Baseball Strategy
Baseball Strategy-1984
Design Thomas N. Shaw
Components;
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Gameboard with Offense and Defense Charts
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Scorepad
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Diecut Base Runners Fast and Slow (20)
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2 Teams Player Roster Cards (25 ea.)
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2 Team blank Roster Cards
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2 sets of Pitch Cards (7ea.)
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Instruction Folder
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Handbook of Official Rules
Each of the 25 Roster Cards has the following information;
-
Position
-
Name
-
Fielding
-
Power Batting
-
Batting Average Total
Against Left Hander
Against Right Hander
-
Uniform Number
-
Profile (left or right handed)
Play Ball
Decide who is Home and who is away. Decide size of ballpark. Series play
is recommended.
Select starting lineup of nine players, one for each field position
Add up the fielding numbers of your pitcher, short stop and 1st, 2nd and
3rd base. Atotal 9 or lees is poor, 10 or 11 is average, 12+ is excellent
Do likewise for the outfield.
The catcher has a separate rating of 1, 2 or 3.
Pitches;
A-Fast Ball
B-Breaking
C-Off Speed
D-Fast Ball
E-Breaking
F-Off Speed
G-Pitch Out
There are 10 pitchers on each team. Two Aces, two First Line, three Second
Line and three First Line relievers. Four are left-handed.
-
Aces can use all pitches
-
First Line cannot use Fast A
-
Second Line can use only C, D, E, F and G
-
All Pitchers have a Power Rating of +3
Batting is broken down into four categories according to Average;
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0-.200 can bat 1 through 4
-
.201-.250 can bat 1 through 7
-
.251-.300 can bat 1 through 10
-
.301+ can bat 1 through 12
Catcher chooses an available Pitch (There must be a runner for Pitchout).
Batter chooses an available swing or Steal. Result is found by cross indexing
Offense Chart Batting vs Pitching
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
| Pitch/Bat |
Bunt |
Go with Pitch |
Punch |
Long Ball |
Go with Pitch |
Place Hit |
Bunt |
Place Hit |
Puunch |
Long Ball |
Place Hit |
Long Ball |
| A |
2 |
(1) |
2 |
2 |
10 |
2 |
8 |
(5) |
10 |
(3) |
8 |
2 |
| B |
8 |
2 |
(1) |
6 |
6 |
(3) |
4 |
2 |
6 |
8 |
6 |
(3) |
| C |
4 |
10 |
(3) |
10 |
4 |
8 |
4 |
4 |
4 |
(7) |
(5) |
10 |
| D |
4 |
(5) |
8 |
2 |
2 |
(3) |
6 |
10 |
10 |
2 |
10 |
(7) |
| E |
6 |
2 |
(9) |
(7) |
6 |
6 |
4 |
(3) |
(5) |
6 |
6 |
6 |
| F |
(3) |
4 |
4 |
10 |
(5) |
10 |
(1) |
8 |
(1) |
10 |
(3) |
10 |
| G |
11 |
(1) |
|
|
|
11 |
|
11 |
(1) |
(9) |
|
|
The bracketted results in red are generally good, the others bad for the
offense.
Offense Base Stealing-Fast Runners Only
| Pitch/Steal |
Steal 2nd |
Steal 2nd |
Steal 3rd |
Steal 3rd |
Steal Home |
| A |
OUT |
SAFE* |
OUT |
SAFE |
OUT |
| B |
SAFE* |
OUT |
OUT |
SAFE |
OUT |
| C |
SAFE |
SAFE |
SAFE |
OUT |
SAFE |
| D |
OUT |
SAFE |
OUT |
SAFE |
OUT |
| E |
SAFE |
OUT |
SAFE |
OUT |
OUT |
| F |
SAFE |
SAFE |
SAFE |
OUT |
SAFE |
| G |
OUT |
OUT |
OUT |
OUT |
OUT |
*Out if Pitcher is left-handed.
The Stealing Chart is an extension of the Pitch/Batting Chart with the same
row used for resolution.
