "Star Wars - The Roleplaying Game" Second Edition, Appendix One: Roleplaying Basics, Page 162: "In roleplaying games, the action takes place in the imagination of the players. There is no board to move tokens around. Instead, the gamemaster must describe each scene and setting to the players, who then must visualize the scene themselves. Then, by imagining how their character would react in these settings, they tell the gamemaster what their character is going to do." "In a roleplaying game, the players can have their characters do whatever they want - there is no script. Instead, the player just has to have a good idea what his character might do." "Most of the time, the game consists of players just imagining what happens and telling the gamemaster what their characters will do. Sometimes, however, a player or gamemaster may demonstrate a particular action to give everyone a clearer idea of what the character is doing." "Roleplaying games have no "winners" and "losers". The object of roleplaying games is for each player to have a lot of fun. In fact, players are supposed to co-operate to achieve their success!" "What's important is telling a story that's interesting, exciting and fun to play. Often, especially in heroic fiction (and Star Wars is clearly heroic), the characters are heroes and supposed to win. They are expected to defeat the villains, and survive to fight another day. _Star Wars: The Roleplaying Game_ often has the characters triumphing over evil, but simply defeating the villains doesn't mean everyone had fun; sometimes everyone has fun even if their characters are soundly defeated by the opposition." 3.2. WHAT DO I NEED TO PLAY THE GAME? Aside from the rule books, all you need to play the SWRPG, is some pencils, paper, plenty of six sided dice and a healthy imagination! The rulebooks themselves are essential but the game can be played with just one book. The core rules of the SWRPG contain everything that a beginning player will need. An introduction to roleplaying in general and the Star Wars universe in particular is provided. The rules used to play the game, as well as techniques to help run the game are fully explained, and the book is fleshed out with a lot of source material and character development ideas. Additional sourcebooks can be bought to give more information on the people, places and things of the Star Wars universe. A wide variety of sourcebooks cover numerous topics, some created specifically for the game, others derived from official Star Wars products including the movies, novels and video games. 3.3. WHERE CAN I GET THE RULE BOOKS? Many gaming shops may still have a copy of the rules or be able to get them for you. If you cannot find a games shop, or there is not one nearby you, you could try looking in your telephone book or business directory for games distributors. Many large chains of American bookstores carry RPG material and may be able to order products they don't have in stock. You may also order books directly from West End either through mail order or their web site: . Many Star Wars RPG books are currently out of WEG's stock and you might have to try gaming or book stores that sell used RPG material to find them. You might also try looking on the internet. The usenet newsgroup "rec.games.frp.marketplace" was created to handle such trade in new and used roleplaying items. To receive West End Games' current catalog write to: West End Games RR 3 Box 2345 Honesdale, PA 18431 3.4. HOW MUCH DO THEY COST? The main rulebook is the most expensive of all the books, but contains everything you need to play the game. Hardback sourcebooks are all approximately the same price, and soft cover sourcebooks and guides are even cheaper. Cheapest of all are the first edition adventure modules which can still be occasionally found for sale. Prices : AUSTRALIA - Core rules : $45 Sourcebooks : about $25 Galaxy Guides : about $25 Game modules : about $17 CANADA - Core rules : $33 Source books : $23 paperback, $27 hardcover Galaxy guides : $20 Game modules : $12+ Norway Core rules : ca. 200 kr Sourcebooks : ca. 180 kr Game modules : ca. 100 kr UK Revised & Expanded : 19.99 pounds Hardback Sourcebooks : 14.99-16.99 pounds Adventure Journal : 9.99 pounds USA 2nd. Edition rulebook : $25.00 Revised & Expanded : $30.00 Sourcebooks : $15-$25 Game Modules : $10-$15 Adventure Journal : $12 3.5. WHAT STAR WARS RPG BOOKS HAVE BEEN PUBLISHED? WHAT DO THEY CONTAIN? There are several kinds of Star Wars RPG Books: rulebooks, sourcebooks, Galaxy Guides, adventure modules as well as other miscellaneous supplements. The following is a quick and dirty guide to the supplements. Caveat Emptor: Star Wars: the Roleplaying Game is a supplement heavy system. Don't think for a moment that each and every book is necessary to run your game. If your book or gaming store allows browsing, check out a supplement before plunking down your money. Also don't be afraid to ask the list about the quality of a supplement that might interest you. Craig Robert Carey maintains an exhaustive list of Star Wars products from West End Games, complete down to ISBN's, foreign language editions and even miniatures. For the latest version of the list drop him a line at: "umotamba@rain.org". RULEBOOKS Star Wars the Roleplaying Game Star Wars the Roleplaying Game, Second Edition The Star Wars Roleplaying Game, Second Edition, Revised and Expanded - The core rulebook is indispensable for playing according to West End's rules. Aside from rules changes, there are a few differences in the three versions of the rulebooks. The first edition has more templates and an introductory adventure. The second edition features more vehicles and campaign background. Revised and Expanded contains a short adventure and more Force Powers and templates. The Star Wars Rules Companion - This first edition supplement fixes some flaws in the rules. It also includes some new Force powers, capitol ship combat rules and a short adventure. This book hasn't been updated to second edition. Star Wars Gamemaster's Handbook - This book provides inspiration and advice for novice gamemasters. Star Wars Gamesmaster's Screen - includes several two panel screens with useful charts and information as well as a booklet with many adventure ideas. Star Wars Revised and Expanded Gamemaster's Screen - Designed for the latest edition of the rules, this product includes a four panel screen with useful charts and a booklet containing an extensive quick reference section of useful stats, blank templates for ships, characters, and world generation. Introductory Star Wars Adventure Game - This boxed set is designed for novice roleplayers. It includes simplified rules, several short adventures and numerous play aids such as maps, dice and