Adept Powers
Precision strike
Cost: 4 pts
Adepts with this power have the ability to strike at specific points with unequaled accuracy. The adept may call shots in close combat with no modifiers.


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Precision shot
Cost: 6 pts
This power works exactly like precision strike except it functions for ranged attacks. Adepts with this power have an uncanny ability to hit the exact spot they want to with a firearm. The adept may call a shot without any modifiers.


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Displacement
Cost: 3 pts
This power produces the illusion that the adept is actually somewhere else. The adept may displace their physical image to any point within their magic rating in feet and may face it in any direction. The image behaves exactly like the adept (which may appear weird spending on where exactly it is, IE running through walls or off cliffs and being unaffected.) This can only be prevented by the adept maintaining constant control of the illusion, which may or may not be feasible depending on the situation.

 

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