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Scholars Bowl Rules/Format
Vermont-NEA
Scholars' Bowl
Rules
Each two-team match has three parts: toss-up and bonus
questions, rapid-fire questions, and more toss-up questions.
Teams may change players only between rounds.
Part one: Toss-ups and Bonus.
- This part of the competition is nine minutes long [in
regional play, 10 minutes].
- Four students per team.
- No consultation between teammates on toss-up questions.
- Only the student who buzzes in first has three seconds to
answer a toss-up question worth ten points.
- For all toss-up questions, the student who rings the
buzzer first may not answer until the moderator
recognizes him/her by school and last name.
- Incorrect answers given after the full question has been
read are not penalized.
- If a person buzzes in prior to the full question being
read with an incorrect answer the team is assessed a
five-point penalty and the remainder of the question is
read to the opposing team. It is discretion of the
moderator to either pick up the remaining words or reread
the beginning of the sentence to make the question flow
more easily. If the second team also interrupts the
moderator with an incorrect answer, they too are
penalized five points.
- The team that correctly answers a toss-up question may
then collaborate on a bonus question worth up to twenty
points. The team only has three seconds to begin
answering. All answers on bonus questions should be made
through the team captain or a designee, clearly
identified by the captain. If there are multiple answers,
then the team has three seconds to give each answer.
- In regional play: On any part of the bonus that the team
does not get, it is then bounced back to the opponent for
them to answer for the same point value within three
seconds. Each part must be asked of both teams first
before going onto the next part.
Part two: Rapid Fire
- Teams may now have up to six students participating
- The team with the lower score has the choice of two
categories read by the moderator (the instructions may
NOT be read until a category is chosen). If the score is
tied, a coin toss will decide which team will go first.
- Ten questions worth 5 points apiece
- If any team sweeps a category getting all 10
answers correct, they get an additional 10 point bonus
- After reading the instructions, a team will have 60
seconds to answer all ten questions.
- All answers are to be from the team captain or designee.
- If unsure of an answer, a team may call Pass
to skip over the question and go onto the next.
- At the end of the 60 second period, the opposing team
will have 45 seconds to answer any passed or incorrectly
answered questions.
Part three: Toss-up Questions
- This part of the competition is nine minutes long.
- Four students per team.
- Only toss-up questions are read, there is no
collaboration between students.
- All questions are worth 10 points, with the same rules
applying as in the first round regarding interruptions
and missed answers.
Teams may not ask for questions to be re-read by the
moderator.
Any discrepancies in student answers must be made prior to the
next question being read. The judge will act accordingly,
conferring with the moderator and coaches, if necessary, and
stopping the clock if necessary. The ruling of the judge is
final.
Score tie-breaker: Any ties at the end of a PLAYOFF match will
be decided through a five toss-up mini-round, with the team
answering the most number of questions correctly being declared
the winner. If the teams are still tied, another five questions
will be asked, and this will repeat until an outright winner is
decided. There are no penalties for incorrect answers. Ties at
the end of preliminary matches will remain ties.
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