|
|||||||||||
|
A VISIT WITH HARRY WILLIAMS By Russ Jensen While going through my files I came across a series of "notes" I had made after my visit to pinball pioneer Harry Williams in early 1978, and subsequent phone conversations with him in the years to follow. The article to follow was written topass on the information I gained from those conversations. First, let me briefly relate the story of how I came to visitHarry in the first place. One day while talking to pinballauthor/historian Roger Sharpe on the phone, he suggested to me that I call or visit Mr. Williams sometime, who he described as a very friendly individual. I didn't really think at that time I would have the "nerve" to call this great man, but I took his address and phone number anyway. Well, several months later my wife and I were visitingfriends who lived about 50 miles from Palm Springs where Harry lived. I decided that I would try calling him to see if therewas any chance I might visit him sometime. I called him, toldhim of my interest in pinball, and that Roger Sharpe had suggested I get in touch with him, and said that I would sure like to come see him sometime if it would be no bother. Much tomy delight he responded by asking when I would like to come, and when I asked "how about today", he again surprised me by saying "alright, come on over". I talked to my wife and our friend and they agreed to go toPalm Springs and look around while I visited Mr. Williams. Wethen drove to Palm Springs and they let me off at Harry's house agreeing to return in an hour or two. Well, I'll tell you, thosewere two of the most enjoyable hours of my life! That memorable visit occurred on March 18, 1978. I had decided not to take many notes during my visit becauseI felt it would be more casual and relaxed if I didn't. So wejust had a friendly visit and afterwards I made additional notes concerning the "highlights" of our talk. For this reason, theinformation in these articles may not be in a real logical order, but it does cover what I later considered to be the most interesting information gathered from this "pinball great" during that visit and the phone conversations that followed later. I rang the bell and was cordially greeted by Mr. Williams whoinvited me in and we sat in the living room. Shortly, hischarming wife served us coffee and we began discussing both of our favorite subject, pinball. I started by telling him about mypinball collection (about 10 or 12 games at that time, I believe) and showing him pictures of them. I remember him asking me why Ihad so many Bally games and my saying that it was because they seemed to be easier to find in our area. When we got to thepicture of the one Williams game I owned at that time (and still do), SHOO SHOO from 1951, Harry said, "oh yes, that was one of my dogs". Ever since then I have thought that that was a veryinteresting piece of "pinball trivia". We then began discussing his early game designs and thecompany he founded, called Automatic Amusements, in Los Angeles in the early 1930's. He said his shop was located in the 2500block of Pico Blvd., an area I walked through many times as a teenager in the early 1950's. That area of Los Angeles is still"coin machine row", even today. Harry brought out his scrapbook and started telling me abouthis early designs and showing me ads for them. Three of thegames he talked about were ADVANCE, SIGNAL, and DEALER. Harrydescribed features of these games in some detail and I could clearly see that he was justifiably proud of his early handiwork. I also remember being impressed by how clearly he remembered details of games he had designed over 40 years earlier! Harry told me that Bally and Exhibit in a few cases boughtthe rights from him to manufacture and distribute some of his designs in the Mid-West and East, letting Automatic Amusements take care of the West. He said, however, that part of the "deal"was that Bally had to credit him as the designer in their advertisement for the games. Harry also told me about the firstgame he designed with a "light-up" backboard. He said the gamewas called TRIANGLE, but so far I have never found any information on a game by that name. Harry told me it was one of the first games to have such a backboard, but that Genco's KINGS (April 1935) may have been out first. He also told me that even though "one-ball payout" games werequite popular in the mid-thirties he only designed one such game. This, he said, was called TURRET and the top arch had 3 "slots" for the ball to enter which paid 10, 20, and 30 cents, respectively. The holes on the playfield, he remarked, paidvarying amounts, up to 3 dollars. Also during our discussion ofAutomatic Amusements