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1830-1986
Components;
# 869 Based on the Tresham design(1829) spawned an industry (18xx games). The sole element of luck involved is in determining the initial play order. This game is more cutthroat than Diplomacy. This is a multiplayer railroad game that captures the drama and excitement of the mid-19th Century period. Set in the northeast US and Canada, 1830 recreates the development of the railroad system from it's horse drawn beginnings to the ascendancy of diesel locomotives. The object of the game is to be the wealthiest player at the finish. To this end you invest in railroad stock and operate the companies you can control. You can be an empire builder carefully managing your companies for the long term, or you can loot companies for maximum quick profits and hope to leave someone else with the wreckage. The play of 1830 is divided into two separate segments: Stock Buying Rounds when stock is bought and sold, and Railroad Operating Rounds when each railroad in play is operated by its president - the majority stockholder of a railroad is usually its president. Operating railroads play track tiles on the mapboard, build bridges and tunnels, buy and sell trains, and decide wether to pay the revenue earned each round as dividends to stockholders or to keep it in the treasury for future needs. A railroad's stock value rises or falls depending on the payment of dividends, as well as the buying and selling of the shares. Once the starting positions are determined, there are no more random events or elements of luck in the game. Each player's success is dependent on his or her own skill and decisions. Playing time : 4-6 hours. Complexity medium.-Nephilim |
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