Gunslinger
Gunslinger-1983
An amazingly detailed tactical opus. Gunfights are resolved step by step
and bullet by bullet. Of course the fisticuffs are blow by blow. The gunsmith
has virtually every weapon availble at the time. Sticks and stones or even
dynamite and lassoes or broken chairs can be part of your arsenal. The 8
boards are two sided with town scenes on one side and open country one the
other. Each player has a hand to play from which both limits and allows actions.
A roleplaying campaign of linked scenarios is possible. The downside is that
a 10 second fight can take hours to resolve if enough players are present.
Contents
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8 two sided mapboards
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Rulebook
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Deck of Result Cards-Either Malfunction or Fire. If Fire card shows
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Aim column down side with range across top. Cross index for result.
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Target Staus-Movement, Down or Head can change result
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Delay-Used to add Delay when called for
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Wound-Additional effects of Wounding
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Hex-Stagger Direction
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Tac-Non player character tactics
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Personal History Sheets
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4 Player Aid Cards
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Combat Summary Tables
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List of Characters-Weapons/2nd Floor Saloon
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Actions-Height Charts/Rooming Housr 2nd Floor
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Assignment-Wages/2nd Floor Stable
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Counters;
Characters
| 12 |
Townsfolk |
round |
beige |
| 12 |
Rural Folk |
round |
brown |
| 4 |
U.S. Army |
round |
dark blue |
| 9 |
Wanderers |
round |
light blue |
| 11 |
Outlaws |
round |
red |
| 48 |
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Weapons Lists
Melee Weapons
| 8 |
Knife |
|
| 3 |
Dynamite |
|
| 3 |
Tomahawk |
|
| 1 |
Axe |
|
| 1 |
Spade |
|
| 1 |
Pitchfork |
|
| 1 |
Pail |
|
| 1 |
Sabre |
|
| 11 |
Bottle/Rock |
|
| 8 |
Bow |
The General |
| 2 |
Lasso |
The General |
| 2 |
Lasso Loop |
The General |
| 4 |
Lance |
The General |
| 2 |
Whip |
The General |
| 2 |
Whip Tip |
The General |
| 30 |
|
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One Handed Guns
| 2 |
C32 |
Sneak gun |
| 3 |
C36c |
Navy |
| 4 |
C41 |
Lightning |
| 6 |
C44 |
Colt Frontier |
| 6 |
C45 |
Peacemaker |
| 2 |
C45c |
Dragoon |
| 3 |
R41d |
Derringer |
| 4 |
SW38 |
Target Pistol |
| 2 |
SW45 |
Schofield |
| 32 |
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Two Handed Guns
| 2 |
H44 |
Henry rifle |
| 3 |
R10 |
Shotgun |
| 2 |
R10s |
Shotgun sawed-off |
| 2 |
SH50 |
Sharps Old 50 |
| 2 |
SD58 |
trapdoor |
| 6 |
W44 |
Winchester 73 |
| 2 |
W44s |
carbine |
| 18 |
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C-Colt, H-Henry, R-Remington, SH-Sharps, SD-Springfield, SW-Smith and Wesson,
W-Winchester
Ammo Sources
|
Gunbelt |
|
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Bandolier |
|
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Cartridge box |
|
| 10 |
Double-sided |
|
Movable Obstacles
| 11 |
Bottle/Rock |
| 6 |
Chair |
| 6 |
Bale |
| 2 |
Table |
Bookkeeping Counters
| 8 |
Roof/Ladder |
| 9 |
Aim |
| 31 |
Delay |
| 14 |
Tac |
| 10 |
Blast |
| 8 |
RX |
| 12 |
Head |
Additionally, there are 8 Horses and a wagon.