Harry told me that when he went to work in Chicago in 1935 he left his father in charge of the Los Angeles business. A major part of our discussions that day centered around theperiod of World War II. Harry said that when the war broke outhe, and his game designing partner Lyn Durant, were working for Exhibit Supply, the company he said "that made the best games in 1941". He went on to say that Exhibit didn't seem to be toointerested in obtaining "war contracts". They let Harry and Lynout of their contracts and they decided to form a new company, which they called United Manufacturing, to rebuild games and get into war work, where the money was in those days. Harry told of he and Lyn going to Washington DC trying to get"war contracts" and of Dave Gottlieb being there at the same time. He remembered Dave as saying, after they had been therefor awhile, "let's go back home and make games". At that point Imentioned a Gottlieb "war theme" game I had recently seen called HIT THE JAPS and asked Harry if he remembered that as being a "conversion" by Gottlieb. He replied that he did not believethat Dave Gottlieb had ever made any "conversions", saying that it was probably a production game made after the war started. We then discussed the "conversions" made by United, and laterHarry's Williams Manufacturing. Harry said their conversions hadentirely new playfields. The original cabinets, he remarked,were re-used, but new designs were applied using decals made by Advertising Posters which he said were hard to tell from a new paint job. He emphasized that only the electrical and mechanicalparts and the cabinets were re-used in their conversions. Harry said he left Lyn Durant and United in 1942, andstarted his own Williams Manufacturing Co. in 1944. He saidWilliams' first machine was a "fortune telling" arcade machine called SELECT-A-SCOPE. He also mentioned another early machinehe made being an arcade shooting game called PERISCOPE. Thesegames were also "conversions" in that they were built with parts taken from "pre-war" games, since new parts could not be obtained during the war for "non-essential" Items such as amusement machines. I then mentioned an old Williams game a friend of mine ownedcalled ZINGO which had a vertical playfield. Harry said heremembered it also as being another early Williams game. (AUTHOR'S NOTE: Williams Manufacturing made two pingameconversion games in 1945. The first was FLAT TOP, an example ofwhich now resides in the beautiful Stan Muraski collection in Rockford Illinois. An example of the last Williams conversion,LAURA, is owned by Richard Conger of Sebastopol, California, included in his extensive pin collection.) After the war was over, Harry said, his first all new gamewas SUSPENSE which was the first such game to be produced. Hesaid this was followed by Gottlieb's STAGE DOOR CANTEEN, and then Bally's VICTORY SPECIAL. Harry then told me that at the time when Harry Mabs atGottlieb came out with the first flipper, Williams had also been working on a similar device. Their's, he said, used a shallowhole into which a ball would drop, which would then be kicked out by a "bat" behind the hole. This was an "automatic" action,however, and not controlled by buttons on the cabinet. When Iasked him if he remembered SUNNY as being Williams' first flipper game he said he could not remember. I also asked Harry why Williams made a few games in 1953employing "score reels" and then went back to "light bulb scoring". He replied that it was because the paper they used forthe reels had problems with "burning". I guess due to heatgenerated in the backbox, although thinking about it now I am confused about how that could happen, unless they used light bulbs to illuminate the reels. Regarding United in the later years, Harry said they had"trouble" in the Fifties because they were producing the controversial "bingo games". I then asked him if the reasonUnited's bingo circuitry was different from Bally's was because Bally had some sort of patent on it? Harry replied that he didnot think so and that the reason was probably that since Lyn Durant was a good circuit designer he probably thought his method was better than Bally's. At one point during our visit our conversation wastemporarily interrupted by a phone call. It was someone from NewYork City (I believe either a newspaper reporter or writer) asking Harry some questions about his career. Also during ourconversation, Harry told me that he had recently been contacted by a couple from the San Francisco area, Jim and Candace Tolbert, who were writing a book on pinball. He then gave me theiraddress and phone number in case I wanted to get in touch with them. (AUTHOR'S NOTE: A