Trickster Shrines of Sartar


| Duck Point | Greydog Village |
| Old Wind | Upland Marsh |

The below method for classifying knowledge regarding a Trickster shrine is imprecise and crude. Still, it provides one way to measure what is known about a given shrine.


Duck Point - Dead Man's Shrine (E2):
[Go to Imp Aspect page]

This trickster shrine usually appears within a week to Eurmal initiates in or near Duck Point (and only when there are no ducks around to see it). The shrine appears as a dead (almost always human) body, which the Eurmali will somehow immediately recognize as being the corpse of a fellow trickster initiate. The initiate will have to make a POW roll to keep from going towards the body and touching it. (The corpse itself can easily be looted, buried, or whatever.) If he does touch it, the initiate will immediately discover he knows the spirit spell Hiccup. He will also discover later that every duck who sees him starts hiccupping uncontrollably. The trickster is usually helpless with laughter when he is finally lynched by the hiccupping duck mob (who are always furious with indignation and pain). His body will later reappear to the next fool to enter Duck Point, as the new Dead Man shrine. (The mob will also usually try to lynch anybody else who is laughing too, which is pretty hard for a human not to do when listening to 20-40 hiccupping ducks!) If the trickster does manage to escape, the last Eurmali body will continue to appear as the shrine. Most of the time leaving the Duck Point area is enough to remove the curse (which can be seen as the cost for learning the spell instantly, or just the cost of being a trickster), but not always.

Greydog Village - Hare Woods (D3):
[Go to Imp Aspect page]

The Hare Woods run along the Starfire Ridges down to the Goodale Path in Big Elm Valley, north-east of Greydog Village. Hare spirit shares a special connection with the Greydog clan, who regularly appease him. Snorri Hodirson performed the first friendship ritual with Hare, and it is his descendants who now live in the woods up on the Starfire Ridges. Every Fire Season this spirit visits Greydog Village, where he plays a ritual riddling game to reaffirm his connection with the Greydog clan. Hare does not physically manifest when visiting Greydog Village; instead, he possesses the clan trickster and speaks through him.

All the locals know the Hare Woods is home to this spirit, whom they also call Greyhare or Old Hare. Greydog clansfolk all observe certain rituals to honor and appease him. These include always burying the hind foot (people argue over whether the right or the left is "best") of any hare killed or found dead, and not hunting or snaring hares in Hare Woods (except during the winter weeks when Voriof's Star rises above Lawspeaker Hill.)

Everybody knows the Hare Woods are a strange place, where cattle and people often get lost. Only tricksters (and HeroQuesters) have seen Hare, but many who have been lost in Hare Woods have heard rustling in the underbrush, seen twinkling eyes watching them from the shadows, or heard a soft sniggering as they tried to find their way home. A few people have caught a glimpse of his white tail. From this glimpse he is usually estimated as being the size of a large dog, but nobody knows for sure.

A secret known only to the Hodirson household is how to (quickly) find their way out of Hare Woods if they get lost there. They know that Hare will not bother anyone who has taken off all their cloths and put them all back on inside out.

Whenever Hare finds a trickster lost in his woods, he will appear to him and challenge him to a riddle contest. When appearing to a trickster he can be anywhere from mouse-sized to house-sized. If the trickster wins, Hare will teach him the spirit spell Get Lost. (But the trickster will still have to find his own way out of the woods!) If Hare wins, the trickster will be given a geas. The nature of the geas varies, but could included such things as "Never Eat Hare Or Rabbit," "Never Cut Your Hair Or Shave," "Never Let A Hare Or Rabbit Suffer Needlessly," "Eat A Root Vegetable Every Day," "Have Sex At Least Once Every Fertility Week," "Never Flee From Or Surrender To Any Duck," and "Always Hop Using Both Feet When On A Paved Road." Breaking this geas hardly ever results in death. Most often, breaking a Hare geas results in the transformation of some part or all of the trickster's anatomy from human to hare-like. This transformation can range from relatively minor (such as gaining buck-teeth or a hare tail, or all body hair turning grey) to major (gaining hare ears, a hare's foot, a hare nose with wiskers, or being covered with grey fur) to total and complete.

The current (1621) trickster of the Greydog clan is Brigpice Badstink. He originally came from the Òno-goodÓ Gorin household, but even they have now disowned him. Brigpice earned this moniker five years ago, after refusing to participate with the rest of the clan in the cleansing ritual on Voria's Day. Since then he has refused to wash, and most people believe (correctly) that he has gained a geas against bathing. However, he does make some attempts to stay clean. In the spring and summer he will often be found walking in the rain or wading through one of the local creeks or streams. In the fall and winter he will sometimes undress himself, smear fat all over his body, and let the clan dogs lick him clean. (He learned this last trick when someone he had offended did just that while Brigpice was passed out drunk, in an unsuccessful attempt to break his geas. Having himself be licked clean is also the task he will set for another Eurmali who wants to meet Hare.) Another strange thing about Brigpice is that for the past year he has always worn some sort of cap or hat, never uncovering his head. Half-hearted attempts to snatch his cap off have shown he is willing to use magic [a Glue spell] to keep his head covered. Most people assume (incorrectly) that he has simply gained another geas.

If Brigpice's cap is ever taken off by force, or he is caught without his head covered, it will be quickly apparent why he was wearing the cap: he has two large hare ears instead of human ears. This condition is the result of his coming across a strange woman bathing in a small pond in Hare Woods. (She was performing part of a Hero-Husband Quest ritual, which involved going to a dangerous place "where only the brave or foolish would go" to meet and seduce a man. Unfortunately for herself and Brigpice, she neglected to seriously consider the "fool" part! Brigpice joined her in the pool, she lathered him up, one thing led to another, and both she and Brigpice took off screaming when she discovered his new ears. To this day Brigpice has no idea who she was or where she was from, but he's afraid that someday he may find out.)

