*~The Palace of Faerie Light~*
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ToyBox Escape Help
Doctor Sloth is up to his old tricks again! His latest batch of robotic Neopets did not go according to plan... they had no weapons, no malice, no anger... they were useless for taking over the world, and so he threw them away... into a place he knew they would never escape from...
Your job is to get these Voice Activated Neopets to safety. On each level you must use each Neopet's special ability to try and guide all the Neopets into the exit (little brown door) in the fastest time possible. Each Neopet has a special ability (for instance the Kougra can dig and the Mynci can climb).
Lastly, watch out for the spikes, lava and other dangers that you would usually find in the toybox of an evil scientist :) Good luck!
Toy Box Escape can be a very simple game; if you use the codes you get. But with
using the codes, its not possible to get a good High Score.
You have three minutes to get the voice activated neopets to safety by getting them to the doors in each level. Do this by using their abilities. Shoyru jump, Mynci climb, kacheek push, and scorchio burn. Click on their icons in the bottom left corner to use their abilities. If one of the toys dies, then you can retry/continue the level, or send your score. You have three continues. When you get to around level 17 and 18, the levels start to switch around, so just look a little higher or lower. Some of the levels have other ways to do them too. This one focuses moreon getting the coins. I'm not great at writing guides.. hope you're not too conused.
Level 1:
Use one of the Myncis to climb up and take the coin, while
the other one climbs into the finish. Then let the other one get to finish too.
Level 2:
Use the red Scorchio and burn the wall that goes to the coin,
and just use the green one to just burn a wall, and walk into the finish. When
the red one has taken the coin burn the other wall so it can come into the
finish too.
Level 3:
These Kougra's dig. Let the yellow one dig in the orange
block,above the coin. Then just let the other ones dig over the other orange blocks,
and they will drop down and go to the finish.
Level 4:
Here you get to practice with the Shoyrus, they jump. Let one of them jump over the gap and grab the coin. On the other one just make it jump down and into finish.
Level 5:
First make a ramp with the Uni so the Scorchio can walk up it and take the coin.
Then let the Kacheek push the block so no one can fall into the hole. Then burn the
wall with the Scorchio. Dig a hole with the Kougra, and all the pets should get
easily into the finish. Next let the Scorchio get ahead of the Uni. Un-ramp the Uni by clicking on the icon again. Click on the Scorchio to burn the block, and both will fall down in the hole the Kougra made.
Level 6:
First climb with the blue Mynci and get the coin. Then click the purple and green
one to climb up, and down to where your blue one started. Then make them all climb up the
last wall, and get them to the finish
Level 7:
Right away click on the blue kacheek and make him push the little
block down and head for the finish. Make the yellow kacheek push the block after the green one has passed. Then make the green one push the block. Both kacheeks will head for the finish and get the coin.
Level 8:
Here the first red buttons make an appearance. There are two ways to do this level. Here is the fastest. Click on the purple shoyru to jump up and activate the red button, the spikes will go down. Next let the shoyru jump up and get the coin. On the Bottom let the red scorchio burn the block leading to the exit, ignore the top exit.
Level 9:
If you want the coin here, timing is key! First use the Uni to make a ramp leading up to the red scorchio. Then let the blue Kacheek push the block into the hole. When the Kacheek is where the Uni is, un-ramp the uni. The kougra and scorchio should be together. Make sure the Scorchio is in front of the kougra. When the kougra is right above the coin, let it dig. Then immediately dig again, you should have the coin!
Then just let the Scorchio burn that orange block at the end, to free him, the Uni and the Kacheek.
Level 10:
This level is tricky. Start to dig on the left side of the second B. Have the Blue Kougra DIG straight down. The Red Kougra will follow. Be quick though! And do your best to get the coin. Which ever Kougra is heading for the coin let it go, let the 'other' dig down. OK... AS SOON as the Kougra hits the coin DIG! or else....
Level 11:
As you noticed it is getting tricky. Use the Shoyru to jump over the block, and over the spikes, and then, push the activate button. Let it walk back and let the Kougra dig the one red block. Kougra and Scorchio will fall down onto the ledge below. Don't forget that Shoyru! Let him jump over the block again, and down onto the ledge with the Kougra and Scorchio.... If you time it right, let that Kougra dig that red block out and the green button will be activated, allowing those pesky green spikes to be out of the way. If the Scorchio is ahead of the Kougra, let it burn that red block out of the way. Both will make it to the door. Then just time your Shoyru's jumps right, and you've got the coin.