cardboard counters. SOURCEBOOKS In general, the sourcebooks provide game information for characters, locations, vehicles, equipment, and Force Powers as well as plot overviews of the movies and licenced novels set in the Star Wars Universe. The exceptions to this are the Rebel Alliance and Imperial Sourcebooks which are not derived from any specific source. Typically Sourcebooks are printed in a hardcover format, but some first edition books have been reprinted in paperback. All first edition sourcebooks have been updated to the second edition rules. The Star Wars Sourcebook - This is the basic game sourcebook which covers the ships, vehicles, equipment and famous personalities of the movie trilogy. Imperial Sourcebook - This book covers very many aspects of the Empire including the Army, Navy and Imperial bureaucracy. The Rebel Alliance Sourcebook - This is the above book's counterpart which covers the Rebellion against the Empire. Han Solo and the Corporate Sector Sourcebook - This details the Corporate Sector, characters and situations from Brian Daley's 'Han Solo at Star's End' and 'Han Solo's Revenge' (reprinted in the 'The Han Solo Adventures'). The Movie Trilogy Sourcebook - This sourcebook compiles and updates to Second Edition all the information from the first edition Galaxy Guides (1, 3 & 5) which cover the three Star Wars films. Heir to the Empire Sourcebook Dark Force Rising Sourcebook The Last Command Sourcebook The Thrawn Trilogy Sourcebook (compiles and updates the above three books) - These sourcebooks cover Timothy Zahn's trilogy of Star Wars novels. Dark Empire Sourcebook - Details the first Dark Horse Comics series by Tom Veitch and Cam Kennedy. Truce at Bakura Sourcebook - Details the novel by Kathy Tyers who also co-wrote the sourcebook. The Jedi Academy Trilogy Sourcebook - Covers all three novels of Kevin J. Anderson's Jedi Academy Trilogy. Shadows of the Empire Sourcebook - Covers elements of Lucasfilm's Shadows of the Empire multimedia blitz (Steve Perry's novel, Dark Horse Comic's series, Lucasarts' computer games etc). Tales of the Jedi Companion - Details life in the galaxy several thousand years before the Star Wars films as described in the first two of Dark Horse Comics' Tales of the Jedi series. This book also includes an extensive list of Force Powers. Star Wars Special Edition Sourcebook - This full color sourcebook covers all three movies compiling information from previous sourcebooks and Galaxy Guides and also includes new material based on the "Special Edition" re- releases of the trilogy. Cracken's Threat Dossier - This sourcebook covers material from Dave Wolverton's Courtship of Princess Leia, Michael P. Kube-McDowell's Black Fleet Crisis Trilogy and Roger McBride Allen's Corellian Trilogy. GALAXY GUIDES The format of the Galaxy Guides is much the same as the sourcebooks in that they describe specific individuals, locations, and equipment, but in general the topics covered are original and not derived from novels or movies (the Galaxy Guides covering the movies are notable exceptions). All Galaxy Guides have been written for or updated to the Second Edition rules. Galaxy Guide 1: A New Hope - covers the heroes and villains and supporting players of the first Star Wars movie. The Second Edition includes some new material as well as a short adventure set at the time of the movie. Galaxy Guide 2: Yavin and Bespin - covers these two famous movie locations with diagrams, stats and adventure ideas. Galaxy Guide 3: The Empire Strikes Back - covers the second movie. The second edition includes some new material and a short adventure set during the movie. Galaxy Guide 4: Alien Races - describes and provides stats for many of the alien races seen in the movies as well as several new species. Galaxy Guide 5: Return of the Jedi - covers the concluding film of the trilogy. The second edition includes a short adventure set on Endor after the destruction of the second Death Star. Galaxy Guide 6: Tramp Freighters - provides rules for running a free trader campaign and modifying tramp freighters. Also describes a sector and adventure ideas appropriate to a tramp freighters campaign. Galaxy Guide 7: Mos Eisely - covers the environs of that wretched hive of scum and villainy, Mos Eisely Spaceport and some of its Tatooine surroundings. Galaxy Guide 8: Scouts - covers the starships, equipment and lifestyle of the scouting profession. Also includes brief planet generation rules and a short adventure. Galaxy Guide 9: Fragments from the Rim - This supplement, a favorite of many people on the list, covers a wide variety of personalities from the Outer Rim: an Imperial Inquisitor, Rebel mercenaries, bounty hunters, slavers, swoop gangs, rock 'n' roll bands and more. Galaxy Guide 10: Bounty Hunters - covers the dread profession of bounty hunting; includes many famous bounty hunters, bounty hunting guilds, equipment and a short adventure. Galaxy Guides 11: Criminal Organizations - details various and sundry of the galaxy's vilest criminal organizations. Galaxy Guides 12: Aliens: Enemies and Allies - even more stats and backgrounds for alien races, some new and many from the films. FANTASTIC TECHNOLOGY These supplements detail technical aspects of the Star Wars universe covering topics including droids, equipment and cybernetics. Galladinium's Fantastic Technology - lots and lots of toys, gadgets, gizmos and guns. Also updates the jury rigging and cybernetics rules and includes an exhaustive weapons chart. Cynabar's Fantastic Technology: Droids - covers all aspects of Droids from construction rules, roleplaying advice, historical background and many examples of droids. Gundark's Fantastic Technology: Personal Gear - Still more bits of equipment, gadgets and guns culled from numerous previously published sources. OTHER SUPPLEMENTS Death Star Technical Companion - details, with stats and diagrams, the daily operations, personnel, defenses, auxiliary vessels, power plants of "the ultimate power in the universe." Planets of the Galaxy, volume 1 Planets of the Galaxy, volume 2 Planets of the Galaxy, volume 3 The Planet's Collection (compiles and updates the above three books) - The Planets books contain a random world and system generator and several sample planets populated with new aliens, equipment and adventure ideas. Shadows of the Empire Planets Collection - descriptions of four of the systems featured in you-know-what multimedia event. Cracken's Rebel Field Guide - This first edition supplement includes rules for cybernetics and jury rigged modifications. The bulk of the book is devoted to detailed descriptions of these modifications as well as other gadgets and equipment. This book was not updated to second edition. Wanted by Cracken - This book is