short time later I called them and talked toCandace. She told me about their forthcoming book, TILT, andsaid they were also going to begin publishing a coin-op magazine called "Amusement Review" which, she said, was to cover both older games and the "current scene" as well. She then asked if Iwould like to write a column for them on old pingames. I toldher I had never written before, but she convinced me to try it. I finally agreed, and so began my "pinball writing career". Incidentally, my column for Amusement Review was called "Five Balls, Five Cents", a title I decided to retain when I started writing for COIN SLOT in 1981, and still use today.) Well, there you have it, a brief account of my memorablevisit with the late coin machine pioneer, Mr. Harry E. Williams. But my association with Mr. Williams did not end there! In the years to follow (up until his untimely death in September, 1983) I called him on the phone on several occasions, asking questions about his career and remembrances of events in pinball history. In future articles I will relate information obtainedduring these conversions in much the same way as I have just described my original visit to Harry. So stay tuned! THE HARRY WILLIAMS "PHONECONS" PART 1 ILLUSTRATION: ZINGO PHOTO Last time I told about my memorable visit with pinballpioneer Harry Williams at his home in Palm Springs, California in March 1978. After that visit I had the occasion to talk on thetelephone with Mr. Williams several times between that time and his untimely death in September 1983. During these conversations I asked various questions of himand made notes of his answers and comments. Many differentsubjects were discussed during these calls and not necessarily in any particular sequence; just as the questions came to mind during the call. In this, and succeeding articles, I willdescribe the information I gained from this great man during these telephone conversations. Before I start presenting the content of these phoneconversations with Harry, a word about the accuracy of this information. You must keep in mind that most everything Mr.Williams told me was from his memory of games and events which, in general, took place between 30 and 50 years earlier! For thisreason everything he said may not have been entirely accurate. Names of games may have been confused, etc. However, I have madelittle attempt to try and correct this information, even though I may have reason to believe that some of it was in error. I willreport what Harry told me and it is up to the reader to assign whatever amount of credence he wishes to this information. As afinal note on this subject, let me say that during these conversations there were many times when I felt that he sounded unclear on some points, but with others his memory appeared to me to be "crystal clear", My first phone conversation with Mr. Williams occurred on May1, 1978. I first asked Harry if he had heard of UniversalIndustries, a company in existence in the late 1940's, one of who's games, a 1-ball horserace game called WINNER, I had just acquired. He told me that the company had been founded by MelBinks (a designer for J. H. Keeney Co.) and Lyn Durant, Harry's friend and ex-partner in United Manufacturing and owner of that outfit at the time. Harry went on to say that United waseventually taken over by Seeburg in the late 1960's, just as Williams was taken over by the same company in the early Sixties. I next asked Mr. Williams about two old games owned by afriend of mine, Fred Roth of Thousand Oaks California, on neither of which we could find any manufacturer's name. One of thesegames, TORPEDO, he said he did not exactly remember, but from my description of its features said it sounded very similar to Bally's FLEET of 1934. The other game I mentioned, STAR-LITE,(also from the mid-Thirties) he said he thought may have been made by Chicago Coin. (AUTHOR'S NOTE: Upon looking up TORPEDO in "Pinball Collector'sResource" (by my friends Rob Hawkins and Don Mueting) I found three games by that name made in the 1930's: one by Dudley Clark Co. in 1934, and one by Jennings and another by Exhibit Supply, both from 1936. There was only one STAR LITE listed made byExhibit in 1935.) When I finally asked him about another of Fred's games, anearly game by his Williams Manufacturing Company called ZINGO, he had a better recollection. He said he remembered making thatupright game during World War II using parts from pre-war games (since during the war game manufacturers could not get any new parts or war essential materials). When I told him that Fred'smachine had large colored light bulbs mounted on each side, Harry said he did not remember building it