...the Dawn of The New Era...

Welcome to my Traveller web page! While I support and admire all versions of Traveller for it's hard science feel and long and illustrious history, I choose to concentrate my support to The New Era of Traveller.  

I support and uphold this version above the others because of the merits of the rules set and setting.  TNE is, quite simply, the most thoroughly consistent and playable RPG I've ever seen. Everything from individual and small group personal combat to vehicle fighting to starship clashes to fleet level warfare are based on the same principles, backed by the "GDW House System" of rules and the original Fire, Fusion, and Steel. 


Dawn of the New Era created 3/17/98.  Last Updated: 12/13/98.  

What's New?


Imperial Space Campaign:

     The New Era is more than just adventuring in the corpse of the Shattered Third Imperium.  It's about rebirth and exploration and reclaiming civilization.  Adventure begins now! The Empress Wave has devastated the formerly stable Zhodani space and society...  they are fleeing by the billions into the Regency.  The Regency has thus opened its Trailing frontier into the blasted Wilds.  On the Solomani end of the blasted Last Imperium is the Reformation Coalition, slowly reclaiming and rebuilding civilization, but faces obstacles in the propaganda of the monopolistic Mercantile Guild, the xenophobia and technophobia of the natives of the Wilds, and the expanding Empire of Solee.

The original setting of TNE is the Reformation Coalition, a setting of a rebirth of the future. 

The Regency is the inspirational last bastion of a civilization.  The sole heir to the Last Imperium.

Pocket Empires Lacking the conviction of the Reformation Coalition and the inheritance of the Regency, but proof of the will to survive and live.


Alternate Campaigns:  

Another of my favorite features of TNE over any other edition, indeed any other game, is the fact that the original Fire, Fusion, and Steel gave rules and examples for technology that was not "Stock Traveller."  

TNE lets me simulate the Ur-Quan Conflict and the Earth-Minbari War and hyperspace, the stories of Arthur C Clark and allows me to build the US Archangel and Fithp "Message Bearer" of Niven and Pournelle's "Footfall."  As my pages develop, i'll detail these here as well as offering additional alternate tech that I've been brewing for awhile. : )  

An alternate campaign setting of mine will be 2300AD'esque  and is 3D (astrography granted through Jim Vassilaskos' excellent 3D starmapping program Starmap.  I use the TNE rules set of course, with the alternate tech from Fire, Fusion, and Steel in full play.


GOODIES:   Various Odds and Ends.  


LINKS:

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IMTU: In My Traveller Universe Code
tc tm- tn++ t4-- !tg(-) ru++ ge+ !3i(+) jt+ au+@ pi+() st- ls ew++ hi++ it++ as+ va+ so+ zh- vi- sy--


TRAVELLER:

Traveller is a science-fiction role playing game that has seen print off and on since 1977.  Originally published under Game Designer's Workshop (GDW) until its demise in 1995, Traveller has seen 4 editions and 2 publishers along with a variety of 3rd party support.  Each edition advanced the storyline of the "Imperial Space" campaign as well as changing to a different rules set.  

Original, or so called "Classic," Traveller lasted until 1987 when the rules set and setting were updated with MegaTraveller (MT).  In 1993, GDW released the third, and best, version with Traveller: The New Era (TNE).  The rules set was updated and made to conform with the GDW "House System" of rules, which included the Twilight:2000 and Dark Conspiracy rpgs.  Due to a shifting market and the appearance of a certain card game, GDW went out of business in 1995 and the rights reverted to the creator of Traveller, Marc Miller.  

Imperium Games was soon on the scene and released the 4th edition of  Traveller, titled "Marc Miller's Traveller" aka, T4.  Almost immediately, however, there were plans (and a serious need) for a rules revision...  known as "T4.1."  Imperium Games is now officially dead and Marc Miller is negotiating for a new publisher for "the foundational role-playing rules," which will be known as "T5". 

Steve Jackson Games has released a GURPS version of Traveller, set in an alternate universe where the Civil War/Rebellion (MT) and the dawn of the New Era (TNE) never happen.


®1996. Traveller is a registered trademark of FarFuture Enterprises. All rights reserved.