a rogues gallery of criminals and Imperials to pit against player characters. Cracken's Rebel Operatives - detailed info about the saboteurs, operatives, spies, contacts and informants who work with or for the Rebel Alliance against the Empire. Alliance Intelligence Reports - a detailed collection of Imperial, criminal, and mercenary groups who might cross the players' path. Platt's Starport Guide - detailed descriptions of seven varied and exotic starports from across the galaxy. Creatures of the Galaxy - describes dozens of assorted critters and beasties from across the galaxy. Heroes and Rogues - a collection of new character templates. Also includes advice for fleshing out player character backgrounds. Pirates and Privateers - This supplement covers all aspects of the life of the space pirate including letters of marquee, equipment, and dozens and dozens of space ships and vehicles. Wretched Hives of Scum and Villainy - describes eight new bars, cantinas, resorts and hotels from across the galaxy including information on their proprietors and patrons. Blacks Sands of Socorro - details the desert world of Socorro, a world featured in several stories in the Adventure Journal. Rules of Engagement: The Special Forces Handbook - covers both Rebel and Imperial special forces with stats, templates, equipment and martial arts rules. Platt's Smuggler's Guide - This supplement introduces and explains the tools, ships, environments and personalities of the smuggling profession. Stock Ships - details fourteen different freighters with deck plans and both stock and modified statistics. Alien Encounters - contains stats and source material for more than one hundred alien races drawn from the movies, novels and roleplaying game. Hideouts and Strongholds - descriptions and detailed maps of more than twenty unique locations from a safe house and luxury apartment to a jungle base and asteroid space station. The Far Orbit Project - this companion to 'Pirates and Privateers' contains scenarios and campaign information for a rebel privateer and includes deck plans of a Nebulon-B frigate. ADVENTURES SWRPG adventures exist in several forms. A series of adventure modules were released under the first edition rules; they contain a 30-40 page adventure and usually a full color fold-out map. Later, longer and more detailed adventure supplements were published in regular book form. Several first edition adventures were updated to the second edition in the 'Classic Adventures' series, sadly without the poster sized maps. Adventure Modules Battle for the Golden Sun Black Ice Crisis on Cloud City (includes rules and cards for the game of Sabaac) The Game Chambers of Questal Otherspace Otherspace II: Invasion Riders of the Maelstrom Scavenger Hunt (includes diagram of the Lambda class shuttle) Starfall (includes a diagram of the Victory Class Star Destroyer) Strikeforce: Shantipole Tatooine Manhunt (includes a map of Mos Eisely and a diagram of the Cantina) First Edition Adventure Supplements The Abduction of Crying Dawn Singer Death in the Undercity Domain of Evil Graveyard of Alderaan The Isis Coordinates Mission to Lianna Planet of Mists Politics of Contraband - This is a series of short adventures for free traders. Second Edition Adventure Supplements Twin Stars of Kira - Several adventures and details about the trade route in which they tack place. Supernova - A series of adventures set on a world whose star is about to go nova. Flashpoint! Brak Sector - Describes an isolated sector of Imperial space and outlines a campaign set therein. Goroth: Slave of the Empire - Information about and adventures set on this Imperial dominated world. Operation: Elrood! - includes three connected adventures set in the Elrood Sector from Planets of Galaxy volume 3/The Planets Collection. Instant Adventures - Includes several short adventures designed to be played in one session with very little preparation time. No Disintegrations - Five short adventures designed to be played by bounty hunter characters. Secrets of the Sisar Run - a collection of adventures set in the shadows of the Star Wars galaxy which introduce smuggler characters to the Sisar Run trade route and a Black Sun conspiracy. Classic Campaigns - updates the campaign information included with the first edition Gamemaster's Screen and Gamemaster's Pack. Classic Adventures, volume 1 - updates The Abduction of Crying Dawn Singer and Politics of Contraband. Classic Adventures, volume 2 - updates Domain of Evil and Graveyard of Alderaan. Classic Adventures, volume 3 - updates Death in the Undercity, Tatooine Manhunt and Riders of the Maelstrom. Classic Adventures, volume 4 - reprints source material and adventures from the first nine issues of the Adventure Journal. Classic Adventures, volume 5 - updates Strikeforce: Shantipole, Starfall, and Game Chambers of Questal BOXED SETS The Darkstryder Campaign - This set describes a self-contained campaign revolving around the crew of a rebel blockade runner on the fringes of known space. The campaign proceeds through three additional adventure supplement before coming to a conclusion. These supplements of adventures and campaign information are: Darkstryder: Kathol Outback Darkstryder: Kathol Rift Dartstryder: Endgame Darkstryder Omnibus Set - contains all the Darkstyder material and supplements together in one box. Mos Eisely Boxed Set - This set includes Galaxy Guide 7: Mos Eisley, miniatures, maps and adventure ideas set in this famous Tatooine starport. Lords of the Expanse - This boxed set introduces a campaign setting rich in intrigue and conspiracy amid the noble houses of the Tapani Sector. Tapani Sector Players' Guide Tapani Sector: Instant Adventures ADVENTURE JOURNAL 'The Official Star Wars Adventure Journal' was published four times a year and contained a variety of Star Wars related content. The main thrust of the magazine was short stories set in the SW Universe with new characters. However, there was also a fair amount of RPG material including information about characters and equipment in the style of the various Cracken's books, articles covering such topics as new systems, starships, histories of the astromech and TIE fighter, Imperial battle tactics, and even the occasional adventure. West End published 15 issues of the Adventure Journal. West End published two 'Best of' compilations: The Best of the Adventure Journal - reprints stories, sourcefiles and one adventure from the first four issues of the Adventure Journal. Classic Adventures, volume 4 - reprints source material and adventures from the first nine issues of the Journal. OTHER STAR WARS PRODUCTS FROM WEST END Jedi's Honor Scoundrel's Luck - These two are choose-your-own-adventure style solitaire adventures starring Luke Skywalker and Han Solo respectively. Imperial Doublecross - Another choose-your-own-adventure type solitaire adventure designed to introduce the Star Wars RPG rules and setting. Star Wars Miniatures Battles Star Wars Miniatures Battles Companion Star Wars Miniatures Battles: Imperial Entanglements - These books describe rules for squad level combat in the Star Wars universe including aliens, different types of troops, vehicles, Force effects and combat scenarios. Boxed sets are available which include these rulebooks, dice and miniatures. Star Wars Live Action Adventures Star Wars Live Action Adventures Gamemasters Toolkit Star Warriors Assault on Hoth Battle for Endor - These are boxed board games not specifically designed to be used with the RPG although conversions exist. Star Warriors is a starfighter combat game and the other two are ground based combat games. 