that way, the lights probably being added by an operator. Finally, Harry told me of the very first machine made by hisWilliams Manufacturing. He said it was a fortune telling arcademachine called SELECT-A-SCOPE. He then told me that one of thesemachines was still in operation in an arcade on the pier in Santa Monica, California. That ended our first telephone conversation. My next phone call to Mr. Williams occurred a little over ayear later, on April 2, 1979. I first asked Harry if he knewwhich company first originated the "match feature"? He repliedhe thought it might have been United, or possibly Keeney, remarking that Keeney designer Mel Binks was a good designer. Hethen said that his ex-partner Sam Stern might remember, but that he himself was not sure. I then asked Harry if he remembered the pingames made byWilliams in the early 1950's, which had a "bingo format". Hereplied he remembered them producing LONG BEACH (the only true "bingo pinball" made by Williams). When I asked him about aflipper game with a bingo format and a "circus motif", the playfield for which my friend Rob Hawkins had found, he said he did not remember it, again saying that Sam Stern might recall it. (AUTHOR'S NOTE: I finally found out, by looking at Mike Pacak's old pinball brochures at Pinball Expo '87, that that game was called STARLITE and was made in 1953. Other Williams"flipper/bingo" games were: DISK JOCKEY, FOUR CORNERS, and HONG KONG, all made around that same time.) Harry next related to me the story of him leaving hisWilliams Manufacturing Company in 1959. He said the company wasbought in that year by the Consolidated Drug Company. He went onto say that he and Sam Stern had been partners in Williams since 1947. He told me that Consolidated let the partners opt foreither cash or stock in the company. Harry said he took thecash, but Sam decided to take stock instead. He went on to saythat Sam later regained control of Williams for a short time, but finally sold the company to Seeburg in 1963. I next asked Mr. Williams if he remembered who originated the"pop bumper"? He replied he thought it was Exhibit Supply. When I told him about the 1938 Stoner game, ZETA, I had when I was a kid, and that it had a "spring type" pop bumper in the center of its circular playfield, he said he remembered that game and that it could have been the first use of such a device. I then asked him if the Exhibit games made just prior to thewar were the first games to use "eject holes"? Harry quicklyreminded me that his 1934 pioneer electric action game, CONTACT, was the first to use such a device. He also said that CONTACTwas an early game having a "ball return", referring to its "Contact Hole", I suppose. Harry then went on to say that someother games in the mid Thirties had various forms of "kickout holes", but that the invention of the "bumper" by Bally in late 1936 caused this type of feature to virtually drop out of sight (bumpers becoming the rage) until the Exhibit games that I had mentioned. The last thing that Harry mentioned during this conversationwas that he had recently attended a special showing of the new Brooke Shields movie, "Tilt", the idea being that the producers wanted him, the inventor of the "tilt", to endorse the film. Hesaid that the film wasn't too bad but that its portrayal of 'pinball hustling' "certainly could not help the image of the industry". Harry ended by saying that the movie was somewhatboring to him and that he hoped it would not be very popular and didn't think it would be. Well, we never really had a chance tofind out since the film was never really released to theaters, but several years later made limited appearances on cable and regular television. The next telephone call to Mr. Williams took place on July 2,1979. I first asked him which games produced by his AutomaticAmusements Co. in the 1930's were also produced by Bally (he had told me during my original visit with him that he let Bally produce some of his designs for Eastern and Mid-Western markets, while retaining the West Coast for Automatic Amusements). Hereplied that ACTION and SIGNAL in 1934 were the only ones. I next read to him a list of Automatic Amusement games I hadand asked him if it sounded complete? He replied that he alsodesigned two games which were not on that list, namely CHEVRON and KNOCKOUT, both from 1935. He then told me about a gamecalled MULTIPLE which he said he designed for Bally, in which a ball landing in a hole at the top of the playfield caused the values of other scoring holes to increase, as indicated in small "windows" located above those holes. Harry next told me about his career after leaving Californiato go to Chicago in the mid