This spirit is from David Hall's Sartar house campaign. Jon Quaife wrote a HeroQuest involving Hare, which can be found in Tales of the Reaching Moon #7.

Old Wind - Secret of the Inner Wind, Eurmal Thunderous (E5):
[Go to Imp Aspect page]

The Eurmal area of the open-air temple at Old Wind is eternally littered with debris (bits of colored gravel, broken shells, crushed clay and glass beads, small pieces of twisted metal, etc.) The exact area slowly "grows" and "shrinks" with time, but is usually about 5 meters square. Since 1620 the area has also contained a 10 centimeter deep hole in the shape of a man, where Thalimos the Sage died. Thalimos had a theory that this Eurmali shrine was a place where tiny bits of broken things from the Godtime were working their way to the surface of the earth (sort of a miniature inverted version of Skyfall Lake.) He was collecting some of the detritus one day when he suddenly farted a fearsome blast and was blown high enough into the air to leave an imprint when he returned to earth. (He certainly made a lasting impression!)

This shrine usually provides a Fart spell that corresponds with the season: Fart Melodious during Sea Season, Fart Flame during Fire Season, Fart Malodorous during Earth Season, Fart Mistralous during Storm Season, Fart Monstrous during Dark Season, and Asslight during Sacred Season.

While he was the "priest" of the Secret Wind shrine (1617-1619), Chipmunk Bing is known to have had other Eurmali publically tongue his "binghole," a ritual which somehow transferred knowledge of the seasonal Fart spell to the other Eurmali without requiring spirit combat.

Putt, the "priest" who has tended the shrine since Chipmunk Bing left (in 1619), teaches the spell by having the other Eurmali eat a small cauldron of his Blowhard Bean Soup. Although all include beans, the exact recipe for the soup varies with each season, with each containing items that are usually considered inedible and/or undesirable to eat. The Sea Season recipe contains fresh greens and herbs, along with other new plant (buds, stems, leaves, etc.) and animal (insect larvae, whole baby birds, etc.) growth. The Fire Season soup requires horsemeat and rare hot peppers and spices. Vegetables and snake meat, along with worms and mud, clay, sand, and dirt, go into the Earth Season soup. The Storm Season soup has rainwater and a variety of animals and animal products in it, including leather and bone. Served cold, the Dark Season recipe includes insects, pebbles, and ice. The Sacred Season soup is the most infrequently made, requiring such ingredients as dragonewt meat, eagle feathers, and gold. Depending on the exact ingredients, eating the soup may require a successful Geek skill roll. While attempting to digest the soup the trickster has the opportunity to engage in spirit combat with and learn the appropriate Fart spell from the Spirit of the Bean (which has been affected by the other ingredients in the soup.) Failure in this spirit combat results in covert posession by the Spirit, which manifests by the trickster behaving like Mr. Bean.

Upland Marsh - Weasel's Rock (F6):
[Go to Dismembered Aspect page]

Weasel's shrine is a large rock on the northern edge of the Upland Marsh. A spirit summoning ritual is used to contact him; known foci of power include a bloody duck feather or a piece of duck egg shell.

Weasel is well known among humans and trolls who regularly seek to kill ducks. Among such people (mostly warriors, not professional hunters) he is recognized as a spirit who can be helpful, but who can also be dangerous. His most regular worshippers are an annual troll raiding party from Skyfall Lake. The "Bill Collectors" specialize in providing duck meat and eggs for the Kyger Litor priestesses to eat and the Argan Argar merchants to sell.

Weasel teaches such hunters the Spirit Magic spells Silence and Detect Duck. He will teach one point of a spell per duck or duck egg offerred. As hunters rarely have their prey before the hunt begins, he is willing to teach his spells to hunters anyway providing they agree to pay him later and leave him some collateral. The only item Weasel will accept as collateral is the hunter's penis. (Female hunters are SOL for this "special offer.") They do this by placing their member into a crack in Weasel's rock, and when they turn away they are missing their penis. Weasel will return it (by a reverse process) only when the hunter has returned with one duck or duck egg per spell point learned. On a very rare occasion Weasel will make a mistake and return the wrong penis to a duck hunter. This might not be too bad if you're a human who ends up with a troll penis ("Jhon Blackfinger!"), but if you're a troll with a human penis... Some hunters (usually tricksters) have been successful in learning the hunting magic for free by fooling Weasel with a fake penis. Duck-hunting Weasel worshippers are NOT considered Trickster initiates, and may not automatically sacrifice for magic at any other Trickster shrine.

Eurmali who worship Weasel may also sacrifice for the Divine Magic spell Remove Penis on a reuseable basis. (Note that this spell allows the caster to remove his own penis, and does not duplicate the power Weasel has to remove the penis of others.) To learn the divine spell the trickster must bring Weasel a pretty young female of the initiate's race (between 14 and 22 years old, at least APP 15) for Weasel to have sex with. The woman does not need to be a willing participant. Weasel has been known to occasionally get confused (or maybe just hungry enough) and treat the woman as if she were a duck.

When initially summoned Weasel usually appears as a normal sized (if somewhat Disneyesque) weasel. If offered a duck/duckling/duck egg, or a woman, he will transform into a giant slavering crazed weasel who immediately jumps on his victim.


Peter "I've taken quite a shrine to the fool" Michaels
Please send email to me at pmichaels@aol.com

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Last Updated: 19 December 1997

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