3.6. WHAT IS THE DIFFERENCE BETWEEN FIRST AND SECOND EDITION RULES? The second edition rules introduced some new concepts to the overall system. First of all, under the 2nd edition rules Character Points replace Skill Points and may be used to "buy" extra dice for any skill or attribute checks - i.e., the Character Points can, in addition to being used in the normal way to raise skills, also be used as _very minor_ Force Points. The second edition rules removed the Speed dice code for all vehicles, and moved to adopt a fully metric speed system, with "units" in space, and KPH for atmospheric vehicles. This created some changes in the resolution of vehicle maneuvers. The second edition rules have introduced the concept of Advanced skills. These skills are highly expensive to develop, and highly specialised, though they can be used in conjunction with ordinary skills. The Advanced skills are used to resolve very difficult actions - like practicing medicine or designing and building cyberware or spacecraft. The second edition rules quantified the concept of specialisation skills - i.e., that a character can be very good at a specific aspect of a more general skill (example: as the Blaster skill governs the use of all hand-held blaster weapons, a person Specialised in Blaster Pistol would be very good with a blaster pistol, and ineffective with a blaster rifle). The second edition rules have also altered the creation of characters. Regular and alien characters' attributes are now described as dice ranges, 2D-4D for example, and the character is free to allocate a set amount of starting dice within the ranges of the various attributes. This means that the concept of NPC and alien "templates" is no longer valid as earlier. The new system is much more flexible, and there is no trouble whatsoever in introducing templates from the 1st edition, as the systems are completely in sync - only the skills are changed, as is the character's relationship with the Force, but that is in the next paragraph. The second edition rules have given more detail to a character's relationship with the Force. Ordinary Player Characters are Force non- sensitive; they start with 1 Force Point and may have a maximum of five Force Points, any above that are traded in for three Character Points. Force sensitive characters start with 2 Force Points and may have an unlimited number of Force Points. Regular characters may become Force sensitive if they spend 20 character points. Force sensitive characters receive Dark Side Points (symbolic of the temptation of the Dark Side of the Force) whenever they do evil. Non-Force sensitive characters have more leniency when it comes to Dark Side Points. The second edition rules introduced the concept of Force skills for the three Force attributes. Although one does not train in the various Force skills per se, one must have a skill to be able to use that aspect of the Jedi training. I.e., one must have the Telekinetic Kill skill to be able to use it. This was not specified under the 1st edition rules. Under the 2nd edition, it is also possible to raise attribute points, though at a hefty cost in character points. The concept of die caps between different scales (characters and vehicles, for example) and the ability to coordinate tasks are updated and revised for the second edition. 3.7. WHICH IS BETTER? Among players familiar with both systems there is no agreement. Some folks like the simplicity of the first edition, others prefer the more detailed and consistent second edition, still others use a fusion of both editions of the rules. Truth be told, the difference between the first and second editions is not that great, and if you know how one works, you can still play the other. 3.8. WHAT IS THE STAR WARS ROLEPLAYING GAME, REVISED AND EXPANDED? 'Revised and Expanded' is the latest revision of the second edition core rules. The bulk of the changes are a revision of the layout of the book and a streamlining of the introduction to and explanations of the rules. A few game mechanics have been slightly revised including the rules about scales, movement and the order of combat. 'Revised and Expanded' also includes an index! 3.9. IS THE NEW 'REVISED AND EXPANDED' VERSION OF THE RULES REALLY JUST A THIRD EDITION? Here is the answer straight from WEG's former Star Wars RPG Guru himself, Bill Smith: "Absolutely not. In fact, R&E is designed to work seamlessly with all other 2nd Ed. products - the few rules changes (new turn sequence, new movement rules using existing Move score) are in the SW Rules Upgrade, which is available in the November Adventure Journal [#11], and in the SW GM screen. And if you're perfectly happy with Second Ed., there's no need to change." West End Games no longer offers the Revised and Expanded Rules Upgrade by mail. Moreover it is not currently available on their revised web site. PART 4: QUESTIONS ABOUT THE STAR WARS RPG MAILING LIST 4.1. WHAT IS THE STAR WARS ROLEPLAYING GAME MAILING LIST? From the mailing list's welcome letter: "The Star Wars mailing list was set up to provide a means whereby fans and players of the 'Star Wars Role- playing Game' could meet and discuss topics related to any aspect of the Star Wars universe. The discussion also includes a forum for independently created adventures and aids to be discussed and dispersed for public use... "The list is 'self-moderated'--you are responsible for what you post. Keep in mind that the topic of the list is the Star Wars Role Playing game, and try to stay on topic. Nastiness and flaming will get you booted from the list, but otherwise just about anything about the SW:RPG goes." The SW:RPG Mailing List was founded by Peter Skanes, Mike Soulier and Andrew Jackson and run manually until moving to the Drycas mail server under the aegis of "Empress" Jae Walker who is the administrator of the List and its resource pool. The Mailing List found a new home with greater stability and versatility at AOL's Listserv. Jae has also set up a home page for the mailing list: . 