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Jim The System Man
Free Casino Craps
Strategies
Jim The System Man
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Disclaimer:
I do not claim that any method or strategy will make you a winner.
People send me the methods that they like to play and I publish them
if they appear to be interesting. I, myself, devote a great deal of
time to creating and experimenting with various playing strategies. Some
of them appear to me to be much better than others. There are
a few that I play when I go to casinos. I describe them in detail for
the reader. I play them because I want to win. I do not
claim that you will win when you play
them.
I do not claim that you will win by
playing any method on this site. |
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| If you drink, don't drive... if you drive,
don't drink |
| If you drink, don't gamble... if you
gamble, don't drink |
| The casinos are not giving away free
drinks so that
you can win more money |
Think about it |
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FREE strategies and methods for playing dice craps, roulette,
slot machines, blackjack, baccarat, video poker, and other forms of casino
gambling. There is no catch. Never pay.
No registration. Absolutely free.
© 2003 Jim Ferr. No duplication of any materials except for personal
use or with specific permission.
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Click
on the topic below to go to the strategies &
materials
Would you like to see your strategy in print?
Send
me your favorite method used to play casino craps, or other games. It should
be one that you have used with some degree of success.... I will then consider
adding it to these pages. Be sure to give very complete details. Please
say [ONLY] "Casino Strategy" in the subject space. To write to me
click here.
Place, Lay & Other
Not Craps
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site
My Favorite
Roulette Strategy
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start of this web site
Go to Roulette
Playing Charts
I have not played a great deal of roulette in my many
years of casino gambling. My favorite game is craps. However,
in my attempts at playing roulette, I have developed a strategy that appears
to work well for me during the times that I have tried it. The theory
behind it was developed from email conversations that I have had with people
who work in casinos. I was told that the croupiers (dealers) at a roulette
wheel sometimes practice trying to control where they land. Also,
it seems that if you do the exact same thing, then it will land in the same
area of the wheel. You must understand that the numbers on
the wheel are not in numerical order, as they are on the table where you
place your bets.
This made sense to me, when I heard it. My mind went back a number
of years to when I was doing volunteer work at a carnival booth at my church.
It was a tic-tac-toe booth... the nine space layout (three in each
direction) was there and people threw three baseballs underhand to land there.
If they made tic-tac-toe either across or diagonally they won a prize.
Well, I was there all day. Sometimes we were not busy,
so I was practicing and trying to get people to come and play the game.
By the end of the day, I got to where I could make it almost every time.
When I got off "duty" and came back to the carnival with my wife,
I played this tic-tac-toe. I won almost every time!! So, it
makes sense that a croupier at a roulette wheel could do the same thing.
But, that is too easy. If they can make me win, then they can also
make me lose. So, we must watch for the right situation and the right
croupier. After a long day, they get tired, or lazy. They will
spin the wheel the same way all of the time and it will land in the same
area. Have you ever watched "Wheel of Fortune" on television?
At about 12 minutes before the program ends, Alex spins the wheel
himself. Have you even noticed how often he lands either on $5,000
or within one space of it on either side? Watch for that and you
will see that it happens very often. Also, have you ever noticed
that when the contestants spin the wheel, it frequently lands very close
to where it landed before? Three or four people in a row will land
on the same bankrupt spot... or close to it... did you ever notice
that?
I have devised a method
for taking advantage of this phenomenon. You don't have to spend
any money to test it. Just make up a card, like the one here.
You can type it yourself or use cut and paste on your computer. I
have mine laminated in plastic and reduced to business card size.
People rarely even notice that I am using it. Then, go to a casino
where they have what I call a "Marquis," which is a large board that displays
about the last 20 or so numbers that came out on the wheel in front of you.
Look at those numbers and write them down on a piece of paper (starting
with the oldest one, and ending with the newest one), or stand close
by and go over them using the card that I have provided. See
if it works for you. If you are not satisfied that it works, then
don't play it. If you try it for a while and feel confident, then
try it with real money and see what happens. If you lose... don't
play it any more.
There is one more very important thing to do when you
play this method. You are looking for dealer bias and not wheel
bias. This means that you must watch that you are betting with the
same dealer that was spinning when the 4 numbers came up.
If you win, tell me about it.
Click Here
IMPORTANT NOTE: The numbers are entirely different on a "European
Wheel" which has only the one zero (and no double zero) than they are on
an "American Wheel." There are not very many of these wheels
with only one zero available in the United States. I know of one in
Binions' in Las Vegas that is a "European Wheel."
Now, let's get down to the method itself.
I am betting on the two numbers on each side of the last number (total of
four numbers). This means on the WHEEL and not on the table where you place
your bets. I could also have bet on the number itself, but the
way that I am doing it here is less complicated. Also, it seems that
if the croupier is just lazy, it appears to land "around" the last number
but rarely on it. If s/he is doing it intentionally, then that is
a different matter.
I also find that it is advisable to only play if the croupier is looking
at the wheel, even if just for a glance, when s/he lets go of the ball.
It may still work if they do not look at the wheel, but I like it
better this way. Because of this phenomenon that I am describing,
some casinos instruct the croupiers not to look at the wheel when they let
go of the ball.
A further strong suggestion is that you only bet it 2 times. If you don't
win after two spins, then stop. Either go to another table, or wait for a
different croupier, or another win. Or all of the above.
It is more than a suggestion. Think of it as a rule. If you
just sit there and keep playing, you will probably lose. I was lucky
during the development of this method and won when I played by just keeping
on betting. I now believe that it is much better to do it by only
making two bets that lose. Also stop when they change dealers.
I made charts for this. See below. The two charts
are entirely different.
Remember that the number on the left is the last number on which the ball
landed on the wheel. The four numbers to the right of it (in
the same box) are the 4 single numbers that you will bet.
When you win, you will get paid 35 to 1 plus your bet back. Remember
to remove the one unit that is your original bet, because
they will leave that bet on the table. You then make the next bet by
looking up that number. As long as you do not lose two in a row, you
keep on betting (unless they change dealers, in which case you will also
stop betting). When you lose two in a row, then stop and re-qualify
the dealer... or go to another wheel.
Roulette 0-00
| 0 2 9 14 28
|
12 8 19 25 29 |
25 10 12 27 29 |
| 00 1 10 13 27
|
13 1 00 24 36
|
26 9 11 28
30 |
| 1 00 13 27 36
|
14 0 2 23 35
|
27 00 1 10
25 |
| 2 0 14 28 35
|
15 3 22 24 34 |
28 0 2 9 26
|
| 3 15 24 34 36
|
16 4 21 23 33
|
29 8 10 12 25 |
| 4 16 23 33 35
|
17 5 20 22 32
|
30 7 9 11
26 |
| 5 17 22 32 34
|
18 6 19 21 31 |
31 6 8 18
19 |
| 6 18 21 31 33
|
19 8 12 18 31
|
32 5 7 17
20 |
| 7 11 20 30 32
|
20 7 11 17 32
|
33 4 6 16
21 |
| 8 12 19 29 31
|
21 6 16 18 33
|
34 3 5 15 22
|
| 9 0 26 28 30
|
22 5 15 17 34 |
35 2 4 14
23 |
| 10 00 25 27 29
|
23 4 14 16 35 |
36 1 3 13
24 |
| 11 7 20 26 30
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24 3 13 15 36 |
|
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Roulette single zero
| 0
3 15 26 32
|
13 6 11 27 36
|
26 0 3 32 35
|
| 1 14 16 20 33
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14 1 9 20 31
|
27 6 13 34 36
|
| 2 4 17 21 25
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15 0 4 19 32
|
28 7 12 29 35
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| 3 0 12 26 35
|
16 1 5 24 33
|
29 7 18 22 28
|
| 4 2 15 19 21
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17 2 6 25 34
|
30 8 11 23 36
|
| 5 10 16 23 24
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18 7 9 22 29
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31 9 14 20 22
|
| 6 13 17 27 34
|
19 4 15 21 32
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32 0 15 19 26
|
| 7 12 18 28 29
|
20 1 14 31 33
|
33 1 16 20 24
|
| 8 10 11 23 30
|
21 2 4 19
25 |
34 6 17 25 27
|
| 9 14 18 22 31
|
22 9 18 29 31
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35 3 12 26 28
|
| 10 5 8 23 24
|
23 5 8 10
30 |
36 11 13 27 30
|
| 11 8 13 30 36
|
24 5 10 16 33
|
|
| 12 3 7 28 35
|
25 2 17 21
34 |
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Slot machine method
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This is my uncle's favorite Slot Machine playing method:
Arbitrarily go to a slot machine that you like. A unit is the amount that
it takes to play the machine effectively. For example, a dollar machine that
takes 3 coins to play, would have $3 as the unit. A quarter machine that
only takes one coin to play the way that you want to play, has a 25 cent
unit. And so forth. You only invest a maximum of 5 units in any one machine...
keep moving around until you hit a Jackpot! So, you keep playing until you
either hit the Jackpot or lose all of the money that you have allocated to
this venture.
