Vehicle Weapons
Mk-90 Multi Targeting Phased Plasma Phalanx
This weapon uses so much power that it requires it's own nuclear reactor to power it. It fires full auto bursts of Phased Plasma at a rate of 20 shots per turn. The Plasma instantly burns through armor and thus negates it completely. To date only one of these guns exists and it is mounted on the SKS Wyrm Fang, the flagship of the Seader Krupp Corporate Navy. The weapon uses the elemental effect of plasma and thus does not count as a normal weapon Vs spirits. (Like it really matters anyway!)

Damage- 100D Navel (300D)
Conceal- 0
Mode-FA
Ammo- 0
Type- Heavy Navel Gun


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Ares "Reaper" Quad .50
This is actually 4 .50 caliber machine guns which are linked together and all fire simultaneously. This has a minimum burst fire rate of 4 rounds and a maximum auto fire rate of 40 rounds per turn. This is a vehicle-mounted weapon and may not by carried and operated.

Damage- 14D
Mode- BF/FA
Conceal- Yeah, in a trailer.
Type- HMG
Ammo- 400+(quad belt)


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XI-13 Ion Cannon
This directed energy weapon hurls negative ions at its target, breaking it down on the subatomic level. This ignores armor completely and must be powered by a nuclear reactor.

Damage- 30D Navel
Mode-SA/BF
Conceal- Not on your life
Type- Heavy Navel Gun
Ammo: As long as there is power to the reactor.


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Inferno Cannon
The Inferno Cannon is a larger version of the "Hell Fire" flame-thrower. It is a twin-linked heavy flame-thrower that is mounted onto a vehicle. The Inferno Cannon is capable of shooting flames up to 40 ft and will burn through most anything. The fuel tanks can hold up to 10 gallons of liquid fuel and need at least 10 CF of room in the vehicle.

Conceal: N/A
Ammo: 10 Gallons
Mode: SS/FA
Damage: 12S
Weight: 60
Avail: 12/1 Month
Cost: 70,000¥
Street Index: 3

Note
The Inferno Cannon can become very unstable when brought under extreme outside heat. Also, the flames can make a targets' ammo and explosives go off, causing more damage.
The Inferno Cannon also makes armor almost completely useless. A target with an armor value less than the power of the weapon (this includes vehicles and barriers) becomes damaged beyond repair, melted by the extreme heat. Use half impact to resist the damage of the Inferno Cannon.

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