NERO Neridia works on a modified auto-maxout system for
experience. In order to receive the auto-maxout a player must NPC a five-hour
shift during the weekend. Further that five-hour shift must be prescheduled at
the time of check-in. The staff of NERO Neridia feels that this will help
relieve the common problem of shortage of NPCs that occurs at many events. There
are five available shifts during a normal three day weekend. Start of game
Friday to 1:00 AM. Saturday 10:00 AM-3:00 PM, 3:00 PM-9:00 PM with a dinner
break, and 9:00 PM to 2:00 AM. The final shift is Sunday 10:00 AM till close of
game. For the time the players are out of game NPCing the plot committee will
supply a valid reason for the characters to be off board. In addition, we
will not run plot directed towards specific PCs while they are off-board during
the time they are NPCing a shift.
Most of the time NPCing shifts will be spent playing
monsters in the defined combat area but the staff realizes that having to play
monsters straight for five hours is discouraging to most players. For this
reason the plot committee will generate a suitable town NPC for each player
which they will be able to roleplay during each event for part of their shift. The
player will have input into the creation of this character and will be given
information to distribute and topics to roleplay on while playing the town
character. These characters will grow and evolve over time and will be played
exclusively by the original PC. It is of course expected that the PC who is NPCing a
town role as part of their shift will not spend inordinate amounts of time with
a particular group, especially those they normally PC with.
If a player does not choose to take the NPC option,
they
may maxout as normal using coin.
The staff of NERO Neridia wishes to encourage each
player and NPC to remain IG at all times. To aid in this the following policy is
being put into play. If a character while IG breaks game and begins to discuss
out of game topics where it disturbs the flow of the game a staff member may
issue them a warning. After three warnings, the player will be docked one quarter
of their base blanket for each additional warning. The staff feels that the base
blanket represents what is earned for playing the game and that a player who is
constantly breaking game and disrupting other people's enjoyment is not earning
that base blanket. If a player receives more than seven warnings at an event
they will be called aside to discuss the problem and action will be taken from
there.
This is not to say that no one can leave game or talk
out of hearing about OOG topics or discuss going to the movies in the privacy of
their own ward. This policy only applies to situations where the player is disrupting
the game by their talk or actions in public areas.
Similarly NPCs are expected to stay IG at all times as
well and will be issued white headbands for when they are OOG. They are expected
to not discuss OOG issues in the hearing of the players. If an NPC receives more
than three warnings they will lose one quarter of their maxout for the event and
if they receive more than seven warnings will be called aside to discuss the
problem and action will be taken from there.
The staff is holding themselves to the same
restrictions as the players and NPCs.