4.2. HOW DO I SUBSCRIBE TO THE SWRPG MAILING LIST? HOW DO I UNSUBSCRIBE? To SUBSCRIBE to the SW-RPG list: send to: listserv@listserv.aol.com subscribe sw-rpg Yourfirstname YourLastname (no .sig or other data) To UNSUBSCRIBE from the SW-RPG list: send to: listserv@listserv.aol.com unsubscribe sw-rpg (no .sig or other data) If that doesn't work, send a note to: sw-rpg-request@listserv.aol.com asking to be removed. 4.3. WHAT HAPPENS WHEN I SUBSCRIBE? The first thing that will happen is that you will receive a welcome letter. Read it and keep it! It will tell you everything you need to know to participate on the list. After that, mail from the list members will start pouring in. Be advised the list can have some pretty high traffic at times, anywhere from 10-80 messages a day! To post a message to the list, send it to this address: sw-rpg@listserv.aol.com 4.4. DO I REALLY GOTTA READ AND KEEP THE WELCOME LETTER? Yes, really. Pay special attention to the subscribing and unsubscribing instructions. Please note that unsubscribe requests are NOT sent to the list but rather the mail server at "listserv@listserv.aol.com". Polluting the list with unsub requests or breaking the guidelines described in the welcome letter will annoy a) the other members of the list and b) Empress Jae, the list moderator. Cross her and she will squash you off the list. I'm not kidding. 4.5. CAN I RECEIVE THE LIST MAIL IN DIGEST FORMAT? You sure can! If you wish to receive the digested version of the postings, send the following to: listserv@listserv.aol.com SET SW-RPG DIGEST (no .sig or other data) If you are receiving the digest and wish to receive each piece of mail separately, send the following to: listserv@listserv.aol.com SET SW-RPG MAIL (no .sig or other data) 4.6. I'M GOING AWAY, BUT I DON'T WANT TO UNSUBSCRIBE FROM THE LIST, CAN I STOP THE MAIL? Yes. To toggle the receipt of mail, send the following to: listserv@listserv.aol.com SET SW-RPG NOMAIL To start receiving mail again, send the following to: listserv@listserv.aol.com SET SW-RPG MAIL 4.7. WHY CAN'T I POST TO THE LIST? I'M SUBSCRIBED! You didn't read your Welcome Letter, did you? Due to the great volume of mail going through the SW-RPG mailing list, it is important that everyone reads the rules, understands them and agrees to abide by them. Until you do so and do what the letter instructs, you won't be able to post to the list. This has helped keep the SW-RPG mailing list a high signal:low noise mailing list. 4.8. MY SERVER WENT DOWN AND I MISSED SOME MESSAGES, HOW CAN I GET BACKUP COPIES? Contributions sent to the list are automatically archived. You can get a list of the available archive files by sending an "INDEX SW-RPG" command to LISTSERV@LISTSERV.AOL.COM. You can then order these files with a "GET SW-RPG LOGxxxx" command, or using LISTSERV's database search facilities. Send an "INFO DATABASE" command for more information on the latter. 4.9. WHO IS JAE WALKER? Jae Walker is the administrator of the mailing list, and it is on her fileserver that the Resource Pool is located. Jae administers the list in her own time, including keeping the pool up to date. She also runs some other lists and has a full time job. Everybody on the list appreciates her commitment to the list and Star Wars and is grateful to her for making the list what it is. She can be contacted at - sw-rpg-request@listserv.aol.com 4.10. CAN I DISCUSS DECIPHER'S STAR WARS COLLECTABLE CARD GAME ON THE LIST? Only as it relates to the roleplaying Game. Decipher maintains a mailing list devoted to the CCG. More information about Decipher and the SW:CCG can be found on their homepage . 4.11. WHAT IS A PBeM? A Play By eMail is a roleplaying game conducted via electronic mail. It works something like this : - players e-mail moves to the GM every 1-2 days. - GM determines who is doing what to whom and exactly when, then he/she rolls all the appropriate dice - GM then posts results of the round (or whatever) to everyone, telling all the players what has happened. - in the two that I am involved in (1 player, 1 as GM), die roll results aren't mentioned in the posts. This encourages Role playing as opposed to Roll playing 4.12. HOW DO I JOIN A STAR WARS PBeM? - find a GM on the 'Net - advertise on the various SW discussion groups you are involved in - keep the e-mail rollin' or - join a game in progress, if the GM allows and it seems appropriate 4.13. I'VE GOT SOME GREAT NEW [SHIPS\CHARACTERS\SYSTEMS] I WANT TO SHARE, WHERE CAN I PUT THEM? If you have designed any new ships or other material, there are many other players who would be eager to see your work. If you decide that you want to share your work, please post it to the list and perhaps one of the newsgroups. It would also be appreciated by everyone if you could send your creation to the Resource Pool. 4.14. WHAT IS THE RESOURCE POOL? The Resource Pool was designed as a location where SWRPG gamemasters could "pool" their resources so that everyone would be able to easily share their work. This is a place where you can find all kinds of things, from game ideas to GM utilities, from new ships to character stories. The Resource Pool may now be visited over the web at the following address: http://drycas.club.cc.cmu.edu/~jae/sw/ The Resource Pool can also be accessed by ftp at the following address: FTP site (for Resource Pool access): drycas.club.cc.cmu.edu login as: anonymous password: your user id Directory: cd jae (or jae.dir) cd star-wars (or star-wars.dir) cd sw-list (or sw-list.dir) cd resource (or resource.dir) If you don't know how to use ftp get one of those 'Internet for Beginners' books from your local bookstore or ask you system administrator. To contribute to the resource pool, email your work to jae+sw-rpg- upload@drycas.club.cc.cmu.edu It will be checked and put onto the Resource Pool as soon as possible. Hopefully, over time and with the help of SWRPGers, the pool will grow to a substantial size. 4.15. I DON'T HAVE FTP, CAN I STILL GET THE STUFF FROM THE RESOURCE POOL? A lot of people don't have access to FTP, and until recently, haven't been able to get all the information stored in the Resource Pool. Fortunately, however, a mail server has been set up at the site, and the files there can now be accessed by email. - All commands go to: mailserv@drycas.club.cc.cmu.edu Do not include .sig files or anything else besides the actual commands in the messages. - To get a list of all the directories and all of the files in them, the command is: DIRECTORY [jae.star-wars.sw-list.resource*...]*.* - To get a list of the files in a single directory (for example, the .droids directory): DIRECTORY [JAE.STAR-WARS.SW-LIST.RESOURCE.DROIDS]*.