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Baseball Strategy

Baseball Strategy-1984

Baseball Strategy

Design Thomas N. Shaw

Components;

  • Gameboard with Offense and Defense Charts
  • Scorepad
  • Diecut Base Runners Fast and Slow (20)
  • 2 Teams Player Roster Cards (25 ea.)
  • 2 Team blank Roster Cards
  • 2 sets of Pitch Cards (7ea.)
  • Instruction Folder
  • Handbook of Official Rules

Each of the 25 Roster Cards has the following information;

  • Position
  • Name
  • Fielding
  • Power Batting
  • Batting Average Total
    Against Left Hander
    Against Right Hander
  • Uniform Number
  • Profile (left or right handed)

Play Ball

Decide who is Home and who is away. Decide size of ballpark. Series play is recommended.

Select starting lineup of nine players, one for each field position

Add up the fielding numbers of your pitcher, short stop and 1st, 2nd and 3rd base. Atotal 9 or lees is poor, 10 or 11 is average, 12+ is excellent

Do likewise for the outfield.

The catcher has a separate rating of 1, 2 or 3.

Pitches;
A-Fast Ball
B-Breaking
C-Off Speed
D-Fast Ball
E-Breaking
F-Off Speed
G-Pitch Out

There are 10 pitchers on each team. Two Aces, two First Line, three Second Line and three First Line relievers. Four are left-handed.

  • Aces can use all pitches
  • First Line cannot use Fast A
  • Second Line can use only C, D, E, F and G
  • All Pitchers have a Power Rating of +3

Batting is broken down into four categories according to Average;

  • 0-.200 can bat 1 through 4
  • .201-.250 can bat 1 through 7
  • .251-.300 can bat 1 through 10
  • .301+ can bat 1 through 12

Catcher chooses an available Pitch (There must be a runner for Pitchout). Batter chooses an available swing or Steal. Result is found by cross indexing
Offense Chart Batting vs Pitching

1

2

3

4

5

6

7

8

9

10

11

12

Pitch/Bat Bunt

Go with Pitch

Punch

Long Ball

Go with Pitch

Place Hit

Bunt

Place Hit

Puunch

Long Ball

Place Hit

Long Ball

A

2

(1)

2

2

10

2

8

(5)

10

(3)

8

2

B

8

2

(1)

6

6

(3)

4

2

6

8

6

(3)

C

4

10

(3)

10

4

8

4

4

4

(7)

(5)

10

D

4

(5)

8

2

2

(3)

6

10

10

2

10

(7)

E

6

2

(9)

(7)

6

6

4

(3)

(5)

6

6

6

F

(3)

4

4

10

(5)

10

(1)

8

(1)

10

(3)

10

G

11

(1)

11

11

(1)

(9)

The bracketted results in red are generally good, the others bad for the offense.
Offense Base Stealing-Fast Runners Only
Pitch/Steal Steal 2nd Steal 2nd Steal 3rd Steal 3rd Steal Home
A

OUT

SAFE*

OUT

SAFE

OUT

B

SAFE*

OUT

OUT

SAFE

OUT

C

SAFE

SAFE

SAFE

OUT

SAFE

D

OUT

SAFE

OUT

SAFE

OUT

E

SAFE

OUT

SAFE

OUT

OUT

F

SAFE

SAFE

SAFE

OUT

SAFE

G

OUT

OUT

OUT

OUT

OUT

*Out if Pitcher is left-handed.
The Stealing Chart is an extension of the Pitch/Batting Chart with the same row used for resolution.
Defense

Poor
Infield 9 or less
1 1 See outfield
2-3 ERROR  adv 1 base
4-6WALK
3 BUNT SINGLE Runners adv
4 GROUNDER Out at 1st rest adv
6 GROUNDER
1-3 first out forced DP at 1st
4-6 any forced OUT. All others adv
8 LINE DRIVE OUT runners hold
(Hit and Run 1 slow runner doubled off)
11 PICK OFF
1-3 LH outs 1st RH outs 3rd
4-5 no effect
6 ERROR All adv

Average
Infield 10 or 11
1 1 See outfield
2 ERROR  adv 1 base
3-6WALK
3 BUNT SINGLE Runners adv
4 GROUNDER Out at 1st Fast runners adv
6 GROUNDER 1st out any forced base 2nd out at first. all others adv
8 LINE DRIVE OUT runners hold
(Hit & Run any 1 runner doubled off)
11 PICK OFF
1-3 LH outs 1st or 2nd RH outs 3rd or 2nd
4-5 no effect
6 ERROR All adv

Excellent
Infield 12+
1 1 See outfield
2 ERROR  Fast runners adv 1 base
3-6 WALK
3 BUNT SINGLE Runners adv
4 GROUNDER Out at 1st Runners adv if forced.
6 GROUNDER FIELDER'S CHOICE
out any base or first out forced second at 1st
8 LINE DRIVE OUT runners hold
(Hit & Run ;
1-2 any 2 runners out
3-6 any 1 runner doubled off)
11 PICK OFF
1-3 any runner
4-5 no effect
6 ERROR All adv

Outfield 7 or less
1 Die roll of 1; 2 base error
3 SINGLE all runners adv 2
(Hit & Run ; all fast runners score)
5 DOUBLE all fast runners score slow runners adv 2
(Hit & Run ; all runners score)
7 LONG BELT
10 FLY OUT Fast runners adv 1. Slow runners on 2nd or 3rd consult Extra Base Table

Outfield 8
1 Die roll of 1; Fast runners adv 2 slow 1
3 SINGLE slow runners adv 1. fast adv 2
(Hit & Run ; all runners adv 2)
5 DOUBLE all fast runners score slow runners adv 2
(Hit & Run ; all runners score)
7 LONG BELT
10 FLY OUT Fast runners on 2nd and 3rd adv. Slow runner on 3rd may attempt to score on Extra Base Table

Outfield 9+
1 Die roll of 1; all runners adv 1
3 SINGLE
(Hit & Run ;
5 DOUBLE all runners adv 2
(Hit & Run ; all Fast runners score)
7 LONG BELT
10 FLY OUT Runners hold. Fast runner on 3rd may attempt to score
1-5 SAFE
6 OUT
Catcher 1
2 STRIKEOUT
(Hit & Run ; Leading slow runner out on;1-3 1-2 if fast.all runners not out adv)
9 PASSED BALL
all runners adv
Catcher 2
2 STRIKEOUT
(Hit & Run ;Leading slow runner out on;1-4 1-3 if fast.all runners not out adv)
9 PASSED BALL
all runners adv on 1-4
Catcher 3
2 STRIKEOUT
(Hit & Run ; any 1 slow runner doubled off or any fast runner on 1-4 other adv.)
9 PASSED BALL
all runners adv on 1-2

A passed ball counts as a 2 ball. A second one on the same batter is a Walk
LONG BELT
Die/Park Size

Large

Average

Small

1

HOMER

HOMER

HOMER

2

HOMER

HOMER

HOMER

3

TRIPLE

HOMER

HOMER

4

TRIPLE

TRIPLE

HOMER

5

TRIPLE

TRIPLE

TRIPLE

6

DOUBLE DOUBLE DOUBLE
Extra Base
Die/Outfield

Poor

Average Excellent

1-2

SAFE

SAFE

SAFE

3

SAFE

Reroll

OUT

4

Reroll

OUT

OUT

5-6

OUT

OUT

OUT

As mention series play is recommended for pitcher rotation. Solitaire rules are included. Also there is a section for using real Big League players in the game.

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