Thirties. He said he went to workfor Dave Rockola in 1935 and stayed there until sometime in 1937. He said while working there he met young designer Lyndon (Lyn) Durant and that they became good friends. Harry then told methat they both left Rockola in 1937 and went to Bally where they worked for a short time because, he said, they "did not like the conditions there". Harry then said that he and Lyn went over toExhibit Supply in 1938, and that that company was nearly bankrupt at the time. He went on to say, however, that Exhibit became oneof the leaders of the industry by the early 1940's. He thenremarked that at that time even Gottlieb copied some of Exhibit's games. The last part of our conversation dealt with the beginningsof United Manufacturing during the war years. Harry said that heand Lyn left Exhibit and formed United just before we got into the war. He said he left United probably in late 1942 after theyhad produced 5 or 6 "conversion" games, starting his Williams Manufacturing (the forerunner of the current Williams Electronics) sometime in 1943. Harry then told me that United's "conversions", unlike thosefrom most of the other outfits producing such games during the war, had entirely new playfields. He went on to say that all theparts from the old games, from which these "conversions" were made, were disassembled, cleaned, and sometimes replated. Hethen said that the only wood used from the old games was the cabinets themselves. Finally, I again mentioned that upright style Williamsconversion game, ZINGO, owned by a friend of mine. Harry said heremembered that he made one mistake in the design of that game, that of putting a "slope" to its playfield (instead of being perfectly vertical) because, he said, it made it more difficult for the player to shoot the ball with any velocity. This concludes my discussion of our first three phoneconversations. Next time I will continue to describe latersimilar calls. THE HARRY WILLIAMS PHONECONS (PART 2)ILLUSTRATIONS: 1938 LIGHTNING photo, 1934 LIGHTNING ad, and 1938 LIGHTNING ad Last time I described the first three telephone conversationsI had with late pinball pioneer Harry Williams. This time I willrelate information he passed on to me during two additional phone calls. The next time I talked to Harry was April 29, 1980. We first talked about two games produced by Exhibit Supply in the 1930's, both of which were named LIGHTNING. Harry told me that the firstLIGHTNING, which came out in 1934, was patterned after his pioneer "electric action" pingame CONTACT. Harry said hesketched out the design of this game and made it such that it was not an exact copy of CONTACT. He then told me that Exhibitproduced the game under a license agreement with Fred McClellen who's Pacific Amusement Mfg. Co. was producing CONTACT. I then asked Harry if he remembered a later Exhibit game withthe same name which I had recently purchased? He said heremembered he and Lyn Durant designing a game by that name when they worked for Exhibit, but did not remember much about it. When I told him that the game had "electro-magnets" under the playfield which caused the ball to move in unusual ways, Harry said he remembered a game he designed called BUTTONS which used that idea, and thought that LIGHTNING may have come after that. (AUTHOR'S NOTE: According to the information I currently have,LIGHTNING was first advertised in Billboard magazine in August of 1938, with BUTTONS being advertised several months later in October.) Harry then said he remembered that principle being used inconjunction with rubber rebounds such that the ball would "bounce back and forth over a scoring button to add up score". He calledthat idea an "adder-upper", and said he thought it was automatically disabled when the "1000 scoring unit" was advanced. Harry did not, however, say on what game that idea was used. Ina final remark regarding LIGHTNING he said he remembered it having a short scoreboard attached to the playfield and said that Stoner had originated that cabinet style with their 1937 game RICOCHET. I next asked Harry about the "free play" idea which had beenoriginated by his young shop assistant in the early 1930's, Bill Bellah. He said Bellah's device was mostly mechanical, and notthe electrical device used for years utilizing a solenoid mounted beneath the coin chute (Harry remarking that he himself came up with that idea later on). Harry then said Bellah's inventionused a metal drum, mounted near the front of the playfield, which had numbers on it (showing through a small window) indicating the number of "free play credits". He went on to say that this unitwas mechanically linked to the coin chute to allow it to be pushed