* - The DIRECTORY command accepts wild cards, so if you wanted to get a list of all the readme files, you might send the following command: DIRECTORY [JAE.STAR-WARS.SW-LIST.RESOURCE*..]0READ*.* - GETTING THE FILES: Once you have a list of the files, getting the files you want is very simple. Send the following: SEND [JAE.STAR-WARS.SW-LIST.RESOURCE.directory]filename.ext - The mailserver will send you the file by return mail. Couldn't be simpler... 4.16. IS THERE A PROBLEM WITH COPYRIGHT WHEN QUOTING FROM RULEBOOKS? Do not post copyrighted materials. The SWRPG List does not exist so that you don't have to buy sourcebooks. It exists to encourage discussion of the game and the creation of new materials. However, during discussions on the list, it may become inevitable and even necessary that you must quote from West End's rulebooks or copy the official stats of a character or vehicle to clarify a point or draw comparison. This kind of use of the material falls within the concept of "fair use" and "quoting for review." Therefore, it's okay to quote stats for a single character or item, but do not post lengthy portions from the SWRPG books. The list operates with the blessing of West End Games and as such abides with their desire not to be put out of business by pirates. If you're looking for materials for your game, check out the Resource Pool. There's quite a bit there. Information on the Resource Pool can be found elsewhere in this FAQ and in the all-important and oft-ignored Welcome Letter. 4.17. I NEED HELP IN MY CAMPAIGN, WHOM CAN I ASK? The newsgroup rec.arts.sf.starwars.games or the mailing list would be your best bet if you are having difficulty with some part of your game. There are many people there who have SWRPG experience, especially on the mailing list, and most are more than happy to offer ideas or suggestions. Do not be afraid to ask any question no matter how silly it sounds. The only stupid questions are the ones that you need the answers to but don't ask. The people on the net are, on the whole, very understanding. 4.18. WHAT ARE THE SPOILER, STATS AND FLUFF TOPICS? HOW DO I USE THEM? Not everyone is interested in everything under discussion. That's just a law of life. Fortunately, the list has a nifty feature called Topics. What it will do for us is let people *exclude* topics that they aren't interested in. Since some people have complained about receiving statistics for ships, characters, etc., and others have complained about the fluff, The List has three TOPICS: STATS: SPOILERS: and FLUFF: SPOILERS: If the material would "spoil" a movie, book, game or whatever for someone who hasn't seen it, please put SPOILERS: as the first word of the subject. It wouldn't hurt to add, after the :, what it's a spoiler for! SPOILERS: take precedence over STATS: if you're posting stats from something that would be a spoiler. Example: SPOILERS: Who's Luke's father? STATS: When you send templates or anything of that sort (stuff you'd want me to put in the Resource Pool) please put STATS: as the first word in the subject line, followed by a colon. SPOILERS: take precedence over STATS: if you're posting stats from something that would be a spoiler. Example: Subject: STATS: The biggest, baddest ship ever Note that there is no space between STATS and the colon. Also, it has to be STATS - STAT won't do it. FLUFF: If you're starting a line of Fluff or participating in one, please put FLUFF: as the first word in the subject line, followed by a colon. (Fluff is member-written fiction, for those of you who've never heard the term before. Occasionally the gang will just go nuts on an interactive story and for a few days the list will be buzzing with messages featuring various outrageous characters.) The FLUFF: topic is ONLY for member written fiction. People seem to think that anything that's off-topic is Fluff... not so. Those things are simply off-topic, and shouldn't be posted to the SW-RPG list. Example: Subject: Fluff: Fluffier than anyone has a right to be By default you will receive all messages. If you want to stop receiving fluff (just by way of example) you'd send a message to the listserver (listserv@listserv.aol.com) that says: set SW-RPG TOPICS -FLUFF Once Listserv processes the message, you won't get Fluff messages any more, as long as the Fluffsters remember to put FLUFF at the start of the subject line. To turn a topic back on, the command is SET SW-RPG TOPICS +FLUFF This only works for topics Jae has set up in the headers (STATS & FLUFF), and unfortunately it doesn't work for DIGEST mode. If other TOPICS become necessary it's simple for Jae to add them, although once they're added they can never be removed, and the list has a limit on how many it can have. 4.19. WHAT'S FLUFF? The FLUFF topic is used for any sort of fiction posting to the list. Posts to the list that are short stories or episodes of a story should be posted under the FLUFF topic. The FLUFF topic is named after the collectively written stories that occur on the list from time to time. Past Fluffs have included farcical Spam Wars, over the top crossovers and even serious meditations on the Force. Feel free to contribute but remember to play nice with other people's characters. Examples of past Fluffs can be found in the Resource Pool. Note that the FLUFF topic includes all short fiction postings not just Fluff stories. PART 5: QUESTIONS ABOUT THE RULES AND CONTENT OF THE STAR WARS RPG 5.1. WHEN IS THE JEDI SOURCEBOOK COMING OUT? Not anytime soon. Lucasfilm did not want West End to do anything with the Force until the new movies come out. Presumably the same is true of Wizards of the Coast. 5.2. OKAY, IS THERE AT LEAST A COMPREHENSIVE LIST OF FORCE POWERS? Sort of. The Tales of the Jedi Companion includes nearly all of WEG's published Force Powers. The missing powers are: Postcognition, Control Disease (both from the Revised and Expanded rulebook) and Predict Natural Disaster (from the Jedi Academy Sourcebook). 5.3. WHERE CAN I FIND THE STATS FOR THE LAMBDA CLASS SHUTTLE? The elusive Lambda Class Shuttle is absent from the most of the major sourcebooks. Because of this oversight, the stats often pop up in other places. The stats can be found in the following supplements: - first edition stats can be found in the adventure module "Scavenger Hunt" which also includes a poster sized diagram of the shuttle. - second edition stats appear in the adventure supplement "Supernova" - the Lambda's stats and the diagram (on a single page) can also be found in the Heir to the Empire/Thrawn Trilogy SB - the stats appear in the quick reference section of the Revised and Expanded GM's screen. - the Lambda's stats also appear in the Star Wars Special Edition Sourcebook. 