WARSPITE

Secret Identity: James Beaty

"I'm Taking back the name "Dreadnought". You got a problem with that you Nazi scum?"

Written by A. Bigwood

History

Personality

Occupation

Powers

Appearance Character Sheet Return to Front Page Return to Clash of Dreadnoughts



History : "I lifted my dad's car over my head when I was twelve, by my thirteenth birthday I was lifting a simulated 40 tons and was virtually invulnerable to damage. Those nice people at Pegasus say I'm a mutant and I'm likely to continue getting stronger until I'm an adult, which is way cool."

"I wanted to go on missions with Project Pegasus but Skeleteam said I was to young, that's not FAIR he's supposed to have being saving the world when HE was fifteen, that's like only two years older than me."

"So I went to their BORING training sessions for three whole months, and they STILL wouldn't let me go on any missions.I knew I was ready so I figured the only way to get them to take me seriously was to bring down a real villain, but who to choose?"

"It turned to be real easy to pick the wimp I would fight. AXIS terrorists led by Dreadnought had broken into the BBC and broadcast a load of tripe about Hitler resurrected. I was with Gramps at the time and he said in his Day "Dreadnought" was a british name - something to be proud of, not some tin-pot Nazi in a suit, someone should sort them out like they did in '45."

"That's when I picked my target and my name - Warspite was the name of a dreadnought, get it. When I rip the armour off that Nazi, They'll call ME the Dreadnought and Skeleteam will have to let me onto the team"

"So I left a Note at Pegasus HQ, packed my bag and went hunting, with luck I'll be back home by christmas...."      


Personality: James Beaty, never thinks things through, he has an attention span of about fifteen seconds and is easily BORED. His plan to take down Dreadnought in order to gain membership of Project Pegasus is a typical example, the only surprising thing is that he might actually win!

James is not a bad person and desperately wants to be a hero, however his young age leaves him wide open to confidence tricksters.

A keen musician (lead Guitarist with his School band "Wild Stallions"), James follows the music charts closely, he knows what he likes "Argent Anarchy" and "Roadkill" are NOT it.


Powers : Warspite is a typical brick with extreme strength and resilience, able to leap buildings in a single bound.His mutant strength, already on a level with the strongest in the world, is likely to grow to staggering proportions as his body matures. His favourite trick is to grab a focus and crush it in one hand (this counts as +3d6 for violent action in Pre attacks).
Occupation : James Beaty should be in school and as soon as Skeleteam catches up with him that's where he'll be. In the mean time Warspite is homeless and getting short of cash. James is rapidly discovering that life on the street without any pocketmoney is BORING, as soon as he's put Dreadnought down, he'll head straight home.
Appearance: James doesn't have a costume, in fact all he has are the clothes he had on when he ran away. Faded, ripped, dirty black jeans and a burgundy red Pegasus Franchise Sweatshirt with the caption "Raptor ate my Hamster" and the Project Pegasus logo front and back. His prized possession is a leather flying jacket (WW2 RAF). His only investment in disguise is a cheap domino mask.

James appears to be a normal young teenager, the only evidence of anything unusual about him is his hair which is an uncombed mop of metallic gunmetal grey curls.


Character Sheet

Heroic character (50CP, 45OP, 40PP)


WARSPITE

Campaign Style: Super Heroic Character (74CP,36OP, 46PP)


INT: 4

WILL: 4

PRE: 5/15

TECH: 5

REF: 8

TOTAL SP

DEX: 8

CON: 20

STR: 14

BODY: 12 MOVE: 4/8

74

SD: 40 RUN: 8/16 S.LEAP: 84 SPEED:5 RESIST:12 STUN: 60
ED: 40 SWIM: 4

LEAP: 24

END: 200

REC: 32

HITS: 60

 Pts

POWERS

END
14 Mutant strength - 14pt Multipower -
2m Swipe: 14str with Double Knockback - no pushing 7
2m Punch: 14str with Armour Piercing - no pushing 7
2m Focus breaking: 11d6 Killing Attack Armour piercing - only vs complex (non living) machines 7
. . .
1 Advanced Metabolism:10pt Power Defence -
1 Increased Density: -10KB resist -
5 Unflappable: +10 Presence - only for defence -
15 Armoured Skin: 30KD & 30ED, Hardened Armour -
3 Life Support: Heat/Cold, Immune Disease, Longevity(not discovered yet) -
1 Lack of weakness 5pt -
-

Equipment

-
1 Skateboard:+4move, fragile grabbable focus -
46 Total Points -

pts

_______________Options (Skills/Talents/Perks)________________

AV/DV
-

Perks

-
4 Contact: "Skeleteam", level 4 -
-

Skills

-
7 Shadowing: 7 12
E+2 Area Knowledge: Portsmouth: 4 8
3 Area Knowledge: Project Pegasus HQ: 1 5
3 Stealth: 3 11
E Concentrate: 2 7
E Conversation: 2 7
E Computer Program: 1 6
2 Expert: The Un-eXplained: 2 7
E+1 Education: 4 8
E+2 Hand to Hand(and Powers): 3 11
E+2 Hand to Hand Evade: 4 12
E+1 Expert: Popular Musicians: 3 7
3 Profession: Musician (lead guitar):3 8
1 Lang: Music, literate -
E+2 Perception: 4 9
E+1 Ranged Evade: 1 9
2 Melee Evade: 2 10
36 Total Points

Pts.

Complications: Base [50] + Pts

17 Enemy: The Department Access to powers, Worldwide, capture/recruit
30 Enemy:Genocide more powerful, worldwide marked for death
4 Enemy: Dreadnought as Powerful, limited to europe, rival
5 Gullible: Vulnerable to persuasion skill 2x effect
10 Childish: - never thinks of consequences, easily BORED (frequent, severe, major)
- Vendetta vs Dreadnought (Infrequent, strong, minor)
10 DNPC: Family members - unpowered
- Has a crush on "Scary Spice" of the Spice Girls (infrequent, minor, minor)
- Code of honour (boy scout) (infrequent, minor, minor)


70 Complications Total 68 Experience


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