Silviana (FDS) Mute's English Patch http://members.aol.com/m06115 Silviana was an Ys knockoff released in the summer of '88 by Pack-In-Video. It's a semi-interesting twist on the genre -- rather than controlling a boy as he strives to save the princess or the world, you play a girl (Silviana) who's just trying to get medicine for her mother. Along the way, you'll drink tea, carry around flowers and dolls, and converse with cute little dinosaurs. But despite the flowers, the dolls, and the predominance of pink in the color palette, the game itself should be pretty familiar. Premise aside, its auto-attack battle system follows very much in the footsteps of Ys. Except where Ys is usually considered a lost classic we were tragically denied, Silviana -- with its annoying instant death traps, steep difficulty curve, and shoddy object detection that allows enemies to knock you back into inescapable walls -- has inspired no outpourings. And yet somehow it still manages to be fun. Here's how to play. As mentioned, attack and defense are automatic, which means you basically run into the enemy until one of you dies. You don't gain levels, so the only way to improve your chances is to collect items: hearts to extend your life gauge, weapons to increase offense, and shields to increase defense. While you're looting chests for them, though, there are two kinds of traps you'll need to watch out for. Thorns poison you -- poison doesn't drain your hit points in the Final Fantasy sense but rather slows you down so it's harder to move -- which isn't so bad. Scythes, on the other hand, will kill on contact, which does kind of suck. Luckily, there are consumable items called third eyes that, when equipped, automatically alert you to traps. If you run out of third eyes, the game has a quick save feature that can and should be abused. There's a more permanent regular save available, too, but since not all FDS emulators write back to the disk afterwards, you may be better off just using save states. The most important items are bread (restores hit points), poppies (cure poison), and tulips (warp you back to your house). Third eyes you already know. Golems, puppets, dolls, daffodils, and roses all either handicap enemies or temporarily increase your own stats. When you make it to the first town, don't start buying bread and extra keys till you have the bronze sword. The sword will make the surrounding caves much easier, and in turn will give you enough money to then buy whatever you feel like. That's pretty much it. The select button brings up and closes the status screen, start pauses, A uses the currently selected item, and B is unused except to cancel a purchase. You'll quickly get the hang of it. In fact getting the game to run, in English, is probably harder than playing it. You need five things in all: use a patching program (1) to apply the accompanying patch (2) to the original Japanese rom (3), which you then load into an FDS-capable emulator (4) in conjuction with the disk system bios (5). I imagine this patch has a pretty small audience and that everyone in the audience knows, and knows where to get, all of the above. I would be remiss, however, if I failed to mention that it's generally a good idea to back up and test the original rom -- or disk image, if you prefer -- before the patch even comes into the picture. Also, if the patch appears to do nothing, make sure your emulator's not keeping its own copy of the rom. Of the better FDS emulators, Loopynes was the only one that refused to run the game. Try Famtasia instead, especially if speed is an issue. I guess this is the part where I ask you to mail me with bug reports, misspellings, and what have you. Were this a meticulously edited, Dark Force reprogrammed, top shelf translation, I might. But considering that it's probably closer to the bootleg, fly-by-night, "my God what where they thinking?" school of romhacking, don't worry about it. - Mute (November 16, '02) P.S. The game's subtitle, according to FDS Spray, is "Ai Ippai no Boukensha," or something like "Loving Adventurer." P.P.S. Two years later, Pack-In-Video released another version of Silviana for the MSX. The graphics were improved and the intro revamped, but otherwise it was the same game.