CLANSMAN
"Dead or Alive, Your Choice Scum"
Written by A. Bigwood
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History : "Minister, I regret to inform you that we have confirmation, The New Knights of the Round Table are dead. Fortunately we at The Department have anticipated such an outcome. If you turn to page 8 of the black file you will see a list of potential replacements. Replacements i might add that are less....independant.
"As you see Soldier A is a Captain in the SAS with combat tours in Northern Ireland, Iran, Iraq and New Zealand, we can equip him with the prototype Clansman MK2 battlesuit and have him on duty by the end of the week.
"News of the Globe: CLANSMAN vs IRONSIDE In a bizzare series of events yesterday Government Hero Clansman attacked mourners at the funeral of war hero Ironside. Innocent bystanders were protected by a previously unknown metahuman called Skeleteam and what appears to have been the ghost of Ironside. The battle left Clansman unconsious and caused severe damage to several buildings. Later in hospital Clansman said "I can't choose my battlefields any more than my predescessor could. I was at the funeral to recover a dangerously contaminated battlesuit, I was attacked there by a dangerously deluded wildstrike victim who thinks he's a character from a Sci-fi novel, when I catch him I will see to it that Skeleteam gets the Psychiatric care he clearly needs." The Globe Says..."we think the new clansman is a loose cannon and should be fired, if you agree ring our freephone number on....
The Department: This shadowy organization was set up to provide counter-espionage for Britain shortly after WW2. That was a long time ago, The Department has it's own agenda now. Known Department operations include the use of the Assasin Callan to kill political rivals, the running of an illegal interogation complex known as The Village and the torture of it's own agents to prove loyalty. [references: Callan, The Prisoner, The Ipcress File].
All official contacts with The Department are handled by "Mr Hunter" or "No.2" (the actual identities change but the names stay the same). The Department regarded the New Knights as a threat, with thier death they have taken steps to ensure that THEY control the replacements. Clansman is unaware of The Department's true nature and will react very badly if they betray him. For their part the Department already have ways of neutralising Clansman in place.
Personality: Clansman recieved his training in the SAS and as such tends to fall back on those tactics in a fight. He hit's hard, fast, takes no prisoners, and shows no mercy. He is a very disciplined individual who strongly believes in the chain of command. It will take a lot to convince him to disobey orders. Clansman is unused to public exposure and after his first disasterous mission has taken a severe dislike to the press in general and The Tabliod in particular. He has also developed a grudge against Skeleteam and is frustrated that he is not allowed to touch him.
Clansman Mk2 Battlesuit: The Clansman Mk2 is a quantum leap improvement over the original design. where the original was basically a grenade thrower backpack and Kevlar padding, the new design is a fully articulated exo-skeleton. The grenade thrower has been replaced with a variable ordnance, heat seeking mini-missile launcher. Warheads include :- HE,Smoke and CS gas. an APEX warhead is still being developed. The mk1 glider pack has been replaced with flight unit using captured Viper technology. The Battlesuit is also rumoured to contain Genocide technology.
Author's Note: Clansman is loosely based upon a character from Kingdom of Champions by Hero Games.
Please Note:
1/ Staged penetration - whenever armour is hit, even if not penetrated.
2/ Battlesuit hit location table - like any vehicle the suit has critical systems.
3/ Kevlar Armour is only used when the mecha is critically penetrated by a 10 hit.