My uncle also has a variation of this. He says that 7 is his lucky
number. Personally, I do not believe in "luck." Anyway,
he will often run 7 units through the machine. Then, when he is doing
this, he will stop playing that machine if he loses the 7 units with no wins,
or if he wins any one time no matter what it is. Then he will go to
another machine. This will go on until he either loses the money that
he has allocated to this venture, or hits a jackpot.
Blackjack Basic
Strategy
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site
This is my own interpretation of BlackJack Basic Strategy
(see below for my own simulator playing strategy):
If you disagree with any of it, please let me know.... I have never played
BlackJack in a casino.
17 to 21 Always stand
13 to 16 Hit if dealer has 7 to Ace
12 Hit if dealer has 2,3, or 7 to Ace
Soft 18 Hit if dealer has 9 to Ace
Hit ALL Soft hands 17 or under
Except when you "Double Down" |
Splitting [Never split 5 or 10]
9's if dealer has 2 to 6, 8 to 9
8's if dealer has 2 to 8
7's if dealer has 2 to 7
6's if dealer has 2 to 6
5's NEVER
4's if dealer has 4 to 6
3's if dealer has 2 to 7
2's if dealer has 2 to 7
Aces if dealer has 2 to 8 |
Double Down [ONLY with]
8 if dealer has 5 or 6
9 if dealer has 3 to 6
10 if dealer has 3 to 7
Double Down on SOFT Hands
17 or 18 if dealer has 3 to 6
14, 15, 16 if dealer has 4 to 6
13 if dealer has 5 or 6 |
I have devised on my BJ simulator a method that seems to do very well.
I really don't know how it can be played in a casino without keeping
records in order to know how much to bet. It does not require any
card counting at all. You start by betting one unit, which we will
for this example consider to be $5. Keep betting $5 until you win.
Each time that you are ahead (not just even, but ahead) it will end
the series and you will start a new series at the $5 level. If
you are not ahead when you win, then you add $5 to the bet that you will
be making from then on. You do this each time that you win a bet.
Stop adding and go back to $5 when you are ahead at least a dollar. I
found that you do have to use doubling down and splitting.
When I tried it with no splitting nor doubling, it lost very quickly. When
I went back to it then I started to win again. If you try this in a
casino, let me know how you make out, and how you are able to keep track
of the information. You must know how much you are losing so that you
will know when you are ahead... does anybody know of any easy way to do this
without using a pen and pad?
[Note: I got a reply to this question, and here it is:
"I play with two stacks of chips....a 'playing stack' and a 'win stack'
(or win bank). Whenever you are up one unit you put that chip in a separate
stack.....NEVER to be touched that session. You always bet out of
your playing stack. By doing this you accomplish two things: 1. You
can always look at your 'win stack' to know exactly how far you have been
ahead. 2. You will rarely lose your entire session amount because
usually you have some money in your win bank. e.g. Using your $5 unit for
an example.....Say you buy in for $100 (20 units) and this is all you will
lose at this session.....Let's say you have been playing 45 minutes or so
and have accumulated 9 units in your win bank.....Now you hit a losing steak
and lose the 20 units in your playing stack.....QUIT THE SESSION....Your
loss is only 11 units instead of 20.]
You do not necessarily have to use the basic strategy as it is above, but
something like it... for example you might want to only double down with
the 10, not the soft hands nor the 8 or 9. A certain amount of
doubling down is absolutely necessary because that is a time when the player
has the advantage. Good luck, and please let me know if it works for
you. I am winning $1501 with $5 units as of August 4, 2000.
Actually, for the first $200 or so I was using $1 units... that means that
it would be another $1000 if I had used $5 units. Besides that, it
only paid single on the blackjack when I was betting only one dollar.
That was my reason for raising it to $5 units.
There was a place where I was winning almost $1900 with the simulator, and
then I just could not get ahead. I finally just gave up when I was
behind almost $4000 (counting the winnings... in actual funds I lost almost
$2000). So, I will have to go back to "square one." I did not
really want to play blackjack anyway. Maybe you can figure out a way
to do this ???? It seemed so easy up until then... finally it did a
complete about face so that it could never win... I have seen this so often
with so many method for craps and other games... I guess that is the house
advantage catching up to us. The way to win seems to be to quit before
this happens and then start to do something else... but, then there would
probably be an impossible number of impossible results happening one after
another to take all of our money eventually... do I sound discouraged? It
is only temporary... I will soon resume my search for the Holy Grail of craps....
if I have not already found it with JPM.
This is like reading a murder mystery. You don't know what happens
until the end... have fun, and good luck to you in all of your plays.
Here is my modified Basic Strategy for BJ. It is easier to remember
and it is what I am using for my testing purposes...
|
|
Soft 18 if Dealer has 9
to Ace
HIT
Soft 17 or 18 if dealer has 3
to 6 DOUBLE DOWN
17 to 21
STAND
17 or under ALL Soft hands
HIT
13 to 16 if dealer has 7 to Ace
HIT
12 if dealer has 2,3 or 7 to Ace
HIT
10 if dealer has 3 to 7
DOUBLE
DOWN
8s & Aces if dealer has 2 to 8
SPLIT |
|
|
Winning at Slots
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start of this web site
This is Jim talking: I have often looked
for this situation when I have been in a casino, and I have not been able
to find it!! However, somebody did send this to me claiming it is
a good method for playing the slots, so I thought that I would pass it on:
Look for a machine that is a three reeler and has a cherry in the middle.
Sit down and start playing! One study found that machines lined up like this
almost always paid out at least a small jackpot within five or six pulls!
Play it until it feels cold. You can usually get a few payoffs from a machine
like this. You should not play it more than 7 to 10 pulls at the most if
you are not winning.
You must understand that the problem is finding
an "old fashioned" reel type slot that only has the three reels without all
of the fancy gizmos. The weird part of this is that I have a slot
simulation program and this has actually worked out on several occasions
when I played that !! It surprised me, because it is obviously just
a quirk and nothing to do with a real winning method. There is no
logical reason for it to work... but it makes it tempting to try.
I will keep trying to find one in a casino that is in this position.
Easy Roulette
Method
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site
Very simple... you merely bet one unit on each of the last four numbers
(including the immediate last one) that have come out.
This is substantially modified as of
September 29, 2000. The key to this appears to be dealer bias, therefore
you must be sure to qualify the dealer and not the table. I will clarify
this in the details below.
Details: You are at the table and one number spins... say it is 15.
No bet is made. Then let's say that the second spin that you observe
is 17. No bet is made. The third spin is 31. No bet is made.
The fourth spin is 2, so after you observe the fourth spin, you would
not bet. The next spin is 31 (again)... you now qualify this dealer.
One of the last 4 numbers has come out while he was spinning the wheel.
So, for the next spin you would bet one unit each on 15,17,2,31
(drop the first 31 and keep the rest of the numbers, adding 31 to
the end). The next spin is 5. You lose. So your next bet would be 17,2,31,5
(one unit each). The next spin is 2. You win and get paid 32 chips
plus the one that remains on number 2. The next bet is on 17,31,5,2.
The next spin is 8. You lose. The next bet is on 31,5,2,8.
The next spin is 12. You lose this second bet after the win.
Leave the table and wait until either this dealer or another one qualifies
again. If there is a change of dealers you are to immediately stop
betting (or re-start your count) and qualify the new dealer.
If there is a board that tells you the past numbers, then you can start by
watching the numbers on that board. I call this board a "Marquis."
