When pawns are advanced or
traded, holes occur where
squares, diagonals, and files,
once protected or blocked by the
pawns, become subject to attack.
In the diagram, both pawn
armies protect all the squares in
the rank in front of them.
However, since you have to attack
in order to win, these pawns
usually get moved or traded.
Holes in the pawn structure result.
Some openings welcome these
holes so that the pieces deploy
quickly. It is a general rule that
the more pawn islands¹ a player
has on the board, the more
difficult it is to defend the holes
created. It is also more difficult to
defend the diagonals and files that
they no longer guard. In diagram
#2, white has 3 pawn islands on
rank 2. Black has only 2 pawn
islands on rank 7. This means
that the white pieces will be more
stressed in protecting the holes
caused by the extra pawn island.
Black can use this to advantage by
attacking them and causing white
to go on the defensive. A piece
anchored down to defense is an
unlikely attacking piece.
In diagram #3, white has three
pawn islands. The a and d file
islands are isolated². Trading off
pieces with the enemy, when you
have more pawn islands, is not a
great idea unless you have a
passed pawn³.
In diagram #4, white must use
the passed A pawn to decoy the
black king while white captures
the d and f pawn. Notice that
in the pawn ending, the White
King has been brought to the
center of the board to be used
as an attacking piece. If White
were to trade the strong center
pawn for Black's then Black
could get a draw simply by
moving the King to the a8 square
and staying there. However, if
the a pawn is used to decoy the
Black King away then White can
win.
1. a6 Kc7
The "square of the pawn", shown
by the triangle in diagram #4, is used quite
often in pawn endings. The
square's outline is easily created
by following the diagonal from
where the pawn will be (a6), to
the 8th rank (c8), and then
back to the rank the pawn will
be sitting on (c6). When the pawn moves
to a6, Black's king must be able to
step into the square a6,c6,c8,a8 in
order to stop the pawn from
queening.
2. a7 Kb7
3. Kxd6 Kxa7
4. Ke6 Kb7
5. Kxf6 Kc7
6. e5 Kd8
7. Kf7 !
The King controls the queening
square and wins the game.
¹A pawn island is a pawn or group of
pawns that are separated by files.
²An Isolated pawn is one having no
protection from other pawns.
³A passed pawn is one that has no enemy
pawns on nearby files.
Copyright © Manus Patrick Fealy 1994-2002
I truly want you to become a better player.