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Indiana Jones AdventuresWest End Games, 1996: "The City of Dreams" is an adventure supplement for West End Games' "World of Indiana Jones" game, part of the Indiana Jones Adventures supplement. Set in Australia, this adventure takes the characters into the bush to find a missing colleague and leads them to "The City of Dreams," a mysterious tunnel complex in Ayers Rock. Featuring hostile cattle drovers, dark-magic casting Aboriginals, and mysterious creatures from Dreamtime, this adventure can be used for "The World of Indiana Jones," Justice, Inc., Call of Cthulhu, Mercenaries, Spies, and Private Eyes, GURPS Cliffhangers, or any early 20th-century game. |
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MAGE: The Ascension (Second Edition)White Wolf Games, 1996: For this I wrote sections on creating interesting characters, as well as "Cheshire Cat," the sample character, who in some ways embodies how I feel about Mage. It could be a very cool game, if you took it out of the "World of Darkness," stripped a lot of the bass-ackwards ideas out of it, and made "ascension" more than just a cosmic turf war. On the other hand, it won all sorts of awards and made lots of money (as roleplaying games go), so who am I to argue with success? As long as the checks keep coming, it can be as bass-ackward as it wants. |
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Street Fighter: The Perfect WarriorWhite Wolf Games, 1995: My longest published work so far, this is an adventure for the extremely cool (and now, consequently, cancelled) Street Fighter Storytelling Game. Featuring train wrecks, Egyptian tombs, lost martial arts styles, experimental laser guns, and a harrying cross-country race from Brussels to Cairo, this adventure has it all! |