5.4. ARE THERE RULES FOR STARFIGHTER MODIFICATION AND CONSTRUCTION? Nope. A sourcebook covering starship construction was said to be in the works from West End. 5.5. HOW MANY PROJECTILES DO STARFIGHTERS CARRY? Some people were speculating about the number of missiles/torpedoes that the four main Rebel Fighters have. This information comes from Volume 3 of the Star Wars Technical Journal and Lucasart's X-Wing computer game: X-Wing: Two Krupx MG7 proton torpedo launchers - three torpedoes each A-Wing: Two Dymex HM-6 concussion missile launchers - six missiles each Y-Wing: Two Arakyd Flex Tube proton torpedo launchers -four torpedoes each B-Wing: Two Krupx MG9 proton torpedo launchers - six torpedoes each NOTES: 1) Lucasarts and West End disagree about whether A-Wings have missiles. According to the X-Wing and TIE Fighter computer games they do; according to WEG, they do not. Bill Smith's Essential Guide to Vehicles and Vessels states that some A-Wings carry missiles. The final call is up to the GM's discretion 2) Using WEG stats for missiles and torpedoes with these missile loadouts *may* unbalance the starfighter. Alternative missile rules have been suggested by members of the list; see missile.txt in resource pool /ships dir. 5.6. WHY DOES THE YOUNG JEDI TEMPLATE ONLY HAVE 15D OF ATTRIBUTES? There is a misprint in the Second Edition rulebook. The Young Jedi should have DEX 3D and PER 4D. The corrected stats can be found in both the Gamemaster's Handbook and the Revised and Expanded rulebook. 5.7. ACCORDING TO 'THE MOVIE TRILOGY SOURCEBOOK' LUKE HAS TWO DARK SIDE POINTS; WHEN DID HE GET THEM? This has been a much discussed question. Unfortunately there is no definitive answer. Here are some of the possibilities that have been suggested to explain how Luke got his DSPs: when he choked the Gamorrean Guards at Jabba's palace (Telekinetic Kill); when he threatened to kill Jabba (rather un-Jedi-like behavior); when he attacked Jabba's henchmen on the sail barge (using the Force to attack); when he attacked the Emperor on the second Death Star (lashing out in anger); when he attacked Darth Vader and cut Vader's hand off (again attacking with anger). Choose the ones you like or invent your own. 5.8. WHAT IS YODA'S RACE? Yoda's origins and race have been designated off limits by Lucasfilm. Therefore no official stats, information, or even the name of his race exist. Interested parties should wait for the prequels or invent something themselves. 5.9. WHAT IS THE JEDI HANDBOOK AND WHERE CAN I FIND IT? The Jedi Handbook is a collection of UNOFFICIAL rules concerning the Jedi and the Force and FAN-MADE Force Powers written by numerous members of the mailing list and compiled and edited by Dave Barnhardt. This extensive work can be found on the web at: http://www.geocities.com/Area51/8166/swrpg.htm 5.10. IF THE ENTERPRISE FOUGHT A STAR DESTROYER, WHICH WOULD WIN? Who really cares? Star Trek vs. Star Wars trolling will not be tolerated on the list. Take it to rec.arts.sf.starwars.misc. PART 6: GLOSSARY OF COMMON TERMS AND ACRONYMS Note: this list is not meant to all inclusive, but covers many of the terms and acronyms often used on the SWRPG List. #1 Rule - the single, most important part of the game, which every RPG holds in common: "HAVE FUN!" Ad/DisAd - Advantage/Disadvantage system, where a character's good traits are numerically balanced with bad traits Admin: - the topic header Jae uses when something important is about to be said. Aether - a pseudo-scientific concept created to explain some of the stranger things that occur in the SW galaxy, i.e. sound in space, ships having speed ratings instead of an acceleration ratings, etc (Joinson once suggested that AETHER should be an acronym for An Excuse That Hilariously Explains Everything Ridiculous) Adventure - the fun and exciting events that take place in a RPG centered around a conflict or mission. AJ - Adventure Journal, a WEG periodical which lasted 15 issue and contained all kinds of useful, wild and wacky information from the SW-RPG universe. BBB Syndrome - one of the tell-tale signs of a power-gamer, where every move the player makes is an attempt to make a character "Bigger, Better, Badder". Bluebook - The Star Wars RPG 2nd Edition rulebook which features Darth Vader's head on a blue background. Campaign - a series of adventures, with common characters and setting, which runs in a large story arc until the final resolution of the overall conflict of the game. Cannon - a big gun Cannon Fodder - an NPC or group of NPCs inserted into a situation specifically to be dramatic casualties Canon - in regards to Star Wars, a set of events and principles accepted as authoritative or undeniably official. Generally, only the characters and events depicted in the movies are accepted as canon. For example, the death of the Emperor in "Return of the Jedi" is canon; his resurrection in "Dark Empire" is not. CanonCannon - a mighty weapon from list's past, though it's argument winning power has somewhat diminished over the years. A lister who sites a source straight from George Lucas is said to be "aiming the CanonCannon". CCG - Customizable Card Game, a new psuedo-RPG craze started in the last decade by Magic: The Gathering Character - a fictitious person inside the gaming universe, e.g. Tirog, intergalactic bounty hunter. CP - Character Point C/S/A - Control, Sense and Alter, the three main areas of Force use CSA - Corporate Sector Authority D6 - six-sided dice, or a RPG system that uses them exclusively DSP - Dark Side Point EU - Expanded Universe, a catch-all term for any official Star Wars material outside of the movies themselves. This includes, the novels, comic books, video and roleplaying games, and action figures. Fluff - an outrageous, spontaneous event on the List, and one of its highest held traditions, where otherwise reputable listmembers take on ridiculous characters to embark on a farcical look at the RPG. Four-way Split - an old RPG term, originally coined by analyst-gamer Glenn Blacow, which describes what he believed were the four principle motives in gaming: Storytelling, Role-playing, Power-gaming and War-gaming. Storytelling - seeking to create an interesting, cohesive storyline that the entire group can enjoy together (players with this motivation are most often Gamemasters) Role-Playing - seeking to develop an interesting and entertaining character and using imagination to best navigate and enjoy the game environment (players with this motivation are most often Player Characters) Power-gaming - seeking personal dominance over others in both the terms of the game and the terms of the gaming group. Healthy to a very minor extent, though completely detrimental to the game if uncontrolled War-gaming - seeking