Follow the same rules as above. It is important that you qualify
the dealer and not the wheel. Start over every time that there is a
change of dealer or two consecutive losses.
If you like this, then you may want to see another roulette method that
I created. It works on the same general principle, but it is much more
refined. If so, just click here.... My Favorite
Roulette Method
This is the rec.gambling.craps
Frequently Asked Questions (FAQ) about Craps in Atlantic
City.
Return to
start of this web site
AC FAQ last modified: June 14, 2000.
This FAQ was taken over by Jim Ferr, The System
Man, during September of 1999. I have never even seen an Atlantic
City casino. This material was set up by ACMarc, who wished to "retire"
from the gambling scene. I thought AC FAQ was a necessity and have
kept it. If anybody wishes to take over the job of keeping it updated,
and posted to rec.gambling.craps, please feel free to contact me at
JimFerr@aol.com. I will not be
posting it to rec.gambling.craps. I will post a notice on
rec.gambling.craps which will give this address for those interested in reading
it.
Comments, additions or updates to this FAQ should be submitted to:
JimFerr@aol.com. Your comments, especially
on subjective questions, will make this FAQ more useful. Please include "FAQ"
in the header so I can find it easier from among my other email and spam.
I am not keeping it updated on any regular basis... only if things are called
to my attention and/or are so old as to be useless.
Thanks to these contributors
acmarc@aol.com (AC Marc)
marcs1@pipeline.com (Marc L. Salzman)
mpparisi@ellis.uchicago.edu (Mark Parisi)
maddogg@wam.umd.edu (madd0gg)
whd@bbt.com (Walt Davis)
rjs@mindspring.com (R. J. Surgi, Jr.)
winwayz@aol.com (Al Krigman)
mlw2d@kelvin.seas.virginia.edu (Mike Woosley)
irenegade@worldnet.att.net (renegade)
jonevans@csc.umd.edu (Jon Evans)
bernie624@aol.com (Bernie624)
seven7out@aol.com (Seven7out)
ginigma@ultracom.net (Charles)
tabernac@aol.com
biggmcc@aol.com (Bob)
pimp@erols.com (Mike Patanjo)
sdgolf@aol.com (Scott Douglas)
scan720@aol.com (Morton Parge)
ksmith37@worldnet.att.net (Kevin Smith)
rander3567@aol.com (Rander the roller)
oreconf@aol.com (OreconF)
rlg88@home.com (Rich Green)
danh@intercall.net (Daniel J. Haurey)
rbowlby@adelphia.net (Robert Bowlby)
arthh@concentric.net (Art Hoffman)
... and those too shy to be included here.
-------------------------------------
Prerequisites
- Knowledge of the game of craps.
- Understanding of odds, tokes, and table minimums.
If you do not understand the above, go to the rec.gambling.craps FAQ and
learn the game. You might also try my site which has materials on how
to play the game. It can be found at
Jim
The System Man
http://members.aol.com/jimferr/JimTheSystemMan.html
-------------------------------------
Table of Contents
Return to top of this FAQ
AC1: What is the difference between craps
in Atlantic City and other places?
AC2: Which casino has the best odds in
AC?
AC3: Which casino has the best and worst playing conditions
in AC?
AC4: Which casino has the highest / lowest minimums in AC?
AC5: Which casinos give away cash back and match-play coupons
to craps players?
AC6: Who is the Pumpkin Man?
AC7: What are Mini-Craps and Mini-Dice?
AC8: What is Flash Dice or Mini-Just Dice?
AC9: Should I use casino credit? How does it work?
AC10: What is the best way to get around town from casino
to casino?
-------------------------------------
Q: AC1 What is the difference between craps
in Atlantic City and other places? (3/99)
Return to top of this FAQ
A: AC1 The New Jersey Casino Control Commission heavily regulates how casinos
take bets and make things consistent among the properties. Because of CCC
regulations:
- There is no "Big 6/8" bet. Any bet on the 6 or 8 (except line bets) must
be place bets.
- Put bets are not allowed. Most dealers don't even know what a put bet is.
- Chips are standard colors and size for all casinos:
$1 White
$2.50 Pink - used for BJ, not actively at dice
$5 Red
$10 Blue - commemorative chips
$20 Yellow - used for Baccarat & Pai Gow Poker, not actively at dice
$25 Green
$100 Black
$500 Purple
$1,000 Orange - oversized
$5,000 Gray - oversized
$10,000 Numbered plaque - never(?) used at craps table
Unlike in Vegas, there are no special oversized chips from the Baccarat tables;
one size fits all.
- The table minimum, table maximum and available odds -- i.e. double odds,
5x odds -- must be posted at each table. The odds notice is usually located
just under the box-person.
- At all casinos, come bet odds and hardway bets are not working on the come-out
roll unless a player says otherwise.
-------------------------------------
Q: AC2 Which casino has the best odds in Atlantic City?
Return to top of this FAQ
A: AC2 It varies not only from casino to casino, but also from table to table
within a casino. Most A.C. casinos have some tables where 5x odds are available,
but other tables at the same property may have 2x or 3x odds.
Below is a list of properties and available odds.
Notes:
- 2x odds - Normally twice the flat bet.
Lay: to win 2x flat bet.
- 3x odds - Three times the flat bet.
Lay: to win 3x flat bet.
3/4/5 odds - Exactly 3x the flat bet for a 4 or 10, 4x the flat bet
for a 5 or 9, and 5x the flat bet for a 6 or 8.
Lay: 6x the flat bet to win 3/4/5x flat bet.
- Short 5x odds - 5x the flat bet, but with less rounding up.
Lay: to win 5x the flat bet.
- True 5x odds - 5x the flat bet, but with more rounding up.
Lay: to win 5x the flat bet.
- 10x odds - Exactly 10x the flat bet. Bet $14, take up to $140 odds.
Lay: to win 10x the flat bet.
An example of 'short' vs. 'true' 5x odds would be a flat bet of $30. Where
'short' odds are used, the highest odds bet on a 4/10 is $150, 5/9 is $150,
6/8 is $250. (Yeah, that's really 8.3x odds.) Where 'true' odds are used,
the player can take $200 odds on the 5/9. The odds are 'rounded up' to a
cleaner payout schedule. $150 odds on 5/9 begets $225; $200 odds begets $300.
It is easier for a dealer to pay 3 black chips vs. 2 blacks & one green.
The sweet spots with true 5x odds are with flat bets of $15, $30, $75 and
$150. For example, a $15 flat bet lets you put $125 odds on the 6/8,
the same as if your flat bet is $20 or $25. At $30 you can take $250
odds, same as $40 & $50.
Dates show when the property was last checked or when feedback was provided.
Some casinos advertise which are their 5x tables with an overhead sign,
while other casinos make you look for them.
Hilton (5/00) True 5x, all tables
Tropicana (5/00) True 5x, all tables
Trump Plaza (5/00) True 5x on 1 - 3 tables at Trump Plaza,
2x on all other tables
Caesars (5/00) True 5x, 1-4 tables, usually located under the escalator,
and 2x, all other tables
Bally's Wild Wild West (5/00) 5x 1-2 tables, and 2x all other
tables
Bally's Park Place (5/00) 2x, all tables
Claridge (5/00) True 5x, 1-2 tables and 3x all other tables
Sands (9/99) True 5x, 1-2 tables downstairs and 2x all other tables
Resorts (5/00) True 5x, all tables
Taj (5/00) 10x 1-2 tables and 2x all other tables
Showboat (5/00) True 5x all tables
Harrah's (8/99) True 5x, 1-2 tables and 2x, all other tables. The 5x
tables are closed during way off-peak times, but you can play 5x odds at
the 2x odds tables if you ask.
Trump Marina (8/99) 10x, 0-2 tables and 2x, all other tables. During
off-peak hours (usually midnight to noon), the 10x tables are closed - only
2x odds available.
-------------------------------------
Q: AC3 Which casino has the best and worst playing conditions,
i.e. quality of dealers, in AC?
Return to top of this FAQ
A: AC3 Since most casinos have 5x odds tables or better, the flow of the
game and effectiveness of the dealers becomes a more important determinant
as to where to play craps. Beverage service and floor-person behavior is
also important.
