Critters
Wolfbains
They are mystical creatures from when magic first started. Most of them were thought to be killed, and at one point they were thought to be extinct. During the second cycle of magic they showed up again, and they were hunted
down and killed again. This time there were no signs of survivors what so ever. Now, in 2061, there has been some strange magical entities popping up in strange regions of the world. Most of which were the
old places they first showed up, the most recent ones have started to migrate to the outskirts of Seattle, the Tir, and Atzland! California seems to be one of the places they are going around, why? No one seems to know yet, but they will soon find out. This is a unique, highly powerful race. They use magic at levels unachievable by any known mortal and immortal. Most Dragons don't reach the level of magic they have, and the style is unknown to all. They are mainly nocturnal, but they will come out in the day if provoked. They are peaceful unless threatened, or they think they are in danger. So, see one; Stay Away!

This race has a unique ability of going entirely into Astral Space, and into the Physical world. They have no modifiers while in Astral, and get all the bonuses of being in astral adds to all modified stats. They have the ability to fly and run at remarkable speeds never before seen, and they can't be seen by the naked eye when moving.

B: 10
Q: 8x10
S: 12
C: 6
I: 12
W: 18
M: Exact level unknown
E: 12
R: 10
IN: 10+4D6

Spells
Any Combat, Health, and Manipulation Spells at any Level seen appropriate by the GM.
(GM Note: You can just say," You take a Serious wound and are knocked unconscious from the sudden rush of Energy through your body." Nothing else has to be said, if they question you, tell them," You don't know, you just
felt a surge of energy and you fade out." If they persist for a test, give them one, but they fail no matter what. Drain doesn't exist for them.)
Adept Powers
Any Adept Powers in any combination that is permitted in the game. Example: Killing Hands with Distance Strike.

Skills
Anything at rating 5 to 8. No specialization other then hand to hand combats. They have a +1 to all social skill tests, and a +2 to all firearm tests.


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Micro Tyrannous
The Micro Tyrannous is a miniature Tyrannosaurus Rex. It stands 8 feet high and is 20 feet long. It is a vicious predator and lives only in the deep woods and jungles of the tropics and sub-tropics far from metahuman civilization. (However, it is not unheard of for them to attack buildings and metahumans that are remotely located and within their territory. They are solitary hunters but will cooperate with each other to take down more difficult prey. Micro Tyrannosaurs are capable of running at extreme speeds in pursuit of their next meal.

B/A: 10/7
Q: 8x5
S: 15
C: -
I: 3/6
W: 4
R: 7
Init: +2D6
E: 12
Attacks: 15D
Powers: Enhanced Physical Attributes (Strength, Quickness, Body, four times per day for [Essence x Essence] turns), Enhanced Senses (Thermographic Vision, Smell, Wide Band Hearing), Hardened Armor, Magic Sense.



 

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