to use strategy and the mechanics of the game (dice rolling, etc) to simulate and enjoy imaginary situations. Sometimes looked down upon by role-play intensive players, War-gaming is where RPGs first began and is still a vital part of almost every RPG FP - Force Point FS - Force Sensitive Fudging - A GMs ability to tilt dice rolls in a way that benefits the story and keeps things from getting out of hand. Most often used to protect characters from sudden death due to bad dice rolls. Fumble - old school name for a mishap, that is, a penalty or complication as the result of a 1 on the wild die Fzook - Jae's power to declare any topic void for discussion, especially for pointless arguments and things not related to the RPG. This can also be unofficially declared by other, experienced listers [sometimes known as a "citizen's fzook"] GM - Gamemaster, the person who runs and controls the game universe and the other characters within it. Holonews - A way of presenting game ideas and events from campaigns through fictitious news articles. Notable Holonews sources from the past include TriNebulon News, the Men at Arms Datalog, and the mother-of-em-all: Cross- Sector. Homebrew - referring to any RPG rules, stats or things created by non- published authors IMC - In My Campaign, a qualifier thats notes what works your specific campaign may not apply to the RPG in general. IMSWU - In My Star Wars Universe, a variation on the above IRC - Internet Relay Chat LARP - Live Action Role Playing, a variant of the RPG where the players physically act out their actions LOS - Line of Sight MacGuffin - A literary term coined by Alfred Hitchcock, a MacGuffin is any element that sets a story (or RPG adventure) in motion. A MacGuffin may be anything: a person, a thing or even an idea. Some famous examples: the Holy Grail in Authurian Myth, the statue in "The Maltese Falcon," the Death Star plans in "Star Wars" or Fox Mulder's search for the truth on "The X-Files." MAP - Multiple-action Penalty Metagaming - a tendency for a player to overanalyze the game from an out of character standpoint. Typical metagamers constantly critize the GM and the other players throughout the course of an adventure, often times right in the middle of important scenes or action sequences. This can often become very annoying and disrupt the flow of the game. Min/Maxer - a specific breed of munchkin, whose highest object in an RPG is to look for and exploit loop-holes in the rules to create characters powerful enough to destroy anything that stands in their way. The name itself is derivative of the tell-tale sign of a Min/Maxer: Species minimum in Knowledge and Technical, Species maximum in all other attributes. Module - a detailed, published adventure for the RPG. Also called a "canned adventure", sometimes derogatorily. Munchkin - a common, broad term for a bad RPG player. Typical traits for munchkins are paying little attention to playing in-character, trying to solve every problem with combat, whining when they don't get there way, and focusing character development on having the most devastating combat stats and the most powerful weapons. The term munchkin was derived, not from the Wizard of Oz, but rather the characters from The Adventures of Baron Munchausen. NPC - non-player character, any character who is played by the GM, i.e. every person in the galaxy excluding the PCs. PBeM - Play By e-Mail PC - player character, which can alternately refer to the in-game character, the real life player, or both at the same time. Player - the actual person playing the RPG, e.g. Greg, Bill, Jane, etc. PK - Player-killer, a PC who often attempts to kill other PCs. R&E - Revised and Expanded, referring to the Star Wars RPG 2nd Edition, Revised & Expanded rulebook, WEG's last version of the rulebook. Railroading - A tendency of some GMs to pull their PCs through an adventure, regardless their input and response to the events. Redshirt - an unimportant and largely featureless character, killed or badly injured early on in an adventure to complicate the story and set-up a sense of danger. The name derives from the color of the uniform worn by the unknown extra who is invariably killed in many episodes of Star Trek. Review - The punishment for blatant disregard of the list rules (Think IRS audit, Empress Jae style). All your messages will be indefinitely delayed and checked for rules infraction before being passed along to the list. Roark - Roark Garnet, honorary lister and famous hero of the first edition SWRPG rulebook. Not an actual person, but rather the traditional generic character to use for example purposes. Roark's second edition counterpart is the equally durable Tirog. ROLLplaying - the part of the game that involves rolling dice to show the outcome of an event. Many times the term is used condescendingly, by the faction of gamers who holds the opinion that ROLEplaying is much more important than ROLLplaying. While in most SW-RPG groups the focus IS on roleplaying, rolling dice is still an important part of the game. SB - Sourcebook, a big hardcover RPG book that you can't seem to fit on a shelf. SBs are almost always RPG adaptions of other source material, like the movies, the novels. Spellbook System - the way some refer to WEG's Force system, in which uses of the Force are divided into powers Spoiler - any post concerning a book or movie which many listers may not have seen or read. Supp - a gaming supplement, which could be any other book besides the main rulebook, but usually refers to the kind that fit in between sourcebooks and adventure modules Suspension of Disbelief - A common term used in sci-fi and the film industry, referring to an author's ability to be both fantastic and relatively believable. Technobabble - Using a somewhat random group of scientific terms to simulate actually doing something reasonable and scientific. Though a necessary part of any science fiction story, it should used very sparingly and avoided if possible in a Star Wars/Space Opera type setting Tirog - Honorary lister and famous hero of the second edition SWRPG rulebook. Not an actual person, but rather the traditional generic character to use for example purposes. Tirog's first edition counterpart is the equally durable Roark Garnet. TK - Telekinesis; can also stand for Telekinetic Kill, so check the context. TKK - Telekinetic Kill UFS - Universal Force System, one of several experimental Force systems designed by gamers who think that the Force should be more improvisational, instead of divided into individual powers PART 7: ACCREDITATION LIST Thanks to everyone who has contributed to the FAQ: Neil Creek Robert E. Hipkin Tony Frederico Mark Hudson Andrew Jackson Mike Kelley Jens-Arthur Leirbakk Peter Skanes Keith Sohl Jae Walker