This is a subjective question. However, most contributors believe that Caesars
and Harrah's have the best dealers while Claridge and Sands have the worst.
Below are notes on properties from ACMarc's personally observed,
and contributed experiences. Dates show when comments were last updated.
Your experiences may be different. If so, please let us know.
Hilton (5/00)
- Some dealers can't keep up with the pace, but they are consistently friendly
and appreciative of players giving tokes. Box-people and pit workers
are very friendly and supportive of players. Box-people are very alert to
any errors made or missed. Pit workers take a passive approach to table
management; they rarely step in unless absolutely necessary. Beverage
service is frequent and friendly.
Tropicana (5/00)
- Dealers tend to try hard and keep a good sense of humor, despite the behavior
of floor staff.
- The pit workers don't like people very much, especially customers. They
can be surly, slow to accept rating cards, and rarely even consider resolving
disputes in a customer's favor. Mantra for a Tropicana floor-person:
The customer is never right. Some floor-people are known to make racist and
sexist comments while in the pit, where customers can hear. They can also
berate the dealers in a way that could be considered harassment. Some
floorpeople are bigots, exhibiting preference to white-male dealers and disfavor
towards dealers of the female gender or ethnic minorities.
- Beverage service is fairly frequent. There is an inverse relationship between
the appearance and attitude of the beverage servers.
Trump Plaza (5/00)
- The dealers are generally competent but sarcastic and rude. Many are
expressionless and add little to the atmosphere.
- Box-men sometimes miss errors and are easily distracted in conversations
with other pit people.
- Beverage service is downright lousy in the craps pit.
Caesars (5/00)
- Likely the fastest tables in A.C. The dealers move very fast in making
payouts, collecting losing bets, and placing bets. And they do so with accuracy
and flair. They keep tables moving, but watch each other to keep the pace
from going too fast. The stick-person often checks with dealers to make sure
they have booked all the bets before sending out the dice. Dealers often
openly root for the shooter. This is the only A.C. casino where the dealers
truly work in sync, as a team. Toking dealers like these actually feels good.
- The best dealers are routinely placed on the 5x tables under the escalator,
but those working the 2x tables are just about as good.
- Box-persons are highly alert. They watch player routines, and are quick
to politely check with a player if a routine bet doesn't take place.
- Disputes (i.e. size of bet made, if a bet was made, was it or wasn't it
a roll) are commonly settled in the player's favor, regardless of the size
of the bet. Pit bosses are accommodating.
- When a high roller is staying, Caesars will reserve a spot for that person.
Sometimes they add additional 5x tables so that high-rollers get their own
tables but mid-rollers are not left in the lurch. It's not uncommon to find
2 $100 5x and 2 $10 - $25 5x tables. When the high-roller plays, dealers
are careful to give him special consideration but not neglect other players
at the table.
- Beverage service is infrequent and slow. Players often wait 20-30 minutes
for a beverage server then another 20-30 minutes for their drink, especially
at the high limit and other 5x tables under the escalator.
Bally's Wild Wild West (5/00)
- Dealers are fair and friendly.
- Floor-staff is very friendly and accommodating.
- Beverage service is downright lousy during busy times, but good during
off-peak times.
Bally's Park Place (9/99)
- Dealers are competent but have a general 'no care' attitude. This attitude
does not change at the presence of tokes.
- Floor-people are slow to take care of customers and are just plain jaded.
- The casino is not well-lighted. It is often difficult to see how the dice
land because of shadows.
- Beverage service is sporadic.
Claridge (5/99)
- Most dealers are "newbies", they seem like they are in training. They tend
not to be very bright and not used to taking care of medium-or high-rollers.
Did you hear the about the dealer that quit his job at Claridge? His I.Q.
went up 20 points.
- Recent reports suggest that dealer attitude is back to the "Smaller is
friendlier" motto, especially at the mini-dice table.
- High-rollers are rare; green chip play causes the pit crew to freak out.
- Disputes (i.e. size of bet made, if a bet was made, was it or wasn't it
a roll) are taken seriously and often settled in the player's favor, but
not automatically or excessively so.
- Dealers fail to recognize or thank customers for tokes.
- Guys: their female dealers are not attractive.
- Beverage service is infrequent and slow. They rarely serve top-shelf beverages.
Sands (9/99)
- Many dealers and pit workers here personify the New Jersey "up yours" attitude
that motivate people living an hour away from A.C. to fly to Vegas. The
management does not like craps players, and the attitude passes through the
pit bosses to the dealers. These are often the rudest dealers in A.C.
- Dealers often place more attention on conversations with each other than
taking care of players.
- Almost the opposite of Harrah's and Caesars, the craps dealers get upset
with people who often change bets, fail to thank players who toke them or
make a bet for them, and sometimes even yell at players and at each other.
Dispute with a dealer? Tough.
- Sands no longer gives advance notice of table minimum increases. A.C. casinos
are no longer required to give 1/2 notice, but it remains customary in other
properties.
- Dealers fail to recognize or thank customers for tokes.
- Beverage servers have the same attitude. They even get sarcastic when toked
a dollar -- "only a dollar; gee, thanks."
Resorts (5/00)
- Resorts was the first to offer 5x odds, so some dealers have seen it all.
However, many of the dealers are newbies. (Did the experienced ones leave
when Sun took over?) They are easily frightened of green & black chip
action.
- Dealers do not rotate much between craps and other types of table games.
They remember regular players from previous trips (and tips). They are basically
friendly and courteous.
- Boxpeople and floor-people handle disputes fairly, usually in the player's
favor, but not enough so to be taken advantage of. If the customer disputes
a dealer's action and the box-person did not see it, the floor-person has
no problem checking with "the man upstairs".
- Beverage service is more frequent in the middle aisle vs. the aisle near
the high limit slots.
Taj (5/00)
- Efficient and usually friendly.
-Caters to higher rollers. If you play at the same table as a high
roller, recognize that all the tokes in the world may not get you priority
on bets. Taj dealers give priority to the largest betters. Say a $50 better
cries, "Send the dice!" and you are a $10 player who needs time to call your
bets, with a dealers' bet on the line -- too bad. When it comes to disputes
with dealers, big betters get better treatment than the low- and
mid-rollers.
-Most dealers are friendly, alert and personable. They adapt to player
systems and routines and politely point out when the player deviates. They
are willing to slow down the game or speed it up as requested, and may make
favorable 'mistakes' when toked.
- Floor-people and other pit workers are notably friendly and outgoing.
- Beverage service is frequent. Taj is an equal opportunity beverage service
employer; the servers are guys & gals of different backgrounds. All servers
are courteous.
Showboat (7/99)
- Dealers and pit personnel are friendly and supportive of players, often
interceding to correct errors in favor of the customers. Dice are returned
to the shooter without delay, resulting in a speedy game.
- Dealers advise players when odds on bets are forgotten, and are very
appreciative tokes made for them, win or lose. They have been known to make
a "mistake" or two in favor of a toking customer.
- Box-people get distracted often.
- Beverage service varies.
Harrah's (9/99)
- The dealers and floorstaff here are consistently the friendliest in Atlantic
City, and it shows. They encourage this attitude with their dealers. The
dealers are efficient, but not always fast. Sometimes, they'll take the time
to chat with players or even tell a joke or two. (If someone calls, 'Send
the dice, they'll speed up because it's what the customer wants.) The pit
bosses do not appear to push dealers to move fast; that would make the games
less friendly. Dealers at tables that are open but not active enjoy chatting
with players. One dealer mused, "Two things will get you great treatment
here: jokes and tokes." He paused, then added, "But not in that order."
- The dealers for their mini-craps table are especially friendly and helpful.
It appears that the best dealers get put on mini-craps.
- Pit workers have been somewhat crabby lately.
- Beverage service is frequent during the weekends, but very slow during
the week.
Trump Marina (8/98)
- The dealers here are pretty fast, pretty nice, pretty smart. Not the best,
not the worst. They are starting to catch on to the young crowd, and offering
more of a good time than just dealing craps. They are friendly.
- Dealers seem to have a better attitude than floor-staff. Some pit critters
are abrupt and rude, most are just plain surly. Maybe seeing all those 20
somethings makes them feel old.
-------------------------------------
Q: AC4 Which casino has the highest / lowest minimums in
AC?