Heroic character (50CP, 45OP, 40PP)
CLANSMAN
Campaign Style: Super Heroic Character (81CP,111OP, 45PP)
INT: 5 |
WILL: 5 |
PRE: 10 |
TECH: 7 |
REF: 7 |
TOTAL SP |
DEX: 7 |
CON: 7 |
STR: 6/12 |
BODY: 7 | MOVE: 4 | 81 |
| SD:14 | RUN: 8 | SPRINT: 12 | SPEED:4/5 | RESIST:15 | STUN:35 |
| ED: 14 | SWIM: 4 | LEAP: 4 |
END: 70 | REC: 13 |
HITS: 45 |
| Pts | POWERS |
End |
| 6 | Flechette Gun:10d6NND vs Armour - Grabbable focus | 12c |
| 1 | Boot Knife:1d6 HKA - Grabbable focus | v |
| 1 | Medium Kevlar Armour: 16KD 5EKD - Ungrabbable focus | - |
| - | - |
- |
| 29 | Clansman Mk2 Mecha |
- |
| - | FORM:Humanoid Mecha Battlesuit with manual controls | - |
| 2 | STRUCTURE:105 SDP | - |
| 2 | DEFENCE:25 SDP Armour | - |
| - | MECHA STRENGTH: 12 | 6 |
| 14 | MISSILE LAUNCHER: range 160m, smart 4 phase, skill 9, accuracy=0- |
- |
| 2m | HE Warhead: 14d6(1K) 3m area | 12c |
| 2m | Smoke Warhead: 3m area Darkness, Duration 3 phases | 6c |
| 2m | CS Gas Warhead: 5d6NND vs life support, 2d6 flash vs sight, 3m area | 6c |
| 1 | Basic Mecha Sensors |
- |
| 1 | Security Device: Skill level 14 | - |
| 2 | Escape Mechanism | 1c |
| 1 | Spot Light:illuminate environment | - |
| 6 | Sinaptic Enhancer:+1 Speed | - |
| 45 | Total Points | - |
| pts | ________________Options (Skills/Talents/Perks)_________________ |
AV/DV |
Talents |
- | |
| 3 | Lightsleep | - |
| 3 | Immune to interogation | - |
| - | Perks |
- |
| 5 | Membership: British Army Captain | - |
| 1 | Contact: General Sullens: British Army retired | - |
| 3 | Contact: Colonel De'ath: 29th SAS regt. | - |
| 3 | Contact: "Mr Hunter": The Department | - |
| - | Skills |
- |
| E+4 | Athletics: 6 | 13 |
| 4 | Climbing: 4 | 10/16 |
| 6 | Mecha Piloting: 6 | 13 |
| 6 | Drive: all ground vehicles: 3 | 10 |
| 5 | Concealment: 5 | 10 |
| 5 | Demolition: 5 | 12 |
| 5 | Navigation: 5 | 10 |
| 5 | Paramedic: 5 | 12 |
| 5 | Stealth: 5 | 12 |
| 5 | Wilderness Survival: 5 | 10 |
| 8 | Military Tactics: 8 | 13 |
| 5 | Weaponsmith: Slugthrowers: 5 | 12 |
| E+5 | Education: 7 | 12 |
| 10 | Expert: British army tactics, codes and history:10 | 15 |
| 6 | Expert: Meta-Criminals (Department Files): 6 | 11 |
| 3 | Laguages: Fluent, German, Spanish, Gaelic: 1 | 6 |
| 7 | Hand to Hand: 7 | 14 |
| 7 | Ranged Evade: 7 | 14 |
| 6 | Melee Weapons: 6 | 13 |
| 8 | Melee evade: 8 | 15 |
| 7 | Use Powers: 7 | 14 |
| 111 | Total Points | - |
| Pts. | Complications: Base [50] + Pts |
| 5 | Enemy: Skeleteam more powerful, Worldwide, professional rival |
| 5 | Enemy:Ironside as powerful, worldwide Professional rival |
| 10 | Enemy: News of the Globe: less Powerful, limited to UK, non-combat infuence, seeking to discredit |
| 10 | Bad Rep: Loose cannon: frequent,extreme |
| 15 | Secret ID: Classified a large number of hunters |
| 25 | Obeys Orders:Frequent,Extreme,Major |
| 7 | Vengeful:Infrequent, Strong, Major |
| 15 | Disdain for undisciplined people: Constant, Severe, Major |
| 5 | Enraged: If Betrayed |
| 6 | Watched: The Department, more powerful, worldwide, watched as potential security risk. |
| 10 | SAS Instincts: act fast, surprise, no mercy, lethal force: Frequent, Strong, Major |
| 70 | Complications Total | 87 | Experience |
| Weapon/Attack | Modifier | +DC/Stun | Str Min | ____Notes____ |
| Cross | +2 dex | +1d6 | 3 | 7d6/13d6 or 3d6HKA |
| Throw | +1 dex | - | - | 6d6/12d6 Target Falls |
| Choke Hold | -2 ref | 2d6 NND | - | not vs Armour |
| Disarm | -1 ref, +1 dex | +2 STR | 8/14 STR | |
| Block | +2 ref, +2 dex | - | - | - |
| Breakfall | - | - | - | 50% damage from fall |