Level 12:
First let the Green Kacheek push the block at the right down.Then he will take the coin. Then let the Scorchio burn the block at left, so the Kougra and the Scorchio is together with the
Green Kacheek. Then let one of the Kacheeks that is left at its place push down
the block at right. Make sure you don't hit any of the pets that is walking down
there. The pets will now get separated by the block that fell
down. Let the Scorchio burn it, and every pet is together again. Now just let
the Kougra dig one of the red blocks and get everyone to the finish.
Level 13:
First make the blue Kacheek push the green block. (You must do this once the
game starts or the Kacheek will turn around and go down to the Uni). Then push
the next green block until it meets too. Now the Kacheek should be at the same
high as the Finish. Then let the Scorchio burn the wall at left so it takes the
coin and falls down to the Uni. Let the Scorchio burn the wall so all the pets
is together. Then let it burn the wall into the finish.
Level 14:
First let the blue Kacheek push the red block down. When the Kacheek is together with the
block again push it until its right under the coin, make sure to stop him or he will keep going. Now let the Myncis climb up, and fall down to the Kacheek. Let one of the Myncis climb up and take the coin
before you let the Kacheek continue pushing the block into the hole. All your
pets should now finish.
Level 15:
First click the blue Kacheek to push the block onto the ledge below. Get the Kougra to the finish by digging the three blocks away right above the red button. He will
push the button, and get into the finish. Let the Kacheek push away the A block and he will fall down and get the coin and exit through the second door. Now burn the little block with the
Scorchio and get it into finish too.
Level 16:
Uggg... Click the Red Kougra. It will dig and have to stay on that ledge for awhile. Next go for the Green Kougra. Click to dig on the second block from the left of those blue blocks separating it from the Yellow and Blue Kougras. Next click dig again, and it will dig that block out and head for the coin. Now for the Yellow and Blue Kougras. Doesn't matter which one you use. Have one dig on the fifth block from the left. Then have it dig again immediately. Both should fall down in a straight line and head for the door. Now for your red Kougra. Have it dig a straight line down starting from the second block from the left. It will head for the door. Then just go back to your Green Kougra, dig a hole and he'll go to the door as well.
Level 17:
First jump down with the Shoyru. It will turn around, and walk against the green
spikes. Jump over them, and press the red button. Jump over the spikes again,
and jump over the next red button (important). It should now walk into the
finish. Now its the other 3 pets turn. Dig the last block on the right side
two times, so all the pets fall down in a little gap. Then use the Blue Kacheek
to push the block at right, and all the pets will walk into finish in safety.
Level 18:
First (and quick) make the purple Mynci climb up and press the Blue button, which gets rid of the blue spikes. Now it will go into finish. Next let your Red Scorchio walk over the green button, which gets rid of the green spikes. Then let the Red Scorchio burn the red block and get the coin then he will fall where the green scorchio is. Then let the Green Scorchio burn the block at left
and make the green Mynci climb up to where the green scorchio was. Then click him again so he will climb that wall where the blue spikes were. He'll activate that red button, and the red spikes will go away.
By this time, your Purple Mynci is already in the door. When the red spikes go down, click on either Scorchio to burn the block towards the door. The Green Mynci will head to the door after stepping on the red button.
Level 19:
Your red Shoyru will do most of the work on this level. First let the red Shoyru step on the blue button and the blue spikes go away. Leave the purple Shoyru alone, for now.
Now, let the Red Shoyru jump over the blue button and onto the little ledge.
When he gets to the far left of the ledge, have him jump again. On the block just BEFORE the red spikes, let him jump again. He'll step on the red button, sending the red spikes away. Let him jump up and grab the coin. Now just have him backtrack and jump over that red button and he'll go for the door. Now the tricky part is getting your Purple Shoyru down to the door. The blue spikes are gone thankfully, so have him just jump. Time it right though. I always click for him to jump on the blocks just before the lava. Once you clear the lava gaps, just have him jump down to the exit.
Level 20:
You need that Green Mynci to climb his way to the red button, so you can get the coin. SOOO.... Have the Red Kougra dig a path down, starting with the first box right after the blocking one on the right of the Blue Kacheek. Have the Kougra dig again until you can use your Red Scorchio to burn a block. Your Kougra and Scorchio should now be on the same ledge as the Green Mynci. Click on the Mynci to climb and it will climb up that wall and over the block. Have it climb again until it steps on the red button. After this is done, have the Blue Kacheek push the box on the far left. This will fill the hole below, the red spikes will be gone courtesy of the Mynci. The Kacheek will grab the coin and will fall down where the Kougra and Scorchio are. At this point use the Scorchio to burn the blocks heading towards the door. Don't forget that Mynci! Have it climb on down and there you have it.
If I didn't confuse you too badly..lol... you should have completed all 20 levels!!! Good Luck.
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