Return to top of this FAQ
A: AC4 Typically, Claridge has the lowest minimums, Taj and Tropicana have
the highest minimums, and the other casinos will have a mix of high and low
limit tables.
"All boats rise with the tide." Generally, table minimums tend to rise at
all properties during peak times and be low during off-peak. Saturday afternoon
and nights, Sunday midday, anytime during holiday weekends are peak times.
Off-peak would be Sunday after 6 p.m. and weekdays before 6 p.m. Saturday
nights during the cold winter months are often off-peak times for the casinos,
except for holiday weekends like Presidents' Day or MLK Day.
Minimums will be higher in the summer than the winter, because more people
flock to AC in the summertime. On really peak times such as New Year's or
the Saturday of Labor Day weekend, minimums will be extremely high. Major
events, such as a boxing match or headliner show, also raise the minimums.
The "premier" casinos have higher minimums or will raise their minimums earlier
than other casinos. For example, you will not find a $5 table at the Taj
on a Saturday night. You will, however, likely see a fully packed $100 table.
The Claridge, which drools over $25 betters, would be more likely to host
Saturday night $5 action. Harrah's caters to the middle roller, so has few
high limit tables. Those who can command a higher minimum, will.
Below is a list of casinos and their typical table minimums:
Hilton (5/00)
$5 - $25 off-peak, $10 - $50 peak. Rarely a $5 table. If a headliner
is playing, all tables: $25 - $100. Liza Minelli or Bill Cosby = Outrageous
minimums
Tropicana (5/00)
$5 - $25 way off-peak, $5 - $25 off-peak, $10 - $50 peak (winter), $15 -
$50 peak (Summer).
Trump Plaza (5/00)
Plaza: Mid-range on minimums. Keeps at least one $25 table, usually, and
one $5 during peak times. 5x: Never under $10, usually $25. 2x: $5 - $10
off-peak, $5 - $25 peak.
Caesars (5/00)
5x: $10 off peak, $10 - $100 peak. Usually has 2 $100
tables on weekends. 2x: $5 off peak, $10 -$25 peak.
Bally's Wild Wild West (5/00)
5x: $5 - $15 off peak, $15 - $25 peak, rarely under $10 on weekends.
Bally's Park Place (5/00)
Mid-range on minimums, unless hosting an event that night. 2x: $5
- $25 off peak, $10 - $25 peak, rarely under $10.
Claridge (9/99)
5x: $5 or $10 off-peak, $10 - $25 peak. 3x: $5 off-peak, $5 - $25 peak
(winter), $10 - $25 peak (summer).
Sands (9/99)
5x: $10 way off-peak, $15 - $50 off-peak, $25 most of the time.
2x: $5 - $25 off-peak, $10 - $25 peak, but usually keeps one $5 table upstairs.
The tables upstairs, including mini-craps, will have the lower minimums for
the casino.
Resorts (5/00)
$5 way off peak, $5-$10 off peak, $10-$100 peak. Resorts does not have
$15 minimum tables. From $10, the next higher level is $25.
Taj (5/00)
How high can it get? Taj tests the limits on table minimums. Up
to $200. An active $500 table was sighted during the summer of 1995.
10x: Never under $25, and $50-$100 peak. 2x: $5-$10
off peak, $10-$25 peak.
Showboat (5/00)
$5 - $10 off-peak, $5 - $25 peak; sometimes hard to find tables under $10.
Harrah's (8/99)
Harrah's grandfathering policy makes this a good spot for someone who likes
to play long sessions. If you start playing at a $5 table, and the table
minimum increases, you can continue to play at a $5 level. (They won't volunteer
this info at the table; you need to ask.)
5x: $5 - $25 off-peak, $10 - $25 peak.
2x: $5 - $10 off-peak, $5 - $10 peak (winter). mini-craps: $5 - $10.
When the 5x odds table is closed during way off-peak times, you can play
5x odds at the 2x tables until the 5x tables open for the day. However, you
need to ask the floorperson first.
Trump Marina (7/98)
10x: *closed* way off-peak, $15-$25 off-peak, $25 peak.
2x: $5 - $10 off-peak, $10 - $25 peak.
-------------------------------------
Q: AC5 Which casinos give away cashback and matchplay coupons
to craps players?
Return to top of this FAQ
A: AC5 Tricky question. Every casino has a different formula regarding how
much to give away in free cash and matchplay. This formula can vary based
on seasonality, geography, frequency of play, and other factors. For example,
Taj tends to send lower value coupons for the same play in the summer when
it gets more business. For a while, Caesars was sending coupons only to players
living closer to the Connecticut casinos than to AC.
In addition to free money, depending on play, table players may also receive
invites to parties, special drawings, bingo, or freeroll tournaments.
Also, the below info can change very quickly when the marketing office decides
to changes it's schemes.
Hilton (5/00)
Coupons based on last trip play: No
Periodic coupons: Quarterly matchplay mailings, with coupons good for 2 or
4 week periods.
Tropicana (5/00)
Coupons based on last trip play: No
Periodic coupons: Bimonthly mailings with free chips redeemable via cash/comp
kiosks on casino floor.
- If a customer is a switch-hitter - tables and slots - the amount of the
mailing may be based on slot play.
Trump Plaza (5/98)
Coupons based on last trip play: ?
Periodic coupons: ?
Caesars (9/99)
Coupons based on last trip play: No
Periodic coupons: Highly targeted, not to every player
Bally's Park Place & Wild Wild West (9/99)
Coupons based on last trip play: No
Periodic coupons: No
Claridge (5/99)
Coupons based on last trip play: Yes
Periodic coupons: ?
- Sends a 'cash back check' after a trip, amount based on last trip play,
good for 60 days. Sometimes if you don't redeem it, the casino will follow-up
with another check good for 60 days. Of course, the check is redeemable only
at the casino.
Sands (9/98)
Coupons based on last trip play: No
Periodic coupons: Match play in monthly mailings
- Very often, customers can choose the matchplay value when they redeem a
coupon, i.e. $10, $15, or $25.
Resorts (5/00)
Coupons based on last trip play: No
Periodic coupons: Matchplay, mailed monthly with coupons good each for one
week.
- Table play accrues entries in special drawings.
Taj (5/00)
Coupons based on last trip play: No
Periodic coupons: Monthly, matchplay
Showboat
Coupons based on last trip play: ?
Periodic coupons: ?
Harrah's (8/99)
Coupons based on last trip play: Matchplay
Periodic coupons: No
- After a trip, Harrah's sends a matchplay coupon. Amount is typically the
player's average bet or based on average bet from previous trip as determined
by totaling place/buy bets, line/come bets, but not odds. Coupon values can
run as high as $500.
Trump Marina (10/98)
Coupons based on last trip play: Matchplay (Also, chip coupons in the mail;
sometimes free rooms)
Periodic coupons: ?(Usually free stuff if you're there on a certain day.
Recently they've offered flashlights, radios, umbrellas, towels...)
-------------------------------------
Q: AC6 Who is "the Pumpkin Man"? (5/97)
Return to top of this FAQ
A: AC6 He's a high roller who shows up on occasional weekends at Taj or Caesars.
The nickname the dealers bestowed him is based on the $1,000 chips he uses
to bet. These oversized orange chips are nicknamed pumpkins.
He buys in at a 5x table with a marker of $20,000 or more. He bets $1,000
on the line, and takes $5,000 odds. He makes up to three $1,000 come bets,
each with $5,000 odds.
The odds are always working, even on the come-out roll. After winning some
bets, he'll take his odds down until a seven-out comes along. Then, he starts
again with his $1,000 line bet. He never hedges or makes prop bets.
When the value of lessor chips paid out to him add up to $1,000, he immediately
has them colored up to a pumpkin. Dealers are not to talk to him; no idle
chat. If a player tries to talk to him, he'll ask for Security to move the
player. And the security guard behind him will talk to that player.
He always plays in the first spot to the right of the stickperson. You can
tell he's in town because that spot at the 5x tables is marked Reserved.
-------------------------------------
Q: AC7 What are Mini-Craps and Mini-Dice? (5/98)
Return to top of this FAQ
A: AC7 Mini-craps, also known as "Crap Shoot", is a sit-down version of craps.