A basic hand consists of 12 two-sided numbered cards. There are 7 of these
sets each with 2 Aim counters;
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Advance/Backup
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Run/Spin Around
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Sprint/Turn
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Sprint/Leap-Drop
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Cock-Aim-Shoot/Get Up-Down
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Cock-Aim-Shoot/Throw
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Shoot/Strength
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Load/Head Out-Back
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Draw and Cock/Head Out-Back
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Jab/Duck
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Swing/Block
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Belt/Guard
There are 9 (B)onus cards that a player may hold due to practice in a Campaign
or for the special character in a scenario;
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Advance/Turn
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Draw and Cock/Shoot
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Draw and Cock/Shoot (This one is slower than the previous)
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Chop/Sidestep
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Lock/Hip Throw
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Hook/Coverup
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Trip/Kick
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Bear Hug/Strength
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Strength/Strength
Turn sequence
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Time Marker is advanced one segment
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Players add on sheet to next action's time points.If equal to the total segment
this action is performed
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Shots are resolved but damage does not take effest just yet
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Other actions performed
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Penalties go into effect
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All player who performed an action put their next action card up
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At the end of segment 5 all unperformed actions are cancelled
The General 19-1 added some very serious additional material
Variant Weapons
Two-Handed Weapons
|
1800 |
Bow |
Short bow |
|
1816 |
K45c |
Kentucky Rifle |
|
1822 |
U69c |
US Musket |
|
1830 |
H50c |
Hawken Plains |
|
1839 |
P36s |
Paterson carbine |
|
1846 |
SD58 |
Mississippi Rifle |
|
1855 |
SH50 |
Sharps rifle |
|
1855 |
S52s |
Sharps carbine |
|
1856 |
P36s |
Revolving carbine |
|
1857 |
SD58 |
US Rifled Musket |
|
1860 |
H44 |
Henry Rifle |
|
1863 |
SR56 |
Spencer carbine |
|
1866 |
W44 |
Winchester '66 |
|
1866 |
W44 |
'66 carbine |
|
1866 |
SD58 |
Trapdoor conversion |
|
1871 |
SH50 |
Sharps Big 50 |
|
1873 |
W44 |
Winchester '73 |
|
1873 |
W44s |
'73 carbine |
|
1876 |
W45 |
Winchester '76 |
|
1876 |
TGT |
Competition rifle |
|
1877 |
E44 |
Evans lever action |
|
1894 |
W30 |
Winchester '94 |
|
1894 |
W30 |
'94 Carbine |
|
Handguns
|
1816 |
M54c |
Belt pistol |
|
1825 |
D41d |
Phillie Derr. |
|
1836 |
P28c |
Baby Paterson |
|
1836 |
P31c |
Paterson |
|
1837 |
A36c |
Dragoon Pepperbox |
|
1837 |
A28c |
Dainty Pepperbox |
|
1838 |
P36c |
Texas Paterson |
|
1847 |
C45c |
Dragoon |
|
1851 |
C36c |
Navy |
|
1856 |
L42c |
Le Mat |
|
1860 |
S44c |
Starr |
|
1861 |
SW32 |
1 1/2 |
|
1863 |
R22d |
Pepperbox Derr. |
|
1866 |
R41d |
Double Derr. |
|
1867 |
- |
C&B Conversion |
|
1870 |
SW44 |
American |
|
1871 |
C41d |
Clover Leaf |
|
1872 |
RU44 |
S&W Russian |
|
1873 |
C45 |
Peacemaker |
|
1873 |
C44 |
Peacemaker |
|
1873 |
C41 |
Thunderer |
|
1873 |
C38 |
Lightning |
|
1873 |
C32 |
Frontier |
|
1875 |
SW45 |
Schofield |
|
1876 |
SW38 |
Baby Russian |
|
1881 |
MH44 |
Merwin/Hurlbert |
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10-Guage Shotguns
|
1816 |
BL10 |
Bluderbuss |
|
1816 |
R10 |
Percussion |
|
1867 |
Wh10 |
Whitney Phoenix |
|
1874 |
R10 |
Remington |
|
1887 |
W10 |
Lever action |
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Avalon Hill
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