in without using a coin as long as credits were indicated. He said, however, that the drum was advanced, when replays were earned, by an electric solenoid. Harry then went on to say that he believed that the firstgame to employ this device was made by Keeney, but he could not remember its name. He said it was then used by Rockola on agame that he believed was called FLASH. Harry then said heremembered that game as having two indicating type counters, one for "replays" and the other to indicate a "winning number". Hesaid that the "winning number" would start out as "1", and if the ball went into the number "1" hole, a replay would be scored and the "winning number" advanced to "2", etc. Harry then remarkedthat in this way one replay was scored for each consecutive numbered hole into which balls landed. He again emphasized thatthe "free-play" Counter was mechanically linked to the coin chute. The rest of this phone conversation dealt with Harry'scurrent design efforts. He said that Stern Electronics wastrying to standardize on a longer playfield (23 7/8" by 46") as was used in their game BIG GAME. The last thing he told me wasthat he was currently working on a new game which he said would probably be called (of all things) LIGHTNING! My next phone call to Harry, which occurred on March 24,1982, dealt mainly with things that coin machine historian Dick Bueschel wanted me to ask him about. I first asked Harry if he remembered a game designer in the1930's named Bon McDougal (who Dick had heard about as having been rumored to be the actual designer of CONTACT). Harry saidthat he had known Bon, and that he did once work for Pacific Amusements (PAMCO), but started with the company at about the same time as he himself left, which was at the time of release of his last PAMCO design, MAJOR LEAGUE in late 1934. Harry said hethought Bon was responsible for the design of a series of 5 Pamco games, referred to as "the quintuplets", the names of which he could not remember. Finally, he remarked that Bon was betterknown as a "wing walker" than a pinball designer. Harry then asked me if I had ever found one of his CONTACTgames? When I told him I now owned one he asked if I would sendhim pictures of it, which I later did. He then asked which sizegame I had, and when I told him I had the "Junior" size (24" x 44") he told me that he made those in his own shop because Fred McClellen did not want to make that size in his. Harry thenremarked that the idea of making a model of that size came from Los Angeles May Company department store. I next asked Harry if he remembered a game, supposedly madeby Exhibit, which had balls in the backboard (Dick Bueschel had found a patent for that game and wanted to know if it had ever been produced). Harry said he vaguely remembered the game, butnot its name. He then said he remembered he and Lyn Durantworking on it, but thought it may have only been a "prototype" and never released. Harry went on to say that many games nevergot past that stage. When I read him the names on the patent(Eugene Kramer, Percy Shields, and Milton Gitelson) Harry said he had heard of Kramer, had never heard of Gitelson, but had known Percy Shields very well. In fact, he said, Mr. Shields onceworked for him in his shop on Pico Blvd. in Los Angeles. While we were on the subject of "prototypes" Harry mentioneda "puck" game he once designed at Williams. He said it wascalled FLYING DUCKS which was build as a prototype only and never went into production. Harry also said that at the present timeStern Electronics had a game called CUE which never got past the prototype stage. (AUTHOR'S NOTE: That was indeed true as I have since seen one of these rare prototypes at several pinball shows in recent years which is owned by Las Vegas "Super-collector" Tim Arnold) I next asked Harry about another early game designer, KenShyvers from Seattle, whom Dick Bueschel was interested in finding out about. He said that Ken was a very good designer,and that he designed the first "score totalizer" in conjunction with Lyn Durant around 1936. (When I later told Dick Bueschelabout this he told me he had the patent for it!) Harry went onto say that Ken also designed CANNON FIRE for Mills, then remarking that Ken sold his designs on a "royalty" basis. When I asked Harry if he had any pingames at home he repliedhe had two. One was a home game he designed for Brunswick, andthe other SPLIT SECOND which he designed for Stern. I next told him about Dick Bueschel interviewing the son ofEarl Froom, one of the designers of the pioneer pingame WHIFFLE. Harry said that he had always wondered if WHIFFLE was the "first pingame". I then told him about Mr. Froom having a copy