It was designed by two Harrah's dealers who worked the graveyard shift and
came up with the idea while bored, according to a floorperson.
The rules and bets at the same as regular craps, as are the payoffs. The
difference is the table. The table is a little larger than half the size
of a standard craps table. Along the outside of the table are eight seats,
one for each player. Only one dealer runs the game.
Even though most people can reach the speculative bets, the dealer places
them for players. After each roll, the dealer goes around clockwise and asks
everyone what bets the want to make and odds they want to take. After one
pass, he'll ask if anyone has any other bets, then call "No more bets", and
pass the dice to the shooter with a mini-stick. Once the player has the dice,
no one can make any bets.
The shooter shoots the dice to the other side of the table. If both dice
don't hit the back wall, the roll is automatically invalid. No boxperson
is around to call an exception.
This game is slower paced than standard craps. The dealer moves slower, and
the dice don't move until all bets are made. Gone are dealers who rush the
dice out. Instead, players can relax as they play. The atmosphere is more
casual, a little akin to Caribbean Stud, where people smile at each other
and maybe even have a conversation.
According to a pit boss, mini-craps was introduced as a way to attract new
people to the game, but it turns out to be a way to get people to return
to the game. Older folks who liked the game but couldn't keep up with standard
craps are loving mini-craps.
The game is slower paced. However, customers are rated with the same treatment
as standard craps even though there are fewer decisions per hour. This is
good for players interested in comps.
Because there is no boxperson looking over the dealer's shoulder, the maximum
bets at mini-craps tables tend to be lower than at regular tables. This is
to deter high rollers from playing.
Mini-dice is similar to mini-craps in that players sit at the table. However,
this table has a stickperson and a dealer. The table is shaped a little
differently and the pace is a little faster. However, all the bets are the
same. Currently, mini-dice is found only at Claridge.
-------------------------------------
Q: AC8 What is Flash Dice or Mini-Just Dice? (3/99)
Return to top of this FAQ
A: AC8 Both are the same: a new game developed by a Taj pit boss and is
exclusively at the Taj. It is a sit-down table game that uses two dice and
bets from the craps table. There are four types of wagers offered, most with
payouts like those at a craps table.
- "Any Seven" is a one roll bet which wins when the 7 rolls and loses when
any other number rolls. This bet pays 4 to 1. House edge: a whopping 16.67%.
- "Over Seven" or "Under Seven" are one roll bets that pay even money. If
a 7 rolls, both bets lose. House edge: 16.67%.
- "Field" is a one-roll bet that pays even money when a 3, 4, 9, 10, or 11
rolls and pays double when a 2 or 12 rolls.
- Some individual numbers can be bet. The wagers are active until won, when
the number rolls, or loses, when a 7 rolls. Bets on "4" and "10" pay 9 to
5; "5" or "9" pay 7 to 5; "6" or "8" pay 7 to 6. Just like place bets.
All bets must be placed by seated players only prior to the dealer announcing
"no more bets". Each player is responsible for the correct positioning of
his or her own wagers. Two dice are offered to the players in a shaker on
a rotating basis, passing to the next player a clockwise direction when a
7 rolls. The dice shaker must be shook three times by the player and kept
in full view of the dealer at all times. The dealer removes the outer lid
of the shaker, announces the total of the uppermost sides of the dice and
then takes the non-winning bets and pays the winners.
There is no "come out roll", no intimidating boxperson, and little yelling.
The table seats seven players in front of a dealer. The individual number
bets (except 7) have the same payout of place bets on a craps table, and
a decent house edge. The one-roll bets are sucker bets.
The name of the game used to be Mini-Just Dice, but was changed to Flash
Dice so as to not confuse it with Mini-Dice and Mini-Craps.
-------------------------------------
Q: AC9 Should I use casino credit? How does it work? (5/00)
Return to top of this FAQ
A: AC9 All of the below applies to only Atlantic City casinos, as other
jurisdictions have different policies.
Benefits of using casino credit include:
- No need to carry large amounts of cash to the casino.
- You can draw from your credit line at the table.
- If you lose, the marker will be deducted from your checking account after
a waiting period.
- If you win well, you can get a check for your winnings. This means you
don't have to carry large amounts of cash home from a casino.
- You are always rated when you play with casino credit, so you are more
likely to be comped appropriately.
- Credit players are more likely to offered matchplay coupons and be invited
to events, shows, drawings, freeroll tournaments, etc.
- Drawing a marker for chips, paying a marker with chips, and receiving a
check for winnings are not considered cash transactions and therefore not
subject to the IRS reporting rule for cash transactions exceeding $10,000.
- No ATM, debit card, or credit card fees.
- You can request a win/loss statement at the end of the year. A loss statement
can be used to offset W2-G winnings - say, from horses or slots - on your
tax return.
The downsides include:
- The casino keeps a detailed accounting of your play and wins/losses, which
can be shared with the IRS if your are audited and/or suspected of
fraud.
- Applications for casino credit sometimes result in a credit bureau inquiry,
which appears on credit bureau reports. This can make it more difficult for
you to receive credit cards, a mortgage, or other consumer loans.
- Your banker will know that you gamble.
- Your postman will know that you gamble, as you will be on the casino's
mailing list. You can request not to receive mail, but then you will
not get those great offers.
- Your credit line can be as much money as you have in the bank, so you can
lose it all if you lack discipline.
- A cash buy-in to play takes less than a minute. Drawing a marker can easily
take 3-10 minutes, by which time a hot roll may be over.
Setting up casino credit is easy:
- Call the casino a day or two before you visit and ask for a credit
executive.
- Tell the executive that you want to get casino credit, and he (or she)
will ask for information about you, your player's card number, and your checking
account.
- The credit exec will ask for the amount of credit you would like. The minimum
is $500, with a maximum being the amount of money in your account. If you
are already a rated player, the credit exec may decide to give you a line
based on your previous trips' buy-ins.
- If you have credit with other casinos, the exec can obtain most information
through a Central Credit database, shared by all the properties. (This database
lists the size of your credit lines at all A.C. casinos; how much you owe
to any one; if you have any payments in transit; and the checking account
used for the credit lines.) If not, you will need to provide bank account
information in detail.
- When you arrive at the casino, visit the casino credit office with a voided
check and two forms of positive ID (Driver's license, passport, etc.) The
credit exec will copy all materials, take down information about your appearance,
and request a signature for their files.
- The exec will then tell you how much your line will be.
- After ~10 minutes for the line to be entered in the casino's system, you
are ready to draw a marker.
How to use casino credit to play craps after your credit line is established:
- Approach a table and request a marker.
- The floorperson will hand you a marker request form where you jot down
your name, date of birth, amount requested, and bank name. You will also
sign the form in a marked box.
- For your own protection, your signature will be checked against the one
on file with your Casino Credit application. Sometimes, your appearance
attributes will also be checked against those listed on your application.
- If everything matches and you have the credit available, a marker will
be printed for that amount.
- A clerk will hand you the marker to sign. This is a legally binding note
that you will repay the casino. You sign it.
- The dealer will hand you chips for that amount.
- Win some dough!
How to pay a casino credit marker:
(Note: Unlike Vegas, markers cannot be paid at the table. Once
you sign the marker, it is immediately sent to the casino cage.)
If you had a winning session, pay with chips from your winnings at the casino
cage.
- Present your players card and your chips, and tell the cashier that you
want to pay your marker.
- The cashier will count your chips and obtain your marker. S/he will then
return your marker to you after collecting chips for that amount.
- Other chips remaining can be deposited with the casino, redeemed for cash,
or redeemed for a check (if warranted. Some casinos limit the number of checks
you can receive in a given day or have a minimum amount.)
If you had losing sessions, you can pay different ways:
1) Pay with cash at the casino cage. Present cash and your players card and
tell the cashier that you want to pay your marker. The cashier will count
your money and return your marker to you.
2) Pay with a combination of cash and chips. Same method as #1.
3) Let the marker sit with the casino. After a waiting period, the marker
is deposited like a check against your account. The waiting period is dictated
by the Casino Control Commission and is the same for all A.C. casinos:
Up to $1,000: 7 calendar days
$1,001 - $5,000: 14 calendar days
$5,001+: 45 calendar days
4) Pay with a check from the designated checking account. Present your check
and players card at the casino cage. The cashier will check the account number,
tell you to whom to make out the check, and return your marker to you. Your
check will be deposited the next morning.
