After the opening comes the fight for superior minor pieces. The following diagrams come from endgames and show simply the concepts that are used for knights and bishops after the opening occurs. This is why endgames are so strongly recommended for students of the game.
The bishop is better than the
Knight because the knight will be
captured on whatever square it
moves to. This is called "Putting
the knight in the corral". If you
pay close attention, you will
notice that the bishop is placed on
one of the four center squares.
There are also no pawns on the
board to restrict the bishop in its
movement. The bishop is very
much like a low flying airplane.
Low flying Airplanes must go
around mountains.Without
mountains in the way, a bishop
becomes a very strong piece. In
chess, pawns are the mountains.
Your bishops are long range
pieces. They do not require
closeness to the enemy and so do
not need support by pawns. If
there are no pawns the enemy
bishops are strong as well. Try to
restrict the mobility of the enemy
bishops by closing up their
diagonals. If you can not post
your knights so they are hostile to
the enemy then try to trade them
off for the opponents bishops.
Remember: In an open game with
no mountains(pawns) in the way,
the bishops are usually more
effective.
The knight in diagram #2 is better
than the bishop because the
bishop is blocked by pawns and
will be captured on what ever
square it tries to move to. The
bishop is said to be "Bad".
A knight is a short range piece, it
requires protection to keep from
being chased away by the enemy
king. Pawn and knight work to
complement each other. Knights
are like pack mules that are used
on mountain trails. They are slow
ground animals. While bishops
are like airplanes that need to fly
unencumbered by mountains
which only get in their way.
If you understand these fine
points you will be developing
your pieces toward the center and
then be asking yourself whether
you want to fight an air game or a
ground game.
In an "Air game", your bishops are used and their diagonals are clear. Enemy bishops should be restricted by closing their diagonals or traded off with your unhostile knights.
In a "Ground game", your
knights are used with pawns that
block diagonals. The enemy
knights should be restricted,
sometimes by pawn advances, or
traded off with your "Bad"
bishops.
Copyright © Manus Patrick Fealy 1994-2002
I truly want you to become a better chess player.