The Great Pawn Hunter
Chess Tutorial

Middlegame Concepts


Here is a sample game that demonstrates concepts players can follow during and after the middle game. Now, a lot of things can be learned from sample games since not too many chessic ideas are being played out at any one given time and it is easy to see in play when one idea is being used. Today I am going to focus on concepts that can be followed to help guide the aspiring player during the middle game.












1.e4 e5 2.Nf3 d6 3.d4
White has just learned about space and is trying as best he can to gain space on his opponents side of the board.
3...exd4 4.Nxd4
Now white has a knight radiating a full circle of energy in the center.
4...Nf6
White's e4 pawn has been fixed as a target so Black attacks it.
5.Nc3 Nc6 6.Bb5
Knights before bishops is what is learned by most beginners so White pins the Black c6 knight so he can keep his knight on the d4 square.
6...Bd7
breaking the pin
7.Bg5
another pin
7...Be7
breaking the pin
8.f4
Castling in and of itself does not gain any ground on the opponents side of the board so instead White seeks to gain more space with a careful watch on castling on a moments notice.
8...0-0
Here Black castles quickly to get his king to safety as all beginners learn to do. However, it is best to seek some counter play first and be ready to castle. Black has instead told all of White's pieces where he is. When you do this your opponent will not make inaccurate moves by putting their pieces on inactive squares, because they know where your king resides.
9.0-0 Nxd4
White has the more space and so black seeks to exchange some pieces to uncramp his position...However, he brings a powerful White queen to the center of the board. Instead of trading pieces here, Black could have sought to centralize more pieces such as bringing his king's rook on f8 to e8 where it will be on a semi open file. Every little good thing you do in chess reaps rewards in your future moves.
10.Qxd4 Bxb5 11.Nxb5 a6
chasing a piece back to the center..this only helps White to centralize his pieces. In positions of relative equality, centralization plays an important role.
12.Nc3 Qd7
getting the queen off of the back row to connect rooks.
13.Rad1 Rad8
centralizing rooks
14.Rd3
A rook lift can radiate its attack horizontally on a moments notice and can be a very dangerous attacking weapon, yet very subtle.
14...h6
putting the question to the bishop. Black would love White to lesson the pressure by making trades. When a player has more space, avoid trades if you can.
15.Bh4 Rfe8
Black, now seeks to centralize his rook. A players purpose in the opening is to get attacking diagonals, ranks and files for his pieces. After that goal has been accomplished, the next goal is to use those attacking lanes to connect the invisible shapes of the pieces on an enemy square or piece to bring pressure to bear on the opponent. To understand this put each piece in the center of the board and place a pawn everywhere that piece can move...you will find its hidden shape. A Rook is a plus sign or a cross, a bishop is an X. A knight is a circle. A queen is both a cross and an X. Now that you know the basic shapes of the pieces, try to connect more than one piece on a given square. This is key to building attacking skill. Usually one piece will tell the other where to go. Answer: go where their invisible shapes connect. Black could have sought instead to lesson the attack by a move such as Nh7 to trade off the attacking pieces such as the bishop on h4.
16.Rg3
Here White's queen shouts where to place that White Rook. Do you see how the two shapes of the queen and rook connect on a square. ..namely g7 in front of the Black King to create pressure on the kingside. If that black knight ever moves to h7 now, the queen can move to g7 for a checkmate. Here, Black could of moved his knight to h5 and force the white rook off of the g file and also traded an attacker..the bishop.
16...Kh7
the king steps off of the g file to lesson the pressure on his f6 knight.
17.Nd5
Now White brings another shape to connect on the f6 square, see how the White knight and White queen and White bishop all converge on a square, simply by connecting their shapes one piece will tell the other where to go.
17...Rg8
Black is back on the defense with his Rook moving to g8 and has lost his central file.
18.Nxe7 Qxe7
Putting the Black queen into a pin by the bishop.
19.e5
connecting the pawn's shape to the f6 square.
19...dxe5 20.Qxe5
Here Black sought to trade queens following the advice to lesson the attackers on the board. However, now White's rook on f1 will come into action on the f file. Usually Black does want to lesson the attack by making trades but that is not always the answer. In this case he could have centralized a piece by moving his Black queen to d6 when his defense is much better.
20...Qxe5 21.fxe5 Ne4 22.Rg4 f5 23.exf6 Nxf6 24.Bxf6 gxf6 25.Rxg8
White knows he will win the f6 pawn so he seeks to exchange off as many rooks as he can where his pawn majority on the kingside will win the game for him.
25...Rxg8 26.Rxf6 Kg7 27.Re6 Rf8 28.Re7+
trading off the last remaining rook and winning the game with his majority of pawns on the kingside.
28...Rf7 29.Rxf7+ Kxf7 30.g4 Kf6 31.Kf2
White moves to take the opposition which is moving to a square that has an odd number of squares between the two kings.
31...Kg5 32.Kg3 h5 33.gxh5 Kxh5 34.Kf4
Here the extra pawn is never meant to be pushed. It instead is used as a decoy to make the Black monarch waste time capturing it while the White king captures the rest of the Black pawns on the Queenside and wins the game. When dealing with a decoy pawn, push it only so far as to make the enemy king commit to capturing it. Don't push it too close to the opponents king. If it is too close the decoy sometimes won't work.
34...Kh4 35.Ke5 Kh3 36.Ke6 Kxh2 37.Kd7 c5 38.Kc7 b5 39.Kb6 c4 40.Kxa6 b4 41.a3 bxa3 42.bxa3 1-0


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Copyright © Manus Patrick Fealy 1994-2007

Game

Sample Game, 21.02.2007
[The Great Pawn Hunter]



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