5) Pay with a "check substitution". Present your check and players card at
the casino cage. Be sure to tell the cashier that you are using a check
substitution. The cashier will check the account number, tell you to whom
to make out the check, and return your marker to you. The difference between
this method and #4 above is that your check will be held for the designated
waiting period.
Also note:
-When a casino deposits your check, your credit line will be "in transit"
for 2-14 days. The casino is waiting for your check to clear. You
will not be able to access that portion of your credit line until the credit
line is no longer in transit. The length of the waiting period depends
on the state in which the bank is located, size of the check, your
previous payment history, and other factors.
- When you receive your marker back from the casino, be sure to mark it "VOID",
have it stamped "PAID", tear off the signature line, or alter it in such
a way that no one can cash it. Otherwise, it is a live check.
- The casinos reserve the right to deposit markers earlier than the designated
waiting period. Some will do this if your rating shows that you won money,
but you did not pay your marker.
- If you draw a marker but do not gamble and do not repay the marker that
day, your credit line can be frozen. Casinos do not like it if you take an
interest-free loan without given them action.
- If you do not use your casino credit for 6 months, your credit line becomes
inactive per CCC regulations. You will be required to reapply for credit.
-Marker payments in cash are considered cash transactions as it applies to
cash reporting rules. Payments using a check or chips are not considered
cash transactions.
-The IRS cash transaction rule states that a casino must report to the IRS
when it receives or gives an individual more than $10,000 in a gaming day.
Examples:
a) If you receive $6,000 and make payments totaling $5,000, the rule would
not apply because neither total was over $10,000.
b) If you make a cash payment of $4,000, then $3,000, then another $4,000
all during the same day, your total payment is $11,000 and your cash transactions
will be reported.
c) If you receive cash payouts of $4,000, then $3,000, then $4,000 all during
the same day, your total payout is $11,000 and the cash transactions will
be reported.
d) Casinos use a gaming day schedule. A gaming day runs from ~6:00
am to ~6:00 am. (Yes, casinos have control over time and space.) For
example, if you make a $6,000 payment at 11:00 pm, then at 1 am you make
another $6,000 payment, you will be recorded as having same day payments
totaling $12,000 and your cash transactions will be reported, although they
were in two different calendar days.
e) If you also play slots, your tracked cash buy-ins may be aggregated with
marker payments when determining your total cash transactions for the day.
f) The casino may report your cash transactions even when they do not
total $10,000 but they rarely do so.
-------------------------------------
Q: AC10 What is the best way to get around town from casino
to casino? (5/00)
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A: AC10 It is very easy to get around town.
10 of the 12 casinos are on the Boardwalk within about a mile from each other,
so you can walk if you want to. The Boardwalk is supposedly the safest two
miles in the state. It is pretty well lit at night, and quite pleasant
during the day.
If the walk is too long, you can get a ride in a moving chair. You can find
one of these outside just about ever casino. A guy will push your chair up
or down the Boardwalk. Fares are posted in the chair and max out at $10 for
the furthest two casinos. Don't forget to tip the chair pusher. These
chairs are snug - a great way to get close with your date.
Some casinos are connected by enclosed hallways. This is great when the weather
is bad. You can walk from Showboat to Taj to Resorts without going outside.
You can do the same between Claridge and Sands. Also, Caesars and Wild Wild
West.
For $1.50 each way, you can take a jitney between any two casinos. The jitneys
stop behind the Boardwalk casinos and in front of Trump Marina and Harrah's.
There are four jitney routes, two of which are designed for casino patrons.
- The #1 jitney goes by all casinos on the Boardwalk.
- The #2 jitney goes by all casinos in A.C.
If you have any questions about where to stop, just ask the driver. They
act surly, but are very helpful. You don't have to have exact change, but
the jitneys rarely accept bills above $10.
Taxis are available at all casino hotels. They now have maximum fares:
- Any Boardwalk casino to any other Boardwalk casino: $6.
- Any Marina casino to any Boardwalk casino: $8.
- Any Boardwalk casino to any Marina casino: $8.
You can drive, but traffic can get bad during weekends, especially if there
are events in town. The drive from the Boardwalk to Marina casinos
is safer than it looks, though you may want to lock your doors. Casinos
are required to pay a tax of $1.50 per car parked, whether valet or
self park. They pass it on to customers by charging $2 for you to park.
Some caveats:
- If you park at a hotel where you are staying, request a receipt at the
hotel check-in. You do not need to pay the $2 fee more than once while
you are a hotel guest.
- When you receive a receipt for parking at any casino, you can present the
receipt at any other casino only once during the same gaming day and the
fee will be waived. Call it a two-for-one special.
- Some casinos waive the parking fee as an enticement for you to visit.
Keep an eye out for billboards stating as such.
-During event weekends, some casinos will charge as much as $10 for you to
park, but will bring it down to $2 if you present a player's card for that
property. This is their means of making sure that peopole park there
to gamble, not to attend an event at the Convention Center or elsewhere.
--------------- END -----------------
Many thanks to ACMarc... wherever you are...
for all of the work that you did preparing this page.
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Interesting Gambling Web
Sites
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Click on any site that looks interesting:
NONE of the strategies for sale are mine. They are here because
you MAY be interested in them. I am not expressing any opinion as to whether
they are valid strategies. They are here merely for the sake of having complete
coverage. They may or may not make you rich or poor.
Another Note: I think that there are
dangers in on-line gambling. You can get taken by somebody that is not ethical.
Therefore, I will not give locations for on-line gambling sites. There
may be some, however, on some of the links that I have below. Remember that
I strongly recommend against using them. Save your money and go to
a real casino. A person can lose a great deal of money on their credit
cards, which they would not lose in a real casino. Also, there are
some legal problems in that it may be illegal bookmaking. I'm sorry if you
disagree with me..... good luck. If you have or know of a site that
you believe should be listed here, please do not hesitate to let me
know.
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Hoyle's Press
This is a strategy that is mentioned often on rec.gambling.craps so I don't
believe it is copyrighted material.
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Objective: Win one unit profit, then
reset.
Rules: Begin betting either Pass or Don't Pass.
After every win, switch sides. If you lose, stay on the same side three times,
same bet, then switch.
If you are down, and win, switch sides and press one unit. If the total units
needed for one unit profit is less than the new bet amount, decrease your
bet to that amount.
Example:
$10P Win Switch Sides & Reset
$10DP Lose Same Bet/Side
$10DP Lose Same Bet/Side
$10DP Lose Same Bet/Switch Sides
$10P Win Press One Unit/Switch Sides
$20DP Lose Same Bet/Side
$20DP Win Press One Unit/Switch Sides
$30P Win One Unit Profit/Reset/Switch Sides
$10DP ......
Ice
Cold
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The author calls this "Ice Cold" because you have to keep going until you
find a table that is just freezing ice cold in order to start playing.
Please e-mail the author at
Solveit@ix.netcom.com if
you have any questions....
I thought you might like a method which I have played on over 100,000 rolls
and have ALWAYS won with it! A few words of caution: 1) You need to bet large
amounts of money since you will win just 5 units for every 10 hours of play.
2) You will go days without winning. I'm sure there are many disbelievers,
but I will reveal a method of play that has NEVER lost:
THE TIME TO BET: Wait for 4 shooters to 7-out in a row (this means 3 shooters
7-out in a row with the first shooter perhaps having a 7-out after making
a point). 7-11 and 2,3,12 do NOT count. What I am looking for is for 4 shooters
in a row to 7-out without making a point. Example: Shooter 1: 4-4; 10-10;
5-5; 6-6; 8-8; 6-6; 9-7. Shooter 2: 5-7; Shooter 3: 4-7: Shooter 4: 8-7;
Notice that although three shooters in a row 7-out the fact that the first
shooter made 6 passes in a row before losing is not relevant.
