Well, here I am. Some of you will know me from my forum whoring, others will not. I am not exactly good at nor fond of the finer subtelties and self-congratulations of PR, so I will be fairly blunt but honest in who I am and what you can expect from me. About me: I started playing EVE in August 2005, and my main occupation ever since then had been running missions. In highsec, lowsec and recently also 0.0. Since my other primary passion (besides killing evil people) involves the pimping of ships, my main focus regarding missions has always been on empire though. I also delve into trading occasionally as that is where the really big bucks are made, but I tend to find it too boring to occupy me for extended periods of time. Mining? Well I did it for maybe a week once. In my first month of play. Never again since then, just not my cup of tea. As far as killing people goes, I am a good guy I guess, as in I take great pleasure in dead pirates, but could never get myself to shoot neutrals in lowsec. Out in 0.0 though, I am a firm believer in NBSI, even while I consider that same doctrine in lowsec to be simple piracy and thus fight it there if I can. And even though I have been in player corporations for pretty much my entire EVE-life, I believe the ability to also achieve things solo is of utmost importance to the success of EVE as a game. About my agenda: Seeing how I am such a mission whore at heart, my primary agenda would be to counter the 'move all L4s to lowesec' people that we will undoubtedly get on the council. As far as balance is concerned with missions, I would fight for the status quo, as I see it working out quite okay the way it is atm. No need to make it any worse by moving them to lowsec or nuking bounties, but neither any need to boost them by increasing bounties or improving loot quality. (Loot composition on the other hand definitely needs to be fixed, frigate ABs from BS wrecks always irk me). Lowsec itself (and also the low end 0.0) do need a boost imho, but this must not come at the expense of highsec dwellers. As far as piracy goes, I realize that we NEED pirates to keep the game exciting, but we also need some limits for them to keep them from spoiling the game too much for the more peaceful folks. So while I sometimes endorse boosts even for what is my chosen enemy, they must not always have their way. Moderation is the clue. Only if you are a suicide ganker, logontrapper, gang invite sploiter or any other such lowlife you definitely do not want me on the council, as I am vehemently opposed to such cheesy tactics that will yield maximum rewards for minimal risks at the expense of unsuspecting players. Moving on towards ships and modules, which I consider my primary area of expertise, you will get total balance out of me. I never specialized in any races' ships, which means I can (and do) fly almost every subcapital ship and use all modules to good effect. Meaning I have no personal agenda to further 'my' race over the others simply because there is no 'my' race. Instead, I strive to achieve my idea of balance. Which basically is described by 'different but equally capable'. As far as PvP mechanics go, I am a small gang fellow with very little care for long range fleet fights or POS sieges. I am quite opposed to the current nano trend, at least for cruisers and above. In my book, the line between big and small ships is drawn below cruisers. So frigs and dessies should be able to nano themselves to their hearts content and the speedtank should be a viable defense for them. For cruisers and above though (and that includes the Vagabond), I don't mind them going fast if they are made for that, but them using that speed as actual tank should not work anymore. Also like I already said, the solo play aspects of EVE also need to be defended. There are lots of people out there saying that we could play X3 or something if we want to solo. I think this is dead wrong. Even if in both games everything is just bits and bytes in some computer, the bits and bytes on the EVE server are so much more real. And you do not have to fight with or against other players to interact. Almost every item you buy or sell is interacting with one or even more than one player, something that cannot be said for some offline single player game. And for most people, whatever they achieve when soloing will eventually be used for PvP, even if it is 'only' market PvP, which actually is more cutthroat than pew pew more often than not. Politically I am fairly neutral. I don't really give a rat's ass about any of the big alliance power games. The only entities that I do dislike are those that frequently employ the cheesy tactics that I mentioned above, and I can't think of any that I particularly like over any others (except my own Alliance and its blues I guess ;)). So if you find your own concerns mirrored in one or more of my points, feel free to cast your vote for me. And spread the word, we do not want a council filled with alliance puppets, do we? |