sharksbwclubsNATIONAL CARD SHARKS, INC.
RULES & PROCEDURES OF TOURNAMENT BID WHIST


Tournament Bid Whist differs from the way you play at home. These rules are designed to help you conduct a fair and orderly one or two day tournament. It will also help your tournament conform to the standards to get it sanctioned by
The National Card Sharks, Inc.

All National Card Sharks Inc. sanctioned tournaments will be reported on our web pages for the world to see. Your participants will also be eligible for National Rankings. For more info on sanctioning and conducting an Official Sanctioned Bid Whist Tournament,
Email: sharksinc@aol.com

midi   Turn On Your Computer Speakers,
To Listen To Our Background Music!



 

 

OVERVIEW

Bid Whist is a partnership trick game that is very common among African Americans. It is played with a standard 52 card deck and also utilizes the 2 jokers, for a total of 54 cards. There are 4 players consisting of 2 pairs of partners. The object of the game is to earn more points than your opponent in a 4 hand game.


TOURNAMENT PROCEDURES

  • Each team is assigned a team number, which will be their team number for the duration of the tournament. All of the team numbers will be put in a bag and then randomly drawn 2 at a time. Those two drawn numbers will be matched to play against each other in the 1st round of the tournament. (A round consists of a 4 hand game.)
  • When your game is over, you turn in your SCORESHEET to the official and you will then be matched up against another team to play in the 2nd round.
  • When your 2nd game is over you turn in your score SCORESHEET to the official and you will then be matched up against another team in the 3rd round.
  • After your 3rd game is completed you turn your SCORESHEET into the official. The official then determines the top 8 teams (The Elite 8) The Elite 8 teams are determined by the teams with the most wins in the 3 rounds. In the case of ties, the team with the most total points earned during the 3 rounds will break the ties. (Remember, total points earned only comes into effect, if there are ties in the number of wins. Example, if one team has 3 wins and another team only has 2 wins, it does not matter who has the most total points the team with 3 wins takes precedent.)
  • The Elite 8 teams are paired off in a 1 game round to determine the final 4 teams.
  • The winners of the Elite 8 round become The Final 4 teams, and they are paired off to determine the Final 2 teams.
  • Then the winners of the final four pairings play for 1st & 2nd Place, and the losers of the final four parings play for the 3rd & 4th Place.

 


PLAYING THE GAME:

Each game consists of 4 hands. At the end of the 4th hand, the total scores you earned for the 4 hands are added and the winner of that game is determined by the scores. (Example: If on the first hand your team makes a 4 No bid, your team earns 8 points. Please note that the game is not over because you still have 3 hands remaining in the game. The winner of the game is not determined until all 4 hands are played.) If after the 4 hands have been played, and each team has earned the same number of points, a tiebreaker hand will be played to determine the winner of that game. ) Note: Points earned in the tiebreaker hand will not count toward the team’s total score. The tiebreaker hand is only used to determine the winner of that particular game.


THE DEAL

The deal is rotated in a clockwise direction. When the game first starts, the deck is shuffled and the person that draws the first diamond, becomes the first dealer. Cards are dealt one at a time in a clockwise order. Each player is to receive 12 cards for a total of 48 cards, the remaining 6 cards are put in a kitty. The kitty must be dealt while the other cards are being dealt. The only rule is that the kitty may not consist of the first four or the last four cards dealt. (This prevents players from sneaking a peek of the kitty.)
The bid goes around the table only once starting with the player to the left of the dealer. The bid may range from 4-7 points. When you bid you must designate your bid with one of the following 3 suffixes. (Uptown, Downtown, or No Trump)

  • Uptown: Means you intend to name a trump, and that high cards will win.
  • Downtown: Means that you intend to name a trump, and low cards will win.
  • No Trump: Means that there will be no trump named, and that if you win the bidding you will determine if high or low cards will have preference.

 

Rank Of Bids
The priority of wining the bidding process is as follows:
(Starting with the lowest bid possible, to the highest bid possible.)