Defense
Poor
Infield 9 or less
| 1 |
1 See outfield
2-3 ERROR adv 1 base
4-6WALK |
| 3 |
BUNT SINGLE Runners adv |
| 4 |
GROUNDER Out at 1st rest adv |
| 6 |
GROUNDER
1-3 first out forced DP at 1st
4-6 any forced OUT. All others adv |
| 8 |
LINE DRIVE OUT runners hold
(Hit and Run 1 slow runner doubled off) |
| 11 |
PICK OFF
1-3 LH outs 1st RH outs 3rd
4-5 no effect
6 ERROR All adv
|
|
Average
Infield 10 or 11
| 1 |
1 See outfield
2 ERROR adv 1 base
3-6WALK |
| 3 |
BUNT SINGLE Runners adv |
| 4 |
GROUNDER Out at 1st Fast runners adv |
| 6 |
GROUNDER 1st out any forced base 2nd out at first. all others adv |
| 8 |
LINE DRIVE OUT runners hold
(Hit & Run any 1 runner doubled off) |
| 11 |
PICK OFF
1-3 LH outs 1st or 2nd RH outs 3rd or 2nd
4-5 no effect
6 ERROR All adv
|
|
Excellent
Infield 12+
| 1 |
1 See outfield
2 ERROR Fast runners adv 1 base
3-6 WALK |
| 3 |
BUNT SINGLE Runners adv |
| 4 |
GROUNDER Out at 1st Runners adv if forced. |
| 6 |
GROUNDER FIELDER'S CHOICE
out any base or first out forced second at 1st |
| 8 |
LINE DRIVE OUT runners hold
(Hit & Run ;
1-2 any 2 runners out
3-6 any 1 runner doubled off) |
| 11 |
PICK OFF
1-3 any runner
4-5 no effect
6 ERROR All adv |
|
Outfield 7 or less
| 1 |
Die roll of 1; 2 base error |
| 3 |
SINGLE all runners adv 2
(Hit & Run ; all fast runners score) |
| 5 |
DOUBLE all fast runners score slow runners adv 2
(Hit & Run ; all runners score) |
| 7 |
LONG BELT |
| 10 |
FLY OUT Fast runners adv 1. Slow runners on 2nd or 3rd consult Extra
Base Table
|
|
Outfield 8
| 1 |
Die roll of 1; Fast runners adv 2 slow 1 |
| 3 |
SINGLE slow runners adv 1. fast adv 2
(Hit & Run ; all runners adv 2) |
| 5 |
DOUBLE all fast runners score slow runners adv 2
(Hit & Run ; all runners score) |
| 7 |
LONG BELT |
| 10 |
FLY OUT Fast runners on 2nd and 3rd adv. Slow runner on 3rd may attempt
to score on Extra Base Table
|
|
Outfield 9+
| 1 |
Die roll of 1; all runners adv 1 |
| 3 |
SINGLE
(Hit & Run ; |
| 5 |
DOUBLE all runners adv 2
(Hit & Run ; all Fast runners score) |
| 7 |
LONG BELT |
| 10 |
FLY OUT Runners hold. Fast runner on 3rd may attempt to score
1-5 SAFE
6 OUT |
|
Catcher 1
| 2 |
STRIKEOUT
(Hit & Run ; Leading slow runner out on;1-3 1-2 if fast.all runners not
out adv) |
| 9 |
PASSED BALL
all runners adv |
|
Catcher 2
| 2 |
STRIKEOUT
(Hit & Run ;Leading slow runner out on;1-4 1-3 if fast.all runners not
out adv) |
| 9 |
PASSED BALL
all runners adv on 1-4 |
|
Catcher 3
| 2 |
STRIKEOUT
(Hit & Run ; any 1 slow runner doubled off or any fast runner on
1-4 other adv.) |
| 9 |
PASSED BALL
all runners adv on 1-2 |
|
A passed ball counts as a 2 ball. A second one on the same batter is a Walk
LONG BELT
| Die/Park Size |
Large |
Average |
Small |
1 |
HOMER |
HOMER |
HOMER |
2 |
HOMER |
HOMER |
HOMER |
3 |
TRIPLE |
HOMER |
HOMER |
4 |
TRIPLE |
TRIPLE |
HOMER |
5 |
TRIPLE |
TRIPLE |
TRIPLE |
6 |
DOUBLE |
DOUBLE |
DOUBLE |
Extra Base
| Die/Outfield |
Poor |
Average |
Excellent |
1-2 |
SAFE |
SAFE |
SAFE |
3 |
SAFE |
Reroll |
OUT |
4 |
Reroll |
OUT |
OUT |
5-6 |
OUT |
OUT |
OUT |
As mention series play is recommended for pitcher rotation. Solitaire rules
are included. Also there is a section for using real Big League players in
the game.
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