of anadvertising film his father had made for WHIFFLE. Harry saidthat he thought that was very interesting and would like to see it someday. Harry then remarked that he had the capability of"converting" 16mm films to video tape. The final topic of this phone conversation concerned theStoner Company. I told Harry that I had just acquired a verynice 1938 Stoner pin called ELECTRO. He then told me that TedStoner was a "wood worker" and had a lot of wood-working equipment in his plant, but did not have a router. Harry went onto say that Stoner had been given a contract to make prototypes for CONTACT. He said that he visited the Stoner plant at thattime and saw they were drilling the holes. He then told me thathe got them a router but found out that they were still locating the hole positions "by hand". Harry then said that he once saidto Ted Stoner "no wonder you talk about your 'custom aristocrat line'". Finally, he told me that Stoner made 750 CONTACTprototypes. This will conclude this installment of my detailing of myphone conversations with Harry Williams. The present article mayseem somewhat short, but next time I will relate the phone call which dealt primarily with Harry's famous pioneer pingame, CONTACT. In that same article I will conclude this series withthe final bits of information I received from Harry during our last telephone conversation before his untimely death. Most ofthat conversation, however, contained "repeats" of things that he had discussed during earlier conversations. HARRY WILLIAMS PHONECONS - THE FINAL CHAPTERILLUSTRATIONS: 1934 CONTACT photo and Ad The last two telephone conversations I had with HarryWilliams were both in 1982. The first of these was on April 7. I phoned Harry on that day to ask questions regarding his famouspioneer pingame - CONTACT. Before making the call I had prepareda list of questions to ask him regarding that subject. I first asked Harry if he had designed any games beforeCONTACT? He told me that he started in pingame design designing"replacement boards" (new playfields which could be substituted on an existing game) to be used on Mills' OFFICIAL. He said hedid not put any names on these boards and that he sold them for $5 each. Harry went on to say that this gave him experience indetermining the proper placement of the holes, pins, etc., on playfields. He then said that those playfields were "custommade". Harry then told me that the first complete game he designedwas called ADVANCE and that it was "entirely mechanical". Hesaid that he sold it to Seeburg, adding that this game was the first to use his now famous "tilt" mechanism, and also the first pingame to have a "visible coin chute". I next asked Harry about Fred McClellan and how he got intothe pinball business, and about his Pacific Amusement Mfg. Co. (PAMCO)? He said that Fred was originally a carburetormanufacturer and then decided to get into the games business. Harry then said that Fred started by selling two large pingames, MASTERPIECE and METROPOLITAN, which were actually made by a cabinet company, Fred acting as a "jobber" for the games. I then asked Harry how he came up with the idea for the first"electric action" pingame, CONTACT? He told me that around thattime he was running low on cash, receiving very little royalties from Seeburg for ADVANCE. He said he knew he needed a new idea to make some money. Harry then told me that he went to seekadvice from a Christian Science practitioner who told him that his worries were "blocking his mind" and advised him to relax and meditate. Harry went on to say that he took this advice and one day,while relaxing on a park bench, he all of a sudden got the idea for CONTACT. He said he quickly made a sketch of his idea on alarge pad of green paper which he carried with him. Harry toldme that his new design required electric solenoids, and he wondered where he could obtain them. Then, as luck would haveit, he discovered that there was a shop next door to his small shop which made just the items he needed. Harry then continued, saying that he built a model of his newgame and showed it to Fred McClellan, whom he had heard about because of his selling of MASTERPIECE and METROPOLITAN. He saidFred thought the "electric action" was a great idea and wanted to buy the rights to it, and have the cabinet shop who had build his previous games build it. Harry said that he convinced Fred to dohis own manufacturing rather than sub-contracting it to someoneelse. Fred agreed. Harry went on to say that he actually made the "Junior" sizein his small shop on Pico Blvd. in Los Angeles, with the other models being made in Fred's shop on Hope St. Later he said Fredopened a plant in Chicago and