  • 4 With Trump (Uptown or Downtown)

  • 4 No Trump

  • 5 With Trump (Uptown or Downtown)

  • 5 No Trump

  • 6 With Trump (Uptown or Downtown)

  • 6 No trump

  • 7 With Trump (Uptown or Downtown)

  • 7 No trump

 


How To Earn Points

One point is earned for each trick made after 6. Who ever wins the bid, gets to pick up the 6 card kitty, then they will proceed to throw away 6 cards which can come from either their dealt hand, the kitty, or any combination of both. Once the player decides which 6 cards to throw away, he places those cards in front of them and thus that becomes the first book made. They will then need to turn 5 more tricks, before they can start to earn points from their tricks. For example, if you took the bid with a 5, you must earn 11 books (1 from your kitty, and 5 more before you start earning points, then 5 more to reach a 5 bid).


BIDDING YOUR HAND

With Trumps Bid: When you attempt a bid with trumps, you indicate the direction you are bidding. You do not  name which suit you intend to name as trumps, until you win the bid. A No trump takes out a with trumps bid of the same number. (Example: if I bid a 4 uptown with trumps, a 4 downtown with trumps bid does not supersede me, but a 4 No trump or any number above 4 with or without trumps does supersede me.)

No Trumps Bid: When bidding a No trump. you do not indicate which direction (uptown or downtown), until you win the bid. In a no trump bid the jokers are nil, (of no value, cannot win a book.) and must be played the first time that you do not have any cards of the suit led. Failure to do so results in a renege.

 

PLAYING YOUR HAND

With Trumps Hand: A trump always wins the book. If there are more than one trump played, then the highest ranking trump based on the type of bid taken will win the book. (See Chart For Ranking Of Hands). If no trumps are played, then the highest ranking card to the suit led wins the book. (See Chart For Ranking Of Hands ) Once the bid is won and the player has discarded cards for their kitty, then play begins with the player winning the bid leading out with the first card. Players must follow suit, if they have it in their hand. If a suit is led and the player does not have that suit in their hand then that player has the option to play a trump or play a different suit.

At the end of the hand, the books are counted. Points are awarded to teams making points as described above. The team taking the bid, must make at least as many points as their bid or they will be set, and the opposing team will be awarded the points of their bid.  (Example: If my team won the bid with a 5 uptown, and we only made 4 points (the kitty and 9 other books, we would have failed our bid and the other team would be awarded 5 points. On the other hand if we make 6 books (the kitty plus 11 other books, on our 5 bid, we will earn a total of 6 points for that hand. If you set a team, and your team makes books on their bid, then you will get the points from their bid plus any books you made on their bid.

No Trumps Hand:: In a No trump hand,  every thing doubles. If we make the bid we earn double the points , if we do not make the No trump bid, the opposing team gets double the points of our bid. If you set a team on their No trump bid, and your team makes books on their bid, then you will get double the points from their bid plus double the points of any books you made on their bid.


CLICK HERE TO VIEW
THIS CHART FOR VALUE OF CARDS


stantiny


RENEGE:
It Is A Renege If Any Of The Following Occurs:

  • If a player fails to follow suit when they have a card of that suit in their hand.

  • A player plays a trump on a led suit that the player has in their hand.

  • In a No Trump hand, a player fails to play a joker the first time a suit is led which he does not have in his hand.

  • If a player plays out of turn and it is not the last book of a hand, it is considered a renege. This is because information was passed to other players before it should have.

When a renege is proven, the reneging team loses 3 books earned that hand, and those 3 books are turned over to the non reneging team. Books are to be kept in an orderly fashion by one member of each team. If a renege is called and not proven, then the team that called the renege loses 3 books.

cardfan.gif (10128 bytes)This Site Is Created & Maintained By:
© 2004, Dennis J. Barmore, For The

National Card Sharks, Inc.

PO Box 73012, Washington, DC 20056
Voice: (202) 462-2481  Fax: (202) 667-4987