Command & Conquer: AfterGlow - AfterGlow Mod Contest Page
Command & Conquer AfterGlow: The Post
Release Development Center
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AFTERGLOW UNIT MOD
MAKING CONTEST PAGE
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Making The Mobile Mine Part One
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CONTEST TIME: How
creative can you be? Here's your chance to showcase your talent. Every
week or so we will post a specific "target" and the limitations that
you have to work under. You cook up what you think works best and submit
it. The AfterGlow staff will then judge the entries and post the top
three this contest page for the world to see. Sound simple? Let the hacking
begin!
CURRENT TARGET: The Mobile Mine, it moves to a location and
becomes a land mine. Write up a unit description, complet with name.
You may use any graphics that you wish, but must use only one of the
standard weapons. No other modifications are allowed or assumed. You
must determine what abilites and limitations would be reasonable for this
unit. You will be judged on complete design and balance.
THE WINNING ENTRIES: We were amazed at the volume of entries
that we recieved. And it's been very difficult to test of the them
in a timely manner. So we're going to do this in a "rolling release"
manner. Our first winner comes from MANIAC9, and uses the Titan body
with a twist. The effect is created by saying "Turret=no".
; The Mobile Mine - By MANIACS9 [MINE] Name=Mobile Mine WalkRate=2 Image=MMCH Prerequisite=none Primary=none Strength=100 Category=AFV DeploysInto=DMINE Armor=light Turret=no IsTilter=no TargetLaser=no TooBigToFitUnderBridge=true TechLevel=1 Sight=4 Speed=4 CrateGoodie=no Crusher=yes Owner=GDI,Nod Cost=300 Points=25 ROT=5 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=4 Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} MovementZone=Destroyer ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13
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Making The Mobile Mine Part Two
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Now comes the second half,
as that was only the "moble" part of the Mobile Mine. Now we have to create
the "mine" part. We've taken the liberty of linking the two part together.
Our next winner comes from KLAUMER and uses a highly modified GDI Tower.
; Deployed Mobile Mine by KLAUMER
[DMINE]
Image=GACTWR
Name=Cyber Mine
Strength=100
Armor=light
CloakGenerator=yes
CloakRadiusInCells=1
Prerequisite=none
InvisibleInGame=yes
Insignificant=yes
;Selectable=no
Nominal=yes
Primary=SuicideBomb
TechLevel=-1
Sight=2
Adjacent=3
Owner=GDI
Cost=200
Turret=no
Points=50
Power=0
Sensors=yes
BaseNormal=no
Explodes=yes
Crewed=no
ROT=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TurretAnimZAdjust=-45
HasSpotlight=false;
MaxDebris=2
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=500, 500, 400
IsBase=no HasStupidGuardMode=false
Several things are going on in this one. We
never actually see the Tower because of the "InvisibleInGame=yes" line,
but we see a flashing light from the animation. However, since this would
be a clue to the enemy, KLAUMER gives the mine a tiny stealth generator.
And in keeping with the contest requirements, the mine is armed with the
same bomb as the Hunter-Seeker, giving it a fairly hefty punch. |
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Command&Conquer: AfterGlow Is © Copyright 1999-2002
By James Edward Morley.
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