Bismarck '79
Bismarck '79-1979
Design Jack Greene, Jr.
This, to my mind, is much more of what a remake should be.
Components
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2 identical search boards 14" X 11"
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battle board 14" X 22"
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6 player aid cards
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2 range finders and battle maneuver gauges
-
hit record pad
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2 dice 1 white 1 colored
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36 page rule manual
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263 counters
184 1/2" X 1/2"
45 1/2" X 1"
24 1/2" X 1 1/2"
10 1/2" X 2"
Nationalities
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Germany
-
Great Britain
-
France
-
United States
Ship Types
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Battleships
BB-Battleships
BC-Battlecruiser
PB-Pocket Battleship(actually armored cruiser)
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Cruiser
CA-Heavy Cruiser
CL-Light Cruiser
-
Aircraft Carrier
CV-Aircraft Carrier
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Destroyer
DD-Destroyer
CT-Contre-Torpilleur(fast French Destroyer)
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Submarine
SS-Submarine
UB-U Boat
Sequence of Play
Bismarck is played in turns. Each turn is divided into the following sequential
pahses
-
Unit Availability-Units which enter in the current turn are placed on the
board
-
Visibilty-German player determines weather conditions for current turn. Unit
may enter or break from Task Forces and Convoys
-
Shadow-Located enemy ships may be tracked by eligible units
-
Air Movement
-
Ship Movement
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Search
-
Air attack
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Naval Combat
-
Chance
Intermediate Game
Called a collection of optional rules by the designer. New concepts introduced;
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Fog
-
Fuel expenditure and refueling
-
Torpedoes
-
Ammunition expenditure
-
Destroyers and Submarines
-
Convoys
-
Huff/Duff
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Air combat is expanded
-
Aircraft Carriers launch and ammunition limitations
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Friendly Fire
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Ship Breakdown and repairs at sea
-
Surprise attacks
Eight scenarios are included at the end of the chapter
Advanced Game
Instead of the battle board, the large counters are deployed on a large open
area and miniatures rules are used.
Avalon Hill Collection
Gamester's Collection
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