THE PLAY: After four 7-outs in a row without a point being made you place
$50 on pass and $50 on don't at the SAME time. Then, when a point is made,
lay the odds on the don't ($60). You quit when 2 consecutive points have
been made ( remember that 7-11 won't hurt you). 12 (or 2, whichever is the
barred number) does not count as a loss. Once two consecutive points have
been made, wait for four 7-outs in a row (the same as in the beginning) before
playing again. You can keep changing tables and casinos to find this.
SOME ADDITIONAL POINTS: (1) Never increase or decrease your wager. Of course
you will lay different odds for different numbers (6-8: $60 to get $50, 5-9:
$60 to get $40 and 4-10 $60 to get $30). This strategy is a "flat" method
of betting. You will never be more than 40 units behind! In this example
a unit is $60. To be safe you should have a bankroll of 50 times $60, or
$3,000. Of course, your starting bet can be much lower, and the bankroll
will be lower. Personally, I can recall being 20 units or so behind in 10-12
cases. (2) Expect to be behind most of the time as it will sometimes take
DAYS or in a rare case a week or so until you make up your losses. (3) Playing
in the morning and at slow tables is advisable as the waiting is the big
problem with this method. In-between bets wager minimum bets on the pass
line and sit tight. 4) Make sure you make "large" wagers since you will average
+1 unit for every 2 hours played. 5) Playing at triple odds tables is best.
For example, you can wager LESS on the come-out and still put the same amount
up. At a single odds table I would have to put up $50 on pass and don't pass
to lay the $60 on 6-8; at a double odds table I could put up $25 on pass
and don't pass to lay $60 and on a triple odds I could put down $12.50 to
lay $60. The key is this: When the dreaded 2 (in Reno) or 12 (in Las Vegas)
comes up, I will lose my Pass line, but "push" on the don't. This is the
house's "vig." The double and triple odds keep these losses to a minimum.
I would calculate the amount of bankroll needed as $60 x 50= $3,000. However,
I feel that $2,000 is "safe" almost all of the time. Thus I will have $2,000
divided by $60 which is about 33 bets. It very unlikely I will need this
much of a bankroll, although I feel better when I have a 40-50 bet margin.
I often will quit after any 2 points have been made-- whether they have been
consecutive or not.
Example 1: 5-5, 4-7, 6-6-- stop. Another way to say it is that when the majority
of decisions have been points, I usually stop.
Example 2: 9-7 8-7 6-7 4-7 5-5 6-7 4-7 10-7 8-8. Here I would continue playing
since the majority have been 7-outs.
Example 3: 5-5, 4-7, 6-6. Here I will often stop since 2 out of 3 have been
points.
Does this point matter? It might be important. For sure I don't want to get
into a "back-and-forth" cycle: 4-7, 5-5, 6-7, 8-8, 4-7, 9-9 since I will
lose more when I lay bets.
On the other hand, I don't want to lose out when the dice are "relatively
cold" ( Example: 6-7, 4-7, 8-7, 4-4, 9-7, 9-7, 4-7, 8-7, 5-5).
So somehow we need to say: 1)If two consecutive points have been made, I
will CERTAINLY quit. 2) If the majority of the decisions are Pass (except
for the first one), then I will quit, or 3) If they go "back-and-forth" more
than once, then I will quit.
The reason that I don't play this winning method very often is the energy
it requires to play it. Certainly, you need to play at least 5-6 hours a
day to make it work. Perhaps someone who is younger or has more energy can
keep up the pace that is needed. But I can assure you that I NEVER lost with
this method. No matter what the critics might say, no matter what these computer
simulators might say, my method *does* work!
Slow
Martingale
This was sent in by one of my readers.
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1. bet 1 unit, if you win go to 1 again, else 2
2. bet 1 unit, if you win go to 1, else 3
3. bet 1 unit if you win let it ride if you win that then go to 1 or else
4
4. bet 2 units if you win let it ride if you win that then go to 1 or else
5
5. bet 2 units if you win let it ride if you win that then go to 1 or else
6
6 bet 4 units if you win let it ride if you win that then go to 1 or else
7
7. bet 4 units if you win let it ride if you win that then go to 1 or else
8
8. bet 8 units if you win let it ride if you win that then go to 1 or else
9
9. bet 8 units if you win let it ride then what-ever the out-come is go start
over.
This method is mainly used on the don't pass or pass line, but I also use
it to take odds. I don't count the money on the pass line but I will keep
track of the units that I take for odds. I bet a pass line bet and when the
point is establish I take 1x odds as my first bet, pushing the 5 and 9 to
true odds. I continue thru the method until I make my win limit or lose the
last bet in step 9.
One-Three
Go
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This is one of my own methods.
This involves the "gambler's fallacy"
but humor me, you may like it anyway.
Wait for
2 decisions in a row that are the same (pass or don't). Bet one unit on the
same decision as the previous two. There are no place bets and no odds bets.
If that first bet wins, bet another one unit on the SAME side that has been
winning. Keep going until this loses. When it loses, then bet 3 units on
the OPPOSITE side from the previous 1 unit bet(s). You are betting that the
different side will repeat. Keep reading for what you do next...
(a) If this 3 unit bet wins, then go back to a 1 unit bet on the SAME
side as the WINNING 3 unit bet. If THIS 1 unit bet wins, then keep betting
the 1 unit on the same side. When THIS 1 unit bet loses, wait until the side
changes AND there are 2 decisions that are the same. THEN start over with
a 1 unit bet on the same side as the 2 same decisions (see above). Note that
you do not revert to another 3 unit bet!
(b) ON THE OTHER HAND, if the original 3 unit bet loses, then wait
until the side changes AND there are 2 decisions that are the same. THEN
start over with a 1 unit bet on the same side as the 2 same decisions (see
above). Note that you do not revert to another 3 unit
bet!
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Pass, Come,
BIG Odds
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This was sent to me... I don't know any more about it than what is here:
first - make a passline bet on the come out roll
second - back it up w/full (maximum odds)
(play at Binions or someplace w/10x's odds)
third - make a come bet, full odds
fourth - make another come full odds
fifth - STOP BETTING!
sixth - as the points begin "making" increase the
bets by 3 units, 2 units, 3,4,5,6,7, et cetera all with full odds.
It gets pretty gnarly but I've won a few thousand dollars
starting w/a $150 bankroll, $1 bet/$10
odds.
One to
Ten
Progression
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This was sent to me several years ago when I had this web site as a "system
exchange."
1-2-3-4-5-6-7-8-9-10 progression, go up one on a loss go down one on a win
bet on pass/don't pass; last one to win is the side I bet with. so the only
way to lose is if there are no streaks, not too
common. Stop
when you are ahead and go back to the beginning.
Don't
Pass & Don't Come with high
Odds
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This was sent to me by: (Brad Waddell) brad@flexquarters.com
I play craps where the odds are 5X or better. Place the lowest amount possible
on the Don't Pass, and keep betting Don't Come as well with the minimum until
you cover 3 numbers against the 7. If you get a 4 or 10, place maximum full
Don't odds against that number and wait for the 7. Keep doing this until
your 4/10 has been knocked down twice in a row or you get tired of winning!
Works well for me, especially with 100X odds!
Simple
Pass
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These are the words of the author of the method:
Here's one, called "simple pass." With most good craps playing methods
you are looking for one good roll that will make your win goal and then you
WALK! If you are starting with $150 your win goal should be $30 but most
people won't stick with that so lets say $50. Your stop loss goal should
be 50% of your bankroll so if you lose $75 you WALK!! If you can't stick
with this religiously you wont make it. When I say walk I mean for at least
a couple of hours not forever. Most craps pros play the wrong side but when
they do play the right side 95% play the method that I am giving you. If
you can get one good roll playing this method you can make a bundle and then
of course you WALK. This method has been around longer that I have and I'm
and old man. Well here
goes:
1. Don't make a bet until a shooter has thrown a 7or 11 on comeout or has
made his pass-line point.
2. When one of the above happens bet $5 on pass-line.
3. If you hit a natural on comeout again bet $5 on pass-line and continue
to do this as long as you hit naturals.
4. After shooter has complied with number 1 above and throws a craps loss,
again bet $5 on pass-line.
5. Eventually you will get a point so then take SINGLE ODDS only as follows:
6or8 take $5 odds. 5or9 take $6 odds. 4or10 take $5 odds.
6. If shooter makes his pass-line point then bet $7 on pass and when you
get a point on |