also had a sales office in Portland Oregon. Harry went on to say that CONTACT was produced foralmost one year (an extremely long production run for any pingame, past or present) and he estimated that between 28 and 33 thousand games were actually manufactured. This, of course,included all four sizes of the game. I then asked Harry about the use of his "tilt" and bells onCONTACT. He said the first models had neither attachment, butthat both were added somewhere during the first 100 games produced. He then said that later models used an electric "pull-chain" tilt mechanism he designed, having an indicator on the playfield which pointed to either "OK" or "TILT". Thisincidentally, was the forerunner of the still current "plumb bob" tilt mechanism. Finally, I asked about the several models of CONTACT andtheir prices? Harry replied that the large model, "SENIOR",which was 5 feet long, sold for $100 and that the "standard size" "JUNIOR" model sold for $75. Regarding the small "BABY" model,Harry said that the idea for making a small version of CONTACT came from Los Angeles' Bullocks Department Store. He said theywanted a "home model" to sell, and that they produced the BABY in both a coin-op and a non coin-op model for home use. (AUTHOR'S NOTE: You may recall from one of my earlier phone conversations with Harry that he said it was the May Company Department Store and the "Junior" model (which I believe was a mistake). Well, his memory might have been a little hazy but atleast it appears that one of the large Los Angeles department stores gave Harry the idea for his BABY model of CONTACT.) That ended my conversation with Harry on that day. The information I obtained during that phone call was used as the basis for an article I wrote for the Summer 1982 issue of Pinball Collectors' Quarterly entitled "CONTACT, Pinball Goes Electric". The last phone conversation I had with Mr. Williams, beforehis untimely death in September 1983, took place on Sept. 14, 1982. We first again talked about the two games called LIGHTNINGwith which Harry had been involved. He said that right afterCONTACT came out Fred McClellan sold the rights to Exhibit Supply to make a "copy" of CONTACT (which they called LIGHTNING) for a royalty of $1 per game. When Harry found out about this he saidhe told Fred that he was "crazy" since he paid Harry $3 per game to put out CONTACT. Harry went on to say that he suggested toExhibit that they make some changes to the playfield of LIGHTNING so it wouldn't be exactly the same as CONTACT. He then said thathe offered to do that for them, and that Exhibit agreed. I then asked Harry if he remembered getting a patent onCONTACT, or the game he later designed for Exhibit called BUTTONS, both of which Dick Bueschel had a copy of. He said hedid not remember having a copy of either patent. I again asked Harry if he remembered that 1938 Exhibit game(which I used to own) which was also named LIGHTNING. That gamehad electro-magnets under the playfield which caused the ball to do all sorts of crazy antics, just like was used on BUTTONS. Hesaid he couldn't remember that LIGHTNING particularly. When Ithen asked him if LIGHTNING could have been a "prototype" for BUTTONS, he said he didn't know. The rest of this final phone conversation dealt with Harry'scurrent involvement in the games business. Harry said he haddesigned a "pin-vid" (combination pinball and video game) and sold it to Gottlieb. He said he thought that they might call iteither "THE CUBE" or "PAPARAZI". He then told me that the videopart of the game used a "Rubick's Cube" motif. Harry thenexplained that this game had a pinball playfield in a video cabinet and used mirrors. He then said that the pinball andvideo play of the game was "fully integrated". Harry also toldme that both Bally and Williams showed interest in his game, but that Gottlieb could use its existing CAVEMAN tooling to produce it. Finally, Harry said that he thought there was great potentialin videos. He then remarked that he was currently designingvideo games for Stern Electronics, and also for a Japanese company which he did not name. Well, there you have it, a run-down of my memorable visitwith pinball pioneer Harry Williams in 1978, and the subsequent telephone conversations I had with him during the next four years. As I said at the start, there were many times during mytalks with this fine gentleman that it seemed that he was having trouble remembering things correctly, but other times his recollections seemed "crystal clear". At any rate, being able totalk with him on so many occasions was certainly one of the most enjoyable experiences of my life! Anyway, it's something I'llnever forget! |
|||||||||||